|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
April 6th, 2010, 21:41 Posted By: wraggster
Copper has released a new version of his arcade emulator for the Nintendo DS:
Heres whats new etc:
This is the second version of my emulator 1943 emulates Roma 3 sets for MAME game capcom. A big thank you to Kukulcan to the menu and the screen displays ...
Version History:
V2.0: 05/04/2010
* Version 1.4.3 + compiled with libnds (FIFO optimized) and R30 devkitARM
* Version freedom meant
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 20:35 Posted By: wraggster
ScummVM has been updated, heres what it is for those who dont know what it is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Its out for most consoles we cover which are:
Dreamcast
Nintendo DS
Apple Iphone/Ipod Touch
PSP
PS2
N64
S60/UIQ Phones
Heres the release news:
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
Heres whats new in this release:
1.1.0 (2010-04-04)
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
Thanks to the ScummVM guys for one of the premier homebrew releases this year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 20:35 Posted By: wraggster
ScummVM has been updated, heres what it is for those who dont know what it is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Its out for most consoles we cover which are:
Dreamcast
Nintendo DS
Apple Iphone/Ipod Touch
PSP
PS2
N64
S60/UIQ Phones
Heres the release news:
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
Heres whats new in this release:
1.1.0 (2010-04-04)
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
Thanks to the ScummVM guys for one of the premier homebrew releases this year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 20:02 Posted By: wraggster
The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New:
Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().
Level spawn aggression setting is now added to model's original aggression setting instead of replacing it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 19:32 Posted By: wraggster
Newly released:
features
Race through open cities, tackle oncoming traffic and pedestrians, and journey through high mountainous roads (locations include France, UK, Italy, USA, Japan) to uncover new routes and secret courses
Drive 16 fully customizable cars based on the old classic arcade version plus all-new additions
Use pick up and play controls utilizing instinctive manipulation with the Wii Wheel, or Wii Remote (Nunchuck optional)
Take to the streets in a Supermini to take on big jumps, tight turns, and secret shortcuts
Compete online (via Wi-Fi Connection on the Wii) with 1-4 players in free for all events, team play, or a variety of party games
Enter the garage, design your car from the ground up or tune your engine's performance
description
GTI Club Supermini Festa! shifts its way onto the Nintendo Wii! Staying true to the original racing frenzy of the award-winning arcade game, players will race through the cityscapes of France, the UK, Italy, USA and Japan. Speed through tight bends and back roads of the urban sprawl, up steep mountainous roads and caves. Tackle a wide variety of driving conditions in the ultimate race to the finish.
http://www.play-asia.com/SOap-23-83-...j-70-3p0h.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 19:30 Posted By: wraggster
Newly released:
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus™ accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
http://www.play-asia.com/SOap-23-83-...j-70-3hmw.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 19:29 Posted By: wraggster
Newly released:
description
Graphics quality of NDS games are increasing and it's much easier to appreaciate the beautiful animations through a big screen.
The NDSi XL has two 4.2 inch screens with an enlarged viewing angle. Gather your friends and family together when you need help with a puzzle or simply to show them a cool AMV sequence, everybody could get a view now.
Camera, DSi menu, music player and the DSi Ware functions remain the same, the console already comes with two brain training games and a dictionary.
http://www.play-asia.com/SOap-23-83-...j-70-3rqu.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 18:55 Posted By: wraggster
New from Divineo China
This replacement case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console´s shape to highlight its beauty while providing full access to all controls. Buttons and covers are included.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 18:47 Posted By: wraggster
Here's how you make Grand Theft Auto: Chinatown Wars sound like a massive sales success: "As of February 2010, Chinatown Wars' unit sales in the US represented nearly 50 percent of the unit sales of all M-rated DS titles in the history of the platform." That's Take-Two CEO Ben Feder, via MCV, putting Chinatown Wars' sales into perspective. That means it met the combined sales of the 6 M-rated games on DS to date, which include Dementium: The Ward, Resident Evil: Deadly Silence and Ultimate Mortal Kombat, and the smaller releases: Theresia, Touch the Dead and C.O.R.E.
Despite comparing GTA's sales to 3 games most people have never heard of, 2 games that most people didn't know were on DS, and Dementium, Feder kind of admitted that the game's sales weren't where Take-Two wanted them to be, echoing Nintendo's statement last December. What's to blame? Piracy, of course. "Piracy is a real and present danger for our industry and must be addressed, especially in the handheld market," he said. "The commercial performance of Chinatown Wars has certainly suffered at the hands of piracy."
http://www.joystiq.com/2010/04/02/gt...d-sales-on-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 18:45 Posted By: wraggster
Another fan project based on a beloved game series has fallen. Nintendo has issued a cease-and-desist notice to the creators of the open source Pokémon MMO Pokenet (Google cache of the site here), requiring that they take down their website and surrender the pokedev.org domain name used for the game, claiming unauthorized use of Nintendo trademarks.
