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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 26th, 2011, 03:05 Posted By: wraggster
News via AEP
A new SVN build of the Nintendo GBA and GB/GBC emulator VisualBoyAdvance-M has been released.
Quote:
r946
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r947
Removes NO_OAL from the project file to restore compiling to its full form. Specifying such an option should be done per user and should not be set by default.
r948
patch from billiard to attempt a fix for the broken DI8 enumeration.
r949
Directinput fixed.
r950
-
r951
-
r952
-
r953
-
r953
and this ends a bunch of updates including msvc10 project files, billiards directinput patches, and changing of the project name to visualboyadvance-m in the project files.
nasm seems to bitch when there are spaces in the folder path, and i haven´t yet worked out how to fix this in nasm.target so if anyone has an idea yeah
thanks for the patchs billiard
r954
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r955
enable SSE optimisations in VCProj, intrinsics update nasm and revert shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the emulator, we can look at correcting the warnings in a less broken manner later.
r956
by popular demand, the layers menu is back.
r957
filters was named wrong for some reason O.o
r958
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r959
killed off 22 warnings by removing a command line override for zc:forscope.
r960
applied patches by jlaukkanen Import Pro Action Replay Snapshots Compilation error when no_xaudio2 Focus Lost in cheat dialogue MFC
r961
more patches, save type detection now only available when a rom is loaded.
r962
another patch, this time for GSV snapshots.
r963
gdbconnection patch - fixes remote debugging
r964
gdbconnect patch, fixes remote debug
r965
stupid log told me it wasn´t patched but it was
r966
streamlined vcc directories some.
r967
applied gtk_rtc.patch by unmacaque
r968
LZMA2 support for file_extractor by Kode54
r969
r970
linux build fix, pushed to svn.
r971
debian build fix
r972
lets try this one more time
r973
applied kode54´s sdl/gtk joypad patch
r974
missing ; after break on line 263
r975
SVN: Applied proper properties to all files, mainly to get native end of lines.
r976
GTK: Fix the joypad config dialog using 100% CPU
r977
GTK: Convert the remaining parts of the UI from Glade to GtkBuilder. Thanks to Rafał Mużyło for the patch.
r978
GTK: Rename the main GtkBuilder file for consistency
r979
GTK: Change the OpenGL texture size when changing scaler size. Thanks to fernandotcl for the patch.
r980
SDL: Allow vbam to run on systems without an audio device. Thanks to jcranmer for the patch.
r981
GTK: Don´t disable rendering when using the menus. Thanks to fernandotcl for the patch.
r982
GTK: Don´t reset the renderer when entering the display config dialog
r983
CMAKE: Allow building without SFML
r984
CMAKE: Use built in support for ASM compilers. Bump required version to 2.6.0
r985
DEBIAN: Build one package for SDL, and one package for GTK+. Thanks to fernandotcl for the patch.
r986
GTK: Added GBA cheats support. Thanks to unmacaque for the patch.
r987
GTK: Cleanup includes. Don´t instanciate global objects.
r988
GTK: Turned the last menu based settings into a dialog
r989
SVN: Set more properties
r990
GTK: Remove the StringTokenizer class and move the functionality to tools.cpp
r991
GTK: Mark more strings as translatable
r992
FEX: Make fex crap properly convert filenames from 7z archives to utf8 under Linux
r993
GTK: Add support for 7z archives
r994
CMAKE: Clarify CMakeLists.txt a bit
r995
GTK: NLS support WIP
r996
GTK: More NLS WIP
r997
GTK: More NLS WIP
r998
GTK: Cleanup
r999
GTK: Add vba-over.ini support
r1000
GTK: Fix NLS for the directories config dialog
r1001
GTK: Update translations
widgets
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February 26th, 2011, 03:00 Posted By: wraggster
News via AEP
byuu has released a new version of his SNES emulator bsnes.
Quote:
bsnes v076 released2011-02-25
Most notable in this release is that sound support has been added to my own Super Game Boy emulation. The GUI toolkit, phoenix, has also received a complete rewrite; with the most visible change there being that windows are now resizable.
