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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 2009, 20:56 Posted By: wraggster
We were in support of Robert Peloni, the sole developer of homebrew RPG Bob's Game, when he began a 100-day lock-in to convince Nintendo to sell him the SDK he needed to release his game on DS. At least, we were on day 12 of said protest. We're 21 days in now, and things are getting ... well, they're getting a little odd.
What kind of odd? Well, Peloni has started releasing the addresses of Nintendo execs and offering semi-creepy holiday greetings to Reggie. Oh, also, he's begun threatening to ... well, as he said:
"If I cannot legitimately publish my game, the only option left to fulfill this goal is to bundle a KILLER APP with a DSi enabled 'homebrew device.' ... 'bob's game' is being translated into many languages, including Japanese, and will be released worldwide. Unfortunately, this has the potential to significantly cut into Nintendo's bottom line."
We still hope Bob can work something out, we just ... well, we can see why Nintendo might be a little hesitant about working with him.
http://www.joystiq.com/2008/12/31/bo...kind-of-weird/
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January 1st, 2009, 02:20 Posted By: wraggster
News/release from Suloku
Wii/GameCube memory card manager is a project which has evolved from the mcbackup libOGC example back on 2006.
That example was intended to backup gamesaves over network and Akot added SD card support (trhought the SD gecko adapter) on 2007.
In early 2008 justb and dsbomb rebaptized the project to it's current name, added support for savegame deleting, showing the savegames information and developed a nice GUI for it.
Now, here is gcmm, ported to wii and libfat. More important, mcbackup has never correctly restored the savegames, though it may sometimes work, it seems to be pure luck.
This has been fixed. Enjoy.
Features:
-Backup savegames to front SD (wii) or SD gecko (gc)in GCI format.
-Restore gci savegames to memory card.
-Delete savegames.
Limitations:
-Only supports the GCI format. Anyway it's the most used and ther are tools to convert other formats into GCI.
-Protected gamesaves will only be able to be restored on the card it was backuped from. Even though, some protected savegames will still not work as some save protection rely in the situation of the gamesave on the memory card.
-Official Nintendo memory cards won't work in Wii mode for now due to a change in the DSP.
WIP:
-Add full raw memory card image backup and restore. Thanks to Masken for information and sources.
Additional notes about protected savegames:
Protected savegames rely on the serial ID that is given to the memory card when it is formated. That's why they won't work in other cards and why they won't work on the same card if that has been formatted.
Restoring a raw image to a diferent card has still to be tested to see if that will permit using a protected gamesave on another memory card.
Thanks to:
-SoftDev
-Costis
-Masken
-Justb & dsbomb
-CowTRobo & Samsom for very useful old sources
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January 1st, 2009, 02:20 Posted By: wraggster
News/release from Suloku
Wii/GameCube memory card manager is a project which has evolved from the mcbackup libOGC example back on 2006.
That example was intended to backup gamesaves over network and Akot added SD card support (trhought the SD gecko adapter) on 2007.
In early 2008 justb and dsbomb rebaptized the project to it's current name, added support for savegame deleting, showing the savegames information and developed a nice GUI for it.
Now, here is gcmm, ported to wii and libfat. More important, mcbackup has never correctly restored the savegames, though it may sometimes work, it seems to be pure luck.
This has been fixed. Enjoy.
Features:
-Backup savegames to front SD (wii) or SD gecko (gc)in GCI format.
-Restore gci savegames to memory card.
-Delete savegames.
Limitations:
-Only supports the GCI format. Anyway it's the most used and ther are tools to convert other formats into GCI.
-Protected gamesaves will only be able to be restored on the card it was backuped from. Even though, some protected savegames will still not work as some save protection rely in the situation of the gamesave on the memory card.
-Official Nintendo memory cards won't work in Wii mode for now due to a change in the DSP.
WIP:
-Add full raw memory card image backup and restore. Thanks to Masken for information and sources.
Additional notes about protected savegames:
Protected savegames rely on the serial ID that is given to the memory card when it is formated. That's why they won't work in other cards and why they won't work on the same card if that has been formatted.
