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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 4th, 2009, 00:20 Posted By: wraggster
Scognito has released a new version of his game for the Nintendo Gamecube and Wii, heres whats new:
2009-01-03 - v0.2 - Christmas Santa Edition
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January 4th, 2009, 00:20 Posted By: wraggster
Scognito has released a new version of his game for the Nintendo Gamecube and Wii, heres whats new:
2009-01-03 - v0.2 - Christmas Santa Edition
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January 4th, 2009, 00:07 Posted By: wraggster
Updated release from Crayon
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
Version 0.4
French, German, Dutch, and Spanish translation
Improved text quality due to FreeType, thanks to wplaat and DrTwox
Console/remote power button support, power off the Wii in standby mode
Console reset button support, reset the Wii to Main Menu
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January 4th, 2009, 00:04 Posted By: wraggster
Updated release from Wplaat:
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
03/01/2009 Version 0.71
- Bugfix: Global highscore xml data is now always processed right.
- Network thread status is now showed on the welcome screen.
- Improve sound effects (Thanks nowhereman).
- Updated credits screen information.
- Updated help screen information.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
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January 4th, 2009, 00:00 Posted By: wraggster
Arikado has posted an update to his game:
Wiibreaker is a simple brickbreaker game I made because one of my artists for Wii Shooting Gallery, Azza123, said there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker. In total, this first release took about two weekends to write.
Once the ball falls below the screen 3 times, you lose.
Version History
0.3 - All of the artwork, including the icon, has been redone by Azza123 - Bricks are randomly assigned different colors - Signifigant changes to the overall game - SDHC Support - Power Button Support - Bug Fixes - User Generated Backgrounds - IR Sensor Control Scheme - A far better menu (font support and its sorta interactive) - Pause Feature - Balance Board Control Scheme - Sound Support (sucks, but its there and turned off by default) - 1 Highscore for each control scheme
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January 3rd, 2009, 23:44 Posted By: wraggster
We live a fairly fast-paced, jet-setting lifestyle -- an unfortunate side-effect of which are the hours of frequent layovers we are forced to suffer while flying between Hugh Hefner's Sky Villa in Vegas and our private, opulent island getaway off the coast of O'ahu. These long stretches are made even more unbearable when we forget to pack our handhelds -- a situation that often causes us, in a sheer fit of boredom, to overdose on Dramamine and attempt to ride the baggage carousel.
Luckily, we'll never again have to know the firm, rubber-gloved grip of an annoyed Air Marshal -- Best Buy recently began offering DS Lites and select DS titles in their Best Buy Express vending machines. These machines are located at several major airports throughout the U.S., and sell a number of important devices for travelers, such as headphones, chargers, and most recently, Pokémans catching simulators.
http://www.joystiq.com/2009/01/03/be...es-in-airport/
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January 3rd, 2009, 11:06 Posted By: wraggster
Apple users have long gloated that Nintendo's sleek new form factor with the DS looked great alongside their Apple products, but it looks like the DS can be made to fall in with other products, too. BenHeck.com forumite goteking produced this awesome Vaio-branded DS Lite by setting the logo into a replacement shell. The result looks pretty nice next to his laptop.
http://www.dsfanboy.com/2009/01/02/n...want-to-match/
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January 3rd, 2009, 10:49 Posted By: wraggster
Does Wii Fit work? It's hard for me to tell, personally, as my Little Debbie Zebra Cake intake ratio is tied proportionally to my progress in the non-game. See, I'm not a scientist.
Thankfully, researchers at the University of Mississippi — specifically researcher Scott Owens — are evaluating Wii Fit's ability to make you more physically fit, doing it more scientifically, with control groups and larger sample sets. That's more respectable than me trying to remember if I played Wii Fit last week and tallying discarded Zebra Cake shrinkwrap.
The study, which kicked off in the Fall of 2008, will monitor the physical fitness of eight families. Researchers will chart the progress of the Wii Fit-using families, with and without the software, comparing it to the data collected in-game.
While we anxiously await the results, how's your own Wii Fit regimen treating you? Which regions could be described as "of steel"? Hey, keep it PG.
Determining if Nintendo Wii Fit works
http://kotaku.com/5122602/science-do...nce-on-wii-fit
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January 3rd, 2009, 10:45 Posted By: wraggster
If you've ever wondered "Does anyone actually browse the web on consoles?," Market Share has an answer for you: yes, but not very many people. The firm reports that .04% of all web browsing is performed on PS3, compared to the .01% of Wii, the only other current-gen console with a browser.
