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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 9th, 2010, 00:04 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Iron hand we offer version 0.8 of Space One, a space invader perfectly reconstructed side graphics, the game closely resembles Xav shooter , but with a real nostalgic side.
Finally, it is known that this game followed the tutorial to make a space invader with Wii Game Studio ( here ), but there are some elements that were added, making the game more exciting.
Hi
i have modified this Invader great tutorial. Now the enemys can shoot back and attack you by climbing down the screen. Also enemys speed changed, life, score and highscore counter included. This Makes the Game Challenging and bit more exciting
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April 8th, 2010, 20:19 Posted By: wraggster
Nintendo's wheeled out the European Q2 2010 calendar and confirmed the spring line-up for Wii and DS.
Among the list are star attractions Super Mario Galaxy 2 (which we played yesterday), Sin & Punishment 2 and Monster Hunter Tri.
We knew about those. We didn't know that Samurai Warriors 3 would be out for Wii on 28th May, apparently, nor that DS game Rooms: The Main Building had slipped to 4th June.
Another DS pick is portable music maker Jam with the Band, which will be available on 21st May. Might as well be called How To Make Friends on the Train.
The full Q2 line-up is below.
Wii Software Q2 2010
NewU Fitness First Mind Body Yoga & Pilates Workout (Black Bean Games) - 2nd April
Monster Hunter Tri (Capcom) - 23rd April
2010 FIFA World Cup South Africa (EA SPORTS) - 29th Apr
Circus Party (505 Games Ltd) - 30th April
Iron Man 2 (SEGA) - April
Sin and Punishment: Successor of the Skies (Nintendo) - 7th May
Prince of Persia: The Forgotten Sands (UBISOFT) - 13th May
No More Heroes 2 (Rising Star Games) - 22nd May
Samurai Warriors 3 (Nintendo) - 28th May
B-Unts-Build It! (505 Games Ltd) - 28th May
Shrek Forever After (Activision) - May
All Star Karate (THQ) - May
Repetto presents Ballerina (Deep Silver) - May
Tournament of Legends (SEGA) - May
Super Mario Galaxy 2 (Nintendo) - 11th June
Toy Story 3 (Disney Interactive Studios) - 17th June
NatGeo Quiz! Wild Life (Black Bean Games) - June
DanceDanceRevolution HOTTEST PARTY 3 (Konami) - June
U-SING Girls Night (Mindscape) - June
Vacation Isle: Beach Party (Warner Brothers Interactive Entertainment) - June
Top Model Academy (SevenGames) - Q2
The Crown of Midas (SevenGames) - Q2
Nintendo DS Software Q2 2010
Runaway A twist of fate (Focus Home Interactive) - 15th April
Diva Girls: Diva Ballerina (505 Games Ltd) - 23rd April
Mind, Body & Soul: Spellbound 2 (505 Games Ltd) - 23rd April
Emergency Rescue (505 Games Ltd) - 23rd April
Mind, Body & Soul: Blend It! (505 Games Ltd) - 23rd April
WarioWare: Do It Yourself (Nintendo) - 30th April
Iron Man 2 (SEGA) - April
Sonny With a Chance (Disney Interactive Studios) - 7th May
Petz Fantasy (UBISOFT) - 12th May
Prince of Persia: The Forgotten Sands (UBISOFT) - 13th May
Galactic Taz Ball (Warner Brothers Interactive Entertainment) - 14th May
Jam with the Band (Nintendo) - 21st May
B-Unts-Build It! (505 Games Ltd) - 28th May
Shrek Forever After (Activision) - May
Shooting Watch (HUDSON SOFT CO.,LTD.) - May
Repetto presents Ballerina (Deep Silver) - May
Sports Island DS (Hudson Soft) - May
Cradle of Egypt (Rising Star Games) - May
Rooms: The Main Building (Nintendo) - 4th June
Club Penguin : Herberts Revenge (Disney Interactive Studios) - 17th June
Toy Story 3 (Disney Interactive Studios) - 17th June
Sherlock Holmes and the Mystery of Osborne House (Focus Home Interactive) - 24th June
Mega Man Zero Collection (Capcom) - June
Top Model Academy (SevenGames) - Q2
The Crown of Midas (SevenGames) - Q2
http://www.eurogamer.net/articles/ni...tes-q2-line-up
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April 8th, 2010, 20:19 Posted By: wraggster
Nintendo's wheeled out the European Q2 2010 calendar and confirmed the spring line-up for Wii and DS.
