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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 24th, 2010, 01:17 Posted By: wraggster
Riivolution v1.01 updated with network streaming by AerialX
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
v1.01
March 22nd, 2010
Memory patch improvements
Mounted disk improvements
Added network support
http://wiibrew.org/wiki/Riivolution
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March 24th, 2010, 00:19 Posted By: wraggster
News via http://www.aep-emu.de/
MacFCEU is a Mac OS X port of FCE Ultra.
Quote:
MacFCEU 0.5.5:
PPU: excess line is done at end instead of beginning (affects only debugging).
Fixing major lexical errors I´ve made all over the place (i.e., `x&2==0`)...
Cleaning up... correct file name capitalization (boards, mappers).
New ´NewCHRRAM´ method (put in cart.c).
Added iNES mappers 60(ResetBased4in1), 55(MALEE), 149(SA0036), 254(Pikachu Y2K).
MMC, mapper revisions/file separations include:
MMC1 SxROM (Event)
MMC3 TxxROM (Waixing, Nitra); appropriately renamed mmc3and6
MMC5 ExROM --0.5.4 had bad state file strings
Older builds require data that newer implementations no longer provide:
UxROM mapper 2
CNROM mapper 3
AxROM mapper 7
AGCI mappers 11, 144
BxROM mapper 34
Jaleco mapper 78
Taito 74*139/74 mapper 87
Sunsoft mapper 93
UN1ROM mapper 94
GNROM/MHROM mappers 66, 140, 240
H2288 mapper 123 (didn´t even call AddExState!)
King Of Fighters mapper 187 (didn´t work before anyway...)
Gouder 37017 mapper 208
Any number of things may have been broken as of result of rewriting.
Cleared up a state file issue where some strs of more than 4 bytes were passed.
** some state files w/ these bad strs may be incompatible as result **
** I can´t be 100% certain of two DMC sound regs HaveDMA/HaveSample **
Expanded the NSF ROM code: reason to write an assembler... saves/restores regs.
Finally, actually fixed NSF wave view! Arrggh!
Mac OS: Palette dialog fix for tileview (64 color cap), ref. to UPALRAM.
Video fix: slvn/slvp values weren´t being passed to FCEU!
Using internal video actually proved to be *slower*; removed the code.
Debugger: Another major bug fix in the command line (realloc last instead of 0).
Fixed stepover while JSR has breakpoint.
Command line: Cmd-left/Cmd-right now works as home/end.
Interpreter: getting ASCII sqrt to work...
MacFCEU 0.5.4:
PPU: initial delay of 20 instead of 12; fixes(?) Marble Madness, Pirates
slpf (scanlines-per-frame) has been replaced with slvn/slvp
CPU: ATX is now LAX; also commented out decimal mode code
Fixed PAL timing bug (was -=1 instead of -=cycles)
[Another old bug fix completed 100% "Ok" for nestest.nes]
Sound: corrected PAL DMC table, the lengths table, the noise *tables*.
MMC5 implementation: AB Sprite/Bg, write to $5130
VRCII, VRCIV and VRCVI mappers rewritten (all in one file).
[Fixed and separated the disassembler from ´debug.c´.]
Fixed NSF wave view (again).
Fixed a big cart.c bug I introduced some time ago; it wrote out of bounds...
Removed unsupported files [in] the zlib library.
Removed unused scaler routines. [I´d] write my own if I wanted to.
´driver´ directory is now considered outmoded here; ´common´ is now in ´src/´.
Removed the default compressed FDS BIOS contents for legal reasons.
Removed/moved/changed some core functions, merged files, added comments...
** Frame Skipping´s no longer supported, wasn´t used. **
Updated/fixed bugs for HTML docs; iCab now smiles.
Palette: "unv colors" were adjusted for Mac OS.
NSF view, using blank, uses the void color selected in tile view window.
Fixed cyan emphasis (zero misplaced rendered 0.101 v. 1.001).
Mac OS: Getting sound to play more contiguously...
Mute/Background in one submenu.
Conformed to UNIX paths in source.
Fully optimized M68K 2x2 screen multiplier (fastest).
Debugger: More vars, fixes, commandline click by mouse (MacsBug doesn´t do this).
Storage of executed lines and scroll (MacsBug Does do this).
Removed rate-fix ´B´ menu cmd-char for "scroll next" to work.
Fixed breakpoint clear bug (didn´t update pointer on deallocation).
Tile View: made view colors a little smaller for the PALRAM active colors.
Also, the ability to set a "void" color (subtitute bgcolor when off).
