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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 25th, 2008, 00:22 Posted By: wraggster
News/release from Chism:
New release out today, version 0.92, available as usual from the NitroHax page on my website. For an extra special Christmas present (continuing the tradition), you can has sauce with your codez.
This release fixes Pokemon Diamond/Pearl, and incorporates some improvements to the cheat engine as suggested by Normmatt.
Now before anyone asks, I am releasing source now because circumstances have changed. Practically all flash cards support AR codes now, either through ripped-off engines or ones they've written themselves, so there's no point keeping that secret any more. I would love to release the card reading functions too, but unfortunately I've been informed that they're actually covered by a patent. This means the BootLoader won't build completely from the supplied source, but a compiled copy is in there already.
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December 25th, 2008, 00:20 Posted By: wraggster
News/release from nyarla
Hi! Here's a little demo of the game I'm working on for the Drunkencoders winter coding competition. It's sort of a sleigh ridin' shooter type thing.
The compo doesn't end for another 3 weeks or so, but I thought it'd be a shame not to release this now since it's got santa in it. It's still a WIP though..
Touch your reindeer to jump. Touch anywhere else to shoot. Raise the score multiplier with accurate shooting for a chance to get a delicious invincibility pudding!
Some screenshots:
http://nyarla.gazaxian.com/sr13.jpg
http://nyarla.gazaxian.com/sr14.jpg
Merry Christmas ^___^
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December 25th, 2008, 00:16 Posted By: wraggster
News/release from Alekmaul:
Here is the first version of my emulator AemioDA. It is an emulator arcade game Asteroids and therefore the Roma in zip format it for use. The readme.txt file gives you a detailed files with their CRC, it can help.
The emulator still has its shortcomings but hey, I've done quite quickly (AEMIODA = Arcade Emulator Made In One Day: Asteroid). In short, started yesterday on the spur of blood to test my cpu 56,502 assembly and release for Christmas to perhaps enjoy some nostalgic like me this Thursday
It remains to improve the sound, especially in the Asteroid Deluxe.
Happy Christmas to all!
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December 25th, 2008, 00:12 Posted By: wraggster
News via nintendomax
Philoo met online words and Num "television adaptation of the game" letters ". The game is still WIP, being overtaken by the release of the official, his motivation has greatly decreased but it promises to end after the holiday season.
Quote:
"The coup of figures" is much less successful than The_Pimousse but my goal was that this is very simple.
For "The coup of Letters" at the beginning you have the choice between French and English for the Dictionary.
To return to the menu, as appropriate, we must press Select and Start Start or directly ...
I myself would seriously after the festivities. It remains to make dialogs for results, the scores. Adding options, Music, Sounds ... so many things
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December 25th, 2008, 00:10 Posted By: wraggster
News via nintendomax
Freezy updates text editor "WordDS" which is now in version 0.4. The archive contains the English, French, German and Spanish.
Quote:
v0.4
* Added an error sound
* Fixed the bug with the yellow boxes keyboard
* You can not confirm an emty filename or open a file which is not created by WordDS
* Files which are created by WordDS v0.3 or lower can not be opened by WordDS v0.4 cuz the files which are created by WordDS v0.4 have a watermark in the html code which prevents that non-WordDS-files can be opened
known bugs:
* Editing of the text more shares does not work
* The text size is too small
things planned for version 0.5:
* To increase the text size
* A new design maybe cuz the old one looks soo gray
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December 25th, 2008, 00:05 Posted By: wraggster
News/release from thethom, Foolmoon
Wii Football Manager is a football management simulation game developed by thethom, Foolmoon. On the 24th of December 2008, thethom, Foolmoon released a preview video announcing Wii Football Manager to be released on 2009
W A N T E D
-Sound Artists
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December 25th, 2008, 00:02 Posted By: wraggster
News/release from Raven
This is a clone of the original menu loader. The patches included are:
Menu IOS version:
Under what IOS version the menu will run.
Game IOS version:
Boot the game with this IOS version.
