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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 2nd, 2008, 00:27 Posted By: wraggster
News via nintendomax
Bakaban achieves a new demo of its puzzle game "Orscol" we can now restart a party after a Game Overet use Bonuses more easily.
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October 2nd, 2008, 00:22 Posted By: wraggster
News via Nintendomax
Release via german wii site - wiidata
It is the PS1 emu Emu_kidid of WiiSX, Sepp256 and TehPola appeared. The games run, but still quite Ruckler and for me is Final Fantasy VII, crashed when I wanted to fight. Moreover, there is no sound output. Will be controlled only with the Game Cube controller. It can only ISOs are loaded on the SD card in psxisos in root folder of your SD card.
Ok this as you have guessed is the Playstation emulator for the Nintendo Wii and Nintendo Gamecube.
Try your PSX Games and let us know what works what doesnt and speed.
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October 2nd, 2008, 00:22 Posted By: wraggster
News via Nintendomax
Release via german wii site - wiidata
It is the PS1 emu Emu_kidid of WiiSX, Sepp256 and TehPola appeared. The games run, but still quite Ruckler and for me is Final Fantasy VII, crashed when I wanted to fight. Moreover, there is no sound output. Will be controlled only with the Game Cube controller. It can only ISOs are loaded on the SD card in psxisos in root folder of your SD card.
Ok this as you have guessed is the Playstation emulator for the Nintendo Wii and Nintendo Gamecube.
Try your PSX Games and let us know what works what doesnt and speed.
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October 1st, 2008, 22:22 Posted By: wraggster
Phantasy Star Zero is set to make Christmas very merry for Japanese DS owners (the game arrives in Japan on Christmas day!). To find out just how jolly everyone's going to be, we checked the latest issue of Famitsu, which offers a new update on the game.
While the magazine has already covered the basics, most notably the visual chat system, the new issue shares first details on the game's storyline. PS0 is set on the planet "Earth" 200 years after a great war destroyed all civilization. Only the race of humans remains. As they build cities and attempt to revive their past, however, enemies attack from all around.
To defeat these enemies, humans make use of ancient weapons that they've unearthed. These weapons run on an energy called "Photon" and are wielded by Hunters.
While the storyline has humans being the last remaining race, you'll actually have access to three races: human, numan, and caster. Combined with the various jobs and male/female varients, and you'll find at least fourteen unique types that you can select from when creating your character.
Also mentioned in the story is the term "Photon." This energy form plays a direct role in the game. Players make use of "Photon Points" to perform charge attacks with their weapons and techniques (magic). In the case of weapons, using your photon points results in the weapon performing a special attack known as Photon Arts. With techniques, photon points can expand upon magic, turning, for instance, a solo heal spell into a group heal spell.
Outside of the photon point techniques, the magazine also reveals a new evasion move. Pressing the evade button on the action palette sends your character dashing in the direction that you're pressing at the time on the d-pad, allowing you to avoid attack and get behind your enemy for some easy damage.
Phantasy Star Zero will be playable in Sega's booth at the upcoming Tokyo Game Show, offering players a chance to face off against a giant dragon. We'll be sure and let you know how this particular series translates over to the touch screen.
http://uk.ds.ign.com/articles/915/915252p1.html
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October 1st, 2008, 22:21 Posted By: wraggster
Square Enix grabbed pretty much all the top headlines at Japanese game websites today with the announcement of a more specific time frame for the release of Dragon Quest IX.
The DS entry in Japan's number one RPG series will arrive in March of 2009, the company confirmed. Pricing has yet to be set.
DQIX has endured somewhat of a rocky path before arriving at this final release time frame. The game was originally announced back in late 2006 as being due for a 2007 release. That was later pushed to 2008 as the game saw some changes to its battle system from the originally announced action-oriented system to classic-style menus.
Recently, in interviews with the mainstream media, Square Enix president Yoichi Wada said that a Dragon Quest game would make it out around the new year. He was either misquoted, or he was referring to another Dragon Quest game (or, just maybe, Square Enix celebrates New Years in March).
DQIX will make it to the Tokyo Game Show this year, but only in non-playable form. Square Enix will hold a stage show for the game, sharing the first details following a long period of silence.
http://uk.ds.ign.com/articles/915/915111p1.html
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October 1st, 2008, 22:11 Posted By: wraggster
News from Neoflash
R6 motion menu v3.1.1965 for R6 Silver / Gold and XTREME 64G [2008-09-30]
more info: http://www.neoflash.com/forum/index....ic,5374.0.html
history:
* Add the select mode for support old R6 more better, you can hold "R" or "L" key when power on NDS, it will show "C0" on the R6 menu title after enter the old R6 working mode.
