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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 7th, 2009, 19:46 Posted By: wraggster
Dhewg has released a new build of the SCUMMVM interpreter for the Nintendo Wii and Gamecube, heres whats new:
After some months of absence, here's finally an update:
For those interested in building the Gamecube/Wii port, i finally wrote down build instructions. Sorry for the massive delay!
A fresh build is available too: SVN revision 35709.
Changes:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker
Some of these changes were already present on the builds provided by Bossk, thank you for giving the Wii users their daily fix!
To avoid problems by these changes, please remove any old "scummvm.ini" files on your SD card ("/apps/scummvm/scummvm.ini" as well as "/scummvm.ini" [if present])
Enjoy,
dhewg
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thanks to tehskeen for the news
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January 7th, 2009, 19:46 Posted By: wraggster
Dhewg has released a new build of the SCUMMVM interpreter for the Nintendo Wii and Gamecube, heres whats new:
After some months of absence, here's finally an update:
For those interested in building the Gamecube/Wii port, i finally wrote down build instructions. Sorry for the massive delay!
A fresh build is available too: SVN revision 35709.
Changes:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker
Some of these changes were already present on the builds provided by Bossk, thank you for giving the Wii users their daily fix!
To avoid problems by these changes, please remove any old "scummvm.ini" files on your SD card ("/apps/scummvm/scummvm.ini" as well as "/scummvm.ini" [if present])
Enjoy,
dhewg
Download and Give Feedback Via Comments
thanks to tehskeen for the news
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January 7th, 2009, 19:26 Posted By: wraggster
Nintendo revealed a while back that the New Play Control version of Mario Power Tennis would be receiving a fresh control update. Just a week before the Japanese release, the company has gotten specific, with an official website detailing the controls.
For those who don't read the Nihongo, here's the lowdown on how you perform all the shots. Mostly, your motions with the Wiimote mimic what you'd do with a real racket.
Serve
Swing the Wiimote from down to up to toss the ball up, then swing to serve.
Top Spin
Swing from lower right to upper left for forehand. Reverse for a backhand.
Slice Spin
Swing from upper right to lower left for forehand. Reverse for backhand.
Flat Shot
Swing from right to left for a forehand. Reverse for a backhand.
Lob
Swing the Wiimote from down to up.
Drop
Swing the Wiimote from up to down.
Smash
When presented with a smash opportunity, a star will appear on the court. Move your character over the star, then swing up to down to perform a smash.
Outside of these standard tennis moves, each character has access to individual special shots. These are performed through button combinations.
As previously announced, there's a big difference between Mario Power Tennis and the Wii Spots tennis game. In Mario Power Tennis, you can use the Nunchuck to manually move your player around. This is just optional, though, and those who simply want to swing can opt for auto movement.
Those who are hoping for standard button controls may or may not be out of luck. We're actually not sure if the moment if the game will support play through the Classic Controller. The official site only states that the game cannot be played with GameCube controllers.
We've added new screenshots of the Wii version of Mario Power Tennis to our media gallery. In addition to the screens, we'd suggest heading to the official site and attempting to navigate the Japanese for small video clips showing the individual special shots.
http://uk.wii.ign.com/articles/942/942198p1.html
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January 7th, 2009, 17:40 Posted By: wraggster
SuccessHK have today posted a load of Korean DS Lite Consoles and they are at an appealing price of $139, DS Lites are region free so this may interest some of you.
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January 7th, 2009, 17:32 Posted By: wraggster
Like switching your characters between a variety of jobs? Then Dungeons & Dams is the game for you! Maybe. Acquire’s upcoming DS game isn’t an RPG. Similar to their Yuusha no Kuse ni Namaikida series it’s a simulation.
You select warriors from one of many job classes and watch them slay monsters bent on razing your town. What do you do while this is going on? Build dams to a make a path for water which floods the dungeon and any monsters you can’t take out with your adventurers.
Acquire dug deep for classes in Dungeons & Dams. Sure, the list has knights, wizards, and other fantasy staples. You can use those. Alternatively, you can make a party with a luggage carrier, item scout, shield basher, and a chef armed with a giant spork just for the sake of variety.
