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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 27th, 2008, 16:23 Posted By: wraggster

Ben Heck's apprentices are showing their true colors again, with modder SifuF churning out a real winner over the holidays. The Nintendo Sixtyfree Lite-R just might be the most elegant portable N64 that we've seen to date, with a clean, low-key design, beautifully integrated buttons and a cartridge slot that's about as non-cumbersome as possible. Of note, there are no internal batteries to speak of, thus it's forced to rely on an InfoLithium (or any 7.2v supply) clipped on the rear. Tap the read link for a pictorial look at the build and final product.
http://www.engadget.com/2008/12/27/n...a-luscious-ha/
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December 27th, 2008, 16:22 Posted By: wraggster

We're pretty sure that Nintendo doesn't have anything to fear when it comes to the MiWi2, a Wii knockoff that was first spotted by Engadget Korea back in June. However, we were surprised to see the fake on sale somewhere outside of Asia -- or really anywhere for that matter. Yes, unknowing parents may have accidentally snagged one of these rip-offs instead of the real deal at an unnamed London shop, but rest assured, your little darlings probably let you know once they unwrapped it and realized you got them the wrong damn thing.
http://www.engadget.com/2008/12/27/k...otted-in-lond/
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December 26th, 2008, 23:40 Posted By: wraggster
Next month Nintendo will take a step backwards with the Super Smash Brothers series. The first game in the series, Nintendo All Star Dairantou Smash Brothers as its known in Japan, will be available as a Virtual Console download in Japan for 1,200 Wii Points ($12).
Gamers in Japan have to fork over an extra 200 Wii Points compared to a regular Nintendo 64 game for Super Smash Brothers, but Nintendo of America probably won’t pull this stunt. The Legend of Zelda: Ocarina Time had the same issue when it came out last January, but Nintendo of America gave it to us for 1,000 Wii Points ($10).
Since Nintendo of Japan is ready to release Super Smash Brothers as a Virtual Console game in 2009 we can look forward to getting it next year too. That’s about all we have to look forward to getting from Japan’s January 2009 Virtual Console schedule unless a lost translation of Kaze no Densetsu Xanadu is in a file cabinet just waiting to be unloaded as a Virtual Console import.
http://www.siliconera.com/2008/12/26...ole-next-year/
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December 26th, 2008, 23:36 Posted By: wraggster
Digitimes is reporting that Nintendo has placed extra orders with InvenSense, its component supplier, in preparation for a jump in Wii sales.
Nintendo also asked for an increase in their gyroscope shipments in preparation for the release of the Wii Motion Plus controller add-on, Digitimes reports. Nintendo pre-paid for part of the order as they prepare for strong growth, according to Digitimes sources.
It looks like Nintendo doesn't see the economy encroaching on their gaming successes anytime soon.
http://kotaku.com/5118349/nintendo-a...or-flush-sales
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December 26th, 2008, 23:32 Posted By: wraggster
CNN has just run an interesting segment on military robots coming in the near future that will be controlled using the Nintendo Wii remote, looking at the pros and cons of Wii-bots. The main benefit of using a Wii remote to control military robots is the ease of use, especially compared to today's control panels, which feature more than 40 buttons that a soldier must keep on top of during sensitive procedures. On the other hand, developers have to overcome sensitivity concerns to make sure a twitching soldier doesn't accidentally set off a bomb or alert enemies to the robot's presence, while also making sure the signal cannot be hacked. The last thing we need is for the enemy to pull out their own Wii remotes, as hilarious as the mental picture that brings to mind may be. How long until we start getting photos of remotes stuck in jeep windshields?
http://kotaku.com/5118467/military-d...trolled-robots
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December 26th, 2008, 23:24 Posted By: wraggster

This is the WeeP5, a fully functional Wii controller gun that looks like an MP5. [TheOreos] found the original zapper attachments to be lacking in several areas. His solution was to build a controller, integrated into an existing gun design with all the buttons exactly where he wanted them. He picked up a toy MP5 and sacrificed a Wiimote for the cause. He did a fantastic job, it looks great and, according to him, works well too. He may want to consider putting an orange tip on it though, just to keep from spooking the police.
http://hackaday.com/2008/12/26/weep5...r-on-steroids/
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December 26th, 2008, 11:40 Posted By: wraggster
News/release from Bioroid
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December 26th, 2008, 11:37 Posted By: wraggster
News via playeradvance
Good morning during breakfast is always a good KornFlexx announced good news.
DsKiosk, the Homebrew Channel of the DS, is updated.

Thanks to tests conducted by the community, it is now possible to start from any DsKiosk linker. However, he still some problems when we should start some homebrew since DsKiosk.
This problem should be solved very soon by the author. In the meantime, it would be nice to make manip by hand into the patch to hombebrew and back KornFlexx tests so that he can move his project!
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December 26th, 2008, 11:28 Posted By: wraggster
iainprice has released a new demo of his impressive 3d fps game for the Nintendo DS, heres the release details:
Just a little xmas treat.... have put in a couple of simple vehicles and changed the key config.. oh and let you jump around a bit enjoy.
D-Pad forward/back/strafe
AB jump
L Shoulder fire
X will eventually let you get into a vehicle, current just makes noise when pressed next to vehicle for debug....
Feel free to send any suggestions... I am sorting the height map accuracy and driving vehicles next
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December 26th, 2008, 11:23 Posted By: wraggster
News via nintendomax
Copper has released a new emulator for the Nintendo DS that supports Arcade/MAME Games, heres the full list of games supported (games have to be in zip format):