Of course, PS3's browser is built-in; Wii's particular version of Opera costs 500 Wii Points ($5) and, well, people have to seek it out among the other WiiWare offerings. So, tell us, are you reading Joystiq on a console, and if so, which one?
http://www.joystiq.com/2009/01/02/re...-web-browsing/
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January 3rd, 2009, 01:49 Posted By: wraggster
Updated release from maRk2512
Small update: Game show's a message when EFS or MikMod init failed.
Have anyone problems with this game on a DS ONE card?
Please post me a short message!
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January 3rd, 2009, 01:44 Posted By: wraggster
news via nintendomax
Frezzy made his 2nd homebrew for the DS, it is always a utility, "VocableDS". "In which you create your own form of vocabulary and perform tests.
Quote:
v1 - First Release
* You can create vocabulary lists which can be 100 words big. A word and its translation can be 50 characters big!
* The filename 15 characters can be big.
* The character sets of English, Spanish, German and French are included.
* And of course you can test yourself!
* You can decide if you want to be asked for the word or for the translation.
* You have only a choice between 15 more files cuz is not displayed!
* The file must be created by VocableDS.
* At the end of a vocabulary test you can see how much of the words you've answered correct or wrong.
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January 3rd, 2009, 01:35 Posted By: wraggster
News/release from yohanes via wiibrew
I just learned about developing applications on Wii 3 days ago. I was wondering what application should I make, and I noticed that there was no Apple II emulator for Wii yet. Apple II/e was my first computer, so I thought it will be fun to be able to emulate it on my Wii. AppleWin is a good Apple emulator, but it is very windows specific, fortunately someone already ported it to Linux using SDL, and the name is LinApple.
Someone already made an early SDL port to Wii, but it is missing threading support (which is needed by the emulator). After reading things at wiibrew.org and devkitpro.org, I decided to complete the threading part. The next problem is the input. I want to be able to write BASIC applications, so I decided that the SDL port must support keyboard input, someone already made LibWiikeyboard, so I can just plug it in SDL (actually this is a hack, to correctly handle SDL requirements, there are some things that needs to be changed, in LibWiikeyboard and in the SDL gamecube implementation).
Next part is the porting process itself. The difficult part is making sure all the endiannes conversion of 6502 (Apple II CPU) to Wii’s PowerPC is done correctly, because I don’t have a USB gecko to debug it. Currently the port works, but don’t expect too much from this first release. I can already play some games, but I haven’t tested many other things.
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January 3rd, 2009, 01:28 Posted By: wraggster
News/release from wplaat
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Special thanks to my family for their support during the development of this game.
01/01/2009 Version 0.70
- Added global highscore screen
- Global highscore information is fetch from internet.
- Improve button graphics.
- Improve release notes screen.
- Added new cool background music.
- Network thread status is displayed on welcome screen.
- Bugfix: Local highscore is now always loaded correctly.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
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January 3rd, 2009, 00:03 Posted By: wraggster
You know what they say -- if you can't buy it, mod it. Michael "Bibin" Moffitt's backlighting job on this Game Boy Pocket is a case in point. Unwilling to shell out the dough for a Game Boy Light on eBay (but more than willing to destroy two old LCDs in pursuit of his mad dream), this guy removed the reflective layer and adhesive behind the handheld's display ("almost as hard as reasoning with a rabid PlayStation 3 fan," he writes) and built a backlight out of an LED, some perspex, and a diffusive layer. That's it -- now our man is playing Donkey Kong, in the dark, in all its monochromatic glory, and with no noticeable change in battery life. Hit the read link for plenty of naked GBP pics.
http://www.engadget.com/2009/01/02/g...ns-life-now-c/
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January 1st, 2009, 21:57 Posted By: wraggster
News/release from Comex via gxmod
Comex provides updates unofficial DVDx which you can use it on a Wii update 3.4.
As a reminder, DVDx unchoked DVDs from video on your Wii.
If your Wii is equipped with a chip you need to use more of PatchMii DVDx Installer.
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January 1st, 2009, 21:50 Posted By: wraggster
News/release from manny via gxmod
manny offers a first version of its clone of the game Lunar Lander 70 years of dating.
The game uses the Wiimote instead of buttons on the original game. For now Wiilander is not "playable" in the proper sense but you can navigate the planet.
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January 1st, 2009, 21:47 Posted By: wraggster
News/release from jimay via gxmod
jimay introduced the first homebrew on Nintendo DS, which is none other than the adaptation of a classic arcade game: Bubble Bobble.
Quote:
yet little has been implemented:
the character and his movement
decor
map of the collision
the creation of bubbles and their movement
management of the character of collisions
the bursting of the bubble by Me
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January 1st, 2009, 21:24 Posted By: wraggster
News/release from westy92
This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.
Version Date Changes
1.2 1/1/2009 Added tempo markings, removed delay when changing bpm.
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