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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 27th, 2010, 21:13 Posted By: wraggster
Ex-DICE boss Fredrik Liliegrin has labeled Nintendo Wii a "virus" - and said that the platform holder knows it is "not a video games machine".
Liliegrin now runs a company called Antic Entertainment, which produces 'casual games for the hardcore'.
He told GamingUnion: "Wii, to me, I would describe it as a virus, that doesn't stick. Everyone comes home, it's a toy, people have got to realise the Wii is a toy, not an entertainment-focused product.
"People come home, someone, they play Wii for a bit, feel it's really cool, blah blah blah, they go out and buy one. Ask people how often they play the Wii, that are not the core game consumer that buys one because they have an Xbox 360 and a Wii or a PlayStation 3 and a Wii.
"The people that only own the Wii, ask that consumer how often they use their machine. They just don't use it, it was cool, but they're not gamers, so they put it away.
"Other than the Wii Fit phenomenon that helped a lot of people get a nice cutie voice telling that they're fat and need to go work out, they need to find other alternatives. Nintendo is smart in that way in that they realize this is not a video game machine, this is not a games game machine."
Blimey. Don't mince your words, mate...
Wii 'not a video games machine'? What's all this about then?
http://www.computerandvideogames.com...VG-General-RSS
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February 27th, 2010, 01:53 Posted By: wraggster
Mario Kart is one of the most popular games on the DS, but imagine using a virtual steering wheel to control your car. A patent has turned up showing just that, taking the DSi's touchscreen control to the next level.
In typical patent jargon, the document says:
In one exemplary illustrative non-limiting implementation, a video game or other application displays an image of a steering wheel. Such display may be on the same screen as one that displays other information such as a race course or other environment through which the vehicle may be maneuvered in a simulated fashion, or it may be on a different screen. The steering wheel display is, in one exemplary illustrative non-limiting implementation, displayed on a screen that is touch sensitive. The touch-sensitive functionality of the screen is used in at least some exemplary illustrative non-limiting implementations to allow the video game player to control the position of the steering wheel displayed on the screen. The displayed vehicle steering wheel position, in turn, is used to control the travel motion or direction of the vehicle being simulated. The resulting simulation provides a realistic input control interface obtainable using relatively inexpensive and compact input devices such as those available on conventional portable or other video game play and/or simulation platforms.
It'd do what the Wii did to racing games with the steering wheel peripheral. It's instantly more accessible to non-gamers, which is what Nintendo's all about these days. Sigh. ..
http://gizmodo.com/5480919/nintendo-...n-racing-games
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February 26th, 2010, 21:15 Posted By: wraggster
Via Nmax
News/release from Smileynator
I know this has been done before.
Though that version i found just had a bird flying around, and you could shoot it + 1 score.
I want it to do everything the original game had.
I just started over and got about as far as that first demo.
See if you can find any glitches?
Press A to let a bird fly and shoot it with the stylus!
(Fun fact: The bird flight engine is the bouncy ball tutorial made by James )
I added the bird ''fly away'' option.
The dog is still dead, and it resets after fly away has been done (bird flew out of screen)
Also you can only fire 3 times at 1 bird.
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February 26th, 2010, 21:12 Posted By: wraggster
Via Nmax
There are many different variant of tetris, And one of these is Bakudan. The goal, as we saw in Ball Buster!Tries to eliminate all balls screen, but this time the groups balls do not count (you can remove a ball loose), Add a horizontal line every time we remove one or more balls and we can create strings from the first lineSo that the game ends when the balls reach the limit the board. The graphics and animations are cared for, but was made to missing a ranking.
Author: Meram (eye, the official website in Japanese)
Well, that, apart from the rules, it is noteworthy that a port of a computer game, but I could not access it because I know nothing of the official, xD. The game itself has no menu, is 3 meters and the game board, nothing more.
http://meraman.dip.jp/index.php?NDS_BAKUDAN
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February 26th, 2010, 21:09 Posted By: wraggster
News/release from maRk2512
After a long time of hard work it's done - PuzzleBoy is ready to release!
Feel free to post any comment - bug-report - suggestion.
Have fun with it!
maRk
Download the latest version (v1.10) here! Now all map's are tested and solveable!
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February 26th, 2010, 21:03 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Homeb...38-t18826.html
Homebrew SD Manager is a Windows application created by GoldenSun2.
It displays the list and Homebrews. Wad on your SD and the meta.xml and icon. Png and you can edit this information. You can also add / delete Homebrews card and download the tool SciiFii
QUOTE
version 3.8
- Change desktop icon
- Added icons in the menu
- Added a progress bar when copying of homebrew
- New interface download
- Once downloaded the homebrew, it will be extracted directly to the root of the SD
- Ability to see the list of games. For this you'll need the file GameList.csv you can get through the USB Loader GX.
- Possibility to download covers 2D or 3D
- Cleaning the code
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February 26th, 2010, 20:48 Posted By: wraggster
Tomy set April 22 as the release date for Naruto Shippuden: Full Throttle Ninjutsu! Chakrush. Visually, the sprites give it a Jump Ultimate Stars feel, but the battle system is quite different.