* Add the bookmark function, it'll help you choose the same game directly in next time, it's very useful when you have full files in your R6 64G.
* Add one "B" key start game option, if you press "B" to start the game, menu will force erase the eeprom before enter game. we suggest user use "A" key to start game for backup/restore save data automatic.
* Change the save type select method, now use the MK5 same way to select game save type, just need hold "SELECT" + "L"/"R" to swap the save type, normally you don't need change it because the default "A" (AUTO MODE) save type can support over 85% games correctly.
* Update the R6 CHEAT CODE database to 2008-09-29 version
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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October 1st, 2008, 21:56 Posted By: wraggster
Jayenkai has posted a new version of JNKPlatDS, heres the release details:
The Game
A simple puzzle platform game. Get to the exit to complete each level.
Be aware, though.. This game is more a Puzzle game than it is a Platformer. There are many weird grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, Three across.
The Blue Circles (Super Precious Gems!!) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say "I got 'em all!"
The Controls
There's two jump buttons, and a hold button.
The hold button, B, can be used to dangle from hooks, vines and red floors. It can also be used to drag red boxes.
The two jump buttons, Y and A, jump left and right respectively. It's easy once you try. If you really dislike it, you can switch to single button jump on the main menu, but I wouldn't recommend it! Some things happen too quickly to stop and turn around!
OK, quicky bugfix release.
All those who already uploaded the last version it to their websites are going to have to go back in, download this one, and upload it instead of the last one.
Those who linked to my link are automatically linking to the new one.
So, lots of uploading for folk who didn't!
JNKPlat DS 08
Platdude Goes Fourth (again)
Same link as always!
Same files as above, same description, same everything..
Except the two bugs that Sir Voe found are fixed!
.. Sorry for the hassle, folks...
In fact, here.. Have a previously unreleased edition of an update of a game that I'd previously released, previous to updating the game that I had released previously....
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October 1st, 2008, 21:49 Posted By: wraggster
News via nintendomax
Troajn horse LCD Jon Conrad is a port of the game of the same name, which is behind a screen on critaux liquids.
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October 1st, 2008, 21:49 Posted By: Shrygue
via IGN
If you love your games not quite 2D and not quite 3D, Namco Bandai has your back. The company has announced via the latest Famitsu a a new entry in the Klonoa platforming series, and it's coming to the Japanese Wii later this year!
Fully titled Kaze no Klonoa Door to Phantomile, this Wii entry in the series is a remake of the original PlayStation Klonoa game. But the word "remake" should get a giant footnote here, as the visuals have evolved so far that you probably won't even recognize the game.
For its appearance on the Wii, Namco is also putting use the Wiimote to good use -- although not for any of that motion jive that you'll find in other Wii games. The Wiimote is held horizontally here, with the game making use of just the D-pad and 1 and 2 buttons. The 2 button is used to jump and fly through the stages. The 1 button is used to grab enemies and either throw them or use them to leap higher.
Outside of this, Namco is promising fine-tuned difficulty and possibly some other Wii-style elements.
Japanese Wii owners can look forward to Klonoa's revival on December 4.
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October 1st, 2008, 21:47 Posted By: Shrygue
via IGN
The success of the Wii has landed the platform yet another franchise. Valhalla Knights, now with two installments on the PSP, is making the move over to Nintendo's console through Valhalla Knights: Eldar Saga. Famitsu has a first report.
Eldar Saga tells the story of a world in a panic with the revival of magic thought long dead. Many lives are lost until four races, human, elf, dwarf, and hobbit, form a commonwealth whose armies push the magic to the far western land of Eldar.
The game is split into two chapters. You're free to select which chapter you'd like to start off with, and once you've cleared this, you go on to the next chapter, carrying your data over to the new quest.
You play as a character of your own creation. The game lets you set hair style and color, job, and other parameters like strength, vitality, intelligence, luck, and dexterity. Your choice of weapons also affects your character, with visible changes to your appearance.
Strangely, you're not able to set your race or gender initially. The game defaults to a male human for the first chapter. Once you get to the second chapter, however, you can select to be a female and choose from four races.
Famitsu didn't manage to get details on the game's battle system, but did note that the action feel of the battles appears to be retained with this new installment, and perhaps even heightened. The game will now put players in battle with some giant beasts.
Also, as a big bonus for players who don't like to play alone, the game will support Wi-Fi Connection for cooperative play. Two players will be able to team up.
