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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 24th, 2017, 12:43 Posted By: wraggster
The Nintendo 64 was one of the greatest consoles released and with games you can only get on that system, heres a new version of the 1964 emulator:
EmuCR: 19641964 - Carnivorous Edition (2017/12/19) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 - Carnivorous Edition Changelog
Bundle
Cleaned up readme
Updated Glide64.ini to use hybrid buffer swapping for Perfect Dark/GoldenEye: X
New Glide64 texture pack for GoldenEye (HUD only)
Removed standalone Perfect Dark speed-hack (now included in 1964)
Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
Replaced ASPack'd zlib.dll with unmodified zlib.dll
Replaced saves with more complete saves
Updated readme guide and FAQ (thanks to Graslu and Oxygen)
Fixed typo in readme (thanks to Rekrul)
Updated GLideN64 (Public Release 2.0)
Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
Removed GE-MP (unfinished and source of false positive antivirus detection)
1964
Tweaked the default window size
Improved timing stability for GE\PD
Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
Removed maximize button
Added option to increase PD speed-hack frequency
Reduced PD speed-hack inject rate (less aggressive)
Fixed bug that caused game to soft lock when unpaused
Fixed Memory Pak corruption on first write
Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
Added PD speed-hack from Mouse Injector (more stable)
Will ask user for ROM folder on first launch
Profiling stats disabled by default
Changing states will display the new slot # in the Status Bar
Reverted relative filepath for saves\plugins as it caused issues with Windows 10
Removed CTRL+R hotkey for RSP plugin settings
Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
Lock counter factor to 1 while Overclocking
Default counter factor set to 2
Extended overclock to 18 times (requires powerful CPU)
Removed overclock profiles (combined all in one exe)
Integrated overclocking into menu
Fixed save issue with uncommon characters in filepath
Removed registry functionality (uses 1964.cfg instead)
New icon provided by deuxsonic
Maximum Kernel Frequency on by default
New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
New option - Disable Status Bar
Cursor is unhidden when opening plugin configuration windows
Backported 1964 1.1 cheat engine (better compatibility)
TAB now hides status bar (thanks to deuxsonic)
On first load, set input plugin to Mouse Injector in registry
Unpause only when entering fullscreen
Fixed cursor hiding while changing plugin settings
Fixed show\hide cursor bug (TAB now toggles cursor)
Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
Default plugins set to Jabo - Mouse Injector - Azimer
Default rdram\counter factor set to - 1 & 8mb
Romlist shows filename by default
Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
Two overclock profiles - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Mouse injector
Added geshowcrosshair to INI_Reset()
Now removes GE autostand code
Added Show Crosshair for GE option
Version 1.5 Released
Added Copyright notice for ManyMouse library
Fixed edge case where ManyMouse would fail to initalize (thanks to Marthur)
Inlined memory functions used by goldeneye.c/perfectdark.c
Refactored codebase to use headers more effectively
If Mouse Sensitivity is set to 0%, show None instead
Allow Mouse Sensitivity to be set to 0%
Removed PD speed-hack
Rewrote Hoverbike pointer scanning (less false positives)
Increased FOV ViewModel Warning (only displays above 75*)
Uses wide character filepath to access INI file
Mouse Acceleration is applied for GoldenEye cursor aiming
Fixed bug where bike pointer was incorrectly detected
Use double slash argument for fopen
Replaced atol with atoi
Version 1.4 Released
GE - While in menus, Aim button is binded to B button
New option - Mouse Acceleration
Fixed GE ROM hack crouch bug
Fixed keyboard race condition - input would not detect keydown every poll
FOV compensates for horizontal aspect ratio
UI Improvements
Version 1.3 Released
Fixed clear bug when profile was empty
Accept all device input if one player is the only active profile
Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
PD - Improved speed-hack
New option - Field of View slider (thanks to SubDrag)
