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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 5th, 2017, 20:59 Posted By: wraggster
Over at NesWorld they have posted an article about pirate Nintendo 64 Carts, whats interesting is that in someways very hard to find games could now be a lot easier to source, interesting to say the least:
forward to early 2017 and the N64 pirates were once again back at Aliexpress, but this time from several sellers and in larger quantities and a lot more titles. The prices has also been reduced significantly, it's now around US$20 - 25 and that's including shipping. Titles vary from crappy games such as Mortal Kombat Mythologies to the crazy awesome Conker's Bad Fur Day, that means pirate carts with 512MBit roms are available as well. This time though there was one cart standing out from the crowd, being The Legend of Zelda: Ocarina of Time "Master Quest". This is the version of Ocarina of Time that made it to a GameCube Zelda bonus disk way back, now on cartridge all the way from China.
Very interesting article, check out in full here --> http://www.nesworld.com/article.php?...64-pirates2017
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January 18th, 2017, 21:45 Posted By: wraggster
Wintermute has posted a new release of devkitPPC, heres the release details:
We've just rolled a rather large update for both devkitPPC and devkitARM which brings the newlib patches much closer for the two toolchains. In preparation for 64 bit we've had to update the libsysbase devoptab interface to use pointers instead of ints for the file descriptor. If you're using your own devices it's just a matter of changing the file descriptor from int to void * & recompiling.
Binaries available through the Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms.
devkitARM release 46- updated to gcc 6.3.0.
- updated binutils to 2.27.
- updated newlib to 2.5.0.
- updated gdb to 7.12.
- ndstool can now output dsiware compatible nds files, complete with dsi mode binaries.
- *.twl.* source files now compiled into DSi sections.
- picasso updated to 2.5.0.
- bug fixes in 3dsxtool.
libnds 1.6.0- DSi specific code moved to DSi sections.
- Macros added to mark code/data/bss for DSi sections.
- DSi nand access exposed.
- Fixed touchscreen in DSi mode on 3DS.
- Updated for libsysbase changes.
dswifi 0.4.0- bugfixes and stability improvements based on feedback from Martin Korth.
devkitPPC release 29- updated to gcc 6.3.0.
- updated newlib to 2.5.0.
libfat 1.1.0- Updated for libsysbase changes.
- errno corrections.
- Don't attempt to mount DSi SD in DS mode.
libctru 1.2.0 - see changelog @ https://github.com/smealum/ctrulib/blob ... angelog.md
citro3d 1.2.0- Major revamp of the 3D math library with many contributions from mtheall and tommai78101, including support for quaternion math.
- Added C3D_ImmDrawRestartPrim and C3D_GetCmdBufUsage.
- Added renderqueue-safe versions of GX commands.
- Miscellaneous bug fixes.
Other libraries not mentioned have been updated for libsysbase changes and/or recompiled for latest tools and libraries.
TODO - recompile portlibs with latest tools.
- merge and tag libraries in git repos.
We recommend that all libraries in use are recompiled from scratch.
More info --> http://devkitpro.org/viewtopic.php?f...b13528dd65fc20
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January 10th, 2017, 23:33 Posted By: wraggster
Nop90 has released a great looking Zelda Homebrew game for the 3DS, heres more details:
Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge
All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr
--------
The source code of port is on github (https://github.com/nop90/ZeldaPicross).
The compiled game (3dsx format) is released on github (https://github.com/nop90/ZeldaPicross/releases).
Credits:
The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
This game uses the sf2d and sftd libraries created by @xerpi
Changelog
Ver. 1.0RC (02 January 2016)
- Minor fixes
- Added CIA Build
source
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January 10th, 2017, 23:30 Posted By: wraggster
Steveice10 has released a new version of FBI which is an open source file and title manager for the 3DS.
Heres whats new:
2.4.6
Color tickets based on whether they are in use. Green means in use, red means not in use.
Fix acquisition of service access as a 3DSX.
Fix file operations being messed up when attributes cannot be read.