Basic Jobs
Warrior
Striker
Wizard
Healer
Thief
Archer
Porter (pictured)
Craftsman
Scholar
Advanced Jobs
Heavy Knight
Samurai
Lancer
Bomb Magician
Enchanter
Guard Knight
Booster
Kunoichi
Gunner
Trader
Explorer
Carpenter
Chef (pictured)
Miner
Cannoneer
http://www.siliconera.com/2009/01/06...ith-job-types/
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January 7th, 2009, 17:29 Posted By: wraggster
Sega's NiGHTS: Journey of Dreams for the Wii was once planned for release on Xbox 360 and PlayStation 3, but shifted platforms against the wishes of Sonic Team producer Takashi Iizuka.
Sonic the Hedgehog-centric site TSSZ News cites a now-deleted personal blog "Boss Rush" written by former Sega Europe employee Ben Andac as its source for the revelation. Andac, posting under the more anonymous title "jpeg," wrote of then in-development games like Sonic Unleashed and the then still to be announced NiGHTS: Journey of Dreams.
http://kotaku.com/5124622/rumor-nigh...x-360-ps3-game
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January 7th, 2009, 17:26 Posted By: wraggster
Wii Fit was released in Japan in December 2007. Proved to be, despite its liberal use of the word "fit", a hit. So much so that it's now sold three million copies.
Yup. Three. Million. Which is up 200,000 from the last round of numbers we saw (gotta love those Christmas sales!)
Think Iwata & co give two hoots about the science of it all? Nope. They care about counting all that money.
http://kotaku.com/5125162/wii-fit-se...llion-in-japan
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January 7th, 2009, 17:23 Posted By: wraggster
According to a post by its developer on NeoGAF, the multi-touch intensive iPhone/iPod Touch adventure, 1112, may be headed to WiiWare. Alexandre Leboucher states that a friend working at "a small Wii/DS game company" approached him about bringing the game to Wii, and Leboucher is asking for feedback on an appropriate Wii Points value (part one of the episodic series is $7.99 on the iTunes App Store).
Leboucher says he feels the game is technologically well-suited for Wii, but has concerns about WiiWare's 42 megabyte limit; the game's first episode on iPhone is 128MB.
http://www.joystiq.com/2009/01/07/ip...wiiware-bound/
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January 7th, 2009, 17:21 Posted By: wraggster
Things aren't going so well in the world of EA. Disappointing sales of games like Mirror's Edge and Dead Space have forced the company to restructure, letting go of 10% of its workforce. However, we see newfound hope for the company's bottom line with its latest Nintendo-focused efforts. EA is planning on expanding the MySims franchise with two new games that truly broaden what's possible in gaming.
MySims Party promises to turn any gathering into an "instant party" by offering -- wait for it -- a variety of minigames to play with. Shake the Wii Remote to partake in 50 minigames, ranging from snowboarding to dancing. The DS version will feature 40 stylus-powered minigames. 2K Games also created a similarly innovative title, which sold over a million copies.
In addition to the wildly innovative MySims Party, EA has another sure-fire hit on its hands. Nintendo fans will absolutely adore MySims Racing. We don't want to spoil the game's unique offering, so we placed that trailer after the break.
http://www.joystiq.com/2009/01/07/ea...es-for-wii-ds/
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January 7th, 2009, 17:21 Posted By: wraggster
Things aren't going so well in the world of EA. Disappointing sales of games like Mirror's Edge and Dead Space have forced the company to restructure, letting go of 10% of its workforce. However, we see newfound hope for the company's bottom line with its latest Nintendo-focused efforts. EA is planning on expanding the MySims franchise with two new games that truly broaden what's possible in gaming.
MySims Party promises to turn any gathering into an "instant party" by offering -- wait for it -- a variety of minigames to play with. Shake the Wii Remote to partake in 50 minigames, ranging from snowboarding to dancing. The DS version will feature 40 stylus-powered minigames. 2K Games also created a similarly innovative title, which sold over a million copies.
In addition to the wildly innovative MySims Party, EA has another sure-fire hit on its hands. Nintendo fans will absolutely adore MySims Racing. We don't want to spoil the game's unique offering, so we placed that trailer after the break.
http://www.joystiq.com/2009/01/07/ea...es-for-wii-ds/
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January 7th, 2009, 04:06 Posted By: morganDS
I just wanted to let everyone know that my graphDS project is NOT dead and that there will be a new release very soon (probably within a week). I have had very little time to work on it the past few months due to college, but I'm beginning to work on it again since I've found more time. New features in this version will include the ability to nest catalog functions, a totally new data type that allows you to work with 3-dimensional vectors, bug fixes, and probably a few other things that I have forgotten. Thanks for your patience and continued support.