New option - Perfect Dark speed-hack toggle
Created MinGW makefile
Converted Mouse Injector to ISO C11
Version 1.2 Released
Increased sensitivity range to 500%
Replaced windows injection with direct injection
Removed ReadProcessMemory\WriteProcessMemory functions
Fixed secondary button load bug
Version 1.1 Released
Fixed bug where secondary buttons would not apply
Fixed revert button bug (reverted all players instead of current player)
New option - Autolock Mouse on Window Focus
Fixed edge case where foreground window is incorrectly set upon launching ROM
Cleaned up code and fixed comment typos
Optimized input and injection (bypass disabled players)
PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
Removed Project64 support (unstable and incompatible with ManyMouse)
Fixed edge case crash when initializing plugin
Created icon for standalone speed-hack
Created standalone Perfect Dark speed-hack for N-Rage plugin
Informative message boxes now have icons
PD - Fixed rare case where radial menu direction would become stuck
PD - Clicking in radial menu now resets back to center
PD - Fixed bug where radial menu direction would apply after match ended
Increased mouse wheel tickrate
Fixed crash when opened config window after closing ROM
Supports 4 players
Converted to plugin
Mouse locks correctly on multi-screen setups
Now reads from driver (thanks to ManyMouse by rcg)
Replaced strcmp with strcasecm - possible source of emu detect issues
New option - Radial menu mouse control for Perfect Dark
New option - Toggle Crouch
PD - Disable speed-hack if player is using combat boost or match is slow motion
Capped emulator search rate
Capped injection rate for Perfect Dark speed-hack (was unstable)
Changed description for Aim Mode to Cursor Aiming
Crosshair Movement set to 50% by default
download - http://www.shootersforever.com/forum...pic.php?t=7045
via http://www.emucr.com/2017/12/1964-ca...-20171219.html
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December 24th, 2017, 12:18 Posted By: wraggster
Since ive had a new burst of energy with my website ive also refound my lifelong love for Homebrew and Emulation and one area i do like is the ongoing love for the Nintendo Gamecube, mainly becuase of the Nintendo Wii and Wii U, heres the release notes for this emulator
Snes9xGx v2.0.1b8 is released. Snes9xGx is a snes emulator for GameCube.
Snes9xGx v2.0.1b8 changelog:
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset
Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
test! - svpe
download https://github.com/JakobAir/Snes9xGx-2.0.1b8
via http://www.emucr.com/2017/12/snes9xgx-v201b8.html
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December 24th, 2017, 12:14 Posted By: wraggster
For Nintendo 3DS/2DS owners who have homebrew capabilities, heres a great release of a new NES Emulator for the console, heres the release notes:
VirtuaNES for 3DS v1.01 is released. This is a port of VirtuaNES to 3DS as an alternative to existing NES emulators. It used to be considered one of the best emulators before FCE and Nestopia, and it runs quite fast for lower spec-ed computers (at the cost of some emulation accuracy). But because of that, the Old 3DS / 2DS is able to benefit from this fast running emulator core. This runs full speed on an old 3DS / 2DS with support for tonnes of mappers. Although it doesn't support every single mapper, the library of games that can run on this are probably fairly huge already.
VirtuaNES for 3DS Changelog:
v1.01:
- Fixed cheats (previously cheats couldn't be activated whatever you did)
- Fixed mapper problem in Kabuki Quantum Fighter
v1.00
- Added key mappings to fast forward (capped at 180 FPS), and open the emulator menu.
- Updated configuration menu
- Added feature to auto-save state
- Migrated and fixed some mappers from VirtuaNESEx (thanks to the authors of VirtualNESEx)
- The following mappers are fixed/added: 4, 7, 16, 23, 34, 47, 49, 52, 65, 69, 71, 73, 74, 86, 91, 92, 121, 132, 141, 148, 150, 162, 163, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 189, 190, 194, 198, 199, 212, 235, 237, 240, 241, 252
- Fixed VS mapper for Super Mario Bros
- Added ability to map any 3DS key to insert coin for VS games
- Fixed Lagrange Point VRC7 emulation for the Old 3DS by playing at 20KHz. The old 3DS was too slow to render sounds at 32KHz or even at 22KHz.