Among the list are star attractions Super Mario Galaxy 2 (which we played yesterday), Sin & Punishment 2 and Monster Hunter Tri.
We knew about those. We didn't know that Samurai Warriors 3 would be out for Wii on 28th May, apparently, nor that DS game Rooms: The Main Building had slipped to 4th June.
Another DS pick is portable music maker Jam with the Band, which will be available on 21st May. Might as well be called How To Make Friends on the Train.
The full Q2 line-up is below.
Wii Software Q2 2010
NewU Fitness First Mind Body Yoga & Pilates Workout (Black Bean Games) - 2nd April
Monster Hunter Tri (Capcom) - 23rd April
2010 FIFA World Cup South Africa (EA SPORTS) - 29th Apr
Circus Party (505 Games Ltd) - 30th April
Iron Man 2 (SEGA) - April
Sin and Punishment: Successor of the Skies (Nintendo) - 7th May
Prince of Persia: The Forgotten Sands (UBISOFT) - 13th May
No More Heroes 2 (Rising Star Games) - 22nd May
Samurai Warriors 3 (Nintendo) - 28th May
B-Unts-Build It! (505 Games Ltd) - 28th May
Shrek Forever After (Activision) - May
All Star Karate (THQ) - May
Repetto presents Ballerina (Deep Silver) - May
Tournament of Legends (SEGA) - May
Super Mario Galaxy 2 (Nintendo) - 11th June
Toy Story 3 (Disney Interactive Studios) - 17th June
NatGeo Quiz! Wild Life (Black Bean Games) - June
DanceDanceRevolution HOTTEST PARTY 3 (Konami) - June
U-SING Girls Night (Mindscape) - June
Vacation Isle: Beach Party (Warner Brothers Interactive Entertainment) - June
Top Model Academy (SevenGames) - Q2
The Crown of Midas (SevenGames) - Q2
Nintendo DS Software Q2 2010
Runaway A twist of fate (Focus Home Interactive) - 15th April
Diva Girls: Diva Ballerina (505 Games Ltd) - 23rd April
Mind, Body & Soul: Spellbound 2 (505 Games Ltd) - 23rd April
Emergency Rescue (505 Games Ltd) - 23rd April
Mind, Body & Soul: Blend It! (505 Games Ltd) - 23rd April
WarioWare: Do It Yourself (Nintendo) - 30th April
Iron Man 2 (SEGA) - April
Sonny With a Chance (Disney Interactive Studios) - 7th May
Petz Fantasy (UBISOFT) - 12th May
Prince of Persia: The Forgotten Sands (UBISOFT) - 13th May
Galactic Taz Ball (Warner Brothers Interactive Entertainment) - 14th May
Jam with the Band (Nintendo) - 21st May
B-Unts-Build It! (505 Games Ltd) - 28th May
Shrek Forever After (Activision) - May
Shooting Watch (HUDSON SOFT CO.,LTD.) - May
Repetto presents Ballerina (Deep Silver) - May
Sports Island DS (Hudson Soft) - May
Cradle of Egypt (Rising Star Games) - May
Rooms: The Main Building (Nintendo) - 4th June
Club Penguin : Herberts Revenge (Disney Interactive Studios) - 17th June
Toy Story 3 (Disney Interactive Studios) - 17th June
Sherlock Holmes and the Mystery of Osborne House (Focus Home Interactive) - 24th June
Mega Man Zero Collection (Capcom) - June
Top Model Academy (SevenGames) - Q2
The Crown of Midas (SevenGames) - Q2
http://www.eurogamer.net/articles/ni...tes-q2-line-up
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April 7th, 2010, 23:26 Posted By: wraggster
Mention piano lessons to kids and watch them cringe. Mention playing really awesome games on the Nintendo DS and watch them get all excited. Now, mention piano lessons on the Nintendo DS and watch them squirm in confusion, a definite improved reaction that's all thanks to Easy Piano, which is now shipping to retail. It's a $40 game (of sorts) plus 13 key mini-piano that, if you're lucky, your children might confuse for the Guitar Hero: On Tour controller. Upon it gamers can learn to tickle the (plastic) ivories and even compose their own tunes of up to three minutes in length. That's not enough for a proper concerto, but plenty for your little wunderkind to get an early taste of chiptuning.
