|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
February 12th, 2009, 22:15 Posted By: Shrygue
via Computer and Video Games
Pokémon Platinum, a beefed-up version of the Diamond and Pearl games that released in 2007, will have British kids shouting "I choose you, Giratina" from May 22.
It's the same deal as with previous enhanced games, Pokémon Yellow, Crystal and Emerald - you get pretty much the same adventure, but with a host of new features and areas to explore.
New stuff includes "new ways to play online at the Wi-Fi Plaza over the Nintendo Wi-Fi connection and the ability to save your greatest victories in the Vs. Recorder."
You'll also get to explore a "brand new Distortion World, governed by neither time nor space", which'll get little Jonny all excited in his Pokémon-branded boots.
And then there's the appearance of Giratina in it's new "Forme", the Origin Forme. That's brilliant too, right Poké-people?
Battle is updated, too. "An all-new Battle Frontier, a special building packed with challenges and tournaments, is accessible after defeating the 'Elite Four' and the Pokémon League Champion - the game's final boss Trainers - and gaining a ferry ticket to the Fight Area.
"In addition, the Global Trade Station from Pokémon Diamond Version and Pokémon Pearl Version has been expanded and renamed the Global Terminal, where you can check out other people's battles," explains Nintendo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 22:10 Posted By: Shrygue
via Computer and Video Games
Here are the latest screens for Wii title Sonic & the Black Knight.
It's part of the 'storybook' series that began with Sonic and the Secret Rings, the title will bring Sonic into the world of Arthurian legend.
In development at the Sonic Team in Japan, the game takes the blue hedgehog into a medieval world armed with a sword to save the day.
Check out NGamer's latest preview here.
The game's out on March 13.
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 22:03 Posted By: Shrygue
via Games Industry
Square Enix has delayed the release of Dragon Question IX in Japan because of a recently discovered "critical bug" in the software.
The DS-exclusive RPG will now launch on 11th July across the region. A European date, the publisher told Eurogamer, remains TBC.
"It has been recently discovered that the software in development contains an unforeseen critical bug," said the Square Enix in a statement.
"Although much effort has been made to fix this bug and test the usability in hopes that the game could still be released on the originally announced date, we have reached an unfortunate conclusion that it would take a longer time to fulfil these tasks in order to assure our customers of a product that they can enjoy safely."
The DQ IX delay, along with a predicted under-performance of offline games, has caused the RPG specialist to lower yearly earning forecasts by 16 per cent. That represents a loss of JPY 27 billion, or approximately GBP 211 million.
The Square Enix financial papers blame "a severe business environment".
We've not seen anything of Dragon Quest IX since an early preview back in 2007. Still, this remains one of - if not the - biggest RPG series in Japan, and developer Level 5 will be lavishing the expected amount of care we've come to expect of each fully-fledged instalment in the series.
And if the quality of Dragon Quest VIII: Journey of the Cursed King on PS2 is anything to go by, then we're in for a treat.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 21:53 Posted By: wraggster
News/release from TGYET
Hello!
I'm here to present to you our game, which name is "Memento Tui Sceleris". It is an interactive novel like Hotel Dusk or Ace Attorney.
About the style: if you like "Higurashi no Naku koro ni" or "Jigoku Shoujo" then I think you will like this, too. At the moment the basics of the program and the tools are finished. So here is the tech demo which contains all features that the game has at the moment. It is important, that all images and sounds are from the internet and won't be in the final game. Also if anybody is interested in tools, they can download some picture from them.
Then, let's see the plot summary:
Quote
There is a hearsay, if somebody stays merely one day in Dreamsville, then his/her dreams come true. Thanks for that the village can live from the tourists, who want to happen the miracle with them too. An investigative reporter, William DeTrurith also visits the place to find out this is the truth or just a smart „advertisement”. However an unexpected event happens: hardly, that he arrives, the village's mayor is murdered brutally the same day at night. He is clenching his torn out tongue in his hand and the „LIAR” word was carved onto his forehead. He is the first who finds the body, but before he can examine it, from behind somebody knocks him out and the next day he awakes in his apartment. After he wakes up, he rushes to the site where the policemen closed the case already: the mayor committed suicide…
What may have happened? Why was he murdered in a peaceful village like this? May he committed a suicide? Who did that? What was his/her motive? As William come closer to the truth, he will meet darker, more wicked and more bizarre things…
Some information about the game:
- It contains six active and two passive chapters.
- Playing time is 12-30 hours ( one chapter is between 2-5 hours)
- It contains voice acting in the most important scenes. (I hope we can use a special feature which is secret for now...)
