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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 30th, 2009, 13:01 Posted By: wraggster
The EmulateMii team have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.
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September 30th, 2009, 12:41 Posted By: wraggster
News via Nintendomax
BALROG updated to version 1.9 the "Pong like" Lua-coded for the DS "PingPong". You will need the interpreter Nano Lua to execute.
Quote:
Version 1.9:
Major news for users:
-Change the font (probably permanent) for displaying the score.
-Added a menu appears at the beginning of the game and between each party, which allows you to customize certain settings in the game
What could be improved in priority:
-Fix the bug that makes the sound stops working after a game (it should not be too difficult).
Improve-collisions!
-Fix the bug that makes the DS freeze when you quit the game
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September 30th, 2009, 12:38 Posted By: wraggster
News via Nintendomax
thermo_nono produces a new version "TankDS"The beta 5.
It is a game of Tank only 2 players where you can battle with each controlling a tank on both screens of the DS. The game is coded in LUA, you need interpreter Micro LUA DS or Nano Lua
Quote:
And now ... TankDS of the beta5:
I redid a map with
- Bodies of water (the tank does not cross, but the bullets pass through)
- Areas of regeneration (life back when we pass over)
- Shell holes (which slow the tanks)
I also revised the formula for slowing tanks and affected the timing of the explosions.
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September 30th, 2009, 03:14 Posted By: wraggster
The Codemii Team have released a new version of their homebrew browser for the Nintendo Wii.
Heres whats new
Fixed scrolling list issue
» Fixed scrolling list issue
» Added ability to not delete folders and not extract files if they exist
» Added ability to select starting category and sorting method
» Re-added mp3 support (add loop.mp3 and it will play it instead of loop.mod)
» Improved scrolling of the list at start up
The Homebrew Browser has been upgraded to v0.3.6 to mainly fix the scrolling list bug but I was also able to add some more things to it as well like the ability to choose the starting category (other than games) and the starting sort method (other than date). I have re-added mp3 support but it might not work properly as I didn’t have much people to test it out.
Also small things like not deleting folders (e.g. /apps/fceu, /fceu/roms, etc) has been added as well as not extracting files if they exist (e.g. /apps/quake/ID1/pak0.pak).
Download Here
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September 30th, 2009, 03:03 Posted By: wraggster
News via wiibrew:
Version 4.2 of the System Menu was released on September 28, 2009.
Deletes most homebrew, including the Homebrew Channel.
Now uses IOS70.
Wii Shop Channel updated. Use WiiSCU or Wii Shop and IOS61 installer to update the shop channel.
Most of the IOS's have been updated or stubbed.
Updates your boot2 to boot2v4 (what LU64+'s have). (That means no downgrading of any IOS, and due to that, you can't revert back to your old System Menu. So BootMii as boot2 installed is removed.)
Have Nintendo gotten rid of Homebrew ? only time will tell
http://wiibrew.org/wiki/System_Menu_4.2
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September 29th, 2009, 15:11 Posted By: LyonHrt
Wiibrew have gone into further details on current update of system menu 4.2 stating on what has been affected by the update if you are planning or use homebrew software for the wii
The changes are:
* Deletes most homebrew.
* Now uses IOS70. (No Preloader due to that)
* Wii Shop Channel updated. Use WiiSCU to update the shop channel.
* Most of the IOS's have been updated or stubbed.
* Updates your boot2 to boot2v4 (what LU64+'s have). (That means no downgrading of any IOS, and due to that, you can't revert back to your old System Menu. So BootMii as boot2 installed is removed.)
Also the following homebrew is affected:
Bannerbomb Doesn't work. Use Indiana Pwns or Comex's SmashStack beta
BootMii. BootMii will cease to exist. Wait for an update to the HackMii Installer.
Homebrew Channel It is uninstalled with this update.
cIOS Popular piracy cIOS locations are stubs. Don't pirate.
Preloader 0.29 Not loaded any more due to IOS70 being used as the System Menu. Wait for an update.
dcemu will keep you posted as usual if and when these workarounds are available!
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September 29th, 2009, 15:01 Posted By: LyonHrt
Just like the previous Wii System Update, 4.2 offers little in the way of surprises or features and mainly provides "behind-the-scene fixes," designed to "improve the overall system performance." The update also removes unauthorized save data (it wouldn't be a real update otherwise!), so if you've been using things like the Homebrew channel, expect to be annoyed for the few minutes it takes the community to implement a workaround.
Source Joystiq
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September 28th, 2009, 22:11 Posted By: wraggster
Hornpipe2 has released libdolfs, a .dol-attached ramdisk.
libdolfs is a library for accessing a read-only ramdisk (attached to a .dol at compile-time) as though it were a regular filesystem. It provides a convenient way to include support data with an executable, esp. when porting some code where you don't want to change the underlying core to add an alternative to fread()... or when using psoload without an SD card.
