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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 11th, 2010, 12:32 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Wii-W...30-t19505.html
Cboomf and Felix123 has just released a new version of their Web server for the Wii.
Here are the improvements of version 1.30
QUOTE
CHANGELOG v1.30
===============
Password-protected Quitting by going to / quit, make sure password is set in / data / wws / pass.txt
Password-protected / admin page (same as for / quit)
More HTTP rfc-compliant stuff
Server-generated index page if index.html Can not Be found in a directory
Support-trace method
-Basic Compression support
-Compiled Against libogc 1.8.3
INCREASED-buffer sizes
http://wiibrew.org/wiki/Wii_Web_Server#Changelog
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April 11th, 2010, 12:30 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Plaat...60-t19490.html
PlaatScore is an application being developed by wplaatIt is an application that allows you to manage the highscores of all games for Wii PlaatSoft, ie: TowerDefense, RedSquare, Spacebubble, Pong2 & BibleQuiz.
QUOTE
CHANGELOG v0.60
===============
- Added new entry window.
- Added copy row to new data entry window.
- Disable inline editing table.
- Disable main window if subwindow is open.
- Build with QtCreator v1.3.1
http://www.plaatsoft.nl/
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April 11th, 2010, 02:56 Posted By: wraggster
Crazy Intro 1.1 released by WiiCrazy/I.R.on.
Crazy intro is an autoboot homebrew to use along with Preloader.
You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels/programs to any button on your wiimote. You can use B or your configured button to quickly access homebrew channel. It's also possible to use a custom greeting screen when one of your miis have a birthday.
1.1 - 10/04/2010 - http://www.wiidewii.com/data/CrazyIntrov1.1.rar
Compiled with latest Grrlib 4.2.0
Mii display support for the birthday feature (thanks to mdbrim)
see example here : http://www.wiidewii.com/data/crazyintro-mii.jpg
Being forced to the first wiimote issue fixed.
Few effect fixes as well
http://wiibrew.org/wiki/Crazy_Intro
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April 11th, 2010, 02:48 Posted By: wraggster
Tantric has released a new version of his Emulator for the Wii:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.1.5 - April 9, 2010]
* Fix auto-save bug
[2.1.4 - April 9, 2010]
* Fixed issue with saves (GBA) and snapshots (GB)
* Most 3rd party controllers should work now (you're welcome!)
* Translation updates (German and Dutch)
* Other minor changes
http://code.google.com/p/vba-wii/
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April 11th, 2010, 02:44 Posted By: wraggster
Tantric has released a new version of his Emulator for the Wii/Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew (www.wiibrew.org).
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.1.8 - April 9, 2010]
* Fix auto-save bug
[4.1.7 - April 9, 2010]
* Freezing issue fixed
* Core timing fixes, should solve some problems with some games
* Most 3rd party controllers should work now (you're welcome!)
* 7z crash fixed
* GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
* Translation updates (German and Dutch)
* Other minor changes
http://code.google.com/p/snes9x-gx/
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April 11th, 2010, 02:44 Posted By: wraggster
Tantric has released a new version of his Emulator for the Wii/Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew (www.wiibrew.org).
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.1.8 - April 9, 2010]
* Fix auto-save bug
[4.1.7 - April 9, 2010]
* Freezing issue fixed
* Core timing fixes, should solve some problems with some games
* Most 3rd party controllers should work now (you're welcome!)
* 7z crash fixed
* GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
* Translation updates (German and Dutch)
* Other minor changes
http://code.google.com/p/snes9x-gx/
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April 11th, 2010, 02:34 Posted By: wraggster
Tantric has released a new version of his Emulator for the Wii:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
[3.1.6 - April 9, 2010]
* Fix auto-save bug
[3.1.5 - April 9, 2010]
* Most 3rd party controllers should work now (you're welcome!)
* Translation updates (German and Dutch)
* Other minor changes
http://code.google.com/p/fceugc/
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April 11th, 2010, 02:30 Posted By: wraggster
FluBBa has released a new version of his PC-Engine/TurboGrafx16 emulator for the DS
Heres whats New:
Some more CD-ROM games work plus "Makai Hakkenden Shada (J)".
*Fixed cache for 16x64 sprites.
*Fixed sprite DMA flag.
*Fixed more CD-ROM emulation issues.
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April 11th, 2010, 02:27 Posted By: wraggster
News via http://www.gbadev.org/
Release from ArugulaZ
...this is officially the final, final release candidate for GORF. Fish gotta fly, birds gotta swim, and I’ve got to move on to new projects.
There’s only one major change to this release...faster quark shots for the player. I was worried about how this change would affect the gameplay, but judging from my playtesting it seems to be an improvement. The game feels a bit peppier than past releases, although if you’ve gotten used to the timing in the earlier versions, you’ll have to retrain yourself.
So that’s it. The last dance, the final countdown, the whipped cream and cherry on the sundae. I may include box artwork and an instruction booklet at a later date, but unless there’s a cataclysmic bug somewhere in the code that I missed, there will be no more work done on GORF.
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April 10th, 2010, 21:58 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Windows has been updated recently. Changes:
- Now playable: SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden (mappers 82, 25, 21, and 18)
- Now playable Fire Emblem (J) and Fire Emblem Gaiden (J) (mappers 253 & 226)
- Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
- SDL - A GUI! A graphic user interface (using GTK) with many basic menu options
- SDL - ported to SDL 1.3; compatibility maintained with 1.2
- unix netplay is now functional; gtk network gui created
- SDL - fixed dpad/joyhat support
- New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
- fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
- gui.text() now has out of bounds checking.
http://fceux.com/web/htdocs/
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April 10th, 2010, 21:46 Posted By: wraggster
Newly released today:
description
Choose your own motherland, invade and unify the world of Neverland by becoming the overlord of the rest of the thirty nine countries. This game has already made a name for itself with the last installments by having a cast of intriguing characters and a complex web of political as well as personal relationships between them.