-Morgan
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January 6th, 2009, 23:28 Posted By: wraggster
This has got to be the most work for the least return I've ever seen in a mod. The Geekothon points to a modder who completely gutted his DS Lite so he could:
A: Make it play videos
B: Turn it into a Pez dispenser
C: Add video camera support
D: Swap out the logo
That's right. He tore apart a perfectly good DS so he could cut its case open and slap in a VAIO logo. Why? I don't know, but someone better getting cracking on the Pez mod, but soon.
http://kotaku.com/5124485/least-productive-ds-mod-ever
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January 6th, 2009, 23:24 Posted By: wraggster
In what is perhaps his softest attack on credulity yet, Wedbush Morgan analyst Michael Pachter has predicted that life-to-date sales of Nintendo's Wii console will overtake the PlayStation 2's two-year sales when it comes time to tally December's NPD-compiled North American sales results. In other words, Pachter believes that the Wii has flown off shelves faster than the PlayStation 2 did in its first two years of existence. The gall of that young upstart! (The Wii, not Pachter.)
While Nintendo's astonishing performance in November may render Pachter's bet a safe one, trumping the massively mainstream PlayStation 2 is nonetheless what we in the business call "a big deal." If December's NPD results reinforce the analyst's claim, it may even fuel his assertion that 2009 will offer more Wii hits from third-party developers -- albeit in the form of "mainstay" fare. Still, if the Wii is to become the new PS2, maybe someone will give the system its Shadow of the Colossus.
http://www.joystiq.com/2009/01/06/pa...r-performance/
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January 6th, 2009, 22:00 Posted By: wraggster
Square Enix has been giving Japan periodic updates on Dragon Quest IX, but until now, these have all been focused on the gameplay side of things. Today, the company detailed one additional area of gameplay and also shared some preliminary character and story details.
Your adventure in DQIX begins in the world of angels. Angels work to gain thanks and appreciation from the residents of the ground below. These feelings are turned into Star Aura, which can be offered to the World Tree, eventually opening a path to the land of the gods.
You happen to be an angel yourself. Dragon Quest IX's story begins when something goes awry as you make your offering of Star Aura. The identity of that "something" will presumably be revealed only once you've played the game.
Joining this initial report on DQIX's storyline is a look at one of the first named characters in the game. Named Sandy, this blond-haired fairy has dark skin and speaks like a "Gal," or a young girl. Square Enix is being a bit vague at the present, and will only say that Sandy has a major role in the game's story.
On the gameplay side of things, Square Enix offered first details on a "quest" system. Quests are mini-adventures that you attempt to tackle apart from the main story. You find and take on quests by speaking with people around town. Quests that you've accepted are added to a quest list and can be dealt with in whatever order you like. Clear a quest, and you earn rewards, and may even unlock related quests.
While Square Enix didn't specifically mention this, it's presumable that quests will tie in closely with DQIX's multiplayer mode, offering groups of players something to actually do when adventuring together.
With Dragon Quest IX's March 26 Japanese release date just a couple of months away, we can probably expect a constant flow of new information over the coming weeks. This is, after all, likely to be Japan's biggest game of the year.
http://uk.ds.ign.com/articles/941/941372p1.html
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January 6th, 2009, 21:58 Posted By: wraggster
News via Nintendomax
kriogeN already written several homebrews Wii, such as the Uno, offers its last crétaion to our beautiful white Orquesta.
Summary translation of the author notes:
(I apologize in advance of the various mistakes in translation)
Quote:
You play the role of a conductor. Select a song you want to play.
A screen will appear 3 digits separated by a "." :
The first figure is the frequency with which the song is played (the normal frequency is 44100),
The second is the maximum frequency
The last is the value of the instantaneous frequency.
Every 1.5 seconds, the frequency reproduction of the average between the frequency of reproduction and the maximum frequency with the last 1.5 seconds.
As this is the time for a demo, the selected song is repeated constantly and you have to press the Home button to exit the game
You can add your own songs. The format of the songs is RAW PCM Stereo 44100Hz Signed 16-bit Big Endian.
The author says that this is more of a Proof of Concept and he does not know yet if it has time to devote to the further development of this game
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January 6th, 2009, 21:41 Posted By: wraggster
News via Nintendomax
kriogeN are CGDplayer updates that passes is a version 0.92.
Reminder:
CDGPlayer to become a real MP3 player - Karaoke.
Utilization:
To use this drive, you will have two song files with the same base name: a musical file. Mp3 file and one of configuration. Cdg. Example: tataYOYO.mp3 and tataYOYO.cdg.
Both files are in the folder mp3g pleasure.