Pokenet was a work in progress, with the "Valiant Venonat" version of the beta nearing release, but it was already operating online at the time of shutdown. "Nushio," one of the programmers on the project, told us that over 7,000 players had logged time in the game, which set every player as a Pokémon trainer in the regions of Kanto and Johto (with more coming later). "You could even catch, evolve, trade," Nushio told Joystiq.
http://www.joystiq.com/2010/04/02/ni...e-pokemon-mmo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 18:22 Posted By: wraggster
There aren't many mass production options on the market when it comes to glasses-less 3D displays for Nintendo's forthcoming 3DS handheld gaming console. And according to early leaks from Japan, the special Nintendo 3DS display is supposedly built by Hitachi and Sharp using a parallax barrier system. So guess where this new 3.4-inch, 480 x 854 pixel display is likely headed? While Sharp doesn't say for sure, it's a good bet that this parallax barrier 3D LCD will be fronting the user interface on the 3DS. Unlike the 3D displays you'll find in modern 3D HDTVs requiring the viewer to wear active or passive glasses, Sharp's display uses a parallax barrier system to create a sense of depth by using a series of vertical slits in an ordinary LCD to direct light to the right and left eyes. The panel offers a 500nit brightness, 1,000:1 contrast, and is available with or without a touchscreen. A non-touchscreen version of the display goes into mass production before June but there's no specific mention of the touchscreen timeline (but we imagine it won't be far behind). In other words, we could have a Nintendo 3DS on the market before the holidays. Just saying. Guess we'll find out for sure at E3 in June.
Update: Akihabara News went eyes-on with the display and came away impressed with the colors and brightness. "Sharp have succeeded to do what Sony and Panasonic did without the need for 3D Glasses," the publication praised. Well, that sounds hopeful.
http://www.engadget.com/2010/04/02/n...rrier-display/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 17:49 Posted By: wraggster
Nintendo has certified Stonetrip’s ShiVa 3D engine to their Wii platform. The engine is now licensed to Windows, Mac OSX, Linux, iPhone, iPad, Android, browser-based apps and the Wii.
Stonetrip CEO Philip Belhassen called the Wii a very appealing platform for developers.
“The Wii offers the largest install base of the next-generation platforms. By adding support for Wii, we are expanding the cross-platform opportunities available to developers using the ShiVa 3D engine.” he said.
“We will continue to develop and add tools and technology that make the development process easier, so game developers can unleash their creativity without having to focus as much on the technological aspects of making games.”
http://www.develop-online.net/news/3...ifies-ShiVa-3D
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 17:39 Posted By: wraggster
Xbox product director Aaron Greenberg has claimed that third party publishers "have struggled" on Wii - and that Xbox 360 has the "best development tools" of any console.
Greenberg also claimed that over 70 per cent of third party publishers were creating software for Project Natal - support that exists because these firms have "thrived" on Xbox 360.
"Over 70 per cent of third parties that are selling games today are actively making games for Project Natal," Greenberg told the April issue of Edge. "That's impressive for something so new, that doesn't even have an installed base yet.
"A couple of things play into that: People know we're a software company, we have the best tools and internal support; and second, people who buy Xbox 360 buy a lot of games. Third parties have really thrived on our platform.
"Look at Wii - while it's done really well, third parties have struggled, so we've left a lot of room for people to believe in the ecosystem, and Natal is a part of that."
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 17:20 Posted By: wraggster
Ubisoft's Just Dance has sold over 2 million copies worldwide since its release, the publisher has revealed.
The milestone means the game is now the Wii's fastest selling new IP from a third-party publisher to date.
"The consumer response to Just Dance has been overwhelming," said Tony Key, senior VP of sales and marketing at Ubisoft. "With Just Dance's success we've seen a renewal of the music video game genre, as this is truly a game that is accessible and enjoyable for everyone."
Just Dance has been a regular in the UK chart since its release in November. It currently sits at number five in the all-formats chart, and number one in the budget Wii chart.
http://www.gamesindustry.biz/article...-million-sales
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 17:18 Posted By: wraggster
Veteran Nintendo games designer Shigeru Miyamoto has said that videogame technology is still intimidating to new audiences.
Speaking in an interview with our sister site Eurogamer.net, the creator of Donkey Kong and Super Mario 64 said he feels it's his and Nintendo's responsibility to continue to educate larger audiences of the benefits of gaming.
"The fact is many people are afraid or scared of gaming technology," he said. "Actually it's very convenient, useful technology and as long as you can have some time to get accustomed there's nothing to be afraid of at all.
"So my responsibility here must be to try to let people understand how convenient and useful game technology is and try to remove hurdles so that even your grandpa and grandma are waiting to turn on the power switch of your console easily without hesitation."
Nintendo has already made significant inroads in expanding the audience for videogames, with the Wii motion controller simplifying control and helping the system sell to a wider demographic.
Sony and Microsoft are only now preparing to release similar motion systems for their home consoles, a move that Miyamoto feels validates Nintendo's approach – although the company will continue to keep innovation at the forefront of hardware design.