- Minor optimizations for sound generation.
- A number of games are fixed due to the mapper updates. Examples are: Crisis Force (Japan), Feng Yun (Ch), San Guo Zhi (Ch), and many others.
download https://github.com/bubble2k16/emus3ds
via https://github.com/bubble2k16/emus3ds
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December 24th, 2017, 12:07 Posted By: wraggster
The Xmas releases are coming, heres a new version of the Virtual Boy Emulator Rustal Boy, heres the release info:
Rustual Boy is a Virtual Boy emulator. It can be used to play existing Virtual Boy games, as well as be a helpful development/debugging tool for homebrew for this platform. The name "Rustual Boy" is a portmanteau of the words "Rust" and "Virtual Boy". Ok, the "Virtual Boy" part was obvious, but why "Rust"? In fact, Rustual Boy is written in the Rust programming language - a "systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Rust is a wonderful language with a thriving community, and as such provides a fantastic platform for an emulation project!
Rustual Boy v0.2.0a Changlog:
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This is a quick end-of-2017 release that includes all of the many bugfixes/improvements we've added throughout the year, including improved game compatibility, better debugging features, audio bugfixes, and much more!
The executables in these archives are still considered early builds (hence v0.2.0, see status for more info) but you're more than welcome to grab one and give it a shot. If you run into any trouble, let us know! |
For Windows
https://rustualboy.com
thanks to http://www.emulation64.com/view/2810...020a-released/ for this news:
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December 24th, 2017, 12:02 Posted By: wraggster
Heres another great release for Snes homebrew fans and rememeber that you can play Snes Homebrew on any Snes Emulator for any system:
Merry Christmas everyone! We here at D-D always try our best to give you a holiday ROM goodie, and this year we even made our Christmas release window! Santa says he hopes you like this little gem just in time for Christmas 2017!
Princess Minerva is a really interesting game. You control a squad of nine female warriors trying to stop a another group of female warriors from turning every young girl in the kingdom into a monster girl. Your party is divided into three sub parties which all fight battles at random. All Nine girls must be used in battle and you can’t control which team gets put into battle except in boss fights. It is a pretty fun and quite silly little turn based RPG that we hope you enjoy.
We highly recommend that you read the readme file as it will inform you about a few bugs to expect to encounter from the original Japanese rom and other things to expect during gameplay.
More info - http://www.dynamic-designs.us/
via http://www.romhacking.net/?page=news&category=3
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December 24th, 2017, 12:00 Posted By: wraggster
You cant beat the Xmas season for great Homebrew releases, well heres a translation of a classic Snes game that will get your mouth watering:
Almost 20 years after its original Japanese release, the immediate ancestor to the beloved tactics game Advance Wars is finally playable in English.
Super Famicom Wars was developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. The game was available exclusively via the Nintendo Power rewritable cartridge system, making it one of the hardest Super Famicom titles to obtain.
The game was followed up by two titles for Game Boy Advance then yet another two for Nintendo DS in relatively quick succession. Since then, not much has been heard about the series’ future from either Nintendo or Intelligent Systems. This is a shame, really, since the Wars series’ upbeat take on turn-based military strategy is uniquely charming and accessible. So, in a way, releasing this translation makes a new game in the Wars franchise available to the English speaking world for the first time in almost ten years.
More details http://www.romhacking.net/translations/3354/
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December 20th, 2017, 21:05 Posted By: wraggster
MrHuu offers a first draft of "OpenTitus 3DS", port of the game engine "OpenTitus" for the nintendo 2DS / 3DS.
OpenTitus is the port of the game engine used in the DOS version of Titus the Fox: To Marrakech and Back (1992) and The Adventures of Moktar - Vol 1: The Zoubida (1991) released on Amiga, Amstrad CPC, Atari ST and MS -BACK.
