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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 9th, 2009, 04:14 Posted By: wraggster
Flarup has updated Sand Traps to v2.0.
Sand Traps is an original multi player puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 2.0
MULTI PLAYER SUPPORT!
Code cleanup
Added end-screen when all levels in a map are completed
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October 8th, 2009, 22:31 Posted By: Shrygue
via Eurogamer
Nintendo will add Frontier's LostWinds: Winter of the Melodias to WiiWare tomorrow. The sequel will cost 1000 Wii Points (approx. £7/€10).
LostWinds: Winter of the Melodias returns with the same cartoon platform charm, but adds changeable seasons, swimming and cyclone powers to the mix. "This is nothing if not a safe bet," concluded Eurogamer's Oli Welsh, rounding-up the imminent WiiWare hopefuls.
Also out tomorrow on WiiWare will be Happy Holidays Halloween, a themed card-making, er, game that costs 500 Wii Points (approx. £3.50/€5).
More exciting is DSiWare game Dragon Quest Wars: a turn-based multiplayer take on the Dragon Quest series. This costs 500 DSi Points (approx. £4.50/€5).
Accompanying DQ Wars is Photo Clock, which displays pictures behind clock bits. Wow; 200 DSi Points (approx. £1.80/€2).
Nintendo has two more for Virtual Console in the shape of Wonder Boy III: The Dragon's Trap and Final Fight 2 - a series that belies its name. The former costs 500 Wii Points (approx. £3.50/€5), the latter 800 Wii Points (approx. £5.60/€8).
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October 8th, 2009, 22:30 Posted By: Shrygue
via IGN
Finally, a console Pokemon game where you won't pit Pokemon against one another in menu-based battles! Poke Park Wii: Pikachu's Big Adventure is set to hit the Japanese Wii later this year, complete with plenty of mini-games.
The new game was unveiled at a Nintendo Japan retailer briefing earlier today, so we only have a few unofficial details at present. From what we've heard, players will work through a variety of attractions in tandem with various Pokemon. Events require that you use certain Pokemon types -- for instance, a flying Pokemon for the Sky Race event, and a water Pokemon for the Marine Slider event
The big question is who exactly "you" are. Given that Pikachu is in the title, we have a feeling that this could be one of those all-Pokemon games, which should means lots and lots of cuteness come the December 5 Japanese release.
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October 8th, 2009, 04:22 Posted By: wraggster
News via gxmod
brkirch and Link provide an update of the Gecko OS they resumed development following the departure of nuke, it has broken all relations with the middle of the hack Wii.
This "new" version, though unofficial, has received approval from the development team responsible for the USB Gecko (although it is possible to use Gecko 1.9.x if you do not have the USB Gecko).
New / fixed:
- Use cIOS temporarily disabled. The System Menu 4.2, which uses the stubs IOS249 planted Gecko. Workaround: Use an old IOS35 or 36 via DOP-IOS
- Changing the ID Homebrew Channel and now formerly HAXX JODI (HBC 1.05 and 1.06)
- Possibility to use wallpapers widescreen and alpha
- Fixed code for loading files dol / elf
- Changing the method of prevention for the error 002 on the channels
- Added the hook on the selected channel patch
- Added a workaround for the problem with the function ES_Identify revisions in the new IOS
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October 8th, 2009, 04:12 Posted By: wraggster
News via nintendomax
The Team Twiizers proposes a new version of Installer HackMii, containing a new version of the homebrew channel "The Homebrew Channel 1.0.6 '. In fact, the version 1.0.5 contained a bug that freezer console.
For those who already have the Homebrew Channel installed and want to switch to firmware 4.2, you must install the HBC v1.0.6 DVDx v2 and foremost. For others, you should use the new Indiana Pwns exploit to launch the Installer.
HackMii Installer v0.6 is capable of installing:
* BootMii beta 4
* The Homebrew Channel 1.0.6
* DVDX v2
Quote:
HBC v1.0.5 freezes. Like forever. But only for some users. Fixed that, and some other minor hiccups. Launch HBC to update it. Now grab fresh install. BootMii and DVDX unchanged.
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October 8th, 2009, 04:07 Posted By: wraggster
News via nintendomax
M! K, author of several applications for the DS, offers a first draft of "TheSmsCenter" which will allow you to send SMS (Short Message System) for free from your Nintendo DS. An inclusion in the service in question is required in advance to benefit only in France and Italy.
