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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 14th, 2010, 17:47 Posted By: wraggster
Updated release from Bob Fossil:
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
As you will gather after playing this game, it is the result of a couple of hours coding. It is also an 'homage' to a game I recently saw some video footage from.
- Numbers have to be on the same horizontal line and add up to 10.
- All hope is lost when the numbers break through the top of the screen.
Just a very small update to add support for exit to menu:
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March 14th, 2010, 17:43 Posted By: wraggster
News/release from s_hansse
I started right now to programm Glace DS.
It will be a remake of Glace by Tommy Visic. You can find the orginal Glace by searching for Glace Tommy Visic.
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March 14th, 2010, 17:40 Posted By: wraggster
Pate has released a new version of his excellent Dos Emulator for the DS, heres whats new:
This version contains some user interface changes in addition to various internal changes:
New keyboard graphics by L.D. Ash from Violation Entertainment.
The meaning of the debugger G and the NDS B button has been swapped. Thus, you get the keyboard back after going to the debugger with the B button, and touching G and v stays in the debugger screen.
Shoulder L and R buttons scroll the zoomed screen horizontally, unless they are mapped to PC keys in the INI file.
New "HDD led" on the bottom screen, so you can see when the game accesses the SD card.
EGA refactoring, as mentioned in the previous blog post.
A large number of EGA opcodes added, I think I have added all that had been mentioned in the debug logs I have received.
The unknown INT10 call in Prince of Persia is now ignored.
Several TEXT mode opcodes have been added, based on the debug logs.
I planned to have mouse support in this version, but it turned out to be a much bigger issue than I had thought. I can't add a partial support, as that might make games that currently run crash into debugger with an unsupported mouse INT 33 function. So I'll need to code this properly, and I think that would take a couple of weekends. So, perhaps in the next version, but no promises.
I also tested a couple of new games, Swap as was mentioned in the previous blog post, Simcity demo, and WORLD CLASS LEADER BOARD GOLF by Access Software. Simcity still has a "division by zero" problem, which does not happen in DOSBox, so that still needs some work. The golf game seems to work fine, though. It uses "REALSOUND" speaker sounds, which I believe means digitized sounds, and those are not supported properly in DSx86 yet. I might add support for those if I find a simple way to do that, but currently it just plays static.
There have been quite a few unsupported INT call problems in the debug logs that I have received, however for these I have not done anything in this version. I looked at the types of INT calls they were about, and noticed that a great majority of them are using various DOS features that I haven't supported yet in DSx86. These will be my focus for the next version, along with the mouse support.
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March 14th, 2010, 17:23 Posted By: wraggster
News via http://emu-russia.net/en/
WIP version of Super Nintendo emulator has been updated recently. Changes:
- This release features major accuracy improvements in emulation of 65816 processor and improved S-CPU auto joypad poll timing, S-CPUr1 HDMA crash detection, S-CPU<>S-SMP port ORing, S-SMP timer glitching, S-DSP mute pulse, and full cycle-level emulation of the S-PPU.
News source: http://byuu.org
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March 14th, 2010, 17:07 Posted By: wraggster
Mario Kart DS is the best DS game of all time according to ONM readers.
The plumber's handheld racer beat competition from The Legend Of Zelda: Spirit Tracks and Pokémon Platinum to come out on top in ONM's top 50.
ONM readers were asked to vote for their favourite games of all time to mark five years of DS in the UK. The handheld was released in the UK five years ago on Thursday and the ONM website has been counting down the top 50 all week in a series of special features.
Do you agree with the number one?
http://www.computerandvideogames.com...VG-General-RSS
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March 13th, 2010, 21:45 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=9226
The changes are based on mp3 sound quality and it's said you only really need to update if you listen with headphones, you probably wont be able to tell the difference otherwise. The archive includes binary only, it's not a full package release so just use the included .nds to overwrite the one that you installed to your card with the 2.10 full package.
Google Translated README
This update package is package just for better sound quality. ROMEO2 update is not required when using the original sound so good.
The sound quality is like a better error. It is really subtle differences. But we should expect excessive.