OpenTitus is able to play:
Titus the Fox: To Marrakech and Back (1992)
Lagaf': Les Aventures de Moktar - Vol 1: La Zoubida (1991)
You will need a New3DS and a copy of 'Titus the Fox' to use this build.
.cia builds and support for 'Moktar' will follow soon. There's other things to do first.
Changelog
18-12-2017
- Initial release
Todo
- Sprites have black background!
- Password input
- Something
Install
-Place the 'OpenTitus' folder from the archive in: 'sd:/3ds/'
-Copy gamefiles from 'Titus the Fox - To Marrakech and Back' into: 'sd:/3ds/OpenTitus/titus'
Controls
D-pad - Movement
A - Throw / Pickup
B - Jump
Y - Show health bar
Start - Show status screen / Pause
Select - Exit
ZR - Audio On / OFF
ZL - Show Debug stats
news via http://www.nintendomax.com/viewtopic...3f67002e1080b8
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December 19th, 2017, 21:29 Posted By: wraggster
Joel16 offers version 0.7.9 of "3DSident", utility that like PSPident gives some (in) useful information about your nintendo 2DS / 3DS.
3DSident v0.7.9
Original Version:
Fixed blank WiFi page.
Fixed initial fw version only showing region code for some old 3ds users.
Brightness is now read through hardware registers, and from this, the raw values will now be displayed on o3ds/2ds as well.
GUI Version:
All of the above fixes.
WiFi mac address for each slot has been brought back.
3DSident v0.7.8
Original Version:
Display brightness values explicitly. (New 3DS/2DS only)
Select button on boot hides unique info. (Useful when taking screenshots and such, thanks for the idea @sirocyl).
Now uses ac:i to obtain WiFi slot info rather than config blocks.
Minor code clean-up.
GUI Version:
Display initial system version.
Display brightness values explicitly. (New 3DS/2DS only)
Display auto-brightness status.
Display power saving mode.
Display sound output mode.
Select button - toggles hiding unique info. (Useful when taking screenshots and such, thanks for the idea @sirocyl).
Display ticket count.
Now uses ac:i to obtain WiFi slot info rather than config blocks.
Minor code clean-up.
download - https://github.com/joel16/3DSident
via http://www.nintendomax.com/viewtopic...889c9d99e60fce
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December 19th, 2017, 21:22 Posted By: wraggster
Heres some new NES roms never released before, heres the details:
CaH4e3 updated his site with the following new NES dumps:
- Panda Baby (Unl)[!].
Let's make some more dumps before the end of the year for a great justice... Today we have a rare guest - Panda Baby. This game was made on the same engine as Lion King III, Felix The Cat, The Hacker and other games by Dragon Co., but with an unusual ID (DY0001 for PCB, DJ08006 for Cart, while the regular cart labels for Dragon Co. are DHxxxx, which you can see at the pirates ID list on this site). Who exactly and when produced this game currently unknown and still the object of research but as against the other similar games this one is a seemingly rare so we have a great luck to have one here. Surprisingly, this game exploiting the same Donkey Kong Country background while using the Panda as the main character like the Shin-Shin Electronics version does. So we have another question here: are there any DKC versions ever existed? Maybe all these games are used Panda character instead by default? However, the game itself is so shitty so the AVGD won't play it at all.
- 90-in-1 Hwang Shinwei (Unl)[U][!].
Along with the Panda got an interesting multigame cart by Hwang Shinwei - Cartridge Story III. There are some later versions of this cart known on the net (150/210/260-in-1 bad dumps). But the main difference in this dump is a presence of previously undumped simple games by Hwang Shinwei. There are no dumps for part I and II still, as well as proper dumps of 210/260-in-1 carts. But I hope I can fix this the next year though.
This dump can be played only on later FCEUX. So you need either to build a current SVN repository or download the dayli build by official build bot.