- Headphone is recommended!
- There are 11 main characters.
- It has gore and some very bloody scenes.
- Every chapter has a different storytelling.
- "Mini games" and puzzles will use touchscreen and microphone.
Some information about the engine:
- It uses PALib, AS_Lib, EFSv2
- The engine is fully scriptable via my own command based script language. (So there are no graphics, sound, game content in the engine)
- It uses Spinal's movie player with some modifications.
- It supports Rumble Pack!
- Everybody can create her/his own game with the tools. (Which will be released (maybe with source) after the game is finished!)
- It uses sprites and normal background only!
Finally, if you interested in this project and want to (and can) help, or found a bug or problem then please send an e-mail to me: bezzgyuri(AT)freemail.hu
Thanks for reading this and have a good game with the tech demo!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 21:41 Posted By: wraggster
Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:
NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2009 ***
more info: http://www.neoflash.com/forum/index....ic,5484.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2009:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.
Total winners : 47
NEO Spring Coding contest 2009 close time : March.20th 2009
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 21:41 Posted By: wraggster
Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:
NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2009 ***
more info: http://www.neoflash.com/forum/index....ic,5484.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2009:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.
Total winners : 47
NEO Spring Coding contest 2009 close time : March.20th 2009
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 21:33 Posted By: wraggster
Aspyr, publishers of several PC to Mac ports as well as the upcoming DS title Touch Mechanic, revealed its first original Nintendo DS game for release later this year: Treasure World.
The game is being internally developed at Aspyr and will enable players to collect items by standing in real world areas with Wi-Fi hotspots. Each hotspot detected will unlock an in-game item that players can collect. Each hotspot has a unique item attached to it, and there are thousands upon thousands of items to discover in Treasure World.
Treasure World will also build up an online community where players will be able to trade and share their collection with others.
The game and community is scheduled to launch this summer.
http://uk.ds.ign.com/articles/953/953613p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 21:29 Posted By: wraggster
News via nintendomax
shyriu42 just make a simulator of biorhythms for the DS, "Biorhythm".
Quote:
The biorhythms are three cycles for 23 days (cycle that governs the physical form), 28 days (cycle emotional or moral - the two words are used: it affects morale, mood, emotion) and 33 days for a cycle intellectual (thinking, thinking, estimates)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 01:57 Posted By: wraggster
Newly released at Divineo USA
Novel design high quality and high elastic Ultra Slim Guard Skin with separate top and bottom guard skins to protect your NDSi console while all connections with earphones, AC adapter and cables are kept. You can easily access all buttons, jacks, ports and slots.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 01:14 Posted By: wraggster
Updated release from GouldFish
Multiplayer only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical
V0.2
6 player support
player count menu and new game menu done
Completely state driven code
all know bugs in V0.1 fixed
Still round robin play style
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 01:09 Posted By: wraggster
In Activision's quarterly financial call this afternoon, the company revealed that it will be publishing Guitar Hero: Modern Hits for the Nintendo DS, confirming the news first reported by the most current issues of Game Informer and Nintendo Power.
Modern Hits will be the third title in the Nintendo DS franchise, and will be backward compatible with the previous two titles in two player wireless mode. New features will include a setlist with songs from Weezer, Coldplay, Fall Out Boy, Tenacious D and The Strokes, as well as unlockable challenges including the ability to play songs at sped-up rates.
More details on Guitar Hero On Tour: Modern Hits, including the release date, soon.
http://uk.ds.ign.com/articles/953/953584p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 01:04 Posted By: wraggster
news via nintendomax
BassAceGold updates homebrew "UA Paint" which is now in version 1.15 just to correct two small bugs.
According to the author, the following improvements:
Quote:
-changed handling of directories so it should not freeze when saving on some cards now (not entirely confirmed)
shake-fixed screen with the circle tool
code clean-up
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 01:01 Posted By: wraggster
news via nintendomax
hiei03 sonic master and performs an update to its application-like windows "Soft X-v6.0." Note support. Jpeg and adding a game with Sonic.
Quote:
IMPROVEMENTS (written by the author)
* Now if the music gives problems, no error at startup if not the player.
Penalti * Added the game itself.
Added the game * shadow in the darkness.
* Now supports the display jpg.
* Available in Windows media.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:47 Posted By: wraggster
Updated release from wplaat
A new version of SpaceBubble is released with the following changes:
11/02/2009 Version 0.80
- Improve Frame-per-second performance during game play.