This initial release does not support directory access, but does allow long filenames.
This software is in the public domain.
http://wiibrew.org/wiki/Libdolfs
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September 28th, 2009, 22:07 Posted By: wraggster
Hey everyone. This is my first post here. Some of you may know me from the GameCube homebrew scene. Anyway, this post is not about the Wii or the DSi. It’s more of a vintage hardware hacking post.
The Nintendo Gameboy Color was released by Nintendo to the public in 1998. Since then no one had dumped its internal boot ROM (the first code that runs when you turn on or reset the system). After spending a few days glitching the GBC CPU voltage supply and clock input, I finally managed to get it to spew out the contents of this initial boot ROM.
Read all about it (as well as download the binary and an almost complete commented disassembly) on my website here: http://www.fpgb.org. The website is mainly a blog about my FPGABoy project, which is an attempt to design a complete clone of the original Gameboy hardware on an FPGA.
Or if you are too lazy to click on the GBC Boot ROM link on the right of the FPGABoy blog page, you can directly hop to it here.
I also dumped the Super Gameboy’s boot ROM about a week or so back, which you can also read about (as well as download) here.
I hope it’s at least mildly interesting news albeit being related to an ancient console.
Costis
http://hackmii.com/2009/09/gameboy-c...fter-10-years/
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September 28th, 2009, 19:05 Posted By: wraggster
The DSI has been out a while now and a few features like facebook and better web browser give it a plus over the DS lite and the DSI Ware Store is a small thumbs up too, amazingly the homebrew scene came up with the best release so far and thats a quality GBA Emulator for the DSI (via Iplayer), which brings me to the question, How Many of you would buy a DSI out of those who so far have refrained ?
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September 28th, 2009, 17:43 Posted By: wraggster
Nintendo is to support the annual Handheld Learning Conference for a third year it has confirmed, by running a Games for Learning workshop at the October event, held in London.
The conference will bring together a diverse group of thought leaders, including game designer David Braben and inventor Ray Kurzweil, who will join educational leaders from Ofsted, the MIT and London Schools.
Together they will discuss new ways to transform learning using technology already embedded in everyday lives, including mobile phones, mp3 players and social media platforms, as well as games consoles.
Children entering the schooling system today will almost certainly be facing non-keyboard based, gesture recognising, intelligent computing technologies by the time they leave full time education, said the conference's organisers.
"There couldn't be a better time to transform learning by pressing the reset switch on the Victorian past and looking at things in ways more suited to learners in the 21st century," added conference leader Graham Brown-Martin.
"We're delighted to once more be supporting this important conference that has become the de-facto meeting place for the convergence of education, entertainment and consumer electronics," commented David Yarnton, Nintendo UK's general manager.
"We have been consistently impressed and surprised at how leading educationalists have been adapting off the shelf videogames to engage their students in rich learning experiences."
Part of Nintendo's involvement in the event will be the support of a Games for Learning workshop, at which international education professionals will demonstrate how modern gaming technologies are currently being used in and out of the classroom.
It is an area in which Sony is also active in, with the launch of an education initiative for PSP and a distribution deal with ConnectED Services to bring its handheld to schools.
The Handheld Learning Conference will take place in Shoreditch, London between October 5-7. The event's first day is free to attend by the general public and anyone interested in how current technologies can be used for learning and teaching.
http://www.gamesindustry.biz/article...onference-2009
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September 28th, 2009, 10:26 Posted By: wraggster
Been a while since ive asked the community this question and because of recent developments in the homebrew community i feel that a refresher is needed, Nintendo as we now know can update the firmware of the DSI which can render flashcarts useless (at the time of update) but also the Homebrew only DSI Player can play GBA on the DS/DSI/DS Lite, for DSI Owners it gives the ability to play thousands of Homebrew on the DSI.
Is the best Flash Cart for the DSI not the Best for the DS Lite?
so Whats the Best Flash Cart for DSI/DS/DS Lite?
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September 28th, 2009, 09:58 Posted By: wraggster
News via nintendomax
BHSPitMonkey already offers another homebrew for the wii, after PIING (Like Pong) it addresses a breakout "Briickout".
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September 28th, 2009, 09:09 Posted By: wraggster
SquidMan has updated LibELM to 1.2 Final! Now with dir's and LFN!
LibELM is a FAT driver, like libFAT. However, LibELM is based on the amazing ELM FatFs driver by ChaN. LibELM now has a devoptab so now you can use stdio functions (fopen, fread, etc.)! Directories and LFN filenames are now supported! Now completely usable, for everything! 1.2 is the Final release, if there are any bugs, please report them on the talk page, and I will fix them A.S.A.P.
