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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 4th, 2009, 16:54 Posted By: wraggster
News/release from Digital Worm
Hello homebrewers!
I had recently become very interested in Nintendo DS homebrew games and apps, so I thought a good way to start was with PAlib! I just compiled my first game.
A little background on this game:
I was in my computer programming class (of which I was just relearning everything I already knew anyways) and the class was assigned a project. The project was to create a game in BASIC that would teach elementary school kids some kind of skill (spelling, speed math, history facts, etc). The game I made was called FireWall. In the game, there were viruses trying to attack a computer. Each virus had a multiplication expression and the computer had a number on it. You had to click the correct virus to keep playing the game.
To my surprise, many of my highschool friends really liked the game. So for my first homebrew game, I decided to create a remake of FireWall (not a port! the DS one is still very different).
So I hope you enjoy my first DS game.....and GIVE FEEDBACK!!!
Download and screenshots on my website:
http://digitalwormsoft.co.nr/
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October 4th, 2009, 16:11 Posted By: wraggster
America wasn't the only nation visited by the specter of techno-death this past week when Wii System Update 4.2 was released upon the unsuspecting masses. A number of UK Wii owners have also complained the maligned patch has bricked their unmodified gaming hardware. Don't be sad, our overseas compatriots! You're not alone in your anguish.
Fortunately, Nintendo recently confirmed to Eurogamer that the "very small number" of UK-based owners of 4.2-bricked Wiis can get the same free repair service we're eligible for. As long as you haven't diddled around with your console's guts or brains, you can send in your dead Wii for resuscitation at zero cost. Or rather, Wiisuscitation. (Man, Wii portmanteaus are never going out of style.)
http://www.joystiq.com/2009/10/03/ni...-bricked-wiis/
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October 3rd, 2009, 14:43 Posted By: wraggster
Nintendo's finally dropped the curtain on Miyamoto's "Demo Play" idea for upcoming New Super Mario Bros. Wii and it turns out the option is less of a handholding through the entire game and more of an instructional tool on overcoming those tough spots.
Nintendo of Europe updated its site, saying that while watching the demonstration go down in real time, the player can choose to intervene whenever they wish and take control themselves. We can't imagine the need for this system much in NSMBW, though. We're sure the game tape can be solved through a combination of running, jumping and, uh, running and jumping.
http://www.joystiq.com/2009/10/02/ni...-mario-bros-w/
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October 3rd, 2009, 14:41 Posted By: wraggster
DacoTaco has released Bootmii Booter
Bootmii Booter is a small (almost useless) program meant to be chosen as installed file in preloader. this (as the name says) boots the Bootmii IOS using a IOS_Reload. using this as installed application makes it so you dont have to start the homebrew channel and then load bootmii
Download Here
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October 3rd, 2009, 14:38 Posted By: wraggster
News via nintendomax
Fan of Lemmings? You've gone around the 292 levels of Lemmings DS and you want more! It is possible "Lemmings Mario Bros DS"A pack of custom maps proposed by Madmaxou which includes 85 levels and 14 music on the theme Super Mario Bros..
Quote:
After install lemmings ds in your micro SD, you must place the folder SUPER MARIO BROS LEVEL in:
- Lemmings DS
- Levels
--- 1 Player
---- Custom
Place this folder in the Custom and make sure that:
- Lemmings DS
- Levels
--- 1 Player
---- Custom
SUPER MARIO BROS ----- LEVEL
And in this case there is:
Mario Bros. Begin.lds
Mario Bros. Level 1-1 A.lds
.......
If it does that, it will not work:
- Lemmings DS
- Levels
--- 1 Player
---- Custom
SUPER MARIO BROS ----- LEVEL
------ SUPER MARIO BROS LEVEL
Well, now start Lemmings DS, go into the Custom Level menu, then play!
NOTE: If you already have a game folder in Custom, you need to play with the buttons navigate left and right
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October 3rd, 2009, 04:18 Posted By: wraggster
Nintendo has told our sister site >Eurogamer that UK Wii consoles broken by firmware update 4.2 will also be repaired free of charge, as in the US.