Changelog:
* added sound emulation to Game Boy core
* fixed Super Game Boy save state support
* added HexEdit widget to Windows and Qt targets; debugger can now be compiled on all platforms
* entering fullscreen now auto-hides mouse; and mouse capture is toggled otherwise by F12 key
* fullscreen command and geometry caching works much better on GTK+ and Qt targets
* phoenix rewritten from scratch; now supports resizable layout containers
* phoenix/Windows no longer relies on buggy SetParent API to reparent widgets
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February 26th, 2011, 02:30 Posted By: wraggster
Saucy PS3 and Wii party game We Dare will not be available in America, publisher Ubisoft has confirmed.
A spokesperson for the publisher told IGN that the party game, which sees you spanking your chums, snogging the controller and stripping down to your undies, will "absolutely not see release in the United States".
No further explanation was offered, though a glimpse at the rather extraordinary trailer, which has now been region-restricted to Europe on YouTube, might offer a few clues.
Ubisoft is taking an unusual approach with this one. No formal press release has been issued announcing the game's arrival, and so far our interview requests have fallen on deaf ears.
However, an Amazon product description throws up a little more information.
"Use the Wii-mote and PS3 Move controller in unbelievable ways, as you've never imagined before... wave it around to the beat of your favourite tunes, old and new... put it in your pocket and act-out flirtatious actions..." reads the listing.
"Sometimes co-operative hugging helps, and it certainly doesn't hurt.
"And there's more! You can also use your Wii Balance Board for additional gameplay based on pure body mass... are you the lightest one in the group? Perhaps shedding some clothes will even the playing field... it'll definitely make the party more interesting!"
It's probably worth noting at this point that the game has a 12 and over PEGI rating.
35 "fun and flirtatious" mini-games are promised, for up to four players on Wii or two on PlayStation 3.
According to the Amazon listing, you'll be able to pick it up on 11th March.
http://www.eurogamer.net/articles/20...hy-for-america
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February 26th, 2011, 02:25 Posted By: wraggster
Nintendo talisman Shigeru Miyamoto has big plans for the company's Mii avatars, according to comments made during a new interview.
Not only does he want them to set a "world standard for avatars" but it seems he's also hoping they will one transcend the videogame medium entirely.
Speaking in the latest Iwata Asks chinwag published on Nintendo's official site, Miyamoto, possibly with tongue implanted in cheek, expressed his desire to see the avatar system used as a formal means of government ID.
"Simply put, I want to spread Mii characters all around the world," he insisted, forcing a chuckle from Nintendo CEO Satoru Iwata.
"Exchanging it with people close to you is a given. Whether you use StreetPass or through the network, I want to implement Mii characters in all sorts of ways. Ultimately, I want Mii characters to be the world standard for avatars," he continued, before laying out his full grandiose masterplan.
"I hope that in the future, when you have to go to the city hall for some formality, they'll ask you to submit your Mii character too."
"What an ambition that is!" replied Iwata, amid more giggles.
"If it becomes a worldwide format, it'll be fun. Purely and simply, I just want everyone to use it in a variety of ways," added Miyamoto.
However, before going on to explain the various new features his team has added to the Mii creation program for the 3DS, he tempered his lofty goals a little.
"Well, that ambition about the city hall thing might be a bit extreme, but I do want Mii to be more widely used."
You can see what the great man has been up to when the 3DS launches on 25th March.
http://www.eurogamer.net/articles/20...bal-domination
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February 26th, 2011, 00:04 Posted By: wraggster
Activision dates Dark of the Moon tie-ins, Nintendo SKUs detailed
Transformers: Dark of the Moon will be released on June 24th.
The game coincides with the launch of its cinematic namesake and will be available on Xbox 360, PS3, Wii and DS.
As with previous handheld Transformers games, two versions will be available on the DS: Autobots and Decepticons.
The title of the Wii version, Transformers: Dark of the Moon – Stealth Force edition, suggests this will also different to its 360 and PS3 counterparts.
The game was confirmed to be in development last November.
http://www.mcvuk.com/news/43241/Tran...-3-due-in-June
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February 25th, 2011, 02:24 Posted By: wraggster
News via nmaxWii SDCard Navigator is a small utility running under Windows to manage Homebrew Wii.
For those using the game console the most friendly giant created by the Japanese video games Nintendo has to know, here is a small but nonetheless useful software to manage content from an SD card and more precisely the Homebrew Applications home that can be easily used if you have previously installed the Homebrew channel on that Wii.