Interpreter: ~/ for square root (ASCII version).
http://macfceu.sourceforge.net/
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March 24th, 2010, 00:19 Posted By: wraggster
News via http://www.aep-emu.de/
CuteMupen is a frontend for the Nintendo 64 emulator Mupen64Plus and runs under Windows, Linux and Mac OS X.
Quote:
CuteMupen
A GUI front-end for the cross-platform Mupen64PlusN64 emulator.
Written using Qt and MupenPlus64 v2.0 API.
Website: http://cutemupen.sourceforge.net/
License: GNU GPLv2
Authors:
- Vincent Knecht
- Richard42 & others
Some parts of CuteMupen are taken from mupen64-ui-console
Features:
- ROM browser
- Fullscreen, resolution and OSD settings
- Settings save and restore across runs
Not supported yet:
- Cheats
- Gamepad configuration
- Compressed ROMs
- ...
Building from source code:
-------------------------
Dependencies:
- Qt 4.4+ development environment
- Mupen64Plus 1.99+ Core source code
Building with *NIX:
- Edit !win32:INCLUDEPATH in cutemupen.pro to point on Mupen64Plus api/ subdir
- Run "qmake cutemupen.pro"
- Run "make"
Building with MSVC:
- Edit win32:INCLUDEPATH in cutemupen.pro to point on Mupen64Plus api/ subdir
- Run "qmake cutemupen.pro"
- Run "qmake -tp vc"
- Open the .vcproj file using MSVC, and generate the solution
Usage:
-----
CuteMupen configuration settings are stored, depending on the OS, in
- $HOME/.config/CuteMupen/CuteMupen.cfg file on *NIX
- HKEY_CURRENT_USERSoftwareCuteMupenCuteMupen registry entry on Windows
On first run, CuteMupen will ask you to set the paths to several Mupen64+
files and directories.
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March 24th, 2010, 00:17 Posted By: wraggster
News via http://www.aep-emu.de/
Snes9x GTK/X11 is a port of Snes9x v1.51 to the GTK by BearOso.
Quote:
Changes for version 78
* Fixed an issue where, after failing to load a ROM, the emulator would be paused forever.
* Added a toggle to joypad configuration to allow or disallow direct use of modifier keys.
* Changed the option to disable screensaver so that it uses XResetScreenSaver and xdg-screensaver due to XTestFakeKeyEvent being removed in the latest X.org release.
Changes for version 79
* Now included in Snes9x 1.52. See the Snes9x 1.52 changelog for details.
* Added PulseAudio and ALSA sound-drivers and adapted existing drivers to the new sound core.
* Added a Serbian translation from Milan Kostić.
* Added lower-resolution icons.
* Added more configuration for the NTSC and EPX filters.
* Several bug-fixes.
http://www.snes9x.com/phpbb2/viewtopic.php?p=22874
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March 24th, 2010, 00:16 Posted By: wraggster
FluBBa has updated his PCEngine emulator for Nintendo DS:
Minor update for NitroEngine, should hopefully please some guys out there.
*Added support for the SF2 mapper.
*Fixed loading of roms with headers.
*Fixed sprite scaling when switching modes.
*Fixed directory cache misses.
*Fixed some CD-ROM emulation issues.
http://www.ndsretro.com/
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March 24th, 2010, 00:08 Posted By: wraggster
Newly released today:
Based on a very popular childrens' book series, How to Train a Dragon is both a film and a game. In book and fillm form you are a sympathetic spectatotor, but in the game, you get to join in the fun.
Bring up your own dragon, there are six species for you to choose from and thousands of ways to customize their abilities and appearances.
Take him to fights and level up his fire power, speed and such. Explore different spots in the world and encounter all sorts of other dragons. With the multiplayer mode, you can engage in a fight with your friends' dragons.
Colorful and fun, Train Your Own Dragon is a game suitable for the whole family:
Xbox360™
How To Train Your Dragon ASIA US$ 49.90
How To Train Your Dragon US US$ 54.90
PlayStation3™
How To Train Your Dragon US US$ 54.90
Nintendo™ Wii
How To Train Your Dragon US US$ 54.90
http://www.play-asia.com/SOap-23-83-...-2d6-84-n.html
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March 23rd, 2010, 23:53 Posted By: wraggster
Here’s another SNES controller converted to house a USB system. The one we saw last time used a kit as an adapter for the controller but this version uses a home-built PCB and an ATmega8 microcontroller with the latest revision of an open source adapter for NES and SNES controllers. As you can see after the break, [Atarity] built the adapter, then added it along with a USB hub and thumb drive so that he could run a copy of XBMC from the controller. Now he’s got XBMC as a way to launch emulators for those classic games, as well as play traditional media.
