Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the DCEmu Homebrew & Gaming Network.

THE LATEST NEWS BELOW

Cemu 1.11.2 - Nintendo WiiU Emulator for Windows

December 15th, 2017, 23:49

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New Rom Hacks Released

December 15th, 2017, 23:42

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3ds demo release list

December 15th, 2017, 23:33

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TemperPCE v1.00

December 12th, 2017, 21:23

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Nintendo Switch hits 10 million sales worldwide

December 12th, 2017, 21:12

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Nintendo Switch Firmware 4.1.0 released

December 10th, 2017, 22:42

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BGB v1.5.6

December 10th, 2017, 22:18

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CEMU Graphic Packs (2017/12/10)

December 10th, 2017, 22:03

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Zogolo's Launcher v1.6.0

December 10th, 2017, 21:52

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Cemu Hook v0.5.5.4

December 10th, 2017, 21:50

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Cemu Memory Editor v2.0.0.8f

December 10th, 2017, 21:47

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Ishiiruka-Dolphin Custom Version (2017/12/10)

December 10th, 2017, 21:45

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fixNES Alpha v1.0.4

December 10th, 2017, 21:38

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Castlevania: The Holy Relics... Released!

December 10th, 2017, 20:52

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melonDS v0.6 released!

December 7th, 2017, 21:45

So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.


First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.


Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.

There. The rest is meaningless shenanigans.


UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.

The only thing that was added is a toggle for linear filtering, for those who like pixels.

The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.


That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.

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How to play Gamecube, PS1, & N64 games from the wiiu gamepad

December 7th, 2017, 21:44

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VGBA 5.7 for Windows and Linux

December 6th, 2017, 20:17

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New Translations Released

December 6th, 2017, 19:58

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New Translations Released

December 3rd, 2017, 20:58

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New Hacks Added

December 3rd, 2017, 20:56

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