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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 15th, 2010, 23:28 Posted By: wraggster
US tech firm IA Labs has filed a lawsuit against Nintendo, claiming one of its patents has been infringed by Wii Fit, Wii Fit Plus and the Wii Balance Board. Not to mention the Wii Remote, Wii Nunchuk, Wii MotionPlus, Wii Wheel and Wii Zapper, by the way.
The patent, as spotted by Gamespot, alleges Nintendo has violated a 2006 patent for "Computer Interactive Isometric Exercise System and Method for Operatively Interconnecting the Exercise System to a Computer System for use as a Peripheral". IA Labs also cites a 2008 patent it owns for "Force Measurement System for an Isometric Exercise Device".
The company manufactured two products - the Kilowatt Sport and Exer-Station - under the terms of the patents. According to IA Labs, they add a workout feature to "any off-the-shelf video game on the PlayStation, Xbox, GameCube, or PC".
In the filing, the firm claims that IA Labs chief technology officer Greg Merril began having meetings and exchanging emails with Nintendo in 2007. The two parties failed to reach a licensing agreement and Nintendo ended contact late the following year.
IA Labs wants the court to ban the sale of products which infringe its patents, and is asking for damages, legal fees and court costs to be paid.
http://www.eurogamer.net/articles/te...s-over-wii-fit
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April 15th, 2010, 19:34 Posted By: wraggster
News/release from damicha
This is the first release of my project 2ds+.
After Nintendo announced the new NDS (3ds) I tried to show a 3D effect on the NDS by using the two display.
I implemented some rotating cubes displayed in two slightly different perspectives. If you use the “cross viewing” technique, you will see a third object in 3D.
picture: Rotaiting cubes
Keys:
X – switch between the objects
Touchpad:
- rotate the cubes manually
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April 15th, 2010, 19:26 Posted By: wraggster
Heres an updated release from s_hansse
It will be a remake of Glace by Tommy Visic. You can find the orginal Glace by searching for Glace Tommy Visic.
Here's the next version
I use now esf and slowed down glace a little (as my sister allways slipped on the iceblocks )
Do you now can play it without getting sick??
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April 15th, 2010, 01:41 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dance...02-t19539.html
ThatOtherPerson offers us his dance games Clone, It is a clone of Dance Dance Revolution.
QUOTE
CHANGELOG v0.2
==============
Audio-added support and a song selection screen
Arrow-place is now loaded from a different file specific to Which song is Played Rather Then Being Placed Randomly Differently and Every Time
Is a menu-there to set Some simple parameters with arrows for how Should Be Placed When Generating an arrow placement file for "any song That Does not Have one yet
-N 'everything I rewrote Almost Nothing Is Exactly the Same really and I did not get around to reimplementing "any form of home menu
http://thatotherdev.wordpress.com/ca...s/dance-clone/
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April 15th, 2010, 01:33 Posted By: wraggster
Just moments ago MCV published the following introduction to a story:
“That Japanese publishing giant Capcom can criticise one of its own games for ‘feeling too Japanese’ is a perfect example of the increasingly Westward-facing outlook gripping the modern console industry.”
Now let’s take that, make a few tweaks and start over.
That Japanese publishing giant Capcom can consider taking one of its most popular core franchises and turning it into a fitness game is a perfect example of the increasingly mass-market-facing outlook gripping the modern console industry.
Speaking to Videogamer about broadening the appeal of the series to the emerging wider gaming audience, producer Yoshinori Ono stated:
Koch
“I've been interested in motion-sensing for a while, ever since Wii was launched. But I don't think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn't quite fit an intricately balanced game such as Street Fighter.
“So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family.
“Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.”
http://www.mcvuk.com/news/38514/Is-S...t-on-the-cards
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April 15th, 2010, 01:30 Posted By: wraggster
Nintendo is releasing a game based on the 2004 movie Mean Girls which starred our very own part-time lesbian Lindsay Lohan.
However, Lohan was left out of the cover for the video game.
Ouch.
But Rachel McAdams, Amanda Seyfried and Lacey Chabert who play Lohan's partners in crime in the movie are all on the cover.
According to E! News, in the game, players "follow the misadventures of Cady from Jingle Bell Rock to the school prom" and face "jocks, art freaks and mathletes" to become prom queen.
The game was licensed from Paramount and apparently the use of Lohan's image would have been much too expensive.