- Super 86-in-1 [p1][!].
And finally, a simple multigame carts with a set of total rehacks of regular games. Some are known from the other dumps, some maybe not, don't know.
News source: http://cah4e3.shedevr.org.ru
via http://emu-russia.net/en/
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December 19th, 2017, 21:18 Posted By: wraggster
The out of archive guys are back with another long gone magazine for us to read, heres the details:
Again, due to ongoing health issues as well as scanner problems (having to throw out a years worth of scans due to a scanner defect that was noticed way too late), this update comes a bit later than expected, as a big part of the magazine needed to be redone from scratch...
But our first issue of the Nintendo Official Magazine is finally here. You might notice this it starts with issue 54 and that's for good reason. NOM is the continuation of Nintendo Magazine System and thus kept it's numbering despite changing the magazine's name. There's a ton of great content in this first issue so let's get started!
Let's start of with a look at Enix in an RPG Special. Then let's take a look at the included interview with Midway about Doom 64.
Besides these two great feature we also selected four reviews to preview the magazine as you download the full issue: Staring of with the classic Super Mario 64 as well as Pilotwings 64 and then looking at the slightly more dated Turok: Dinosaur Hunter and Star Wars: Shadows of the Empire. Enjoy!
more here http://www.outofprintarchive.com/cat...ne/NOM054.html
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December 19th, 2017, 21:14 Posted By: wraggster
The virtual boy was a failiure , well before its time but heres a story that will excite many:
Digital Foundry have published a video feature about the Donkey Kong Country series that features behind-the-scenes stories from some of the games' developers.
It includes a brief section about Rare's experiments on a Virtual Boy version with quotes by Environment Art Director Steven Hurst. Read on for a full transcript under the video.
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December 17th, 2017, 23:11 Posted By: wraggster
The Nintendo Switch is a bloody smart idea, it may not be the most powerful home console but because of its ability to do so much its a gamechanger, heres part of the article from Kotaku:
When I was a kid, video games felt like they were for kids. They were platform games with furry animal mascots. They were as vibrant and sugary as the cordial I guzzled whilst playing them. Even zeitgeist games like Street Fighter II, while technically violent, represented the benign violence of the playground. It was Jean Claude Van Damme. A spontaneous crowd around 8-year-olds that can’t punch properly.
FIGHT FIGHT FIGHT.
Then, when I was a teenager, video games were as clumsy as I was. The leap to 3D was as awkward as puberty. Video games had hair on their chest and nowhere to put all their bizarre, messed up sexual energies. The writing was like terrible teenage poetry. We stumbled over words, our voices breaking as we tripped over our slow-moving, train-wreck avatars.
“You were almost a Jill Sandwich”.
Video games were Resident Evil, Tomb Raider. We loved these video games then. They made sense in context. In 2017 it’s like cringing through a re-read of our crusty teenage diaries.
full article here --> http://www.kotaku.co.uk/2017/12/15/t...my-video-games
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December 17th, 2017, 21:57 Posted By: wraggster
Injectiine the Nintendo Wii U VC batch injector has had a new release, heres the full release info:
Injectiine v1.21 is released. Injectiine is a Wii U VC batch injector by CatmanFan.
Supported Consoles:
Nintendo Entertainment System (NES)
Super Nintendo Entertainment System (SNES)
Nintendo 64 (N64)
Nintendo DS (NDS)
Game Boy Advance (GBA)
Injectiine Features:
* Batch interface
* Functional VC injectors
* Multi-line support
* Custom bootSound support (optional)
* N64 converter for converting *.n64 and *.v64 ROMs to *.z64 format
* MetaVerify for verifying converted TGA images
* snesROMUtil for verifying SNES ROMs and removing headers
* Option to pack game in either encrypted WUPInstaller format or decrypted Loadiine (GX2) format
* Option to select SM64 INI, DK64 INI, custom INI or blank INI when injecting N64 games
* Option to input your own options when using custom N64 INIs (UseTimer, RetraceByVsync, etc.)