This newest installment makes use of the touch pen facility in battle wars to make controls more intuitive. Direct your armies with your touch pen and indicate the speed they should march at with your movements. Some armies are better with speedy battles and some are better with prolonged sieges, understand your forces before you deploy them.
Each character has a different set of attacks when they enter the battlefield. Use your touch pen to initiate special attacks against your enemies. You need to deal with random events like taxation, diplomatic missions, battles etc at random intervals, so be sure that you are equipped for all of these tasks at all times.
View event scenes once you have accomplished a specific task. There is a library section that allows you to review all the scenes and graphics awarded to you. Since the game consist of elements from all the previous installments, there is a glossary section for you to look up the terms. This feature is especially helpful for the beginners who start their Spectral Force experience with this game.
http://www.play-asia.com/SOap-23-83-...j-70-3pe7.html
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April 10th, 2010, 14:37 Posted By: wraggster
Newly released today:
features
Based on the hit online casual game from Miniclip.com, Sushi Go Round has been played 60m+ times
Enjoy sushi-to-go or as a sit-down experience on Wii
Use the Wii motion to select sushi ingredients and pass your rolled sensations to customers
Experience frantic, addicting gameplay as you create delicious sushi, serve customers, and keep your ingredients well-stocked
Try your hand at a different flavor of game in modes such as Endless Day, Forbidden Mode, Time-Attack and Puzzle Mode
description
Sushi Go Round™ puts you in charge of a Sushi Restaurant, and it's your job to turn it into a successful enterprise and keep your customers happy! Your memory and skills will be pushed to their limits as you memorize recipes, prepare meals, order ingredients and expand your business in the hustle and bustle of a busy restaurant.
http://www.play-asia.com/SOap-23-83-...j-70-3kqy.html
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April 10th, 2010, 14:34 Posted By: wraggster
Newly released today:
features
Six types of dragon species and thousands of ways to customize their appearance and abilities
“Level Up” your dragon’s speed, power, fire, and more through challenges and training
Use your arsenal of dragons to battle your friends in a variety of unique environments
description
Battle your friends in this all-new adventure, based on the world of DreamWorks Animation’s movie, How to Train Your Dragon! With countless ways to customize, you’ll design the coolest dragons to ever live on the Island of Berk. Explore this epic world as Hiccup or Astrid in Adventure Mode or experience fierce battle action in Arena Mode as you fight, fly, and fire your way to victory!
http://www.play-asia.com/SOap-23-83-...j-70-3pe9.html
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April 10th, 2010, 14:31 Posted By: wraggster
As we posted about [Atarity]’s XBMC hiding in an SNES controller, we were finishing work on a tutorial for [Adafruit]. The tutorial combines a Teensy USB development board with a 3D accelerometer inside of an SNES controller. The Teensy is programmed to poll the SNES controller buttons and read the accelerometer values. The buttons are set to keystrokes and mouse buttons, and the accelerometer values are processed into mouse movement. Programmed to play Portal, we created a video showing how to use the device. You can see it after the break.
It was not quite as easy or quick as the typical PC gamer left hand: WASD, right hand: mouse stance. However, we can think of a number of other games that could be improved with the use of a device that, with a bit of hacking, could time keystrokes as the user needed. With a bit more hacking, the device could be made to brute-force passwords. What else would you do with this?
http://hackaday.com/2010/04/09/snes-...accelerometer/
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April 10th, 2010, 14:21 Posted By: wraggster
New from Divineo USA
The V-Box for Wii by XCM is more than just a VGA Box to connect your Wii console to any PC screens. It is USB based, you connect to any PC via USB 2.0 port and let you record or capture all that your Wii display on the screens.
An add-on recorder also can allow you to record DVDVCDCD via the V-Box from the disk player to your PC hard drive.
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April 9th, 2010, 00:05 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Until version 1.1.3, here is the tutorial to install version 1.1.2a, which is identical to version 1.1.2, except that it is a Wad Selector! For any questions about wadsel.ini and installing wad, post here.
Changes
Dsdoom unlikable previous releases this one Has a wad selector!
Installation
Step1 "
Patch the data / dsdoom / dsdoom.nds with your DLDI patch.
Step2
could the "data" folder in your root directory. Otherwise it will not work
Wad Installation:
it's easy just put the wads in désigné they're Proper folders
Installing custom wads. If you want to play custom wads dsdoom you'll Need to edit the Wadsel.
[Freedoom]
savpath Freedoom = /
wad = FreeDoom/freedoom063.wad
[Ultimate Doom]
savpath doom1 = /
wad = doom1/doom.wad
[Doom 2]
savpath = doom2 /
wad = doom2/doom2.wad
[TNT]
savpath = tnt /
wad = tnt / tnt.wad
[Plutonia]
savpath Plutonia = /
wad = Plutonia / plutonia.wad
For a custom PWAD to work you Have to do the following, I'll use KDiP.wad year as an example.
[Knee Deep in Phobos]
savpath KDiP = /
wad = KDiP/doom2.wad
wad = KDiP / kdip.wad
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