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
Download --> http://wiibrew.org/wiki/LibELM
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September 28th, 2009, 08:49 Posted By: wraggster
Like I've said here before, when a modder takes a perfectly perfect piece of Nintendo lore and makes a hard drive out of it, or turns a classic item from gaming history and begets a USB drive, I weep.
The victim today is Super Mario Bros. 3, arguably the best platformer title in history and possibly one of the best video games ever created by mankind.
As of this writing, there is one less of these fine cartridges left in the world. The one you see here has had its guts ripped asunder, only to be replaced with a 160GB USB hard drive.
Sure, one could put thousands of Super Mario Bros. 3 ROMs inside this thing now that it contains a hard drive, but the essence—and a bit of my childhood—are gone forever. I'll be sleeping with my copy under the pillow tonight
http://gizmodo.com/5368801/yet-anoth...-from-my-youth
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September 27th, 2009, 14:53 Posted By: wraggster
News via nintendomax
Giovannini updates its utility update cheat code "UsrCheatUp", Which allows you to update your database cheat code from your DS and Wi-Fi.
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September 27th, 2009, 14:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13502.html
byuu has released a new version of its SNES emulator bsnes for Windows and Linux.
Quote:
bsnes v0.051 released2009-09-26
Starting with this release, I wish to take bsnes in a new direction. It has always excelled in accuracy, as the only SNES emulator to offer a full 100% compatibility rate with all known commercial software. But over the years, it has also gained an impressive array of features and enhancements not found anywhere else. It is also the only actively developed SNES emulator with rapid, periodic releases. Its only achilles heel is the steep system requirements, which is quickly being overcome by aggressive new optimizations and steadily-increasing hardware speeds.
In an effort to make bsnes even more accessible to everyone, starting with this release, bsnes is now fully open source software, licensed under the terms of the GNU General Public License. I would like to work toward positioning bsnes as a truly general use emulator, and would welcome any help with this.
Specifically, I am looking for an interested Debian maintainer to package bsnes for Linux users; as well as for anyone interested in helping to optimize and improve bsnes as a whole. It also seems that many still do not know about bsnes, I´d appreciate advice and help on spreading the word. Please leave a message on my forum if you are interested.
I would also welcome and support any forks that target specific areas: a speed-oriented version, a tool-assisted speedrun version, netplay bindings, and so on. As part of this targeting, I´ve also released a custom debugger-enabled version, which trades a bit of speed in turn for best-in-class debugging capabilities.
Please check back here over the following few days, I´ll be writing up documentation explaining all of the various unique features of bsnes, as well as detailed compilation instructions for programmers.
Changelog:
* corrected a small bug in HDMA processing; fixes College Football ´97 flickering
* corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo [MooglyGuy]
* DSP-4 driver AI bug fixed [Jonas Quinn]
* added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010 co-processors
* fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
* Cx4 save states no longer need floating-point values, and are thus fully portable now
* added new custom file loading dialog; allows non-modal usage, screenshot previews and ROM info summary, among many other benefits
* added support for IPS soft-patching
* added blargg´s File_Extractor library
* added support for archives compressed using 7-zip, RAR and BZip2; which is in addition to existing support for Gzip, ZIP and JMA
* state manager now properly updates the timestamp column on saves [FitzRoy]
* added OpenGL renderer to OS X port
* fixed system beep issue with keyboard input on OS X port
* fixed menubar visibility issue on OS X port
* fixed a Display handle leak on Linux port [snzzbk]
* X-video driver now releases SHM memory properly upon exit [emon]
* fixed Direct3D rendering issue that was blurring video on some cards [Fes]
* enhanced window positioning code for all platforms
* debugger is now GUI-driven instead of via command-line
* memory hex editor is now fully usable
* added PPU video RAM viewer to debugger
* added S-CPU and S-SMP tracing capabilities to debugger
* Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs faster but makes the binary slightly larger
* too many code cleanups to list
EDIT: the user manual is now up. Please have a look, perhaps there are features there which you weren´t aware of
http://www.byuu.org/
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September 27th, 2009, 14:02 Posted By: wraggster
You know, sometimes at Engadget, we feel compelled to cover a story not because it's particularly new, or newsy, or relevant to the topics of the day. Sometimes, you just have to cover something because it's amazingly cool. Enter this completely awesome video from the musician Denkitribe, wherein the DS, Korg DS-10 software, the software's formant synthesis, and the natural talents of said musician are used to replicate the vocals from Daft Punk's hit "Harder, Better, Faster, Stronger." There's not much we can put in text which this doesn't lay out in song. Check the whole thing after the break... you'll thank us later.
http://www.engadget.com/2009/09/26/d...aft-punk-voca/
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