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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 19th, 2017, 20:07 Posted By: wraggster
Cemu is a nintendo wiiu emulator for windows, the Nitendo WiiU is at the moment my console of choice of both commercial and normal gaming, heres the news via emulation 64:
Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.10.0f Changelog:
# New in 1.10.0f:
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general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models |
For: Windows
http://cemu.info
via http://www.emulation64.com/view/2788...100f-released/
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November 18th, 2017, 23:42 Posted By: wraggster
News of a new release of any Nintendo DS Emulator for Windows is god news for emulation fans, heres the news via our friends at emulation 64:
melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
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• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations |
ATTENTION: The new UI library is incompatible with Windows XP or Vista, so there will be no such builds.
For: Windows 64 bit and Linux 64 bit
http://melonds.kuribo64.net
via http://www.emulation64.com/view/2789...S-05-released/
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November 18th, 2017, 23:39 Posted By: wraggster
The GameBoy Advance or GBA is one of the greatest handhelds ever released and the last of the handhelds before touchscreen, heres the story of a new emulator released via our friends at Emulation 64:
mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.
Bugfixes:
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GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872) |
Misc:
CMake: Fix CPack dependencies for libpng 1.6
GBA: Detect hardware for Pokémon FireRed ROM hacks
GBA Cheats: Improve detection of raw cheats
Qt: Don’t rebuild library view if style hasn’t changed
Qt: Allow overrides to be saved before a game is loaded
Qt: Hide mouse immediately when loading
SDL: Fix 2.0.5 build on macOS under some circumstances
VFS: Make VFile.truncate work growing files on PSV (fixes #885)
For: Windows, macOS and Linux
https://mgba.io//
via http://www.emulation64.com/view/2790/mGBA-061-released/
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November 18th, 2017, 23:23 Posted By: wraggster
Heres a new to me emulator, that emulates the NES, heres the details via our good pals at Emulation 64:
Nintaco is a cycle-accurate Nintendo Entertainment System (NES) / Famicom emulator and NES Sound Format (NSF) player written in Java, ostensibly making it cross-platform. It supports the vast majority of games including those for the Famicom Disk System (FDS), Dendy and Vs. UniSystem along with a plethora of peripherals. It tracks play history, enabling the player to rewind time to undo mistakes, and to watch, export, edit and resume play at any point in the past. It supports netplay, save states, video and audio recording, video filters, screenshots, cheat codes, a debugger and a TAS editor. It can be controlled programmatically via an API. It provides automatic capturing of sprites and level maps. It even simulates R.O.B., the Robotic Operating Buddy.
Nintaco (2017/10/13) Beta changelog
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Fixed malfunctioning Zapper trigger button API functions.
Clicking on the title bar, menu items or any point outside of the window no longer activates the Zapper trigger button. |
For: Java
http://nintaco.com/index.html
via http://www.emulation64.com/view/2793...1013-released/
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November 18th, 2017, 23:14 Posted By: wraggster
The world of hacking never slows down, a major pull for me to get my backside back into newsposting, i still have a gateway 3ds card and still use it but Stargate is a new player on the block, heres their news:
A few weeks ago, we were contacted by long-time scene group about their new upcoming 3DS Flashcart, and were given a private demonstration of working on the New2DSXL and latest v11.5 firmware, using the upcoming MagnetHAX and other great things which have since become public last week, as such the team as decided to its time to announce their brand-new amazing 3DS Flashcart which they are calling StarGate 3DS, which is due for release next month in September, and pre-orders have already started on their site.
Quote from the Stargate 3DS Team: 'After a long challenging development period, we are very proud to finally announce the ultimate solution for Nintendo 3DS : StarGate 3DS !
Compatible with all consoles models & versions, all games formats whether they are designed for DS or 3DS, emulators and more, there is simply nothing StarGate 3DS won’t do.
Easy to use, StarGate 3DS is a must have companion for your 3DS/XL, 2DS/XL. No need to check your console version, no need to mess around with dangerous hacks, just PLUG & PLAY.