Fix use-after-free crash in bulk file operations that delete targets.
servefiles: Allow any extension when pointing directly to a single file.
servefiles: Other minor code improvements.
homepage --> https://github.com/Steveice10/FBI
source
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January 10th, 2017, 23:23 Posted By: wraggster
Retroguru have released a new version of their homebrew game for the 3DS:
Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...
Xump Features
* Joystick, Joypad and Mouse Controls (all system depending)
* 9 chippy tracks for your audio pleasure
* 48 Levels
* Highscore-List
* Retro styled password system
* Hidden easter egg - find two more themes
* Hidden easter egg - find 32 classic levels
homepage --> http://www.retroguru.com/xump/
source
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January 10th, 2017, 23:21 Posted By: wraggster
Desynched has released a new homebrew game for the 3DS, this time a game called Snakes, heres more:
Introducing a local play game supporting 1-8* players!
This is a great party game!
[*: only 5 players in one room have been tested so far! If you find out how this game behaves with more than 5, let me know! ]
I will upload a video of gameplay soon!
This is an alpha release.
Updates:
Ability to play offline now!
Added splash screen.
Added suggestion to turn wi-fi on if it is not on when starting the game.
Fixed bug where releasing the CPad when moving diagonal doesn't update this change to the other connected devices.
Homepage --> https://github.com/DDews/Snakes
Source
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January 10th, 2017, 23:17 Posted By: wraggster
Redhat has posted a new release of Super Haxagon a Super Hexagon clone for the 3DS. It runs full speed on the old 3DS, new 3DS, and in citra-emu/citra.
Here are some of the NEW features to be excited about!
Awesome 3D banner for CIA installs
Custom level loading from the SD card
Brand new level editor (documentation soon!)
Music loaded from SD card
Shareable forwards and backwards compatible levels
Shadows
Less spaghetti code
8 redesigned levels
43 unique patterns to master
High Scores saved to db file
Multi shape levels
Level upping
And, of course, further improvements to overall game stability and other minor adjustments have been made to enhance the user experience
More info: https://github.com/RedInquisitive/Super-Haxagon
source
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January 10th, 2017, 22:42 Posted By: wraggster
MaK11-12 has released a new version of Ctrmus a music player for the 3DS. It plays PCM WAV, AIFF, FLAC, OPUS and MP3. Music continues to play when the 3DS is closed.
Heres whats new:
Updated 2016-01-05 (0.4.4):
Add directory browsing. Directories are coloured blue.
Add MP3 file support.
More info --> https://github.com/deltabeard/ctrmus
source
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January 10th, 2017, 22:39 Posted By: wraggster
Snes9x 3DS the SNES emulator for 3DS/2DS has been updated, heres whats new:
v0.71 released
Kind of a hot fix that solves the nasty directory bug (my bad!).
Full list of things updated:
- Fixed nasty bug that breaks loading of the second ROM, if the first ROM was loaded from a directory path that has spaces in it.
- Added feature to allow users to page up/down the options/files in the menu while holding down X.
- Minor optimisations
Additionally, we've finally included an SMDH file with Snes9x 3DS icon.
Some of the bugs I can't solve yet:
- Priority issues in FFMQ
- Yoshi's Island SRAM problem. Seems like it may be a problem with Snes9x 1.43. My suggestion is to use Save States for now.
More info: https://github.com/bubble2k16/snes9x_3ds
Source
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January 10th, 2017, 22:37 Posted By: wraggster
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA) and now the 3DS. It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.
The source code is on github (https://github.com/nop90/POWDER-3DS).
The compiled game (3dsx) is released on github (https://github.com/nop90/POWDER-3DS/releases).
Credits:
The original game is made by Jeff Lait (http://www.zincland.com/powder/?pagename=about)
This game uses the sf2d library created by @xerpi
Changelog
Ver. 0.1preview (08 January 2016)
- Minor fixes
- Added CIA Build
Source
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January 10th, 2017, 22:35 Posted By: wraggster
Yellows8 has released a new version of his HomeMenuHax application for the Nintendo 3DS, heres whats new:
Added support for v11.1-v11.2 via bossbannerhax. See README.