http://www.engadget.com/2010/04/06/e...-tchaikovskys/
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April 7th, 2010, 23:24 Posted By: wraggster
A 'Google Fight,' in case you're unfamiliar, is pitting one keyword against another on Google and seeing which one gets more hits. It's a favorite pastime around the Engadget HQ, where it's often used to keep intern ego in check, when we point out their inferior PageRank. Apparently it's a bit of trend at Nintendo as well (or maybe Nintendo just likes money), because they've teamed up with Google to release a game for the Wii in Japan called Ando Kensaku comprised of just such a mechanism. Players compete by guessing the most popular search term, an action we hope is somehow augmented by a dramatic Wiimote flourish. Unfortunately, with a name like Ando Kensaku and no specific plans mentioned, we're not sure if we should even hope for a US release. Oh well, we'll always have the interns.
http://www.engadget.com/2010/04/07/n...ight-gameplay/
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April 7th, 2010, 22:55 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Pimp-Wii-140-t19475.html
Pimp My Wii is a 1.40 homebrew developed by Attila, Administrator of the forum Wii-info.
This homebrew allows the installation of an automatic or manual hack, it detects if you have the latest available versions of IOS, BC, MIOS System Menu 4.1et Nintendo official channels.
The novelty in this version 1.40 is the installation of cIOS 38 rev 19 (IOS249) and cIOS 202/222/223/224 v5.
Refer to readme.txt for usage.
QUOTE
Version 1.40
- In addition to detecting if you have cIOS (and updated), now you can install directly cIOS249 rev19 (base IOS 38) and Waninkoko cIOS 202/222/223/224 (v5) of Hermes in Pimp my Wii.
The cIOS not offer to settle only if Pimp detects that you do not already have. To reinstall, switch to "Manual Installation".
Note: Do not patch the cIOS because the patches are already included in it. (Thanks for helping Waninkoko and Orwell and the whole team Wii Info for testing).
- Change the text displayed when switching to offline mode.
- At the end of the scan, a message is displayed to prevent the scan returns to the menu without saying anything if no problems were detected.
- If the Internet connection gives an error -116, Pimp asks if you want to retry the connection (error -116 can be temporary and usually allow several attempts to connect).
- "Minimal Install" is now "Hacker Wii / Minimal Install" because it installs now cIOS.
- Compiled with devkitPPC release 21, libogc 1.8.3.
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April 7th, 2010, 22:53 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Death...-1-t19474.html
Death Star Run is a game entirely realized with Wii Game Studio Pro by Lord Ashe. This game based on the Star Wars is a scrolling shooter that is played at the wiimote.
QUOTE
I wish I had a more polished verion for you. The latest compiled for this game Took approx 18 hours. The latest version Stiller Has A Few Bugs That I fixed the compile goal has-been running for over 24 hours am and is Still Not done. So I am posting what i have. If I manage to compile the revised version of I Will post it as a goal seperate file so members can judge me That Based On What I Had finished by the deadline.
A few "notes:
- Please read the instructions in the game, They Provide the story online, EXPLAIN controls, and show you What You Are Up Against. They Are not just some cheesy instruction pages.
- Note the slight drift on the instruction page making it look like the cockpit flying Actually IS.
- Note That the x-wing firing alternates from the left and right wing.
- Note That firing Reduce the energy picture and after about 4 shots Lathus You Need to let the photo energy recharge. IS Scale for photos shown on bottom right.
- Being hit by Mark Enemy fire (except t-fighter rockets) drains shields. After about 5 hits you lose all your shields (next hit kills you). Scale for shields IS is shown bottom left.
- You can press A to skip the intro animation order please watch it at least an ounce.
- Dry 1 restarts the level.
- Pressing 2 Access the Game Menu (Which est aussi a pause).
- You can use the Level option to jump to different Levels as Follows:
Button 1 = 1
Button 2 = 2
Button A = 3
Button B = 4
Button - = 5
Button + = 6
Level 1 = 1234
Level 2 = 2463
Level 3 = 3645
Level 4 = 4654
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April 7th, 2010, 22:50 Posted By: wraggster
News via http://www.wii-addict.fr/forum/DeSmu...34-t19465.html
DeSmuME Wii is Nintendo DS emulator for the Wii developed by Castlevania
You must put your ROMS in. Kts in SD: \ DSROM \
r136 After tons of meticulous testing and code review I've put together what seems to be the ultimate version of the FIFO. Please thoroughly test any and all changes made to it before committing in the future. Today (71 minutes ago) castleva...@yahoo.com
r135 * Fix fade in/out tables. idiv16 was always 0. int([0...15] / 16) = 0; * Fix my typo in r130. Today (3 hours ago) fir...@ya.ru
r134 Undoing my small change to GPU as recommended by firnis. Re-reverting fifo and gfx3d files to r122 versions for scanff.