StarGate 3DS will be available in September 2017 and we are already taking pre-orders. Order now if you want to be among the first to enjoy the best that your console can do.'
Heres the news directly from the website:
Finally after the usual last minute problems & issues to solve, Stargate 3DS has entered production.
First shipment will go out first to reviewers and retailers next week, which will leave you plenty of time to all enjoy a Merry Christmas with your Stargate.
More videos and links to reviews will be posted here soon.
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November 18th, 2017, 23:06 Posted By: wraggster
When you think of all the games that were announced and worked on but never released i personally think its a good thing to share the work years later and in this digital age why not release them ?, heres the news of the Die Hard 64 roms:
10ahu over at assemblergames.com has released the Die Hard 64 prototype ROMs for Nintendo 64 from Bits Studios. This was a game planned for a 1999 release by Fox Interactive but it was cancelled. Quote 10ahu: 'Here you go guys, in this rar file you will find all 3 roms of diehard 64 they work with the everdrive64. I couldnt make them work on pc with emulator, but i didnt try too hard.
http://www.eurasia.nu/modules.php?na...ticle&sid=3631
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November 18th, 2017, 22:44 Posted By: wraggster
So the hackers have found an hidden gem from the Nes days in the Nintendo Switch, awesome news eh ?
After a few busy days and mainstream media attention the usual suspects over at #switchdev on EFnet managed to figure out how to trigger the hidden golf game (title: flog titleID: 01008BB00013C000) in the Switch console. Quote plutoo: 'This is a tribute to Iwata who was headed Switch dev until he passed away in 2015. He is also the one who wrote the Golf game back in 1984.' As far as corporate Easter eggs go this one had a humble reason, respect with hats off to Nintendo in honor of their fallen CEO Satoru Iwata. Read on for instructions how to launch the game...
http://www.eurasia.nu/modules.php?na...7659&forum=107
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November 18th, 2017, 22:38 Posted By: wraggster
Some more hacking news for the Nintendo Switch:
ReSwitched is proud to announce that a large portion of our development, previously done behind closed doors, is moving to the open. From the beginning, we have strived to be as transparent as is possible; today’s shift follows through on that commitment.
PegaSwitch 3.0 is an extensive exploitation toolkit for Switch OS 2.0.0-3.0.0. With complete support for IPC, a brand new API, and automatic gadget hunting, it gives us a new window into the Switch platform. https://github.com/reswitched/Pegaswitch
libtransistor is our open-source SDK for the Switch. Designed from the ground-up to make use of the LLVM+Clang stack, we intend for it to be a highly-accessible, community-driven platform for homebrew development. https://github.com/reswitched/libtransistor
Mephisto is a high-performance emulator for non-game Switch binaries. Mephisto features a high degree of determinism, GDB debugging support (even allowing source-level debugging of sysmodules in IDA), and compatibility with a large number of Switch OS features. To clarify again: Mephisto is not for and will never be for games. But it is an invaluable tool for development. https://github.com/reswitched/Mephisto
http://www.eurasia.nu/modules.php?na...7664&forum=107
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November 18th, 2017, 22:36 Posted By: wraggster
The Snes Mini console is a massive hit for Nintendo, although we homebrew and emulation fans know how good playing games from yesteryear is, heres the news:
Cluster has released hakchi2 with support for the new SNES Classic Mini from Nintendo. You can find the release in his GitHub repository or in the download section here.
Changelog v2.20 (internal version 2.0.20.14):
* SNES Classic Mini support.
* Automatic ROM conversion to special SNES Classic Mini's format. ~75% of games are working fine. You can use RetroArch mod for problem games.
* For expert users: you can select SNES game and press Ctrl+Alt+E to show hidden Preset ID editor.
* Individual profiles for different consoles, so you can use the same hakchi2 for both NES, SNES, Famicom and Super Famicom. You can select console type using "Settings menu".
* 7-Zip compression support for all platforms and emulators. You can compress or decompress any game using only one checkbox.
* Group operations. Now you can select multiple games in the main window, right click on them and do mass compression or mass cover downloading only for selected games. Hold control to select individual games.