For reasons of use, sometimes the SD card is corrupted by a bug or another during the regular use of homebrew. Relocation is necessary and when you have multiple applications on the SD card, it quickly becomes quite painful to reinstall everything and especially configured as before, that's why I create WiiSDNavigator, which allows you to copy and archiving applications on the SD card soon and even provide you with a list of homebrew updated.
Careful, this tool is shipped with no warranty.
http://wiisdnavigator.blogspot.com/
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February 25th, 2011, 01:45 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2743
[source: emu_kidid @ gc-forever.com] Let the open source modchip reign begin With all of the recent Xeno hacking talk, it seems it brought a fellow GC hacker back The XenoGC author was kind enough to drop by our "Live chat" IRC channel and give me the full XenoGC source code. In the XenoGC source you might notice a lot of files named QLite.. this is because the XenoGC was originally going to be called the "Qoob Lite" for other reasons you might notice whilst browsing the source
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February 24th, 2011, 23:41 Posted By: wraggster
Sega serves retail its new motion-sensing tennis game on April 29th
Virtua Tennis 4 is smashing its way to UK and European retailers in two months’ time.
The multiformat sports title arrives on April 29th ahead of a North American release on May 10th. It will be available on Xbox 360, PS3 and Wii, and is the first time a Virtua Tennis game featuresKinect and Move-compatibility.
Gamers can take control of tennis pros including Rafael Nadal, Roger Federer, Andy Murray, Juan Martin Del Porto and Caroline Wozniacki. Players can build their ‘Match Momentum’ gauge to develop their pro’s level of form.
A ‘World Tour’ also allows users to take their own unique career path as they develop their skills.
Rival game Top Spin 4 hits UK shelves more than one month earlier than Virtua Tennis 4. The 2K-published title is due for release on March 18th.
http://www.mcvuk.com/news/43212/Virt...is-4-due-April
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February 24th, 2011, 15:44 Posted By: wraggster
Heres a newspost from Play Asia discussing release dates and more of all 3DS Games Coming Soon:
Nintendo 3DS™ and related games are just around the corner - you have until Friday 25th February to convert your reservations into a preorder!
Nintendo 3DS consoles will make their debut this Saturday. Customers who have already converted their reservations into preorders will get their console soon. If you are are still making up your mind, you have until this Friday (25th February) to make a decision.
Now, with the consoles confirmed, get a game, or better, several to test it's capability. All the Nintendo 3DS games have added depth to them, experience the challenges from the extra dimension and enjoy the spectacular graphics.
Dinosaurs jump out of the screen as you shoot bubbles into Puzzle Bobble 3D. The simple but addictive gameplay will warm you up for the upcoming puzzles, battles and fights.
Join Professor Layton and Luke to solve puzzles thrown at them by the sinister Gentleman of Miracles. 3D puzzles will surely stimulate all your brain cells. Run into the fighting grounds and throw punches into the screen in Street Fighter, pass the ball to your comrade across the soccer pit in Winning Eleven 3D Soccer and head deep into your enemy's camps in Sengoku Musou Chronicles.
Keep a puppy or a kitten, the Nintendogs+Cats series provide you with a large variety of pets, play with them, take them out for a walk or just pet them. They offer pure cuteness and real relaxation in your hectic life.