How to update: MoonShellVer2.10stable MicroSD is installed please copy over.
Overwrite other files (such as skin files and configuration files) can take it all is.
How to check the version: In the file list, press the START button, the first line of the screen under "for child" has been updated correctly if it is written.
Application: 32768Hz to 44100Hz have effect only with 48000Hz. Almost all the mp3 files are in this one, and there is no effect at all music files. (22050Hz Originally okay)
Note: The rate of increase is much heavier sound like errors. And listen to music while you open the image, M4A/AAC/WMA to play heavier music, such as data, such as how it would be almost impossible. (Probably sounds Bishi Makurimasu)
Also, changes may have gone to an ad hoc basis for it was scheduled in his unpublished. The touch panel screen saver is running, results are likely to truly bad people ....
If you're used to the child who often use earphones in particular Please update.
(But still cheap enough to equal the sound of MP3 players now, but I get, the more he assured me that hurt your ears listen to the sound I think as much as possible.)
If you listen to the original DS built-in speakers and we are not affected, it would not have to worry since away from the ear.
I managed to get the DateTime so slow.
Splash.ani when there is no stopping the bug was fixed.
LPF/15kHz was added. (44kHz and 48kHz)
Added a dithering quantization error.
Add a noise gate.
You add the exact volume curve.
The file list screen saver is running, the touch panel of the same PhoneSwitch.
The vertically and horizontally music player R Button + Bass / Treble Equalizer adjustment added. (32768/44100/48000Hz only)
Download
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March 13th, 2010, 21:42 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
miguel28 proposes a fourth demonstration version of its adaptation of the famous fighting game Super Smash Bros. for the DS, Super Smash Bros. Crash! DS. This new frame is mainly: 2 additional characters (Sonic and Captain Falcom) making 11 in total, bug fixes, the addition of the first scenario, and a screen capture function.
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March 13th, 2010, 21:41 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
You want to send SMS for free with your DS? If so, this homebrew is for you! Indeed.: M! K. Offers version 3.0 of its excellent utility "TheSmsCenter", which allows to send free SMS from your Nintendo DS. A free subscription to the service in question is required in advance to benefit only in France, Italy, Spain, Belgium, Japan and the United Kingdom. You need of course a wireless connection in range.
Changelog v3.0:
• Added coverage in Spain, Belgium, Japan and the United Kingdom
• Added a slider to scroll through the message text
• Fixed some bugs, improving the overall stability
• New menu at startup
• New system of transmission (no bug and the message "wait 3 minutes to send a new sms")
• Improved telephone Agenda:
• Number of contacts without limit
• Ability to delete contacts
• Added search function (the result will be sought in the three criteria for each contact)
(for the moment this function returns the first occurrence matching the search criteria)
• Addition of TMS (Thesmscenter Message System) to send messages from DS to DS. To send to TMS, you must specify "TMSid" from the reciver. The TMSid is the nickname of the user you want to send a message. This system does not require waiting 3 minutes to send new messages.
• Reduced waiting time to send a new message is from 3 to 1 minutes
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March 13th, 2010, 21:38 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla, a fan of Pokemon and Co., we offer a first demo of his new project "Pokemon Battle", an RPG.
Battle is a Pokemon RPG with pokemons and friends.
You can fight pokemons through a map (beta version).
The game has a better combat system.
In the demo, you can only fight with Jolteon Pikachu.
myluads400.nds is included to make it work and everything is explained in the readme.doc.
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March 13th, 2010, 21:37 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Ciaran Anscomb offers 0.24fp3 version of "Xroar" for the DS, which emulates platforms Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1 & 2 and DragonDOS.
XRoar Changelog:
- Full CoCo select emulation RAM.
- Implemented Sat FAST mode.
- Include "dark amber" VDG color text mode.
- Initial ALSA sound module (-ao alsa).
- Read a configuration file on startup.
- Experimental curses user interface.
- Fixed segfault in SDL joystick code.
- Work around nasty hang bug in SDL's pulseaudio module.
- Add path to search ROM Windows build.
- Add-gl-filter option to select OpenGL texture filter.
