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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 10th, 2017, 21:39 Posted By: wraggster
RockNES the Nes Emulator for Windows has been updated to version 5.30, heres whats new:
- Major revision of the graphics module and startup.
- Full rewrite of the game screen upscalers.
- Removed 4:3 aspect and pixelated blitters, prior to NTSC aspect ratio (squared).
- Removed the [!] menu from the GUI, general menu rework done.
- Removed frame scanline interpolation/flickering.
- Replaced the RGB color style with a new one.
- Fixed a couple of emulator startup obscure problems.
- Fixed switching to fullscreen/windowed modes.
- Added option to save your custom fullscreen mode.
- Added option to restore all the default settings.
- Motion blur filtering tweaked a bit.
- Fixed CHR ROM bankswitch state on savestate loading. This way, PTB tagged blocks (1 byte) were replaced by PAT tagged blocks (2 bytes long). Old files are still compatible to avoid problems.
- Fixed a bug in the LSR ($20) CPU instruction.
- Fixed "value MOD zero" in the PRG bankswitching system.
- Fixed mapper 25, IRQs should work ok.
- Fixed mapper 227 and adjusted it to work with 600in1 cart.
- Added mapper 90 nametable control enable/disable (mapper 211).
- Added key mapping for turbo buttoms.
- Added a quick fix for bad NSF files (should be bankswtiched).
- Added PRG ROM and CHR ROM CRC32 calculations.
- Changed "Header info" to "File info".
- Removed mapper 72 due to the bad support and unsupported features.
- Fixed a couple of errors in the documentation (rocknes.txt).
- Moved the iNES header description into a separated file.
- General code rewrites, major cleanups and many cosmetic changes.
Download Here --> http://rocknes.web.fc2.com/
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January 10th, 2017, 21:35 Posted By: wraggster
Over at Eurasia they have posted about a recent talk about the Gameboy revealing facts that we just didn't know before, heres more info:
"In the 'better late than never' department: Michael Steil (Mist) had an [video=youtube;CImyDBJSTsQ]https://www.youtube.com/watch?v=CImyDBJSTsQ"]interesting talk[/URL] over at 33C3 about the original Game Boy, also covering a bit of the differences compared to the later Game Boy Color and Game Boy Advance models. Lots of great in-depth technical information squeezed into one hour. Quote: [I]'The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. Source
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January 10th, 2017, 21:32 Posted By: wraggster
The Nes Mini Classic, a console with 30 built in Nintendo Games has been hacked to play roms, sounds awesome, heres more info:
"I just got word from GaryOPA over at maxconsole.com that the NES classic is hacked, even game ROMs can be added to the existing kachikachi emulator collection. The method used is in the forum post here. I guess someone finally figured out how to use Plutoo's descrambler released in November 2016 and how to flash the decrypted content back to the NAND. Progress!"
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January 10th, 2017, 21:31 Posted By: wraggster
Retro Bits have unveiled a device known as the Super Retro Boy at CES. The Super Retro Boy resembles the classic original Game Boy, albeit with a few modern day improvements such as 10-hour battery life and a shatter resistant screen. This handheld is able to play every original Game Boy game ever made. However, it can also play every Game Boy Color game and every Game Boy Advance title. It even lets you play all of those games with a slightly better resolution thanks to the device's enhanced LED screen.
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January 10th, 2017, 21:16 Posted By: wraggster
The full English translation of FDS titles Famicom Grand Prix 1 & 2 has been released, the patches make it easier to navigate around the games. Each game is different. Part 1 has an overhead F-1 type of driving and part 2 is more like the typical Rad Racer style
Full article --> http://www.romhacking.net/translations/2838/
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January 5th, 2017, 23:02 Posted By: wraggster
Over at GBA Dev a new release of mGBA has been released, mGBA is a GBA Emulator for Windows, 3DS, Wii, PSVita, heres some of the news:
mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Up-to-date news and downloads can be found at mgba.io.
A new release of mGBA, version 0.5.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.
Features:
• Game Boy support
• Support for encrypted CodeBreaker GBA cheats
• Emulation of Vast Fame protected GBA carts (taizou)
• Tile viewer
• Threaded rendering mode
• Libretro: Memory map and achievement support (leiradel)
• GUI: Add UI control remapping
• GUI: Add fast-forward
• Wii: 240p support
• 3DS: Adjustable screen darkening
• Ability to temporarily load a savegame
• Load specific files out of archives
• Automatic BIOS detection
Supported Platforms:
• Windows Vista or newer
• OS X 10.7 (Lion)[3] or newer
• Linux
• FreeBSD
• Nintendo 3DS
• Wii
• PlayStation Vita
Download Here --> https://mgba.io/
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January 5th, 2017, 22:58 Posted By: wraggster
Im personally not too knowledgable with this but over at GBA Temp theres news of a loader that runs from an SD Card, I don't condone piracy but its an interesting release none the less:
Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.
As promised, a release is here, on Christmas/Christmas Eve.