Restoring a raw image to a diferent card has still to be tested to see if that will permit using a protected gamesave on another memory card.
Thanks to:
-SoftDev
-Costis
-Masken
-Justb & dsbomb
-CowTRobo & Samsom for very useful old sources
Download and Give Feedback Via Comments
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December 31st, 2008, 21:36 Posted By: wraggster
news via dsscene
Jake Probst, aka anoNL has updated VNDSx, the visual novel reader for DS. v1.4.0 includes some improvements and a couple of bug fixes, see the change log below for more details. The download is just for the reader itself, links to compatible visual novels can be found at Digital Haze
"This version should be much more stable than the last. Random crashes should be mostly gone, and the program is much more tolerant towards corrupted images or buggy scripts. File-access used to be unreasonably slow for very large (100MB+) ZIP-files, up to several seconds. By doing some additional caching, that's no longer problematic. Another important performance improvement is the image preloader that scans ahead in the script and starts loading the next image while you're reading."
Changelog:
bugfixes:
Fixed a memory leak and a wild pointer in png loader.
Prints an error instead of crashing if an image is corrupted.
improvements:
Large parts of the program have been rewritten, it's now much more stable.
Decreased png loading time by 10-25%
ZIP file entries are cached to decrease novel load times.
Scans ahead to preload the next image.
Uses a modified version of libfat to decrease seek-times in large files.
Crossfades between bgload/setimg commands.
Added user-changeable settings: fontsize/textspeed/volume (music & sound)
Program is skinnable, change the current skin via config.ini
Novels can contain partial skins that override the user's skin.
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December 31st, 2008, 21:29 Posted By: wraggster
News via nintendomax
This is an excellent demo with several 3D effects, "The big Holstein designed by K2 at the Ultimate Meeting 2008, in Karlsruhe, Germany.
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December 31st, 2008, 21:26 Posted By: wraggster
News via nintendomax
hiei03 sonic master and have made a new version of their shell for the Nintendo DS "X-Soft, which incorporates the theme of Windows XP. This one contains a Paint, an audio player, a stopwatch, a tape recorder, a note taker, a virtual piano, information on the DS, the backup, stop automatically, the reset, etc ... to discover.
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December 31st, 2008, 21:13 Posted By: wraggster
A KIND-hearted Dundee businessman has spread a little festive cheer to a family hit by Christmas thieves.
Jim and Ashley Hunter’s house in Braes Road, Blairgowrie, was ransacked at the weekend as they and daughters Niamh (7) and Claudia (14) attended a wedding.
When they returned, they found a number of their belongings had been taken, including Niamh’s Nintendo Wii console, given to her by Santa.
The family have been astonished as both family and local people have rallied round them.
First, Niamh’s cousin Callum (16) visited to offer the use of his Wii console until she again had one of her own.
And now, Charlie Kean of Kean Slaters has stepped in to put a smile back on Niamh’s face.
Charlie is well-known in Tayside for his generosity through his Kean’s Children’s Fund.
So moved was he by Niamh’s story that Charlie visited the family at their home in Blairgowrie yesterday to deliver a new Wii console and games.
“What happened to Niamh touched me and I wanted to help out,” he said.
“She is just a child and this should never have happened to her.”
Niamh’s father Jim was delighted with Charlie’s generosity.
“I’d like to thank Mr Kean,” he said.
“This is a very nice gesture.”
The callous criminals broke into the Hunters’ home sometime between 12.45pm on Saturday and about 1.15 on Sunday morning.
Police are understandably keen to find the festive thieves and recover the stolen items.
Officers are looking to trace a white saloon car seen in the area on Saturday, between 11.30am and 12.45pm, and then later the same day at around 4pm.
Anyone who has information that could assist in the investigation is asked to call the police on 0845 6005705.
http://www.thecourier.co.uk/output/2...12445447t0.asp
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December 31st, 2008, 20:31 Posted By: wraggster
More than get captured. Compared to a list of standard jobs such as mage, knight, and thief Seventh Dragon’s odd job is princess. The princess class in Seventh Dragon uses a whip to attack, buffs allies, and inflicts enemies with status effects.