Besides, the game, due out June 1, doesn't actually include the likenesses of Lohan or her cohorts.
http://www.shewired.com/Article.cfm?ID=24790
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April 15th, 2010, 01:29 Posted By: wraggster
A WOMAN has gone from Nintendo to nympho after a fall from her Wii Fit board turned her into a sex addict.
Randy Amanda Flowers needs 10 sex sessions a day after the slip-up.
And now the slightest of vibrations, from mobile phones to food processors, turns her on.
The catering worker said: “It began as a twinge down below before surging through my body. Sometimes it built up into a trembling orgasm.”
A doctor diagnosed her with persistent sexual arousal syndrome due to a damaged nerve.
Single Amanda, 24, from Harpurhey, Manchester, said: “With no cure I just have to try to control my passion by breathing deeply. Hopefully one day I’ll find a superstud who can satisfy me.”
http://www.dailystar.co.uk/news/view...de-me-nympho-/
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April 15th, 2010, 00:33 Posted By: wraggster
News via http://www.aep-emu.de/
The NES emulator My Nes has been updated.
Quote:
Version 0.9.0.122:
All My Nes rewritten in this version, the entire nes engine and the win forms
and the compatibility increased.
This time, you can call it EMULATOR !!
The main window improved and bugs removed.
CPU fixed (about 15 opcodes , timing).
PPU changed to use 32-bit color instead 16-bit one.
PPU sprite 0 hit accurate.
Use two palettes for NTSC and PAL.
More accurate in scanlines timing.
Added mappers # 33, 48, 61, 65, 69, 78, 79, 80, 82, 91.
Mapper # 16 fixed, 100%.
Mapper # 18 fixed, 60%.
Emulation speed increased using new optimised and clean code.
Vertical scroll fixed (for games that use HUD in the bottom, like "The jungle Book" and "Power Ranger 2").
APU (sound) now is accurate about 98% , still needs good mixer for amplifying and any glitches may found belongs to the mass mixer.
Added ZAPPER support (not for all games, all i know that "Duck Hunt" works good).
Browser improved.
A lot of bugs fixed and the games that didn´t work work now !! (e.g : galaxian, Battle City ...)
Settings for each user.
Added command lines.
Added new debugger instructions.
Added soft / hard reset.
Added save S-RAM as.
Auto save S-RAM option.
http://sourceforge.net/projects/mynes/files/
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April 15th, 2010, 00:31 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo emulator has been updated recently. Changes:
- The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now.
- Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
http://byuu.org
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April 14th, 2010, 17:05 Posted By: wraggster
Nintendo has won a long-running battle with Anascape over its complaint that the Wii manufacturer infringed its patent in the construction of the console's Classic Controller.
The case was originally heard in East Texas in May 2008 and ruled that while the Wii Remote and Nunchuk didn't infringe on US patent 6,906,700, the Classic Controller did - and while Nintendo was subsequently banned from selling the peripheral in the US, the company immediately appealed, ensuring that it could remain in the shops until the appeal was resolved.
But now a fresh jury has upheld the appeal by Nintendo and thrown out claims that the Classic Controller infringed that patent - despite both Sony and Microsoft settling with Anascape on the same subject in 2004 and 2008 respectively.
"Today the Federal Circuit's ruling confirmed that none of Nintendo's controllers infringe," said Nintendo of America general counsel Rick Flamm. "We appreciate that our position has been vindicated."