PuckMan (Japan set 1, Probably Bootleg)
PuckMan (Japan set 1 with speedup hack)
PuckMan (Japan set 3)
PuckMan (Japan set 2)
Pac-Man (Midway)
Pac-Man (Midway, with speedup hack)
Pac-Man (Midway, harder)
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Puckman (Falcom?)
New Puck-X
Pac-Man (Hearts)
Joyman
Piranha
Piranha (older)
Piranha (hack)
Abscam
Caterpillar Pacman Hack
Pac-Man Plus
Ms. Pac-Man
Ms. Pac-Man (with speedup hack)
Ms. Pac-Man (bootleg)
Ms. Pac-Man (bootleg, (encrypted))
Ms. Pac Attack
Ms. Pac-Man Plus
Pac-Gal
Super Zola Pac Gal
Ms. Pacman Champion Edition
Crush Roller (Kural Esco - bootleg?)
Eyes (Techstar)
Paint Roller
Mr. TNT
Gorkans
Eggor
Lizard Wizard
The Glob (Pac-Man hardware)
Super Glob (Pac-Man hardware)
Super Glob (Pac-Man hardware) German
Beastie Feastie
Van-Van Car
Van-Van Car (Karateco)
Van-Van Car (set 3)
Dream Shopper // Son non émulé
Ali Baba and 40 Thieves
Newpuc2 (set 1)
Newpuc2 (set 2)
Naughty Mouse (set 1)
Naughty Mouse (set 2)
Woodpecker (set 1)
Cannon Ball (Pacman Hardware)
Jr. Pac-Man
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December 26th, 2008, 11:20 Posted By: wraggster
News via nintendomax
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December 26th, 2008, 11:14 Posted By: wraggster
Noobey posted this news:
Uhhrm, yeah…
I already uploaded it. But when checking the release, I realized something with Bash.org isn’t working. I never recognized it before because I did all tests on german-bash ;(
The problem: When downloading the client doesn’t recive anything, and I have no idea why. I will have to look deeper into the download function and I hope to get it working in this year, lol.
Good night, midnight already passed here, no nerves left to work on that problem.
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December 26th, 2008, 11:13 Posted By: wraggster
Noobey has updated his tron like game for the DS, heres whats new:
V 1.45 - Christmas Release
+ Languages: Dutch, French
* I got rid of the lags in graphics-config-menu
* Color bug (getting random color in online play) fixed
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December 26th, 2008, 11:04 Posted By: wraggster
News/release from Pinecone
WiiStrobe is celebrating the advent of 2009 with a special update for WiiStrobe!
Hold a disco in your living room! This adjustable strobe-light app will turn your Wii and TV into a seriously cool strobe light!
Now with version 0.0.2, the strobe has been tweaked to get that extra bit of speed, and there's a new police siren mode (red and blue)!
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December 26th, 2008, 11:02 Posted By: wraggster
Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board.
It’s possible to use Wii devices like the Wiimote or Balance Board with your computer. All you need besides one of these devices is some kind of bluetooth device. This could either be a bluetooth dongle or bluetooth built into your pc or laptop.
When using the Wii Device Library you don’t have to worry about all the bluetooth stuff, you can just access your device of choice through a simple and intuitive interface. Also new Wii devices and extensions can be implemented by this interface without recompiling Wii Device Library.
Another nice feature is the ability to scan for Wii devices through bluetooth and connect to them when they are available. This makes it possible to automatically connect to Wii devices when they are syncing. It uses the libraries of several bluetooth stacks to scan, connect and communicate with the Wii devices. Also this part of the library can be extended with support for more bluetooth stacks and/or operating systems.
Supported Wii devices
Wiimote
Nunchuk
Classic Controller
Guitar
Balance Board
Supported bluetooth stacks
Microsoft bluetooth
BlueSoleil
BlueZ
Features
A simple and intuitive programming interface.
The ability to scan and connect to Wii devices.
Wiimote extension support with a wide range of implemented extensions.
Support for multiple stacks.
The ability to extend the library to support more Wiimote extensions, devices and stacks.
http://www.softwarebakery.com/
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December 26th, 2008, 10:45 Posted By: wraggster

When Activision trademarked Guitar Hero Modern Hits, we had little to go on outside of the title and a suspected aversion to whatever Activision's calling a "modern hit." Thank goodness for ESRB leaks!
Because now we know, for the most part, what Guitar Hero Modern Hits is: another Nintendo DS entry in the Guitar Hero line. How will it differentiate itself from Guitar Hero On Tour and Guitar Hero On Tour: Decades? New tracks!
The ESRB description is pretty staid — "This is a music and rhythm simulation game in which players can perform songs on a guitar. Players follow on-screen prompts to hit notes in-time with the music and are scored based on their accuracy." But it also reveals some of the tracklistings.
It lists potentially objectionable lyrics for Sum 41's "Still Waiting", Franz Ferdinand's "The Fallen" and Finger Eleven's "Paralyzer" a rather reliable indicator that, you know, these songs will be in the game.
Hey, Activision-Blizzard has to pump these things out as quickly as possible, before its loses that precious Game Boy Advance slot so necessary to the Guitar Hero DS experience. The Nintendo DSi is going to be here before you know it.
http://kotaku.com/5118006/guitar-her...he-bag-by-esrb
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December 26th, 2008, 10:32 Posted By: wraggster
Starting early next year, Nintendo will be joining the ranks of its fellow console makers in offering a video distribution service through the Wii. According to Nikkei business daily, The House of Mario will team up with Dentsu, Inc. to offer cartoons and other programs created specifically for the service, and since they're using the phrase "new revenue stream," we doubt it's gonna be offered gratis. Videophiles shouldn't expect much magic, either, given the console's 512MB memory limit and 480p max resolution. The service will launch first in Japan and head overseas later. Hey Nintendo, if you really want to emulate your competition, how about an online social network that doesn't require long strings of integers?
http://www.engadget.com/2008/12/25/v...-overseas-lat/
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