* For expert users: NAND dump, NAND-B dump and memboot features. Don't use it if you don't known what is it.
* Some bugfixes and refactoring.
News via http://www.eurasia.nu/modules.php?na...=7667&forum=82
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November 18th, 2017, 22:27 Posted By: wraggster
Some awesome news of an adapter for mutiple console use, first i have heard of it so here goes:
Cluster has released a NES/SNES/N64/SMD/DualShock gamepad to NES Mini, SNES Mini or Wii remote adapter. The design is based around an ATMEGA16A microcontroller with 16MHz crystal oscillator (also supporting ATMEGA8A @ 8MHz without N64 support). The project is still in Beta phase and packs an impressive set of features. You can play NES mini, SNES mini and Wii virtual console games using original NES/SNES/N64/SMD/DualShock gamepad. You can also connect Wiimote to PC via bluetooth and use original NES/SNES/N64/SMD/DualShock controllers with emulators.
http://www.eurasia.nu/modules.php?na...=7680&forum=82
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November 18th, 2017, 22:25 Posted By: wraggster
The Nintendo Switch for those who dont know is the latest console to hit the market and probably the best youve ever come across, the fact it can be a normal console, portable machine and a monitor to play games on is so unique and clever, heres the kernal news:
Plutoo reports on Twitter: 'With kernelhax comes debugging syscalls, so I threw together a small PyQt gui on top of it. nxdbg -- Userland Switch remote debugger (over USB). A screenshot of it attached to the graphics driver. It works, suprisingly stable ' No word when or if it will be shared in public."
http://www.eurasia.nu/modules.php?op...orum=107#35759
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November 17th, 2017, 18:30 Posted By: wraggster
The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Early Nintendo Consoles:
We're delivering a huge amount of nostalgia in a tiny package this week, especially when the magazine weighs in at a slim 20 pages. This is the final issue of Club Nintendo for 1989. The other volumes normally go up to 6 issues per a year.
We were only just able to get 4 full previews out of these 20 pages, all of them are reviews/features for some timeless Nintendo Entertainment System classics. The first one is Life Force / Salamander from Konami. Next up is Mega Man by Capcom. The next one is Robowarrior / Bomber King by Hudson Soft and Aicom. And finally we have a classic by Rareware: Wizards & Warriors.
If you enjoy this issue, we should be able to have some great news next week that you might like.
http://www.outofprintarchive.com/cat...ntendo1-5.html
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November 17th, 2017, 18:28 Posted By: wraggster
The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Early Nintendo Consoles:
Today we are extremely proud to be to be able to present a very rare issue from 1989. I'm talking about none other than the very first issue of Club Nintendo Magazine from the UK. It's taken me nearly a decade of searching on and off to get my hands on this very magazine. So be sure to grab it because you might have to wait till the next blue moon for a physical copy in excellent condition.
From the way the magazine is put together, you can clearly see that they were still figuring things out a bit. The first preview article is an introduction to the Nintendo Entertainment System. Next up we have a review for the infamous Top Gun by Konami. Then we look at two all-time classics for the NES: The Legend of Zelda and Super Mario Bros.
Enjoy!
http://www.outofprintarchive.com/cat...ntendo1-1.html
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November 16th, 2017, 19:06 Posted By: wraggster
The Nintendo Gamecube home to Mario Kart Double Dash and a load of Quality games and also some fine emulators and homebrew, heres the last 10 news articles sourced from PDroms:
Hermes v0.92 (3DS, GC, Wii and Android Game Port) (Android)
FCE Ultra GX v3.3.9 (NES emu for GC and Wii) (GameCube)
Visual Boy Advance GX v2.3.5 (GBA emu) (GameCube)
Genesis Plus GX (15-10-2016) (Multiple emus) (GameCube)
RetroArch v1.3.6 (Multiple Emus for GC) (GameCube)
Sqrxz 4 – Cold Cash v1.01 (GC Game Port) (GameCube)
Xump v1.01 (Wii & GC Game Port) (GameCube)
Fruit’Y v1.00 (DC, Wiz, PSP, GC, Wii, GCWZ Game) (Dreamcast)
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