http://www.gamesindustry.biz/article...-patent-ruling
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April 14th, 2010, 00:36 Posted By: wraggster
News via http://www.wii-addict.fr/forum/DeSmu...49-t19526.html
DeSmuME Wii is Nintendo DS emulator for the Wii developed by Castlevania
You must put your ROMS in. Kts in SD: \ DSROM \
Source: http://code.google.com/p/desmumewii/
r149 * Fixed r146 issue. And removed unnecessary struct's. affineInfo is already in BigEndian, so no need to swap ot twice. It should be faster. Because it's now uses lhbrx // load byte reversed, 1 cycle instead of lhz // load, 1 cycle rlwinm // rotate, 1 cycle Today (10 hours ago) fir...@ya.ru
r148 +1 * Color Fix. Now Super Mario 64 DS looks almost perfect! Almost sure that all remained problems are here too. I will try to fix them tomorow if I'll get some free time. Yesterday (27 hours ago) fir...@ya.ru
r147 * A try to fix r146 issue. Yesterday (27 hours ago) fir...@ya.ru
r146 Many changes... * sndogc: Added sleep between SPU_emulate_user calls. It should speed up things a bit. I can't hear any difference. * main: added bool change_screen_layout, to not call do_screen_layout if it not changed. * Remove GPU.h from NDSSystem.h. Because it too slow to rebuild the whole project when you changed one string in GPU.h. * GPU: Some changes to r141. I tested it on FFXII and it works in same way, but I think it's more readable. FFXII still has some problems with BG2, but it's Yesterday (32 hours ago) fir...@ya.ru
r145 * A new try to fix some colors. I can't see any difference, but maybe it's affect some games. Please test it =) Yesterday (32 hours ago)
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April 14th, 2010, 00:32 Posted By: wraggster
Alien Puzzle Wii v0.5 released by GEMISIS
Alien Puzzle Wii is a homemade puzzle game for the Nintendo Wii. The goal of the game is to get to the end of each level while collecting as many points as you can from the gems scattered throughout each level. The key trick to this game is the fact that once you start moving, you can’t stop (except for in certain cases which are talked about in the documentation). This requires precision as each level is scattered with TNT, which will explode on contact. Some of them move, some of them just sit there. Each level is unique, as is the rest of the game. Good thing you have three lives. And if you beat the level, you get to carry your score on with you to the next level. Thus, you can get amazingly high scores! You can play alone, or with a friend. Just be careful, if you collide with your friend, you both will bounce. And don’t worry, if you don’t want to play the actual game, you can always relax to some nice music via the built in mp3 player, which can be accessed by pressing the “home” button on the Wii controller. While you’re doing that, you could also make levels in your own paint editor, without even having to learn how to draw! (Described in the documentation) And with the online shop, you can download new levels for absolutely free.
http://wiibrew.org/wiki/Alien_Puzzle_Wii
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April 14th, 2010, 00:11 Posted By: wraggster
Dolphin the Gamecube and Wii Emulator for Windows has been updated, heres the release details:
Today we release the first official version of Dolphin since the project went open source ~2 years ago!
Windows, Linux, and OS X builds are available in the Downloads section.
NOTE TO OS X USERS: The OS X build will be down until we get input working properly.
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April 14th, 2010, 00:11 Posted By: wraggster
Dolphin the Gamecube and Wii Emulator for Windows has been updated, heres the release details:
Today we release the first official version of Dolphin since the project went open source ~2 years ago!
Windows, Linux, and OS X builds are available in the Downloads section.
NOTE TO OS X USERS: The OS X build will be down until we get input working properly.
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April 13th, 2010, 20:51 Posted By: wraggster
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April 13th, 2010, 20:45 Posted By: wraggster
Last month, Nintendo released the new DSi XL. So, of course, now it's time to promote ... the original DSi, with a new spring bundle! On April 25, Nintendo will release a bundle containing a white DSi and a copy of Mario & Luigi: Bowser's Inside Story, at a $169.99 price point -- which is what the DSi costs by itself. If you'd like a free copy of Mario & Luigi, we suggest you take advantage of that offer.
For whatever reason, Nintendo is no stranger to the "previous hardware bundle." A little over a month after the DSi's North American release, Nintendo offered a lime green DS Lite/Personal Trainer: Cooking bundle. Nintendo UK bundled a DS Lite with the first Professor Layton game, long after the release of the DSi and soon before the release of the second Layton. It's Nintendo -- don't try to understand it, just expect it to make money.
http://www.joystiq.com/2010/04/13/ne...-story-inside/
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April 13th, 2010, 20:43 Posted By: wraggster
It may sound like the obvious statement to make, but for how much Nintendo has enjoyed marginally improving its handheld over the last few years, it's a big deal. According to an interview with Businessweek, Nintendo president Reggie Fils-Aime has stated that the upcoming 3DS will indeed be Nintendo's next platform -- not simply another revision of its already existing DS tech.
"The Nintendo 3DS for us is our next handheld platform," Fils-Aime assures. Even though Nintendo's business is "fundamentally about software, not hardware," the new tech will be "a means to an end" -- the final goal being "a great consumer experience."
Reggie wouldn't offer anything else on the proposed new handheld, other than mentioning Nintendo's plans of debuting it at E3. We'll be there.
http://www.joystiq.com/2010/04/13/re...next-platform/
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April 13th, 2010, 01:01 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=298
The latest WIP version 0.9.0 of the multi system emulator Mednafen has just been released on the official forum. It introduces support for the Virtual Boy. From the games I tested with earlier betas, everything ran perfectly, even those writing directly to the framebuffers, like Red Alarm, which were previously unplayable in any other VB emulator for Windows. Future versions will also feature a debugger, something developers should be really looking forward to.
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