Tomy calls Naruto Shippuden: Full Throttle Ninjutsu! Chakrush a “high speed ninja battle action game” and created a rock-paper-scissors style fighting system. Guarding blocks attacks. Attacks shatter a guard crash. And guard crash slams a defending character. Every character also has ouigis and a chakrush, a hyper combo that the game is named after.
Playable characters include: Naruto, Sai, Sakura, Kakashi, Jiraiya (in Toad Sage form), Sasuke, Shikimaru, Deidara, Itachi, and Pain. Battle them in fights with the computer or up to three friends via local Wi-Fi.
http://www.siliconera.com/2010/02/26...ores-in-april/
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February 26th, 2010, 20:46 Posted By: wraggster
Romancing Saga 2 is one of them. Another one is a quirky puzzle game from the developers of Retro Game Challenge.
Indieszero’s first project was Sutte Hakkun, a platform/puzzle game originally released on the Satellaview. In Sutte Hakkun you control a character that looks like a translucent snowman as it collects shards to revive a rainbow. He gets around by absorbing blocks to climb to higher areas. Adding color makes the blocks move. See the fishbowl with red paint? Infusing a block with red makes it float up and down. Seems simple enough to understand and since the menus are in English Sutte Hakkun could be a good Virtual Console import.
Here are the other Virtual Console games slated for Japan in March.
Super Famicom
Romancing Saga 2
Sutte Hakkun
Virtual Console Arcade
Moon Cresta
http://www.siliconera.com/2010/02/26...an-next-month/
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February 26th, 2010, 20:27 Posted By: Shrygue
via Computer and Video Games
Nintendo's Cammie Dunaway has suggested that the forthcoming Legend Of Zelda game will be released for Wii this year.
In an interview with Wired.com, Nintendo of America's executive vice president said that the website owed her a steak dinner for doubting that new Mario, Metroid and Zelda games would be released in one year.
Of course the release dates for Mario Galaxy 2 and Metroid: Other M were confirmed at Nintendo's media summits this week but Dunaway believes that Nintendo will enjoy a good second half of 2010 as well.
"One of the things that's true for Nintendo is that we're not driven by a calendar for our release dates. When the games are ready to go, when the quality is perfect, that's when we release.
"We all benefit if we can keep a pretty steady pace, so the development teams have worked hard to make sure that we've got a full lineup this year. If you compare the first half of 2010 with the first half of 2009, it's night and day. And from some of the things that Mr. Iwata has talked about, and that we will talk about at E3, like Zelda, you know that we're going to have a good back half of the year, as well."
With new Mario, Metroid and Zelda games pencilled in for 2010, could this be one of the best years ever for Nintendo fans?
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February 26th, 2010, 17:39 Posted By: wraggster
Newly released today:
description
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.
But winning is only part of the fun in Sonic & SEGA All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
http://www.play-asia.com/SOap-23-83-...j-70-3g2s.html
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February 26th, 2010, 17:38 Posted By: wraggster
Newly released today:
features
An active puzzle combat mechanic blends the fun and skill of puzzle games with the strategy and adventure of RPGs for a truly epic gaming experience
Seek out hidden treasures and equipment that only true Heroes should have by battling your way through dungeons throughout the Asharin Empire
Challenge your friends locally or online to a puzzle battle to see who will reign supreme as the ultimate champion of the Asharin Empire
Test your puzzle skills in 5 mini-games that will unlock items and provide even more enhanced abilities
No matter what mode you are playing in, Single Player, Versus, Quick Battle, or Mini-Games, your Hero will acquire skills and experience, unleashing new ways to experience the game
Customize your Hero’s puzzle combat style by using mighty weapons, enchanted armor, special battle skills, and more
description
Enter the dark and savage lands of the Asharin Empire as you battle to avenge the atrocities the Empire brought upon your tribesmen. On your challenging quest you will fight fierce beasts and battle hardened warriors with a new puzzle combat mechanics that will test your skills. This new puzzle combat system is based on real time action so players will have to think fast and posses sound strategies to best their opponents.
As you progress through the adventure you will level up your character through a diverse skill tree full of magical and physical attacks. Players can collect a wide variety of weapons and armor by winning them in combat and purchasing them at vendors. Players can also venture into the depths of the many dungeons to search for rare and powerful items. Expanding on the already high replay value of the main storyline, players can challenge your friends to duels, level up your character in Quick Battles, or play Mini-Games to unlock new spells, items, or potions.
http://www.play-asia.com/SOap-23-83-...j-70-3g2o.html
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February 26th, 2010, 17:36 Posted By: wraggster
Newly released today:
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.