Developed by K2, and featuring music by Motoi Sakuraba, Valhalla Knights Eldar Saga will be released in Japan through Marvelous Entertainment some time in 2009.
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October 1st, 2008, 21:25 Posted By: wraggster
New release from Farter:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
20081001: 0.1alpha3. Bugfix release.
Implementation of optional 'vsync' to improve screen tearing in certain cases
Support for on-the-fly aspect ratio change
Fixed DVD-VIDEO aspect ratio error when switching between menu and movie
Disabling libass to fix lagging and freezing caused by text subtitles
Disabling colored spu to fix DVD-VIDEO/vobsub subtitile display
Support for vobsub subtitles in rar archive format
Support for optionally lowering subtitles into blackbars
Fixed subtitle charset conversion
Update to MPlayer r27630
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October 1st, 2008, 21:16 Posted By: wraggster
As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.
Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.
Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.
Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.
The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.
Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.
This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.
http://uk.wii.ign.com/articles/915/915165p1.html
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October 1st, 2008, 21:16 Posted By: wraggster
As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.
Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.
Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.
Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.
The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.
Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.
This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.
http://uk.wii.ign.com/articles/915/915165p1.html
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October 1st, 2008, 21:13 Posted By: wraggster
The next iteration of the Wii will bring HD visuals, as well as improved storage capacity and will see the light of day in 2011, according to recent speculative reports.
A report on What They Play, authored by ex-1UP staffer John Davison and picked up by Edge Online, cites multiple sources detailing the Wii's successor. It's expected to retain the Wii name that having been initially mocked is now a byword for the expanded market the console has carved out. The new console will also address key issues with the current Wii, namely the lack of true HD visuals and the lack of storage space, and will mark a generational leap similar to that of from the original Game Boy to the Game Boy Advance.
Nintendo's R & D budget has reportedly tripled since the launch of the Wii in 2006, providing compelling evidence that a new console is in an advanced stage of pre-production. Don't expect any announcement soon, however – with the Wii still enjoying phenomenal success, it would be unlikely that Nintendo would want to spoil the party any time soon.
http://uk.wii.ign.com/articles/915/915106p1.html
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October 1st, 2008, 21:09 Posted By: wraggster
Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)
Heres whats new:
A couple of fixes for NGPAdvance, some more games should be playable.
*Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
*Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
*Fixed background glitch in "Memories of Pure" (HCount register).
*Fixed problems with DMA probably affecting many games.
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October 1st, 2008, 21:09 Posted By: wraggster
Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)
Heres whats new:
A couple of fixes for NGPAdvance, some more games should be playable.
*Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
*Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
*Fixed background glitch in "Memories of Pure" (HCount register).
*Fixed problems with DMA probably affecting many games.
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October 1st, 2008, 00:32 Posted By: wraggster
News from Bushing:
The SaveMii launch has been pretty hectic, and we’ve even gotten some large volume requests from resellers. We’re flattered to get these requests, but at the rate we’re going, it’d probably take us a week of work in the kitchen to fill just one of those requests (let alone the individual sales we’re making on SaveMii.net!).
SaveMii is something that neither marcan nor I plan on living on. Both of us have Real Lives™, and we can’t afford to worry about this project for any kind of significant fraction of them. We’ve spent a lot of time on it, and we’re just trying to put a useful product out there at a fair price. (Of course, it’d be nice to get a little return on our investments and also get some cash for future hacking!) We’re investigating a small-scale Chinese factory production run, but this is something that’s hard to do because we don’t know what future demand will be like, and we’re already hearing rumors of multiple people planning to clone it.
SaveMii took a lot of reverse-engineering work to make, but compared to modern FPGA-based drivechip designs, it will be pretty easy to clone — and we know this. When you buy an Authentic SaveMii, you’re not just paying for some parts — you’re supporting Team Twiizers’ past and future hacks!
Listen up, would-be cloners: the market for this device is probably not big enough for two or more teams to be selling competing devices. We will all end up with a bunch of unsold devices, which will probably hurt us more than it will hurt you — but it’s still a lose-lose situation.
That’s the carrot — now here’s the stick:
We can’t compete with a mass-produced clone of SaveMii. If someone makes a serious effort to sell one, we will probably release all documentation, sources, schematics, and everything needed to make one. marcan will even release sources for his earlier PIC-based version, which is a lot less optimal but tinkerers are more likely to have the parts at home. We’d rather give this to the world at large and let companies fight for the profits than worry about it.
http://hackmii.com/2008/09/the-future-of-savemii/
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