You will be seeing more of this type of mod soon. We were tipped off that an in-depth tutorial for SNES controller hacking is on its way, although that is unrelated to [Atarity's] work.
http://hackaday.com/2010/03/23/xbmc-...es-controller/
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March 23rd, 2010, 23:39 Posted By: wraggster
You had the hard news for breakfast, so how's about some less official, but still pretty robust, fodder for brunch? Asahi in Japan offers the first word on how the 3DS achieves its 3D-ness by suggesting that the new portable game machine with feature a parallax barrier LCD from Sharp. The tech has apparently already been deployed in a few cellphones over there and is described as "unsuitable" for large-screen TVs. This is corroborated by Nikkei, which suggests that the screens on the new device will be smaller than 4 inches diagonally, placing it closer to the DSi than the 4.2-inch DSi XL / LL. Other news from the latter source include so-called 3D control stick(s), though it's not entirely clear whether this'll be anything massively new or just a pair of analog nubs for us to push around. Either way, Nintendo is said to have secured patents for the new control methodology in Japan late last year. The Nikkei article also mentions improvements in WiFi transfers and battery life, as well as a new vibration function. Now that we've got all that out of the way, can someone please tell us if this thing has Tegra inside or not?
http://www.engadget.com/2010/03/23/n...ation-and-sha/
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March 23rd, 2010, 23:07 Posted By: wraggster
Developers have reacted positively to news of Nintendo's new 3D-capable DS console, predicting that 3D will give it the edge over smartphones as a gaming device, and give gamers a reason to buy new hardware.
They have also pointed to Nintendo's track record with hardware, saying that there is no reason to underestimate what it can deliver, providing it gets the price point right.
"If it were any other company I would be sceptical of what is being promised, but Nintendo has an incredible track record when it comes to hardware and I would never underestimate them," Blue Fang COO Scott Triola told GamesIndustry.biz.
Blue Fang has created games for DS and iPhone, including DS title World of Zoo published by THQ at the end of last year.
"I have not been convinced by the overall consumer electronics push for 3D televisions, but I am excited about the prospect of Nintendo delivering 3D without the need for glasses," added Triola.
"As always, price point will be important as I don't think the general consumer will be willing to pay a large premium if the main benefit is the 3D image."
However, he said that one concern for developers would be compatibility with older DS models.
"As a developer, I would hope that games developed for the 3DS would also work on the existing DS platforms - albeit in 2D. Having to develop (and distribute) a separate product specifically for the 3DS would be a big drawback, at least initially."
Paul Gouge, CEO of Ideas Pad - a studio which recently released DS game Puzzler World - expressed some caution too, pointing out that 3D will only be relevant for certain game experiences.
"It's important to remember that 3D will only work for certain types of game and only certain demographics will be interested in this," he said, adding that the studio's first impressions was still wholly positive.
"As a dedicated handheld gaming device distinct from the iPhone/Smartphones it is important for Nintendo to innovate to give gamers a reason to buy new hardware and in doing so this clearly opens the door for new 3D gaming possibilities.
"We are equally interested to hear about the other features the device will incorporate, such as dual touch screens, accelerometers, 3G connectivity etcetera. It will also be fascinating to learn more about how Nintendo expect to evolve the digital distribution environment and publishing model in light of the success of the App Store," he added.
Powerhead Games - the New York-based developer of DSiWare game Glow Artisan - expressed a similar hope that Nintendo will use the release of the 3DS to evolve its digital services.
"Adding 3D to the world's most popular handheld gaming system sounds like a recipe for success to us," said the studio's founder Jason Schreiber.
"Also, hopefully Nintendo will let DSi owners migrate their DSiWare games to the 3DS as part of a more integrated shop experience. We're looking forward to more announcements and hands-on time for all at E3."
http://www.gamesindustry.biz/article...e-track-record
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March 23rd, 2010, 23:01 Posted By: wraggster
The introduction of 3D to Nintendo's new handheld will likely breathe new life into the flagging DS market, according to industry analysts.
And it's expected that Nintendo will now hold a significant advantage over rival portable systems, such as Apple's iPhone and Sony's PSP system, by adopting and pushing a 3D agenda.
"Any new hardware, especially ones designed by Nintendo, will instantly get the third-party community excited about development," EEDAR's Jesse Divnich told GamesIndustry.biz.
"There is some inherent risk with going 3D, because the technology is still new and not yet an accepted standard in any entertainment industry; however, Nintendo is known for being well ahead of the curve." He added: "Even without the 3D, just being more powerful is still a refreshing announcement."