"We feel it's an honour that some form of entertainment style we created is now going to be taken for granted thanks to the attitude taken by the other companies," offered Miyamoto.
"On the other hand, Nintendo is a company that is always striving to create something unique and unprecedented. And if we can do that, if we can establish to the world that videogames have such huge potential for daily life, the existence of games will be even more highly appreciated by the public."
But gaming still has a long way to go before it is established as a credible entertainment medium for the mass market, said Miyamoto.
"Very frankly speaking, I have to admit videogames still have some way to go in order to reach the level of movies when it comes to social acceptance by the general public. We still have to carry on making a great effort."
http://www.gamesindustry.biz/article...ing-technology
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2010, 17:15 Posted By: wraggster
Nintendo's surprise announcement of a new 3D handheld was an effort to stem leaks from the Japanese press, according to Billy Pigeon, analyst at M2 Research.
The company said last week that it would unveil the 3DS console at E3 in June – unfortunately it came at the same time the company was launching the super-sized DSi XL in the US and the UK.
"Apparently, the Japanese press was all over it and talked with suppliers there and Nintendo just wanted to get out ahead by breaking the news to prevent a leak," Pigeon, told CNBC.
The move was also evidence that Nintendo's Japanese division makes all the big corporate decisions, said Pigeon, at the expense of its marketing offices in North America and Europe.
"The XL is old news, however, in Japan – and Nintendo is a very Japan-centric organisation. This is just the corporate parent in Japan maybe not acting in the best interest of Nintendo of America."
The 3DS will offer 3D gaming without the need for special glasses, with speculation that the hardware will use parallax barrier technology.
Pigeon suggested that now news of the hardware has been made official, Nintendo is in a better position to cut the price of other DS consoles on the market, without giving the impression it has reduced RRP due to competition.
"It gives them a reason to bring down prices on the DS from a position of strength," he said
http://www.gamesindustry.biz/article...se-press-leaks
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2010, 22:53 Posted By: wraggster
Soulanger has posted a new video and news that his Gaming OS for DS is to appear soon, heres the video:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2010, 22:49 Posted By: wraggster
News via http://www.neoflash.com/forum/index.....html#msg45233
<< ...I've got another menu update for you guys to try.
The biggest news here is that it lists up to 8 games at once. The choise of colors are a bit bad since I haven't bothered changing the palette. This list of games should probably be some shade of gray instead, with the currently highlighted game in white. Would make it easier to read IMO .... >>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2010, 22:48 Posted By: wraggster
Janmulder has posted a new release of his game for the DS:
My new game is called BallyWally.
The intention is to get the Ball in the hole.
The only way to do that is to turn the rectangle.
In the Menu you can choose:
Full: Play the game and try to unlock new levels (last level is 5 for now).
Level: Choose a level to play (you first need to unlock them).
Save: Save the game (records and unlocked levels).
Records: Shows the records on the top screen.
Update:
- added points
- added credit list
- added level 7 8 and 9
- added shop (nothing in there yet)
- added letters TILT in bottom screen
if you just want all the levels to test them, press A in the menu.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2010, 22:43 Posted By: wraggster
Pate has released a new version of the Dos emulator for the DS:
This version has the following major changes/improvements:
CGA mode is forced to be blitted even if you have selected Direct mode. I believe the blitted mode is fast enough for all CGA games, and removing the direct mode made the code smaller and simpler, and there is no danger of the game stopping because of an unsupported CGA graphics opcode any more.
TEXT mode is now also using a blitted screen copy method with a dirty buffer, so it is reasonably fast, and it too supports now all possible opcodes to access the display RAM.
About a dozen new EGA opcodes added.
About a dozen new DOS interrupts are supported, including some DOS internal functions that are needed by software like Norton Sysinfo, and old FCB file functions that are needed by very old games like Ultima 3.
Fixed bugs in "!" key, DOS memory resize function, division opcode, and 0xE000 segment memory access when not mapped to an EMS page.
I added all the DOS functions that Norton Sysinfo needs, so I can now run it on the real hardware and check the CPU emulation speed. I also added (partially faked) disk parameter block handling, which reads the data from the SD card partition and presents it like it was a hard disk (I have a 2GB SD card in my DS Lite). It looks to me like Sysinfo reads the media descriptor byte at the wrong offset, it should be 0xF8 and I have put 0xF8 to the offset I believe is correct, yet Sysinfo displays it as 0xFF.
The CPU speed bar changes between 10.6, 10.7 and 10.8 depending on whether the screen update mode is 60 FPS, 30 FPS or 15 FPS. Back in November last year the CPU speed showed 11.3 when running on real hardware, so my CPU core has gotten a little bit slower while I have been adding features to it. I'll probably look into optimizing it further after I have added the most important missing features.
Plans for the next two weeks (which include my Easter vacation) are to add mouse support, and then I would like to implement more graphics modes. Probably the VGA ModeX would be the most useful, although the higher-resolution EGA/VGA modes might be somewhat simpler to implement, as I can use the same opcodes, only the screen blitting function needs to be changed.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
next » |
|
|