Source: http://code.google.com/p/desmumewii/
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April 7th, 2010, 17:21 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
The Lua interpreter for the DS "Micro Lua DS" from Risika now in version 3.0. Abandoned in pre-release in 2009 with a few bugs, source code was released, thus the community μLua DS leaned over to finalize the release.
Risika wrote:
News:
- Added support for WiFi
- Added support for datetime
- Added support for the Rumble
- Added support of Motion
- Changed the syntax of the library's
- You can now read several modules (mods) at the same time
- Support sound effects (SFX). You can play WAV files
- Added a function render (). StartDrawing functions () and stopDrawing () still exist but are no longer mandatory
- Added a global variable MICROLUA_VERSION that returns the current version of Micro Lua
- You can now customize the colors of the shell in the file shell.ini
- Support the stylus in the shell
- Over-limit position for the direct drawing (lines, rectangles etc ...). They can now go beyond the screen.
- Added a function that returns Font.getStringWidth width in pixels of a string in a given font
Bug fixes:
- More than double click problem
- No problem loading jpeg images, you can now safely use
- Optimization of loading and unloading of images, fonts and maps. You can now load and unload at infinity
- More Oops unhandled error "
- Fixed problem Canvas ATTR_Y2
- The scaling is now permanent
- No problem with the Stylus.newPress
- Large speed increase during the launches scripts with dofile. Micro Lua DS is now looking much more quickly
Deleted:
- Bookstore keyboard but you can download open source on the site and thus modify
As for the final version 3.0, it brings compared to the prerelease:
- Loss of bug with relative paths. Txt files and. Ini. This is because this version was compiled with a version of the latest libfat, which was impossible in the 3.0 prerelease because of its many boots now unified.
- Weight reduction package and included new material, which is actually part of the wiki (see below).
What is it?
No.
Now there is a wiki very full and evolving, where you can find various support and ties, test versions of Micro Lua development, contribute to the project by writing articles, fixing bugs, etc. ...
Visit this page for more information: http://code.google.com/p/microlua/ (Note that the page GoogleCode project, which belongs to Risika already existed, but not the wiki and all that goes with it).
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April 7th, 2010, 17:20 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
miguel28 offers the fifth demonstration version of its adaptation of the famous fighting game Super Smash Bros. for the DS, Super Smash Bros. Crash! DS. This new frame is mainly: 6 additional characters which is 17 now, bug fixes, the addition of 2 scenario.
Demo 5 Improvements:
1. Set the score at the end of the battle (perhaps not always).
2. A default menu set the rules.
3. Added the function to be suspended.
4. Adding Data menu.
5. Addition of 6 characters and more.
6. Adding two more scenarios.
7. Fixed error when deleting catch in the "Photos".
8. Added sound effects (in protection).
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April 7th, 2010, 17:17 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
brain suggests "LabClone" little game where you must take the monkey of the Green Zone in the red zone without touching the void that is black.
Use
Unpack LabClone-App.zip to the Apps directory of your HomeBrew Channel.
Use the Wii Remote Wii Remote to move the monkey from the green starting zone over the yellow path to the red zone target. Take care never to touch the black background! The yellow path Will Become smaller and twisty in EACH level.
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April 7th, 2010, 17:16 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
The Team Twiizers pressed worst enemy of Nintendo?
And yes the Team Twiizers resumed its activity in the search for loopholes in order to run our favorite homebrew. It is the turn of the DSi be offered the opportunity to run homebrew without a linker. For now the exploit is not yet available to the general public but we hope in future to do so.
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April 7th, 2010, 17:13 Posted By: wraggster
News from supremedirt
Status update and test of the whole filtering thing. Abuse it I will, regardless of whether anyone cares about this.
After about two weeks of screwups, I’ve finally managed to get the DS devkits installed on my laptop. Once I find an IDE I like, I will begin work on a few things to get used to programming on a DS, including a generic “Extreme Pong” game.