"We are aware of a very small number of reported problems with Wii consoles after updating to the Wii System Menu 4.2," said the platform holder in a statement.
"The symptoms described usually occur when a Wii console has been modified. However, there are a very small number of people reporting problems when a system has never been modified.
"If anyone is experiencing problems with their Wii console after downloading Wii System Menu 4.2, and believe their system has not been modified, please contact our customer service centre. If we find that you have a normal system and the update has caused your system to not work, we will repair it at no charge," added the statement. "Please do not return anything to our customer service department without contacting them first for advice."
The problem occurs during installation of firmware version 4.2, which reportedly crashes part-way through the update. The firmware was designed by Nintendo to clamp down on modders and the homebrew movement.
http://www.gamesindustry.biz/article...small-nintendo
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October 3rd, 2009, 03:54 Posted By: wraggster
News via http://emu-russia.net/en/
SNES emulator has been updated recently. Changes:
- fixed loading of files and folders containing non-ANSI characters (Chinese, Japanese, etc);
- fixed a slight lag on startup due to the new file browser;
- fixed path selection setting, screenshots will now be saved to the correct directory;
- hid memory editor scrollbar since it does not work yet;
- disabled window positioning on Linux due to bugs in the Compiz compositor
added icons from the Tango icon library to the menus and panels.
http://byuu.org/
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October 3rd, 2009, 03:48 Posted By: wraggster
Crayon has updated WiiBuilder to v1.4.
WiiBuilder is a Windows software to use for Wii homebrew development.
Changelog
Version 1.4
Option to choose the version of the HBC running on the Wii
Compressing the file before sending it, available for HBC 1.0.5
ZIP file could be sent to HBC 1.0.5
MOD file converted to C array
Tabs are replaced by buttons
download --> http://wiibrew.org/wiki/WiiBuilder
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October 3rd, 2009, 03:47 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v6.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSes (with the trucha bug if you like).
Changelog
v6.0
The downloadable IOS List is actually up to date now.
Download --> http://wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD
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October 2nd, 2009, 14:51 Posted By: wraggster
News via Nintendomax
The menu system 4.2 for the Wii seems to be a worry for the hack, the fault Bannerbomb of Comex which was blocked with the new updated Nintendo sees operational again with a new release exclusively on Wii in version 4.2. The principle remains the same but this time directly on the SD card icon on this menu that the launch takes place.
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October 2nd, 2009, 05:09 Posted By: wraggster
News/release from ruben
Well, that was quick xD
Long story short, I got bored a few days ago, so I wrote out the whole music engine in assembler, got bored again, and ported it to the DS just cos I can =D
Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc.
Since it's written in all assembler, the memory footprint is rather low.
All processing is done on the ARM7 side, with the ARM9 simply signaling to play/stop, etc.
As per usual, it comes with all sources, assets, etc., and yeah.
You can get it here.
I think that's the final music player I will code, as I am finally happy with it, so yeah, no more spam from Aik-kun. ^_^'
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October 2nd, 2009, 05:09 Posted By: wraggster
News/release from ruben
Well, that was quick xD
Long story short, I got bored a few days ago, so I wrote out the whole music engine in assembler, got bored again, and ported it to the DS just cos I can =D
Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc.
Since it's written in all assembler, the memory footprint is rather low.
All processing is done on the ARM7 side, with the ARM9 simply signaling to play/stop, etc.
As per usual, it comes with all sources, assets, etc., and yeah.
You can get it here.
I think that's the final music player I will code, as I am finally happy with it, so yeah, no more spam from Aik-kun. ^_^'
Download and Give Feedback via Comments
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October 1st, 2009, 03:32 Posted By: wraggster
Ubisoft's sales numbers for the Nintendo DS platform are down this year compared to 2008, as part of the global slowdown following the economic collapse.