Navigation:
The cross-pad allows to move in the menu button B and the selected song haul.
The Home button current song to return to the menu allows selective songs, or you sort of homebrew.
Changelog in English:
Quote:
0.91 -> 0.92
------------
- Remember the directory where is happening.
- Rollback directory button B.
- Support Joliet on DVD.
DVDx 0.9 -> 0.91
----------------
- USB (+ button)
- Main menu for the choice of unit (Button -)
- Indication of the unit in which it is (CD, DVD or USB)
- Border Command preset.
- Fixed a problem that did not allow to use the program with PAL 50Hz.
0.9 -> 0.9 DVDx
---------------
- Now use the MP3 cache. No longer should desincronizarse music and lyrics, and load much faster.
- Pressing 1 reloads the data on the SD card. You can change the card by another with different songs.
- Pressing 2 refills data DVD. You can change the DVD. DVDx necessary and that the disc is recorded in ISO9660.
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January 6th, 2009, 21:03 Posted By: wraggster
News/release from yohanes via wiibrew
This is an Apple II emulator for the Wii based on the AppleWin/LinApple. You must have a USB keyboard to be able to use this application.
Press:
F1 for help
F2 to start emulation (restart apple IIe)
F3/F4 to change disk image
F9 to change color scheme
F10 to exit emulation (or use the home button on Wiimote)
Changelog
0.0.2 (January 4, 2009)
Fixed text overlay
Disable saving options (dangerous for now, because you might overwrite your files)
0.0.3 (January 4, 2009)
Sound support
Fix joypad problem
Invalid disk image will not freeze the emulator (in case of invalid disk, Master.dsk will be reloaded)
0.0.4 (January 6, 2009)
new keyboard driver, now work with most USB keyboards
0.0.5 (January 6, 2009)
Support Gamecube controller (Wiimote support is planned for next version)
updated some bug in keyboard handling
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January 6th, 2009, 20:58 Posted By: wraggster
SimonKagstrom has tooday released a new port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres some details:
The port is playable with sound and both joysticks available. It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache), and there are some sound glitches and probably some other minor bugs.
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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January 6th, 2009, 20:43 Posted By: wraggster
Of all the big players, Nintendo is in the enviable position of not actually needing to worry about releasing a new console – after all, when you’re selling Wiis faster than stores can stock them, why bother spending more money on another console? Having said that, we believe, given Nintendo’s past hardware release trends, that a Wii 2 (or 1.5) may come sooner than expected.
Nintendo has shown that it’s not afraid to tweak existing products – just look at all the Gameboy and DS iterations. This approach sees small innovations added to existing hardware. It’s entirely possible that the Wii will receive similar treatment, particularly given that it falls somewhat behind the 360 and PS3 in terms of HD compatibility.
The Wii 2 will undoubtedly include DVD support, higher resolutions and more memory. Possibly a camera, microphone (although the recent Animal Crossing game introduces chat already) and much better online integration. So really, we’re expecting a Wii upgrade rather than a fully fledged console.
However, and this is the kicker, Nintendo are never entirely predictable. When they revealed the Wii, most people thought it was doomed to fail. In many people’s eyes it has, but it certainly hasn’t from a financial perspective. Nintendo CEO Satoru Iwata has been quoted thus when asked about Nintendo’s next console (taken from several interviews): “We are always preparing for the next hardware. We are under development…
But the hardware is a kind of box that consumers reluctantly buy in order to play our games… Every hardware needs some revolutionary features. This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell… It's natural for the current customer to expect Nintendo is going to once again do something different. If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."
So a Wii 2 is definitely in production, Nintendo aren’t sure if they want to/need to surprise people anymore (rolling in money will do that to you) and…they’ll probably just release an upgraded Wii like we’re all expecting them to.
The question Nintendo need to answer is will the so-called casual gamers actually be interested in an upgraded version of the Wii? After all, old people and families are hardly going to care that much about HD resolutions and DVD playback – they just want to use this Wii Fit thing everyone’s talking about on Today Tonight. It really then becomes a case of trying to claw back the loyal gamers, many of whom now believe Nintendo has abandoned them in search of, well, profit.
Nintendo can continue to sell bucketloads of consoles, as well as concentrate on their handheld output, and still be in a very comfortable position. We think that they will upgrade the Wii, possibly even release another console sometime down the track. But for now their focus is on riding this current wave of success – and really, who can blame them?
http://www.gameplayer.com.au/gp_docu...i2.aspx?Page=2
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