* Option to define your custom INI/ROM name for N64 injects (e.g. Undop0.599, UNSMJ3.002, UNLEE0.123)
* Injectable NES Zapper emulation via Wii Remote
* Option to use decrypted base from Files directory
Injectiine v1.21 Changelog:
-Updated Loadiine compiling process
-Added option to use decrypted NES base from Files directory. All consoles available now support offline injection.
-Added Duck Hunt [EUR] as NES base (supports emulation of the NES Zapper via Wii Remote)
-Fixed offline SNES base injection
-Fixed offline NDS base injection
-Added fnr.exe automatic deletion which fixed bug where generated output folder was empty (NDS only)
-Updated readme.txt
-Updated changelog.txt
download - https://gbatemp.net/threads/release-...jector.491386/
via http://www.emucr.com/2017/12/injectiine-v121.html
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December 17th, 2017, 21:41 Posted By: wraggster
What seems to be one of the best ways to get Nintendo 64 emulation on windows has again been updated, heres whats new:
m64p (2017/12/16) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
download - https://m64p.github.io/
via http://www.emucr.com/2017/12/m64p-20171216.html
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December 17th, 2017, 21:29 Posted By: wraggster
The Nintendo DS Emulator MelonDS has had a quick bug fix release, heres the release notes:
melonDS v0.6b is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens
melonDS Changelog:
As promised, the quick fix release is out. There are a few other goodies too.
download http://melonds.kuribo64.net/
via http://www.emucr.com/2017/12/melonds-v06b.html
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December 17th, 2017, 21:12 Posted By: wraggster
Heres a new browser exploit for the Nintendo Wii, i have 4 Nintendo Wiis Exploited and love playing emulators and older games on them, heres the news from Eurasia:
Fullmetal5 over at gbatemp.net has released a browser exploit for Wii called FlashHax. Quote: 'This is an exploit in the Wii's Internet Channel which can still be freely downloaded from the shopping channel. This exploit is entirely loaded over the internet so you don't even need an SD card for this. The goal in the future is to have a little app store where you can launch any homebrew app without having to go through the Homebrew Channel or mess around with preparing files on an SD card. Unfortunately this doesn't work for the vWii since Nintendo doesn't allow you to download the Internet Channel on the vWii. Although if you install the channel through homebrew it should in theory work (untested tho).' Thanks goes to hitman43 for the heads up
via http://www.eurasia.nu/modules.php?na...=7689&forum=88
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December 15th, 2017, 23:55 Posted By: wraggster
For hackers of Nintendo Wii heres a nice beta update of the USB Loader GX, heres the release info:
USB Loader GX SVN r1267 is released. USB Loader GX is a program to be loaded on a Wii console. The main purpose of this program is to load Wii games from a USB hard drive, but it includes much more than that.
USB Loader GX SVN Changelog:
* Set Nintendont as default gamecube mode for new loader install.
* Set the Nintendont video scale option on 2 lines.
* Added the Nintendont video scale option to individual game settings.
* Added parental control option to block change of loader's Layout (requested)
* Updated Language : FR, PT-BR, IT
download https://sourceforge.net/projects/usbloadergx/
via http://www.emucr.com/2017/12/usb-loa...svn-r1267.html
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December 15th, 2017, 23:53 Posted By: wraggster
FixNes the Nes Emulator has been updated, heres the release info:
fixNES Alpha v1.0.5 is released. This is a NES Emulator.
fixGB Alpha v1.0.5 Changelog:
small change in multi-chip nsf playback, when both n163 and s5b are used make sure to give n163 priority to prevent possible write address overlap conflicts
Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
B is Disk Switching (for FDS)
O is Enable/Disable vertical Overscan
download https://github.com/FIX94/fixNES
via http://www.emucr.com/2017/12/fixnes-alpha-v105.html
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