Here are the games that are scheduled to arrive with the console:
Combat of Giants: Dinosaur 3DJPNFeb 26US$ 59.90Layton Kyouju to Kiseki no KamenJPNFeb 26US$ 69.90Nintendogs + Cats: French Bulldog & New FriendsJPNFeb 26US$ 59.90Nintendogs + Cats: Shiba & New FriendsJPNFeb 26US$ 59.90Nintendogs + Cats: Toy Poodle & New FriendsJPNFeb 26US$ 59.90Ridge Racer 3DJPNFeb 26US$ 69.90Sengoku Musou ChronicleJPNFeb 26US$ 69.90Super Street Fighter IV 3D EditionJPNFeb 26US$ 59.90Tobidasu! Puzzle Bobble 3DJPNFeb 26US$ 59.90Winning Eleven 3D SoccerJPNFeb 26US$ 69.90
More and more will come during March and after. Play some well loved family games such as Super Monkey Ball and Pro Yakyuu 2011. Games that are released on previously more graphically capable consoles will have special 3D versions such as Tom Clancy's Splinter Cell 3D, Gundam the 3D Battle and BlazBlue: Continuum Shift II. Please check here for the complete list of games scheduled for release:
Shanghai 3D CubeJPNMar 03US$ 49.90Super Monkey Ball 3DJPNMar 03US$ 54.90Asphalt 3D: Nitro RacingJPNMar 10US$ 69.90Steel DiverJPNMar 17US$ 59.90Tom Clancy's Splinter Cell 3DJPNMar 17US$ 59.90Dead or Alive: DimensionsJPNMar 24US$ 69.90Gundam the 3D BattleJPNMar 24US$ 69.90Rabbids Time TravelJPNMar 24US$ 59.90The Sims 3JPNMar 24US$ 59.90BlazBlue: Continuum Shift IIJPNMar 31US$ 64.90Naruto Shippuden: Ninrattai Emaki! Saikyou Ninkai Kessen!!JPNMar 31US$ 59.90Nikoli no Sudoku 3D: 8-tsu no Puzzle de 1000-monJPNMar 31US$ 49.90Pro Yakyuu Famista 2011JPNMar 31US$ 69.90Pro Yakyuu Spirits 2011JPNMar 31US$ 69.90Virus Shooter XXJPNMar 31US$ 39.90
Currently, the consoles are only available in blue and black, but you can customize it until it fits with your style. Pouches and covers are available in different colors and textures, and if you find the touch pens that comes with the console uncomfortable, get the a new one that fits.
Pouches and Bags
Protection CaseJan 31US$ 13.003D Mesh Cover 3DS (black)JPNFeb 26US$ 12.903D Mesh Cover 3DS (blue)JPNFeb 26US$ 12.903D Mesh Cover 3DS (green)JPNFeb 26US$ 12.903D Mesh Cover 3DS (khaki)JPNFeb 26US$ 12.903D Mesh Cover 3DS (orange)JPNFeb 26US$ 12.903D Mesh Cover 3DS (pink)JPNFeb 26US$ 12.903D Mesh Cover 3DS (purple)JPNFeb 26US$ 12.903D Mesh Cover 3DS (red)JPNFeb 26US$ 12.903D Mesh Cover 3DS (turquoise)JPNFeb 26US$ 12.903D Mesh Cover 3DS (yellow)JPNFeb 26US$ 12.90
Body Cover 3DS (black)JPNFeb 26US$ 12.90Body Cover 3DS (clear)JPNFeb 26US$ 13.95Body Cover 3DS (green)JPNFeb 26US$ 12.90Body Cover 3DS (orange)JPNFeb 26US$ 12.90Body Cover 3DS (pink)JPNFeb 26US$ 12.90Body Cover 3DS (purple)JPNFeb 26US$ 12.90Body Cover 3DS (red)JPNFeb 26US$ 12.90Body Cover 3DS (turquoise)JPNFeb 26US$ 12.90Body Cover 3DS (white)JPNFeb 26US$ 12.90Body Cover 3DS (yellow)JPNFeb 26US$ 12.90
Compact Pouch 3DS (Black)JPNFeb 26US$ 9.99Compact Pouch 3DS (Blue)JPNFeb 26US$ 9.99Compact Pouch 3DS (Red)JPNFeb 26US$ 9.99Easy Pouch 3DS (Black)JPNFeb 26US$ 7.99Hard Pouch 3DS (Black)JPNFeb 26US$ 12.90Hard Pouch 3DS (Blue)JPNFeb 26US$ 12.90Hard Pouch 3DS (Red)JPNFeb 26US$ 12.90Protect Case 3DS (Clear)JPNFeb 26US$ 12.90Quick Pouch 3DS (black)JPNFeb 26US$ 10.90Quick Pouch 3DS (blue)JPNFeb 26US$ 10.90
Quick Pouch 3DS (green)JPNFeb 26US$ 10.90Quick Pouch 3DS (khaki)JPNFeb 26US$ 10.90Quick Pouch 3DS (orange)JPNFeb 26US$ 10.90Quick Pouch 3DS (pink)JPNFeb 26US$ 10.90Quick Pouch 3DS (purple)JPNFeb 26US$ 10.90Quick Pouch 3DS (red)JPNFeb 26US$ 10.90Quick Pouch 3DS (turquoise)JPNFeb 26US$ 10.90Quick Pouch 3DS (yellow)JPNFeb 26US$ 10.90Silicon Cover 3DS (Black)JPNFeb 26US$ 13.90Silicon Cover 3DS (White)JPNFeb 26US$ 13.90EVA Carrying Case [black]FebUS$ 10.50Colorful Bunny 3D PouchJPNMar 25US$ 20.90Helloy Kitty 3D PouchJPNMar 25US$ 20.90Super Street Fighter IV 3D Edition Pouch 3DS (Black)JPNMar 31US$ 15.99Super Street Fighter IV 3D Edition Pouch 3DS (White)JPNMar 31US$ 15.99
Protection Film