Quote:
In a preview .. big news and production / dev homebrew that term has arrive .. (more 10mois of dev though)
Purpose: Sending SMS from your DS / DS Lite / DSi ... not a fake but a reality thanks to Mik and homebrew called TheSMSCenter
homebrew will be release soon .. it will be downloadable for free .. it's going to need beta testers .. so go there happily and make up any bugs / problems to correct and improve service
The service will be available for sending SMS in France and Italy ... other "roads" will open (USA, UK, Spain, Netherlands, Belgium, etc ...) based on feedback from users and if support is obtained .. (is not won, or the time I submitted this project to the engineer in orange .. I was kindly sent to competitors .. history kicked into touch ... ImagePost sankyou Orange France)
short despite having received no support ... the achievement of that homebrew was possible ... to send free SMS is possible here is the proof .. now the various lobby / operators may not wish to be that this is spread .. they still count you sell at high prices sms
To use the service must be registered, have a valid email address and mobile number as well (you can tell me that it's no good but then we have to do it otherwise there would be abuse and this allows identify the cases or those who would / could try to be malicious using this service)
The user may decide to send sms on mobile in France or Italy .. every 3 minutes .. yeah have to put "safety net" to prevent spammers .. useless to try to send sms a premium-rate numbers .. it will not work ImagePost
In short this homebrew is just a demonstration of the interaction between the mobile and handheld console Big N.. I will not dwell on the technical side .. ya just a little SMPP, GSM Modem, SMS Server Routing , Database SQL, etc ...
Operation:
DS / DS Fat / DSi ---- --- BASIC SQL Server Routing SMS
!----------- SMPP ----------------- Mobile Phone
!------ -------------- Modem GSM Mobile Phone
Wifi Connection between homebrew and SQL Base, SIM card and GSM modem (not legal) or SMPP Service (backup day or GSM service this project will be sadly cut by the mobile operator) for connections between server routing SMS and the mobile network
In short, a true gas plant ImagePost .. the big question will be tested to the load and ensure that we can maintain the free service .. so functional as it is an amateur project be indulgent.
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October 7th, 2009, 21:51 Posted By: Shrygue
via Kotaku
The war on terrorism can be a real hassle, just ask anyone who has flown recently. Fortunately, science and the Wii have joined forces to try and cut-down on those mammoth airport security lines with the Fidget Monitor.
CNN walks us through a number of experimental programs being tested by Homeland Security's Future Attribute Screening Technology, or FAST.
The different systems check a person's heart rate, breathing, eye movement, body temperature and, yes, fidgeting.
There are a number of different devices and technology involved in all of this detection, from thermal imaging to cameras used for eye tracking. But the most interesting to many of you will likely be the improvised fidgeting monitor.
Researchers took a Wii balance board — a device people stand on to interact with certain Nintendo Wii video games — and altered it to show how someone's weight shifts. Studies are now under way to determine whether there is a level of fidgeting that would suggest the need for secondary screening.
Fortunately, the screening wouldn't rely strictly on a person's Wii Fit Age to determine if they're a terrorist or not. Instead, screeners would look at all of the body signs before unjustly labeling a nervous flier a possible suicide bomber.
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October 7th, 2009, 15:45 Posted By: wraggster
Nintendo won't be cutting the price of the Wii any further in response to slowing sales and the sluggish economic climate, and will instead rely on innovation to drive consumers to buy its products.
Speaking in an interview with CNBC, NoA president Reggie Fils-Aime said consumers will spend provided they're given great value for money.
"We say that based on the experience of launching the Nintendo DSi this past April, we've already sold 2.2 million units, so we're feeling very good about the holiday," he commented.
"We define value as what you get for what you pay. With Wii - with the USD 50 price drop - you're getting a lot more value."
Console sales for August versus July show that Wii sales are up ten per cent. The Xbox 360 has seen a six per cent rise since its price drop, and PlayStation 3 a 72 per cent rise after a price drop and the introduction of the new slim model.
A further price cut for Wii however is "absolutely not" going to happen, said Fils-Aime.
"We lasted 34 months without having to cut the price. We were able to reach over 20 million consumers here in the US at USD 249. The next group of consumers we will get at this USD 199 price point, and we've already seen very strong results after just one week on the marketplace."
He pointed out that instead innovation and new experiences will continue to drive sales - "it's going to be our solution to this current economic environment" - and that Nintendo is dedicated to delivering this innovation with products such as the DS Vitality Sensor.
Fils-Aime also assured consumers there would be no stock shortages from Nintendo this Christmas.