But winning is only part of the fun in Sonic & SEGA All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
http://www.play-asia.com/SOap-23-83-...j-70-3g1k.html
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February 26th, 2010, 17:31 Posted By: wraggster
Newly released today:
features
Unique story torn from the highly successful Yu-Gi-Oh! 5D's animated series on The CW Kids Block and Cartoon Network
Introducing 20 new characters to duel and interact with throughout story mode including Crow, Carly, Lazer, Sayer and Kilan
Turbo dueling has been enhanced to include puzzles while racing, increased collection points and hidden pathways to make racing more exciting
The Duelist Calculator has been added to help players quickly and accurately calculate attack points, defense points and life points. It also has timer functions and judges dice and coins when battling opponents
All new Wi-Fi rankings system tracks your win percentage against other duelists and either elevates your ranking by winning against strong opponents or decreasing your ranking by losing to weaker opponents
Cutting edge Play Record Functionality not only tracks your last 20 wins but allows gamers to compare wins and losses with other opponents they've competed against
description
The Dark Signers return seeking eternal supremacy over New Domino City and the citizens of Satellite. Based on the immensely popular Yu-Gi-Oh! 5D's animated series and building off the success of Yu-Gi-Oh! World Championship 2009, duelists pick up the action after the Fortune Cup and begin deep within the secret society Arcadia Movement. 5D's Story Mode offers new stages torn from the animated series with all new characters to interact with or jump into Free Duel mode to get right into one-on one-action. Added and upgraded features include turbo duel racing, puzzle solving maps, and race challenges never before seen in previous World Championship titles.
http://www.play-asia.com/SOap-23-83-...j-70-3p0g.html
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February 26th, 2010, 17:22 Posted By: wraggster
New from Divineo China
You can now charge up to 4 Wiimote simultaneously!
The new charge percentage indicator indicates recharge level at 25% increments. Illuminated blue LED base. 4 high capacity Ni-MH rechargeable batteries for 6-hour playtime per Wiimote and up to 1000 recharge cycles. Fully charge all 4 pcs of Wiimote in 5 hours. Compatible with all versions of Wiimote.
Package includes:
- High capacity Ni-MH rechargeable batteries (2800mAh) x 4 pcs
- Quad charge station x 1 pc
- USB-DC cable x 1 pc
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February 26th, 2010, 17:20 Posted By: wraggster
New from Divineo USA
An original brand new repair drive board VEP72123 for the latest version of Wii drive.
Compatible with any drives, any versions ( Pal , NTSC , Jap ) of the Wii
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February 25th, 2010, 23:15 Posted By: wraggster
Let's not turn everything with a screen into an ebook reader, pleeeease? The DSi XL is launching in North America on March 28, and Nintendo's putting that gorgeous 256x192 display to use with 100 Classic Books June 14. Dear Christ.
The 100-book package features works from Shakespeare and Mark Twain and it's 20 bucks. Mercifully, you can adjust the text size, meaning if you want it to be readable, you'll be able to scale it up to something like four words per screen. I'm sorry, but reading on a backlit screen with a resolution of 256x192 spread across 4.2 inches sounds like the quickest way to a migraine ever. Actually, that could be the best excuse for getting out of school ever. "My eyes are bleeding from reading so much!"
http://gizmodo.com/5479633/oh-boy-ni...reader-now-too
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February 25th, 2010, 23:10 Posted By: wraggster
Nintendo's got two new WarioWare games to release on 30th April, one for DS and one for Wii. What's more, they'll work together.
For DS there is WarioWare: Do It Yourself, and as the subtitle suggests the key feature will be creating and sharing your own micro-games using the Wi-Fi connection. Swapping should be a snappy process, as each micro-game will only be around 10 seconds long.
Nintendo will hold Design Challenge contests to keep the community active, and the tools have thorough tutorials to get you started.
If you don't fancy all that, though, you can tackle the 90 micro-games already on the cartridge. WarioWare: DIY has a feature where you can create four-panel black and white comics or craft your own songs using one of 90 samples as guides.
The WiiWare game sounds very similar: WarioWare: Do It Yourself - Showcase. This packs 70 micro-games and can play micro-games created on DS.
There's a multiplayer mode for four people to unlock as well as a mini-game based on Balloon Fight, where you collect musical notes to achieve a high score.
http://www.eurogamer.net/articles/ne...s-wii-in-april
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February 25th, 2010, 23:10 Posted By: wraggster
Nintendo's got two new WarioWare games to release on 30th April, one for DS and one for Wii. What's more, they'll work together.
For DS there is WarioWare: Do It Yourself, and as the subtitle suggests the key feature will be creating and sharing your own micro-games using the Wi-Fi connection. Swapping should be a snappy process, as each micro-game will only be around 10 seconds long.
Nintendo will hold Design Challenge contests to keep the community active, and the tools have thorough tutorials to get you started.
If you don't fancy all that, though, you can tackle the 90 micro-games already on the cartridge. WarioWare: DIY has a feature where you can create four-panel black and white comics or craft your own songs using one of 90 samples as guides.
The WiiWare game sounds very similar: WarioWare: Do It Yourself - Showcase. This packs 70 micro-games and can play micro-games created on DS.
There's a multiplayer mode for four people to unlock as well as a mini-game based on Balloon Fight, where you collect musical notes to achieve a high score.
http://www.eurogamer.net/articles/ne...s-wii-in-april
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