According to the publisher's UK Games For Everyone boss, Mark Slaughter, Ubisoft's aim this year is to defend the market share established by the Imagine range of games for girls as the company builds up to another busy Christmas period.
In an interview looking at the success of the Imagine range, and the challenges of bringing it to market, Slaughter explained that the company's big marketing spend, combined with strong retailer relationships, were two factors that helped the games to cut through a crowded DS marketplace last Christmas.
"But I think we face similar challenges again this year, because of the way the DS market is declining - and things change over the period of a year," he explained to GamesIndustry.biz. "What we did last year was set out our stall quite early, we shared with retailers exactly what we were going to do and showed them our level of investment, and our plan.
"They got behind it, and the momentum then - from advertising through to retail support - really delivered strong sales in the last five or six weeks of the year. I think we sold 300,000 units in the last four weeks of 2008, and I think that was the evolution of all of the different factors - strong selling, a strong retail team, strong backing and significant marketing spends with Fearne, Holly and the X-Factor.
And when questioned further on his comments regarding the DS market's decline, Slaughter added some more details.
"I mean the DS market from last year to this year, in terms of software sales," he said. "Overall, for everybody... there is a decline in the DS market in its entirety. So instead of that being a growing market, within Ubisoft we have to find out how much of that pie we can actually defend.
"It's our objective this year to actually maintain market share," he continued, going on to explain some of the reason for the downturn. "Pricing is very important, and where people may have been buying two or three games last year, this year they may only be buying one. The average purchasing is going down.
"There is still a massive installed base, so the market is still there - but I think you've got to be clever about what part of that market you're taking. We're still forecasting big numbers this year for Imagine.
http://www.gamesindustry.biz/article...ined-this-year
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October 1st, 2009, 03:13 Posted By: wraggster
Hackmii have stunned the wii scene with a quartet of new releases and most importantly fixes the attempt by Nintendo to kill homebrew:
heres the release notes:
As you all know, Nintendo pushed a huge update yesterday. Turns out it’s a rather lame attempt to block, among other things, our installer. They also remove The Homebrew Channel and DVDX on every system menu startup, but for that they just hardcoded the used title IDs. So let’s play this silly game: let’s switch title IDs!
Beware: Everything installable with this installer works with every system menu version, you do not have to update to v4.2! We even advise you not to update! On the last article bushing wrote:
The [boot 2 update] code [from Ninty] is so buggy that we decided to write our own for the HackMii installer.
It’s really sad, but that wasn’t exaggerated at all. The first reports about bricks due to this official boot2 update are reported on Nintendo’s forums. Replies, which Ninty doesn’t like, are getting deleted. Anyway, it’s up to you if you want to risk it.
If you already updated to v4.2, this version is the only one that works. If you don’t have HBC installed, use e.g. Indiana Pwns to launch this installer.
If you want to update to v4.2, you should install HBC before updating. Because of the new title IDs, the HBC and DVDX version from this installer won’t get deleted on v4.2. Installing the new HBC before updating ensures that you have a working HBC afterwards.
If you updated to v4.2:
BootMii/boot2 was wiped only if your boot2 version was v2 or v3. Just reinstall it.
BootMii/IOS will still be there.
DVDX got deleted, reinstall it.
General advice: Don’t use some random update application, just update through the system menu if you really want to update.
General note: If you install anything with this installer version, update all the components you have already installed. E.g.: BootMii required some changes too, so the HBC with the new title ID gets loaded.
Note about DVDX enabled applications: Because of the new title ID, all current applications will fail to load DVDX. libogc needs additional code that checks for the new title ID. All DVDX enabled apps need to be recompiled afterwards.
Because Ninty fails to deliver new features with the latest update, I guess we have to compensate for that. Focus on this release are the promised improvements for HBC.
The changelog:
HackMii installer (v0.5):
New exploit to enable (un-)installation of all components on fully updated Wiis.
Fix hangs on some setups (they’re all related to retarded IOS patches).