"We're prepared. We have a tremendous amount of product in inventory, we've been flowing product in for retail. We do not expect to have shortages on our products.
"If we do experience them, I'd love to have that problem, but we're not seeing that this year."
http://www.gamesindustry.biz/article...wii-price-cuts
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October 7th, 2009, 15:08 Posted By: wraggster
Tantric has released a new version of his GBA Emulator for Wii/Gamecube:
2.0.8 - October 7, 2009
* Revamped filebrowser and file I/O
* Fixed MBC2 saving/loading
* Fixed some GB-Z80 instructions
* DVD loading in GameCube should work now (untested and unsupported)
* Many, many other bug fixes
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October 7th, 2009, 15:08 Posted By: wraggster
Tantric has released a new version of his GBA Emulator for Wii/Gamecube:
2.0.8 - October 7, 2009
* Revamped filebrowser and file I/O
* Fixed MBC2 saving/loading
* Fixed some GB-Z80 instructions
* DVD loading in GameCube should work now (untested and unsupported)
* Many, many other bug fixes
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October 7th, 2009, 15:03 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for Wii/Gamecube:
3.1.0 - October 7, 2009
* New default palette - more accurate colors!
* Revamped filebrowser and file I/O
* New timing and frameskip code - allows PAL gamers to play NTSC games
* Fixed FDS/Game Genie errors
* Many, many other bug fixes
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October 7th, 2009, 15:03 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for Wii/Gamecube:
3.1.0 - October 7, 2009
* New default palette - more accurate colors!
* Revamped filebrowser and file I/O
* New timing and frameskip code - allows PAL gamers to play NTSC games
* Fixed FDS/Game Genie errors
* Many, many other bug fixes
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October 7th, 2009, 14:59 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Wii/Gamecube:
4.1.2 - October 7, 2009
* Revamped filebrowser and file I/O
* Many, many other bug fixes
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October 7th, 2009, 14:59 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Wii/Gamecube:
4.1.2 - October 7, 2009
* Revamped filebrowser and file I/O
* Many, many other bug fixes
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October 7th, 2009, 14:49 Posted By: wraggster
Copper has released a new version of his arcade emulator for the Nintendo DS that supports the Pang games, this release fixes bugs and supports the following games:
Pang (World)
Pang (bootleg, set 1)
Pang (bootleg, set 2)
Buster Bros. (US)
Pomping World (Japan)
Super Pang (World 900914)
Super Pang (Japan 901023)
Super Buster Bros. (US 901001)
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October 7th, 2009, 07:08 Posted By: wraggster
During a recent interview with CNBC, Nintendo's Reggie Fils-Aime addressed the Wii's recent price drop (surprise: it's seen positive results) and the company's strategy for the upcoming holiday season. The manufacturer is counting on a strong showing for its DSi handheld, with Reggie revealing that 2.2 million units have now been sold, presumably in North America alone.
Of course, Nintendo couldn't have possibly sold that many handhelds without the help of retailers and according to Reggie, Walmart has been the biggest customer. We're not surprised -- Walmart is supernatural, after all.
http://www.joystiq.com/2009/10/06/ni...ggest-custome/
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October 7th, 2009, 07:07 Posted By: wraggster
In his latest "debriefing" on IndustryGamers, EEDAR analyst Jesse Divnich suggets that the average score for Wii games may be improving because a significant portion of titles aren't being reviewed. Strictly comparing January to June, in both 2008 and 2009, the analyst group graphed the total number of titles released for the three major platforms and the percentages of those titles that were not reviewed (see above). The number at the bottom of each bar represents the number of titles released for the platform in the stated time period; while the percentage at the top corresponds to the quantity of those titles that was not reviewed.
Divnich recognizes that "while the Wii has experienced a rise in average review scores (from 60 to 66 in one year), this has come at the benefit of critics ignoring some titles that could have possibly dragged down the Wii's average." However, it's possible that such reviews could have also raised the average score -- we know, that's unlikey, but still. Additionally, the report notes that the unreviewed Wii games weren't "core-targeted titles," which also holds true for unreviewed games on Xbox 360 and PS3.
Divnich maintains that Wii games are getting better, but he concludes, "It is just coming at the cost of not reviewing the increase in casual and low-budget titles." He believes that a similar issue could appear occur with respect to PS3 and Xbox 360 as the consoles' casual demographics increase in conjunction with the continued growth of their install bases.
http://www.joystiq.com/2009/10/06/ee...in-early-2009/
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