- Support directly loading ASCII files (. Down. Asc) have gapped ASCII BASIC.
- Write-back support for JVC and VDK disk images.
- Request filename when creating a blank disk.
- Various bugfixes.
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March 13th, 2010, 21:22 Posted By: wraggster
Geckoreader v1.0 released by r-win and giantpune
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.
v1.0
Can send a file or data stream to Geckoreader, which will save the buffer as a file
Can make a hexdump of a buffer, which is sent through the gecko
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March 13th, 2010, 21:22 Posted By: wraggster
Geckoreader v1.0 released by r-win and giantpune
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.
v1.0
Can send a file or data stream to Geckoreader, which will save the buffer as a file
Can make a hexdump of a buffer, which is sent through the gecko
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March 13th, 2010, 21:19 Posted By: wraggster
WiiRadio v0.5 released by Scanff
WiiRadio is a SHOUTcast stream player. It can read from thousands of Internet radio streams and play them back on the Wii.
Change Log
Version 0.5
Skins
Languages
Genre Searching
New visual system
Bug Fixes
http://wiibrew.org/wiki/WiiRadio
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March 13th, 2010, 21:12 Posted By: wraggster
Simon kagstrom posted this on his blog:
I've been working on the new version of Frodo/Wii, now known as c64-network.org, for several months now. It's finally starting to look like something, so I'm putting out a pre-release. There might be bugs in it, but the main reason is that...
c64-network.org needs your help!
And there are basically four categories of work where I'll need help:
Redesigning the UI: I'm a lousy graphics artist, so help me out here. In the new version, you can easily switch between different "gui themes", so copy the default one and make your own and then put it on Wiki page.
Redesigning the web pages: The static web page would be nice to get better looking, but primarily generated statistics web page needs CSS and better looks. It's a simple python script (see network-broker/stats.py in the source code), which you can run by itself to generate the web page (you'll also need png's for the screenshots)
Builds for Windows and Mac OS. Should be simple on Mac OS, and on windows you should probably use cygwin. Please target the subversion trunk first.
Debugging! Try it out!
The real list of changes in the new version is long, but the most important are:
New name and new versioning :-). With the new name and URL, I want to emphasize the networking support.
It's no longer Wii-specific, but should work on any platform with SDL support.
The code has been restructured, both my stuff and the regular Frodo code. All warnings have been removed, as has port-specific code (the supported platforms now all use SDL)
The gui has been redesigned completely. Hopefully looks better now, and is also better written
Screenshots and game info can be saved for your games (semi-automatically)
My hope is that the user base of c64-network.org will expand quite a bit now, but we'll see. Have fun!
http://simonkagstrom.livejournal.com/48371.html
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March 13th, 2010, 21:09 Posted By: wraggster
News via http://rpad.tv/2010/03/12/nintendo-d...d-at-gdc-2010/
One of my missions for Game Developers Conference 2010 was to get more information on the successor to the Nintendo DS. I heard some cool rumblings about it in February and wanted to use the show to pester developers for confirmation. While nobody would tell me the name of the new handheld or the exact dimensions, I was able to extract some pretty cool tidbits on the “DS2″.
The system has two screens, just like the DS, but they are bigger and higher resolution. I’m sure most of you could have guessed that, but the interesting part is that the gap between the two screens is negligible. Developers will be able to use them as one giant screen. At the very least, this will allow for some awesome cutscenes. It also has some potentially cool gameplay potential, with developers shifting the action from dual screen to single screen depending on the situation.
The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.
The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.
The developers I spoke with will be finished with their games before the end of the year. The Nintendo DS is still going strong and the company could delay the next handheld’s release if it wanted to, but it looks like an E3 2010 announcement and a late 2010 release.
That’s all I have for now. Remember, none of this information came from Nintendo. It came from developers that claim to be working on the new system. Some of them I’ve met before, while some were introduced to me by people that knew I was looking for DS2 details. Hopefully none of them were hammered and thinking, “Hey! Let’s mess with the guy trying to dig up Nintendo information.”
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March 13th, 2010, 11:39 Posted By: wraggster
In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning.