Don't expect high compatibility or save support yet, but do expect many, many updates.
However...:
shutterbug2000 said: ↑ A fair warning and note to all: If you don't wish to save, keep ALL cards out of SLOT-1. THE SAVES WILL BE OVERWRITTEN IF THE SAVE CHIP MATCHES.
For example, running MKDS with an AC:WW game in SLOT-1 will overwrite AC:WW's save, since the chip is the same.
However, if you wish to save like this, TWLSaveTool can tell you the chip type. Just backup the old save first.
Click to expand...
Have fun!
Some games that work well with this version:
Warioware: Touched
Mario Kart DS (if you have a physical MKDS card for saving)
Bomberman
GoldenEye: Rogue Agent
Space Invaders DS
MegaMan ZX
Yoshi Touch & Go
Release Page link --> https://github.com/ahezard/nds-bootstrap/releases
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January 5th, 2017, 22:47 Posted By: wraggster
Marcan over at Hackmii has posted a great update about the Homebrew Channel, heres the post:
Last weekend was the 10-year anniversary of the Nintendo Wii. We thought we’d dust off the blog with a little birthday present: the source code for The Homebrew Channel.
When we built HBC, we always wanted it to serve as a reference for what homebrew software should look like: good design, professional-looking, user friendly, stable, safe, and supporting features such as network connectivity. We hoped it would inspire other software to aspire to a similar level of quality. But we didn’t want it to become an instant base for quick hacks and mods and endless cheap variations, and we also didn’t think proliferation of installable “channels” on the Wii is a good idea: we still think it makes much more sense to have one entry point into the homebrew ecosystem, and then launch everything else from there (among other things, because it’s easy to brick a Wii by installing things into NAND). And, to be fair, the code is definitely not as pretty as what you get when running it.
However, the plan was always to eventually open source it. Bushing, in particular, always championed for this. This release is dedicated to him.
Keep in mind that, since this was never developed in public, you’ll probably find embarrassing things in the source code. We’ve kept it maintained over the various releases, and we’ve done some very minor cleanup to this release to bring it up to date with the latest version of the toolchain and remove “security” bits no longer relevant to an open source release, but other than that, what you see is what you get. This is the code that the millions of users of The Homebrew Channel are running on their consoles.
Enjoy.
As a bonus, this code includes the fix for vWii aspect ratio on Wii U. The Title ID has been changed, so you can install it without clobbering your official Homebrew Channel (though telling them apart in the menu might be tricky!).
More details here --> https://hackmii.com/2016/11/the-open-homebrew-channel/
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January 5th, 2017, 22:13 Posted By: wraggster
PlanetVB have posted news of a new Virtual Boy Emulator being written in Rust, heres more details:
Rustual Boy, a new Virtual Boy emulator written in Rust, is currently in development by ferris.
Quote:This emulator is not quite complete, but covers quite a bit of the CPU, memory mapping, and video hardware. It also contains a basic command-line debugger supporting disassembly, mem dump, breakpoints, etc. Many ROM's are fully compatible so far, but there's still some fundamental things that aren't yet implemented, such as some floating point flags/exceptions, bit string op's, etc. There are also a few bugs lurking around
Full details --> http://www.planetvb.com/modules/news...hp?storyid=423
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January 4th, 2017, 21:23 Posted By: wraggster
One of my favourite games ever is Zelda A Link to the Past for the Super Nintendo, heres an excellent rom hack of that game, heres more info:
Love it or hate it, you’ve probably heard of it. Parallel Worlds is by far the most popular full-game hack of A Link to the Past released to date. Today, in honor of the 10-year anniversary of its original release, the hack has been updated to add several new gameplay mechanics, and to attempt to address many of its long-standing issues.
Some of the new features include:
- Full CD-quality soundtrack via MSU-1 audio support
- Stun enemies by hitting them with your bare fist (no sword)
- Upgraded AST-Style Pegasus Boots
- Break pots and collect items with the sword
- Shovel is now usable, with random treasures
- Loading your game starts with full health instead of half
- Able to save the game at any time, no need to get the sword first
- Backtracking from the top of the Parallel Tower is possible (eliminates an extra climb for the Kokiri Emerald)
- Bomb knockback no longer damages Link
Full Info: http://www.romhacking.net/forum/inde...pic,23339.html
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January 4th, 2017, 20:30 Posted By: wraggster
Wintermute has released devkitPPC r28 and libOGC v1.8.15 for the Wii U, heres more details:
The binaries for devkitPPC release 28 and libogc 1.8.15 are now available. As usual the windows binaries are available through the Automated Installer/Updater, for other platforms check the devkitPPC getting started page on the wiki.
devkitPPC release 28- updated to gcc 6.2.0.
- updated binutils to 2.27.
- updated newlib to 2.0.0.
- updated gdb to 7.11.
libogc 1.8.15- Enable QOS guaranteed devices support in lwbt.
- Improve Wii MotionPlus detection and initialization.