"I think Nintendo is right to keep innovating to protect its market share," offered Piers Harding-Rolls of Screen Digest. "There has been increasing pressure from the smartphone market, but generally Nintendo targets consumers that are commonly younger or older than both smartphone or PSP users.
"I believe it will keep on targeting these types of consumers and looking to differentiate itself in the market."
The DS market slowed in 2009, with publishers such as Ubisoft publicly stating they were moving from the system, as sales dropped and piracy continued to soar. But Harding-Rolls said that with the right buzz and early sales, there's no reason why Nintendo handheld gaming shouldn't become an attractive option once again.
"If it sells in significant numbers and proves popular then publishers will come," he said. "Some publishers will inevitably be more aggressive on the platform if they feel it has strong potential and will take the risk to invest earlier for launch or shortly after."
Divnich was very upbeat about Nintendo embracing 3D in games, echoing Andrew Oliver's comments that it will help the industry explore 3D gaming much more quickly.
"Nintendo jumping into 3D gaming is monumental to the 3D gaming movement," he said. "I think 3D gaming, with Nintendo's approval, will become an extended fad, but the word 'fad' carries way too many negative connotations when it shouldn't.
"Fads can last up to five years, and if some type of 3D gaming 'fad' can do the same, that would be huge for Nintendo. Some regard the Wii as a 'fad', and I don't in any way consider that a negative. Nintendo banked nearly $3 billion in profits because of the 'Wii fad'."
However, piracy could still remain an issue if Nintendo intends to continue its support for software delivered via cartridges - a favoured method due to cheap manufacturing costs.
"I would expect Nintendo to upgrade its anti-piracy measures on its new handheld," said Harding-Rolls. "This will help resist piracy, but it is likely to be cracked in the future like most games platforms."
"Piracy is always a cat and mouse game," added Divnich. "The only way to truly reset the game is to introduce new hardware with a new architecture.
"At least for the first few years piracy won't be an issue on a new Nintendo handheld, but long-term I don't see how you can truly stop piracy if your hardware accept archaic cartridges."
http://www.gamesindustry.biz/article...ivals-analysts
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March 23rd, 2010, 23:00 Posted By: wraggster
Nintendo's plan to introduce a new handheld console with 3D capabilities can help accelerate the adoption of 3D gaming across the industry, according to Blitz Games' chief technical officer Andrew Oliver.
Blitz, which has already released the 3D title Invincible Tiger and is an advocate of 3D gaming, believes that Nintendo will use 'parallax barrier' screens for its new hardware, already in use in consumer electronics such as laptops and cameras.
"I'm fairly sure it would be based on the parallax barrier method, which is better than lenticular screens and has seen some great advancements recently," Oliver told GamesIndustry.biz. "It can also be turned off to give a perfect 2D screen as well. This screen already exists in the Fuju 3D camera and I have a 3D laptop from Sharp with this technology and it works very well for one viewer within a reasonable viewing area for a handheld."
"As a massive advocate of 3D, I'm definitely hoping that it will accelerate 3D adoption within other gaming systems," he continued. "When done properly 3D really adds a huge level of immersion to games. One of the problems facing its adoption is that some people are jaded about 3D, because it has had a history of being done badly. But when people see new carefully crafted 3D games, they will be convinced it's no fad - it's a fantastic jump into a new dimension."
The DS has been one of the most successful consoles to date with more than 125 million units sold in its various iterations. This new hardware, which Nintendo says will be a true successor to the current DS series, can offer a radical change for consumers, according to Oliver.
"I believe consumers want radical change," said Oliver. "Technology is always getting better and consumers are always demanding more.
"The current DS has had an incredibly good run and there are too many classic games to name. But after seven years since its launch I think its time for a radical upgrade. Touch screens were radical and new when the DS was launched, and are now mainstream. It looks like Nintendo could be ahead of the game again."
Oliver said he hopes that the hardware can offer a step up visually in terms of graphical performance.
"3D will literally add a new dimension to the DS. New movies such as Avatar have shown that 3D is very popular with consumers. The question is: will the new 3DS have new hardware to support the extra level of graphics that will be required to create good 3D visuals?
"If this is a whole new console, then it should be very exciting for publishers and developers," he added.
Nintendo unveiled plans for the 3DS today, with the promise of solid details at this year's E3 in June.
UPDATE: A report from Asahi in Japan also suggests that the 3DS will use parallax barrier technology, using 3D screens from Sharp. According to Engadget, the screens will be 4 inches diagonally, and the hardware will also feature improvements to WiFi transfers and battery life.
http://www.gamesindustry.biz/article...gaming-formats
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March 23rd, 2010, 22:58 Posted By: wraggster
iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.
That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.
By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.
That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.
Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.