Seventh Dragon arrives in Japan on March 5 and if you pre-order the game you can get a bonus booklet/mini-soundtrack. Interestingly, the Seventh Dragon: Dragon Chronicle booklet connects with the game and has clues to unlock special items. Very cool, but information spreads fast across the Internet these days. As soon as the code is cracked the solution will be posted all over the place. Perhaps, even here.
http://www.siliconera.com/2008/12/31...eventh-dragon/
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December 31st, 2008, 20:23 Posted By: wraggster
gamemaster87] put together this SNES wallet. It isn’t just a wallet, it also has internal lighting and theme music. He harvested LEDs from Christmas lights, switches and battery compartments from an old all in one joystick, and the sounds from a holiday card. There’s a Plexiglas window to show off his ID and a belt clip, because you wouldn’t want this thing in your back pocket. Match this up with the SNES clock, NES bike tail light, and the NES security system and you’ll be the king of the nintendorks.
http://hackaday.com/2008/12/31/snes-cartridge-wallet/
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December 31st, 2008, 11:30 Posted By: wraggster
A thief pretending to be a door-to-door salesman peddling make-up was able to enter a UK resident's home and swipe a Nintendo DS reports the Clacton and Frinton Gazette.
The newspaper advises: "To guard themselves against distraction burglars residents should make sure front and back doors are locked at all times, look for logos on vehicles and clothing, examine the caller’s identity card closely and use a door chain while checking it if possible."
No word whether any make-up was purchased or whether the conman was caught.
http://kotaku.com/5121202/door-to-door-salesman-nabs-ds
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December 31st, 2008, 11:29 Posted By: wraggster
Feeling left out by Nintendo's mad dash for cash, but can't quite work out why? How about this: 2008 will be the first year in a decade that a new Zelda game wasn't released.
Amazing, no? Yet it's true, as evidenced by this handy chart thrown together by the team at TGR:
1998 - Legend of Zelda: Ocarina of Time and The Legend of Zelda: Link’s Awakening DX
1999 – No releases
2000 – Legend of Zelda: Majora’s Mask
2001 – Legend of Zelda: Oracle of Ages and Legend of Zelda: Oracle of Seasons
2002 – Legend of Zelda: A Link to the Past (GBA) and Legend of Zelda: Four Swords Adventures
2003 – Legend of Zelda: The Wind Waker and Legend of Zelda: Ocarina of Time/Master Quest
2004 – Legend of Zelda: Four Swords Adventures
2005 – Legend of Zelda: The Minish Cap
2006 – Legend of Zelda: Twilight Princess
2007 – Legend of Zelda: Phantom Hourglass and Link’s Crossbow Training
Actually, now that you can see it all there...you can blame Nintendo all you want, but remember: Capcom were picking up a lot of the slack during most of that ten year period with their handheld games, a slack they're no longer picking up.
http://kotaku.com/5121201/this-was-t...ar-in-a-decade
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December 31st, 2008, 11:29 Posted By: wraggster
Feeling left out by Nintendo's mad dash for cash, but can't quite work out why? How about this: 2008 will be the first year in a decade that a new Zelda game wasn't released.
Amazing, no? Yet it's true, as evidenced by this handy chart thrown together by the team at TGR:
1998 - Legend of Zelda: Ocarina of Time and The Legend of Zelda: Link’s Awakening DX
1999 – No releases
2000 – Legend of Zelda: Majora’s Mask
2001 – Legend of Zelda: Oracle of Ages and Legend of Zelda: Oracle of Seasons
2002 – Legend of Zelda: A Link to the Past (GBA) and Legend of Zelda: Four Swords Adventures
2003 – Legend of Zelda: The Wind Waker and Legend of Zelda: Ocarina of Time/Master Quest
2004 – Legend of Zelda: Four Swords Adventures
2005 – Legend of Zelda: The Minish Cap
2006 – Legend of Zelda: Twilight Princess
2007 – Legend of Zelda: Phantom Hourglass and Link’s Crossbow Training
Actually, now that you can see it all there...you can blame Nintendo all you want, but remember: Capcom were picking up a lot of the slack during most of that ten year period with their handheld games, a slack they're no longer picking up.