Screen Protection Film 3DSJan 31US$ 13.00Full System Protection Filter 3DSJPNFeb 26US$ 14.99Liquid Crystal Protection Filter 3DSJPNFeb 26US$ 6.99Protection Filter for 3DSJPNFeb 26US$ 7.99Screen Guard plus 3DSJPNFeb 26US$ 6.99Super Street Fighter IV 3D Edition Screen Protector 3DS (Girls)JPNMar 31US$ 9.99Super Street Fighter IV 3D Edition Screen Protector 3DS (Ken)JPNMar 31US$ 9.99Super Street Fighter IV 3D Edition Screen Protector 3DS (Ryu)JPNMar 31US$ 9.99
Styluses
Retractable Stylus [black]Jan 31US$ 10.90Comfortable Touch Pen 3DS (Black)JPNFeb 26US$ 6.99Comfortable Touch Pen 3DS (White)JPNFeb 26US$ 6.99Touch Pen Leash 3DS (black)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (green)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (pink)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (purple)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (red)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (turquoise)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (white)JPNFeb 26US$ 5.99Touch Pen Leash 3DS (yellow)JPNFeb 26US$ 5.99
http://www.play-asia.com/SOap-23-83-...-2rq-84-n.html
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February 24th, 2011, 12:35 Posted By: wraggster
New release for Wii from thatotherdev
Here is a quick Wii port of Neo Tanks. Its a nice little animated graphical demo showing two armies of 3D tanks fighting each other. You can move the camera a bit with the directional pad but its otherwise completely non interactive. Its effectively just a screen saver.
I haven’t really decided what if anything I’m going to do with this. I might update it at some point but I’m not sure if I’ll actually be making a game out of it or not. It will probably just remain a demo.
Sorry for the lack of screenshot but I haven’t yet looked into how to go about recording the rendered screen on Wii to output as a file (the way I was doing it before was dependent on SDL). And without lowering the number of tanks to something pointless it just crashes for me in Dolphin (which is what I used to get the screenshot for the first build of the Wii port of The Untitled Project). But if you’re wondering it looks pretty much exactly the same as it does on PS3 just at a lower resolution.
EDIT: Cid2mizard was kind enough to provide screenshots.
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February 24th, 2011, 00:55 Posted By: wraggster
News via nmax
Studio disjointed , our winner of the Dev Nintendomax DS Competition 2010 , we moved to version 1.01 " Waimanu DS "adventure game / puzzle game for the Nintendo DS.
Ok people, it's time to update!
Sverx has spent some time with the code of Waimanu DS lately, fixing little things that weren't 100% right in the previous release. Here's the list of changes :
version 1.01:
- Bonus now appear behind breaking blocks while they're still falling to pieces, so you can spot them early
- A sound effect has been added (it was forgotten!) to notify when bonus pickup happens
- Waimanu lives counter now correctly shows how many lives are available, even when they're more than 5
- A little bug in the 6th level of the 4th area has been spotted and fixed
- Removed some screen gitches while loading new levels
- Added a blue "1st place" ribbon on splash screen, since we're NintendoMax 2010 DS Dev Competition winners =)
So, what are you waiting for...? Just go to the download section (right side of this blog) and get the new version ! Oh and ...don't worry, your hiscores will be retained
sidenote: according to some boards we've read around, Waimanu DS can be run direcly from the Nintendo DSi SD card, using the so called 'SudokuHax exploit'. Please leave a comment here if this proves to be true, thanks!
http://disjointedstudio.blogspot.com/
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February 24th, 2011, 00:32 Posted By: wraggster
Even with the 3DS launching in March, Nintendo is offering some incentive to buy a regular DSi instead (or additionally, of course): Pokémon pictures! The company announced limited-edition Pokémon Black and White DSi bundles, coming to North America on March 6.