Do the coming of Xbox 360's Project Natal and Playstation Move mean that Nintendo should start thinking about their next console? Is it time for a Wii HD?
"For us high definition by itself is not the next frontier," Reggie Fils-Aime, president and chief operating officer of Nintendo of America told Kotaku. "For us we need to provide a whole new compelling experience in our next generation."
And that moment won't be tied to an arbitrary lifespan for their current console, he added.
"When Mr. Miyamoto goes to Mr. Iwata and says. 'I have this great idea and I can't do it on the Wii,' that's when there will be a next generation console. What that includes we'll see," he said. "I think Mr. Miyamoto himself has said that he is very interested in a high-definition experience, but to be 120 percent crystal clear, HD by itself in our view is not enough to go for a new console past the Wii."
Instead Nintendo's next console will need to be something "consistent with what we brought to market with Wii and with DS."
"It will be mainstream. It will be encouraging more and more consumers to get into this category that we love. It will provide new, unique, compelling experiences that are meaningful to that large potential consumer base.
"Those are the principles that drive us."
Nintendo made a splash in 2005 when company president Satoru Iwata unveiled the console to gaming press at the Tokyo Game Show. The concept that drove Nintendo to concentrate on control mechanics over faster, more powerful processing power and graphics was the idea of the Blue Ocean. There are plenty of consumers in the sea, the logic goes, why get into a tooth-and-nail fight for them over one specific area, like who has the most powerful gaming system?
But Nintendo's move into motion gaming, and the company's successes in those mostly uncharted waters, could be interrupted now that both Sony and Microsoft are trying to once more compete directly with the console maker.
I asked Fils-Aime if Nintendo's next generation console would be an iteration of the Wii, a move back to the pursuit of more-muscled gaming machines or another attempt at reinventing what people view as important to gaming.
"I think a hallmark of Nintendo is that we are constantly trying to innovate," he said. "I think we would have been embarrassed to do what our competitors are currently doing.
"So, all I can tell you is that we will innovate. We will provide something new. Something that the consumer and the industry will look at and say 'Wow, I didn't see that coming.'"
And despite last month's relatively weak showing in hardware sales, Nintendo doesn't feel like a new console will be coming anytime soon, Fils-Aime said.
"We just celebrated our fourth holiday," he pointed out. "During that December we sold over 3.8 million units just in the United States. We sold so well in the holiday that we are now in a position of once again chasing consumer demand.
"What I can tell you is that that seems to suggest that the Wii still has a very long, very vibrant life in front of it."
http://kotaku.com/5492102/the-next-w...sony-microsoft
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March 13th, 2010, 02:10 Posted By: wraggster
Shin’en’s Art of Balance for WiiWare has a release date in Europe! You can grab it on March 26th for 800 Wii points. The game is a physics-based puzzler where the objective is to stack different shapes without letting your structure crumble. Some of the shapes have different features — like a countdown timer that causes the blocks on top of them to fall off.
There’s also a drop-in co-op feature where someone with a second Wiimote can attempt to assist you. “Attempt” because they might end up doing more damage than good if they aren’t careful. And finally, there’s a “versus” mode where you race to complete levels in splitscreen.
http://www.siliconera.com/2010/03/12...-release-date/
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March 13th, 2010, 02:04 Posted By: wraggster
If you partake in Wii fitness regularly, you probably know that there is only one thing keeping you from having a full-fledged, muscle-building, vein-popping work-out experience: limited range of push-up motion. Thankfully, this push-up bar attachment lets you dig deep.
CTA Digital's plastic push up bar pops onto the top of your balance board, giving you adjustable grips that let you "go deeper than you would if the floor stopped you." I don't know if the grammar there is slightly off or if I'm just a pervin' Mervin, but that description seems weird.
The handles supposedly give you a better work-out, and they're compatible with Wii Fit and Wii Fit Plus as well as New U Fitness and Jillian Fitness Ultimatum. You can preorder the push up bar from Amazon for $25. Or, you know, you can just do real push ups.
http://gizmodo.com/5491515/the-wii-b...rd-push-up-bar
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