No health check
No background music
No sound.bin
Product area:
JP, US or EU
Product game area:
JP, US or EU
No copy flag:
Copy "no copy" saves to your SD card. (from Gecko OS)
Move DVD channel (from Gecko OS)
Move a channel for reboot (this is still experimental)
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December 24th, 2008, 23:58 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.6 - December 24, 2008]
* Fixed save state saving bug
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Minor bug fixes
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December 24th, 2008, 23:58 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.6 - December 24, 2008]
* Fixed save state saving bug
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Minor bug fixes
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December 24th, 2008, 23:53 Posted By: wraggster
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[What's New 008 - December 24, 2008]
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
* Fixed hangup in Super Mario RPG
* Minor bug fixes
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December 24th, 2008, 23:53 Posted By: wraggster
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[What's New 008 - December 24, 2008]
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
* Fixed hangup in Super Mario RPG
* Minor bug fixes
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December 24th, 2008, 23:48 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[What's New 2.0.8 - December 24, 2008]
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Overscan (cropping) setting now saved in preferences
* Rewritten RAM/state saving - old state saves are now invalid
* Minor bug fixes
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December 24th, 2008, 23:48 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[What's New 2.0.8 - December 24, 2008]
* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Overscan (cropping) setting now saved in preferences
* Rewritten RAM/state saving - old state saves are now invalid
* Minor bug fixes
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December 24th, 2008, 23:42 Posted By: wraggster
Ciaran Anscomb has released a new version of his Dragon emulator for GP32/Nintendo DS and more:
Heres whats new:
Notes for version 0.22
Fixed WD2791/3 side compare flags for double-sided disks on CoCo.
Honours user-specified RAM size again.
Automatically determine which machine user has ROMs for.
Added -load and -run options (automatically attaches files on startup, -run attempts to autorun them).
New manual to replace the README file.
Handle more truncated CAS files.
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news via http://www.aep-emu.de/PNphpBB2-file-...c-t-11039.html
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December 24th, 2008, 23:30 Posted By: wraggster
Like Tales? Like crossovers? Then you’re going to love Tales of Hearts. Cameos from other Tales games were expected, but Tales of Hearts goes a step beyond and brings characters from other Namco Bandai games into the Tales universe. KOS-MOS, the female android in Xenogears, joins Shing as one of the game’s many support characters.
When you call KOS-MOS she rushes into battle and fires a burst of bullets with her G Shot special attack. Tales of Hearts isn’t the only game where KOS-MOS has a cameo role, but it looks like those are the only roles she is getting since the Xenosaga series prematurely ended years ago. Namco Bandai should just pony up and make a KOS-MOS light gun/RPG hybrid for the Wii or something.
http://www.siliconera.com/2008/12/24...les-of-hearts/
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December 24th, 2008, 23:30 Posted By: wraggster
Really, that’s about all there is to report since the Famitsu scan with the details is too tiny to read. Right now this news is for Japan only, but if Monster Hunter G comes over here it will be sort of new for us since we never got Monster G on a proper console. No word if Capcom is going to charge a subscription fee for online play or if this is going to affect the release date of Monster Hunter 3 which is coming out in Japan next year either. The Monster Hunter G port should prelude Monster Hunter 3 though.
http://www.siliconera.com/2008/12/24...ported-to-wii/
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December 24th, 2008, 23:29 Posted By: wraggster
Mario Power Tennis and Pikmin, the first two games in Nintendo’s New Play Control series, will come out here in March. Somewhere along the approval line Nintendo of America passed on Donkey Kong: Jungle Beat which was the inaugural New Play Control game in Japan.
But, we won’t be missing out on Pikmin 2! After scanning the ESRB database I noticed Pikmin 2 was rated as a Gamecube and Wii game singling it out as a future entry in Nintendo of America’s 2009 lineup. Nintendo of Japan hasn’t even given New Play Control Pikmin 2 a date yet so while Pikmin 2 is in the pipeline we don’t know when it will sprout.
http://www.siliconera.com/2008/12/24...ontrol-series/
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December 24th, 2008, 20:08 Posted By: wraggster
A samurai toaster? That was interesting enough for me to do a little research after spotting Eduardo The Samurai Toaster on the ESRB database as an upcoming Wii title. The funny thing is there isn’t much information about the game.
An entry from this Independent Games Festival tells us the game is a “an action platformer” where you toast your enemies and we have a nifty looking scribble art screenshot. So, Eduardo The Samurai Toaster is going to be a WiiWare game? It sure looks like that. Another source has totally different artwork and while the game looks more complete here it isn’t as stylish. Mysterious. Semnat Studios should really come out and tell us more about this.
http://www.siliconera.com/2008/12/24...p-wii-release/
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December 24th, 2008, 19:47 Posted By: wraggster
According to some not-quite-official but probably-relatively-accurate numbers from VG Chartz, Nintendo moved 1.7 million Wii units last week. That's a staggering number in its own right, and compared to the now-cheaper Xbox 360 (535,806) and the "hey guys, I'm still here, and I play Blu-ray discs" PlayStation 3 (239,576) it's a pretty commanding lead for Nintendo. The fact that most people in most areas can finally track down a Wii at a retail store for a non-inflated price probably isn't hurting things -- not to mention that really cool bowling game they've heard so much about. We're curious what console you might've picked up for a friend, loved one, family member, or that good looking person in the mirror this holiday season
http://www.engadget.com/2008/12/24/n...iis-last-week/
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