- Fix 3rd party classic controllers, add wii u pro controller support.
- Fix gamecube BBA support.
- Added option for retries to ifconfig.
- Various fixes to compile with latest gcc.
The Wii and Gamecube examples have also been updated to compile with devkitPPC r28/libogc 1.8.15
Download via here --> https://devkitpro.org/viewtopic.php?...47c18825a34a49
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January 4th, 2017, 20:28 Posted By: wraggster
Shinyquagsire23 has released Pazaak Wii which is an homebrew game for the Wii U, heres more details:
Pazaak Wii U is a simple Pazaak game for Wii U using decaf-emu's Wii U Toolkit. Graphics by JCarter426. This program servers an examples on how to effectively work with GX2 in C using the Wii U Toolkit (wut).
Download Here --> http://wiiubrew.org/wiki/Pazaak_Wii_U
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January 4th, 2017, 20:26 Posted By: wraggster
coc4tm has released OurLoader for the Wii U which helps get around the annoying region locking on consoles, heres more details:
Ourloader is an application that enables playing retail Wii U discs from other another region, also known as freeloading. This circumvents region-locking.
v1.0First stable release. Added french version
Download Here --> http://wiiubrew.org/wiki/OurLoader
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January 4th, 2017, 20:23 Posted By: wraggster
rw-r-r_0644 has released Flappy Bird GX2 for the Wii U, the game itself is a clone of that mobile game that was insanely popular a while back, heres some details:
Flappy Bird GX2 is a recreation of the popular mobile game Flappy Bird by rw-r-r_0644. The goal of the game is to get the flappy bird to pass in between the pipes that come in from the right, taking care to avoid hem. One point is earned whenever a set of pipes is passed through, and the game ends when either the ground is touched or a pipe collision takes place.
Download Here -->http://wiiubrew.org/wiki/Flappy_Bird_GX2
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January 4th, 2017, 20:20 Posted By: wraggster
CreeperMario and vgmoose have released Space Game 1.6 for the Nintendo Wii U, a shooter game for the console, heres a little more about the game:
Space Game is a small shooter game for the Wii U. It was originally developed for the limited userspace environment, but since has been ported to HBL ELF using dimok's dynamic libs, as well as RPX files using the Wii U Toolchain. It utilizes OSScreen to draw bitmaps to the screen, rather than any graphics library.
Download Here --> http://wiiubrew.org/wiki/Space_Game
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January 2nd, 2017, 00:39 Posted By: wraggster
Another Game Translation for the Snes has been released, this is called The Glory of Heracles IV: Gift from the Gods, heres some news from the project:
Rejoice! The news from Nightcrawler’s Translation Corporation is in! The Glory of Heracles IV: Gift from the Gods English translation has been released! This is a milestone in the fan translation community as it completes the last entry in the Glory of Heracles series. The entire series is now available in English for your enjoyment! Fans of Glory of Heracles III will be happy to know that nansahi also did the translation for the fourth game too! So, you can expect established styles and conventions to carry over. It is a rare treat to be able to do this for multiple fan translated games in the same series.
For those not familiar with the game, Glory of Heracles IV is a blend of Greek mythology, the story of Pandora’s Box, and the quest for eternal life. Although Heracles is in the title of the game, he is not the principle character. The game is actually the story about some other characters, with Heracles as a secondary intertwined quest. Although it shares some Dragon Quest similarities, this is not a Dragon Quest clone. The gameplay and story are head and shoulders beyond what you’d find in a Dragon Quest game.
Nightcrawler’s Translation CorporationGlory of Heracles IV Project Page
Gallery of Images on TransCorp
Glory of Heracles IV Readme
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January 2nd, 2017, 00:35 Posted By: wraggster
E.V.O.: The Theory of Evolution! has been released for the Snes, it is a translation of the game 46 Okunen Monogatari: The Shinkaron but now in English, heres some of the news:
On July 15th, 1993, the cult classic action platformer E.V.O.: Search for Eden was released to North American audiences on the SNES. This game about evolution was actually a spiritual sequel to a darker, weirder, and more story-driven Japanese RPG released by ENIX for the PC-98: 46 Okunen Monogatari: THE Shinkaron.
After a little over a year of work, 46 OkuMen is proud to announce the release of a full English translation of…
E.V.O.: The Theory of Evolution!
We hope you enjoy it.
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January 2nd, 2017, 00:31 Posted By: wraggster
A project 10 years in the making has seen a new beta release, Dragon Ball Z Super Gokuuden Totsugeki-Hen is a Super Famicom game translated to English, heres a little of the news:
Since 2006 (release date of the last patch) and the drop of the project by the original project leader, the hack has been completely redone and now, the game can be fully played (following the original story) in English.
It’s still a beta patch and a final version will be published later. More details about it can be found in the readme.
The archive contains two patches, one with the English anime names and one with the English manga names to please everyone.
Check out the project here --> http://www.romhacking.net/translations/315/
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