The main thing here is that I’m not quite sure I want to go ahead with OoT2D still. I’ve made attempts at it several times in the past, either with Game Maker or with C. I’ve gotten halfway through making the engine, and then tend to get frustrated with something.
So I’m thinking of making a Legend of Zelda Strategy game, in the vein of Final Fantasy Tactics, Disgaea, and Fire Emblem, with quite a bit of influence from the Shining series.
The thing is, I need ideas. My intention is to make the game revolve around the Sealing War, or perhaps some other canonical war.
Classes are something major that I need. Especially for Zoras; there is very little said of how they fight except for from Majora’s Mask. I’m thinking of making them a spellcasting race primarily.
Any ideas would be quite helpful. Unless there are people who really want me to finish OoT2D.
I also found an old Game Maker version of OoT2D on my computer. Figured I’d post it.
~Supreme Dirt
http://ajmm610.webs.com/Games/OoT2DB1Pre.exe
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April 7th, 2010, 17:12 Posted By: wraggster
News/release from Baro
Hello guys!
I’ve just uploaded one of the tools I made and find useful, because that’s why I made it. I use it for dialogs and such in Tanuki tail.
It’s TTTexT, and it’s just a text parser that generates text files from a text file, admitting scape sequences and generating separated text files from a single text file. I’ve also included the source file, because you’ll probably want to edit the scape sequences to match your personal desires and needs.
You can find the download and [probably] all the info you need in ITS PAGE AT MY BLOG
If everything went well and I understood dovoto correctly, this post also pops the cherry of the tag filtering thing and appears in the main page. I think it’s okay since it’s a release of something.
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April 7th, 2010, 17:10 Posted By: wraggster
News of a new release of software for the Snes Flash Cart, nice to see the dev community supporting a great device:
mic_ has uploaded another update to his snes myth menu build.
The menu has officially been pimped
I've updated the menu with some nicer graphics today. The graphics for the second BG layer are compressed using LZSS because it allowed me to fit them in 7kB instead of 20kB. I've included the compressor in the source directory so that you still will be able to compile the menu source yourself if you wish to do so. The .PDN file (for Paint.NET) is also included if you want to make changes to it.
http://www.neoflash.com/forum/index.....html#msg45257
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April 7th, 2010, 17:08 Posted By: wraggster
News/release from RHY3756547
Hey everyone. I saw quite a few people talking about this on the scratch forums and thought I should give it a go. So, after like 2 hours I finally came up with something acceptable!
The game is virtually glitchless and works quite well on No$GBA. The only problem is I can't seem to figure out how to make decimal Velocities without the game spazzing out, no sound and the background compression makes it look... Well. Just plain ugly. (background is 256 colours anyway...)
Tell me what you think of it and and suggestions on how to solve some gameplay problems (some problems with the random num)
Cheers,
RHY3756547
UPDATE 2.0
Instructions:
Destroy all of the onscreen blocks to advance to the next level! (3 levels constantly playing with no end atm)
Controls:
You can use the D-Pad or stylus to move. To launch the ball press the A button or position the paddle with the stylus and let go. I figured out bitshifts so movement is MUCH better.
Enjoy!
UPDATE 3.1 FINAL
For details check the games section of the main site, or the 2nd page..
UPDATE 3.11 Bugfix
Added reflection for 1upblock thanks to DSGM 4.8 update.
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April 7th, 2010, 17:06 Posted By: wraggster
News/release from yoshi123
Basically its a platformer in space and you are mario.
If any one whants the pac"n"go just pm me.
mAJOR update!
Added level3, (what I hope will be the last space level however if no one donates sprites it wont be )
Changed the (as eldude calls them) jump pads to look like different sprites, (looks bad though, so donate sprites!)
Changed the value of fl in some places to make it even more exact,
Slowed down some of the text when you speek to the hover craft man.
In game over ensted of going back to level 1, you go to last visited level
Next version I hope to add:
Level 4,
Animation of mario (or a different better sprite if some one sends it in)
ADD any suggestions
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April 7th, 2010, 17:02 Posted By: wraggster
News/release from Winterace
"Sprite Combat", a game by WinterAce, is a unique and perfected implementation of the popular Rock, Paper, Scissors game to the Nintendo DS. Instead of the usual Rock, Paper and Scissors, you have to choose between Sword, Energy and Shield, in a "Combat between Sprites" scene to reach 10 points before your opponent. The game features 6 opponents to choose from.
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