- Show frame per second information on game screen.
- Added information popup windows.
- Add 10 seconds extra playtime to each level.
- Disable MP3 background music support. Too slow!
- Bug fix: Global highscore screen is not crashing anymore!
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:42 Posted By: wraggster
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changelog
1.1
Added rumble support.
Added possibility to change the font. The font must be font.png and must be 1024*8 in "WiiHome" folder.
Added POWER button support (without "exception (dsi) occured!") (thanks crediar !)
Added possibility to add a music in mp3 format. The music must be music.mp3 in "WiiHome" folder.
Improvements in memory manager
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:40 Posted By: wraggster
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, or the possibility to exit rebooting the Wii.
Changelog
MOD v3:
-Added a function to backup all own installed titles to a TXT file into SD root (based on bushing's title lister)
-Added a function to exit rebooting the console (usefull to install the program as a channel)
-Changed the buttons configuration: now with "HOME" you'll backup all installed titles into SD, with "1" you'll exit from the program returning to Homebrew Channel and with "2" you'll exit from the program rebooting the Wii.
-Changed the number of titles shown in a page: now they will be 12 instead 17 (to fix visualization issues).
-Added a pre-made channel for the application.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:30 Posted By: wraggster
Oxygen Games is pleased to announce a new, fun and frantic multi-platform gaming experience with Hysteria Hospital: Emergency Ward.
At Hysteria Hospital, life will prove to be a manic challenge. Players will have several levels of the hospital to navigate, and they will have to reach desperate patients and demanding doctors within a set period of time. The frenzy inside the hospital will increase as the game progresses with more and more demanding patients desperate to be cured!
It's just a usual day in Hysteria Hospital – another torrent of patients threatens to turn the emergency ward into chaos. Only one person can control the frantic situation - can you keep your patients happy when your ward is overrun? Play as a female or male nurse and organize the ward and direct the patients to treat their conditions as quickly as possible. Design and improve your ward for life-saving efficiency to be the best head nurse in America and save the hospital from being overrun!
Each of the patients have many humorous conditions, all with cures using the latest, bleeding-edge treatment machines ranging from basic x-rays to 'steam therapy' to the hilarious De-Stress machine. There are 7 different wards to run, from a local Maryville clinic through to New York Central Hospital, and over 60 levels of gameplay including the 'Endless' mode that steadily increases in challenge as you progress.
"We've spent a lot of time researching what audiences want in a good casual game and we've incorporated these into Hysteria Hospital: Emergency Ward," said Oxygen Games CEO Jim Scott. "Hysteria Hospital is very funny, very frantic and is sure to entertain gamers of all ages."
Hysteria Hospital: Emergency Ward is set for release on Wii, Nintendo DS and PC in April 2009.
For more information about Hysteria Hospital: Emergency Ward and Oxygen Games visit: http://www.oxygengames.net.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:18 Posted By: wraggster
Newly released today:
In the peaceful Kinoko Kingdom, a strange pandemic strikes. To find out about the source of the illness, Mario and Luigi set forth on another journey. However, they came across a huge Cooper on the way and are swallowed, can these two save their land?
The RPG takes place both within and outside the Cooper, take note of the brothers' specialties as you run around the stages. Sometimes the Cooper's digestive system will help you through. Take another closer look at the Coopers, they may not be that bad after all.
http://www.play-asia.com/SOap-23-83-...j-70-34ko.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2009, 00:10 Posted By: wraggster
Blue Dragon: Ikai no Kyojyuu, you know the Blue Dragon game that has the feel of a MMO, lets players create a hero and flip shadows. Shadows have always been an integral part of the Blue Dragon mythology. They’re essentially the source of power for Shu and his friends.
In Blue Dragon: Ikai no Kyojuu everyone’s shadows mysteriously disappeared. Now, only the player character has the ability to summon shadows and he or she has a handful of them. Shadows act like job classes. They have individual levels and as they grow you get access to more skills.
Six shadows are confirmed to be in Namco Bandai’s Blue Dragon game. Shu’s Dragon shadow is your basic melee class, it’s good for dealing damage and has average HP. The Minotaur shadow specializes in recovery magic while the Phoenix shadow dishes out attack magic. Both of these shadows have lower defense as a tradeoff. The other three shadows with unknown stats and appear later in the game are: Devil, Hercules Beetle, and Mecha Robo. Sadly, the Poo Snake shadow didn’t make the cut.
http://www.siliconera.com/2009/02/11...ai-no-kyojyuu/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
next » |
|
|