BootMii beta 4 (v1.1):
Properly write the keys to nand.bin.
This fixes the “NAND dump is from another Wii” issue on restoring beta 3 backups. If you don’t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.
The Homebrew Channel v1.0.5:
Faster startup.
Prefer boot.elf over boot.dol when launching apps.
New shiny fonts, tweaked to the last subpixel.
Widescreen support.
If your Wii is set to 16:9 in the system menu options, HBC won’t strech the picture like it did on older versions. Unfortunately the fonts might look a little weird then, it really depends on the used display unit. Blame the lack of true widescreen support on the Wii for that.
Grid view.
Hit 2/Y while browsing applications to switch between the old and the new view. This shows 4 columns on 16:9 setups, 4:3 users only get 3.
Device hot-plugging.
You can remove and insert devices (front SD slot, USB mass storage, and SDGecko in both slots) at all times now without reloading HBC.
To change to another device, hit 1/X to bring up a simple option dialog.
Application sort order.
You can now choose how to sort the shown entries. Current options: either by the name or by the release date.
Note that for the latter sort order a valid release_date tag has to be present in the meta.xml file.
Again, hit 1/X for the options dialog to set this.
wiiload overhaul.
On-the-fly compression: Uploaded files are automatically compressed on PC side: This makes it way faster, especially on bigger files. ScummVM, anyone?
Improved USBGecko support: Faster uploads, and you don’t have to stop reading debug messages from the device while uploading files.
libftdi support: Because ftdi-sio fails, especially on OSX.
Note: Because of these improvements, older wiiload version and 3rd party upload clients are incompatible. Use the bundled v0.5, binaries and source code are included.
Basic application management.
To add apps: Just wiiload a ZIP archive, it will then get extracted to the active device. The ZIP file must be structured in a certain way, check this description for the details.
To delete apps: There’s a new button on the application dialog.
DVDX:
Allow PPC side hardware access.
Also known as the magic HW_AHBPROT register.
TMD version bumped to 2, in case anyone needs to check for e.g. HW_AHBPROT.
Either grab the new installer here, or use the HBC online update (a confirmation dialog should pop up when launching HBC).
As always: Please link to this post instead of mirroring the binary, thanks.
Enjoy.
Download Here --> http://bootmii.org/download/
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October 1st, 2009, 03:03 Posted By: wraggster
Conanac has updated Turnip to v0.2.
This is a simple application based on the Animal Crossing City Folk (ACCF) game, and it provides a player with:
1. Information of turnip prices for the week (Sunday morning to Saturday afternoon in that corresponding week)
2. A derived or add-on game (a game that some or all of its inputs come from other game data) which uses those turnip prices information
3. A functionality to change turnip prices for the week (by reading the information from the xml setting/input file)
30 September 2009 (v0.2)
Added changing turnip prices functionality
Added xml setting/input file functionality
download --> http://wiibrew.org/wiki/Turnip
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October 1st, 2009, 03:00 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v5.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSes (with the trucha bug if you like).
Changelog
v5.0
Mirror of the update made to Dop-IOS v8; All IOS installations updated to reflect the current state of the Wii
Download --> http://wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD
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September 30th, 2009, 13:04 Posted By: LyonHrt
No supprise here, but more updates to homebrew software on the wii after the 4.2 update, this time for Wii shop, and IOS61 Installer.
A simple edit of tona's Wii Shop and IOS51 installer by WB3000 for the System Menu 4.0 update. It installs the latest IOS61, and the latest Wii Shop Channel.
Current Issue: The Shop wants more than just it's correct IOS. This will not really help you much, but it's a start towards the right direction.
A couple of notes to get this working:
It worked just fine for me. Make sure the installation completes successfully!! If you are sent back to HBC, it failed. If it pauses and asks you to press a key to continue, it was successful. My first attempt installed IOS61 fine, but failed to install the Shop Channel.
Source wiibrew
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September 30th, 2009, 13:01 Posted By: wraggster
The EmulateMii team have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.
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