QUICK USAGE:
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc
* Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
(Note: to go up a directory select '..', B will exit the file browser)
* Select 'Play Game' to play
The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
(Note: this must be done to save your game; it will not be done automatically)
Controls:
* Gamecube controllers are mapped 1:1 with N64 buttons
* Classic controllers are mapped the same as on VC titles but Z is mapped to both
ZL and ZR for ease of use
* X+Y are used to exit to the menu on both classic controller and Gamecube controller
* Wiimote+Nunchuck mappings are:
* Left-stick: Nunchuk-stick
* A: A
* B: + or -
* Z: Nunchuk Z
* L: Nunchuk C
* R: B
* Start: Home
* C-stick: D-pad
* D-pad: 2 + D-pad
* Return to menu: 1 + 2
Settings:
* General
* Native Saves Device: Choose where to load and save native game saves
* Save States Device: Choose where to load and save save states
* Select CPU Core: Choose whether to play games with pure interpreter
(better compatibility) or dynarec (better speed)
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
* Video
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio to display in (doesn't affect
the aspect ratio games are rendered in)
* CPU Framebuffer: Enable for games which only draw directly to the
framebuffer (this will only need to be set for some homebrew demos)
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures (necessary for some games to
render everything correctly (e.g. Zelda Subscreen), but can impact performance, unstable on GC)
* Input
* Configure Input: Select controllers to use in game
* Configure Paks: Select which controller paks to use in which controllers
* Audio
* Disable Audio: Select to mute the sound
* Saves
* Auto Save Native Saves: When enabled, the emulator will automatically load
saves from the selected device and save when returning to the menu or
turning off the console
* Copy Saves: Not yet implemented
* Delete Saves: Not yet implemented
COMPATIBILITY LIST:
Please visit
http://emulatemii.com/wii64/compatList/ to see what runs
Report any issues to
http://code.google.com/p/mupen64gc/issues/list
CREDITS:
* Core Coder: tehpola
* Graphics Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r18 and libOGC
(
http://sourceforge.net/projects/devkitpro )
* Visit us on
www.emulatemii.com and
http://code.google.com/p/mupen64gc
CHANGE LOG:
Beta 1:
+ Dynamic Recompiler
+ Expansion Pak Support (Wii only)
+ New menu system
+ Classic Controller support
+ Wiimote & nunchuck support
+ Settings saving
+ Auto load/save option for saves
+ rsp_hle RSP Plugin Port
- rsp_hle-ppc RSP Plugin
+ glN64 features & bugfixes
+ 2xSaI
+ glN64 frame buffer textures (e.g. Zelda sub screen)
+ glN64 CPU Frame buffer (for homebrew demos)
+ libDI Wii DVD ROM loading support
+ Full TLB on Wii
* Many many bug fixes
* MEM2 ROM Cache for Wii improved (512MBiT ROM support)
* Memory LUTs compacted
r3xx:
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Developer Features submenu
* Toggle FPS/Debug display
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)