Fixed an issue with CSV parsing(#181).
Block certain PAD values being used with menuhax-cfg which are used by the system.
Fixed issue where the padcfg got reset when the PAD config wasn't updated.
The system-version override option is now only enabled if a certain file exists on SD.
Various other changes.
More info --> https://github.com/yellows8/3ds_homemenuhax/releases
source
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January 10th, 2017, 22:15 Posted By: wraggster
Nintendo have released a video of their new console, originally called Nintendo NX its now called Nintendo Switch:
In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.
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January 10th, 2017, 21:59 Posted By: wraggster
N3S the 3d Nes Emulator for Windows has had a new release, heres whats new:
New features:
Added N3S file format, which defines 3D models to draw in place of sprites. Effectively, the 3D voxel sprites are editable. Use the "3D" menu to save and load. Generated automatically when game with CHR data is loaded. No in-game editor yet, use a text editor to play with generated file if you want to mess with the feature.
Improved pattern table recognition to find out which sprites are mapped.
Misc bug fixes.
Notable issues:
Cannot play games with no CHR data / sprite data compressed in PRG
Many games still have graphical glitches.
PAL games run, but at 60hz rather than 50hz.
Audio sometimes desyncs or becomes choppy. (You can move the window, pause emulation, or open a menu item to reset it.)
Audio buffer doesn't stop playing when moving window or manipulating menus.
Controls cannot be rebound.
Camera and emu controls only bound to XInput devices
Supports only Player 1 controller
Many menu items do not do anything yet
Possibly unknown issues on different versions of Windows, has only been tested on Windows 10 x64
More Info: https://github.com/and0p/N3S
Source
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January 10th, 2017, 21:57 Posted By: wraggster
Nintendulator the Nes Emulator for Windowshas had a new beta release, Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
More info --> http://www.qmtpro.com/~nes/nintendulator/
Source
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January 10th, 2017, 21:52 Posted By: wraggster
Snes9x 3DS the SNES emulator for 3DS/2DS has been updated, heres whats new:
Snes9x 3DS v0.70 changelog:
* Fixed sprites priority issues. This fixes sprites problems of Shadowrun, Chrono Trigger, Super Mario All Stars' (and possibly other games too)
* The newly implemented rendering engine also provides some modest speed improvements in some games.
* Added feature to save the directory of the previously loaded ROM.
More info: https://github.com/bubble2k16/snes9x_3ds
Source
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January 10th, 2017, 21:46 Posted By: wraggster
Kindred the SNES emulator for Windows has been updated with a new release, heres whats new:
- [SFC] Added input mapping for NTT Joypad;
- [SFC] Updated SETA-DSP (UPD96050);
- [SFC] Updated SCPU Multiply/Division cycle processing;
- [SFC] Updated PPU vertical synchronization;
- [SFC] Rewrote PPU object rendering code;
- [SFC] Updated State information to be cycle relevant;
- [SFC] Updated SA1 memory map timing;
- [SFC] Reworked SPC700 CPU core;
- [SFC] Reworked SA1 and 65816 CPU cores;
- [SFC] Updated DMA and H-DMA timing and protocol;
- [SFC] Added S-RTC (all four clocks supported);
- [SFC] Added RTC-4513;
- [SFC] Added SPC7110 decompression;
- [SFC] Added BS-X flash cartridge (all commands supported);
- [SFC] Fixed BS-X mapping;
- [SFC] Updated BS ROM detection;
- [SFC] Added board (SHVC-2J5B) (Sangokushi III);
- [SFC] Added board (SHVC-BJ5M) (Sangokushi IV);
- [SFC] Added board (SHVC-2A5B) (Sangokushi Senshi);
- [ALL] Updated kindred.db.
More info --> http://www.crazysmart.net.au/kindred/
source
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