The bundle includes either a black or white DSi with an etched image of the Legendary Pokémon Reshiram and Zekrom, a matching copy of the new game, and an exclusive DSi case. It'll cost $179.99, about $5 less than buying the game and a DSi separately. A small relief, we're sure, to the Pokémon superfans and/or DS collectors who feel compelled to buy both.
http://www.joystiq.com/2011/02/23/po...e-3ds-release/
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February 24th, 2011, 00:29 Posted By: wraggster
Final Fantasy III on iPhone isn't based on the Famicom original, according to Famitsumagazine. Instead, it's a remake of the polygonal DS remake from 2006.
The magazine reports (via Andriasang) that the iPhone version will have undergone significant re-remaking when it's released in Japan next month. The graphics will be in high resolution, the sound will be updated, and the monster viewer will be reformatted for ease of use. No images of the new version are available yet; however, with the magazine issue out today, we can expect to see official screenshots on Famitsu.com within a couple of days.
This makes the iPhone, in our opinion, the weirdest place for Final Fantasy games, since it houses Final Fantasy I and II, which are based on the PSP versions, and soon the DS-originated Final Fantasy III. If you just downloaded them all from the App Store without knowing any of the history, you'd be baffled as to why they looked so different.
Update: A post on the European Square Enix Members site reveals that FF3 is due on the App Store in Europe this March, as well.
http://www.joystiq.com/2011/02/23/ip...he-ds-version/
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February 24th, 2011, 00:25 Posted By: wraggster
Even though Nintendo has been experimenting with 3D for years, and working on the DS successor for years, the two ideas weren't always connected. Speaking to Famitsu, 3DS hardware producer Hideki Konno revealed that early versions of the hardware were designed without 3D in mind.
"I became involved with development starting in 2008, but at that time, it didn't have 3D visuals," Konno said. "From Nintendo's perspective, they've released [3D racing game for Famicom] 3D Hot Rally and the Virtual Boy; they've had a history of experimenting with 3D visuals." With the advent of glasses-free screens, Nintendo decided this would be a good time to try again.
The same is true of the gyroscopic motion sensor. It was added just before E3. " The boat had really left the port by that point -- the hardware team had the final specs and just had to work it all out," Konno told Famitsu. "Then, in the midst of that, Miyamoto said 'This isn't enough; we can really change things if there's a gyro sensor in there.'" After playing with a prototype gyro-enhanced DS, Konno agreed. "We had a prototype for the sensor already, so we got everyone together to try it out, and the conclusion we came up with was 'Well, if we can do things this fun with it, I guess we've got no choice.'"
http://www.joystiq.com/2011/02/23/th...tilt-controls/
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February 24th, 2011, 00:10 Posted By: wraggster
When Nintendo first began work on the follow-up system to the DS, 3D visuals weren't part of the plan.
It wasn't until after 2008 that Nintendo considered using 3D in games once again, Nintendo 3DS project head Hideki Konno told Japanese magazine Famitsu (translated by Andriasang).
Planning for the successor to the DS began when the original DS was completed (it launched in Japan in December 2004), so by the time Konno joined the project, Nintendo already had prototypes which would serve as the basis for the 3DS.
The initial target, Konno reveals, was to make a new system that was backwards compatible. This meant it had to retain the two screens and bottom screen being a touch pad of the DS.
When Konno joined the project, he began to think about 3D. His initial tests involved connecting a 3D LDC panel to a Wii so he could see if Wii software could be made into 3D.
Konno found playing Mario Kart Wii on a naked-eye 3D panel to be "very nice". Various related parties gathered to see this demo and were impressed. These early demonstrations also consisted of 3D figures of Mario and Luigi, which also impressed viewers.
Meanwhile, those familiar with the upcoming handheld know that the 3D visuals can be turned up and down with a slider, but it wasn't always so.
The "volume control" went through numerous ideas, including plus and minus buttons and options settings at the software level, before the slider control was decided upon.
The 3D Mario Kart Wii demo is what lead to the final slider form. They tested out the Mario Kart demo with an analogue volume switch and found the feel of the game world changing in real time to be unique.
The Nintendo 3DS launches in Japan on 26th February, and in Europe on 25th March. UK shops are selling it for just under £200.
http://www.eurogamer.net/articles/20...f-the-3ds-plan
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