http://kotaku.com/5121201/this-was-t...ar-in-a-decade
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December 31st, 2008, 09:23 Posted By: MrTyzik
My team and I (Moose-At-Play) released a new version of Laser Hockey DS. This one has sound and while it still needs plenty of work, it finally feels more like a real game.
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December 31st, 2008, 00:21 Posted By: wraggster
News via nintendomax
SaviorXTanren just completed a new version of "WarioWare Custom", a compilation of mini-games in Wario Ware.
Quote:
Alright guys! HUUUUUUUUUGE UPDATE! So, I'll start with the little stuff first and then move on to the really big, exciting stuff = D.
So, I've added in two new games and took out that "Touch The X's" game, since it was pretty much the same thing as "Pop The Dots." The two new games are "Kick The Football", which uses the stylus to make a slash on the touch screen to kick the football in that direction and "Build the Bridge", which has you shift around pieces of a bridge to form a larger bridge to allow a car to pass over it.
In addition to these two new games, I have updated all of the other games for 3 levels of speed and 3 levels of difficulty modes. So, if you remember in the normal WarioWare games how there is varying speed and difficulty modes? Well, now they are in this one, for the 9 games that exist at least = P. Some of the difficulty modes are easier to spot than others, but every games has a shortened time limit and sped up music for the different speed changes.
Finally, the last and biggest update ...* drum roll *... The first multi-player mode is up and running! This is a single DS multi-player mode, which is unique in itself. You only need one DS and up to 4 players can play. You simply pass the DS around when the appropriate player comes up, sort of similar to how the Wii WarioWare multi-player games work. It's got graphics, sound, the whole nine yards. Note, the graphics may not be up to cutting edge right now, everything that's not the title screens and menus (which have been graciously done by James Garner and Kikaimaster), was made by me in Paint. = P
To celebrate this huge update, I've also assembled two videos that are hosted online that show you a run-through of single player mode and multi-player mode.
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December 30th, 2008, 23:33 Posted By: wraggster
ritz has released a new version of his staggering 3d RPG for the Nintendo DS, heres a looky at the screens:
Fandian is a hobby of mine that attempts to be a homebrew 3D RPG project for the Nintendo DS. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, collision detection with gravity, stylus picking, and multiple linked maps support for large worlds.
In the hopeful future I will build the game logic, A.I. and scripting. I'll also attempt an interactive 3D map builder on the DS for easy world creation, real-time light adjustment and object & creature placement.
The latest release news:
Does anyone have a DSi (and a compatible flashcart like Acekard 2i or EZ-Flash Vi) yet? If so, I was hoping they would be willing to give my rom a quick test run to find out if it's gonna work. I'm most curious about the stats on my debug screen (the top screen) and a camera snapshot of it would be awesome and appreciated (if it even works at all).
Fandian_r303.zip
the Fandian one was built using devkitARM 24 with the updated libfat, arm7, etc.
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December 30th, 2008, 23:12 Posted By: wraggster
News/release from bob_fossil
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
As you will gather after playing this game, it is the result of a couple of hours coding. It is also an 'homage' to a game I recently saw some video footage from.
- Numbers have to be on the same horizontal line and add up to 10.
- All hope is lost when the numbers break through the top of the screen.
To do:
- Scoring.
- Sounds.
- Difficulty levels / objectives.
- Power ups.
- Make pretty.
- Fix bugs.
Tested on an R4 and No$GBA.
I've uploaded a newer version (0.02) here:
This should now highlight the numbers as you select them with the stylus so it should be clearer to see what is happening.
Plus I've added an exciting in-game screen-shot:
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