That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.
In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.
Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.
"Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.
"Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.
"From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.
"As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."
Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.
"It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.
"On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."
"Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.
"In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.
It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
http://www.gamesindustry.biz/article...oth-ds-and-psp
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March 23rd, 2010, 11:22 Posted By: Darksaviour69
Nintendo has announced plans to unveil a new handheld called the Nintendo 3DS as E3 this June.
The handheld will be released before the end of March 2011 and will allow the player to experience 3D games without 3D glasses.
The announcement appeared on Nintendo's Japanese website today.
source: Eurogamer
What the press release says:To Whom It May Concern: Re: Launch Of New Portable Game Machine
Nintendo Co., Ltd. will launch "Nintendo 3DS" (working title) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.
"Nintendo 3DS" is going to be the new portable game machine to succeed "Nintendo DS series," whose cumulative consolidated sales from Nintendo amounted to 125 million units as of the end of December 2009, and will include backward compatibility so that the software from Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.
We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.
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March 23rd, 2010, 02:04 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Deprogram offers "Super Metroid World" little game platforms mixing Metroid and Super Mario World.
Super Metroid World is a (short) game for the Nintendo DS made by mixing Metroid and Super Mario World elements. Deprogram spent about 40 hours working on it and took the opportunity to utilize some sprites previously given to him by Kuro-chan of Metroid Headquarters.
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March 23rd, 2010, 02:01 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla offers version 0.4 of the RPG on the theme of pokémon, "Pokemon Battle".
Battle is a Pokemon RPG with pokemons and friends.
You can fight pokemons through a map.
The game has a better combat system.
In the demo, you can only combat Jolteon and indivisible.
myluads400.nds is included to make it work and everything is explained in the readme.doc.
Changelog:
The game is now optimized.
Sound quality has been lowered to avoid problems of RAM.
Charizard is now available.
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March 23rd, 2010, 02:00 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Gemis put online version 0.1 of its puzzle game "Alien Puzzle Wii, porting the DS version of the same name. Homebrew released midway through the time remaining for the Wii Dev Nintendomax Competition 2010. This first draft version is rather a test to identify possible bugs.
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March 23rd, 2010, 01:58 Posted By: wraggster
News via http://www.neoflash.com/forum/index....topicseen.html
new version, grab it from google(2GB storage space )
http://code.google.com/p/neo-myth-programmer/
this version supports n64 myth cart - most of the work done by sanni - see here http://www.neoflash.com/forum/index....ic,6065.0.html
he also did half of the testing.
the other half of the testing was done by Conle, and he contributed his plugin, and even wrote a custom interface for it.
without these people n64 support wouldn't be possible
be sure to read readme before first use:
http://neo-myth-programmer.googlecod...ocs/readme.txt
particularly don't forget do download n64 db pack, without it some rom settings might not be detected properly.
source is in svn now:
http://code.google.com/p/neo-myth-pr...ource/checkout
features:
- supports md myth and n64 myth
- supports .smd and .bin(.md .gen) roms
- supports .n64 .z64 .v64 and probably whatever n64 roms are there
- correctly detects type of rom and save type for most roms(some sms roms probably
left out, report them if you find them).
- above means you can safely have 16 saves at a time(32 also possible,
just not now), instead of just 4, like with official programmer
- includes save management facility
- roms are written correctly to the flash every time, no "verify failed" messages
(ok, it doesn't actually verify anything, but it works without it, trust me )
- runs on winxp, vista, win7, and linux. work on 32bit and 64bit machines(there
might be some problems with 64bit, for windows you'll probably have to compile
native x64 application from source).
- according to this http://www.neoflash.com/forum/index.....html#msg44602
also works on intel mac.
- actually you can run command line version pretty much everywhere if libusb
is ported there. gui client supports windows, linux and macos.
known problems:
- progress indicators do not work properly - ignore them for now,
it doesn't affect functionality in any way
- bad blocks ignored for n64 roms - if you have any bad blocks,
probably you will not be able to complete any n64 game
this is a hardware limitation, so it won't be fixed soon I believe.
as a workaround you can write 2 identical roms - when one fails,
switch to another, or find a cart without bad blocks.
due to above, you don't have to format the cart if you only
plan on using n64 myth with it.
- there is no properties dialog in this release for md roms and
gba cart - will be added soon.
changes from the last version:
- core updated according to changes in 3.03 official programmer, supports a bit more carts
- fixed problem with first/last blocks on some carts
- writing speed improved for some carts
- fixed problem with scd_sram file
what's planned in near future:
- archive support (7z/zip)
- region patching
- gg codes support
suggestions, bug reports, feature request - please, keep them coming
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