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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 12th, 2011, 00:37 Posted By: wraggster
Nintendo president Satoru Iwata has said that the company is planning a more consistent release schedule for the 3DS, hoping to avoid gaps in the portfolio that could harm momentum.
He admitted that with past DS and Wii launches hardware sales slowed when the release schedule thinned out, and he doesn't want a repeat of those problems when the console begins shipping in Japan next month.
"It's important that you be able to supply software with no pause," said Iwata to the Nihon Keizai Shimbun, as reported by Andriasang.
"With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen."
Over the weekend Nintendo revealed that of the 4 million units it intends to manufacturer for the financial year ending March 2011, 1.5 million are earmarked for Japan, while the other 2.5 million will be split between Europe and the US.
The system will cost ¥25,000 (£194) in Japan, with European and US prices and dates to be announced next week.
On launch week in Japan there will be only one first-party game for sale - Nintendogs/cats - with more releases staggered through the spring including updates in the Zelda and Pilot Wings franchises, Star Fox and Kid Icarus in summer and Mario Kart, Paper Mario and Animal Crossing later in the year.
http://www.gamesindustry.biz/article...leases-for-3ds
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January 12th, 2011, 00:34 Posted By: wraggster
Nintendo has denied reports that it is to cease manufacturing the DSi range of home consoles due to the imminent release of the 3DS in February.
In a statement issued to press including GamesIndustry.biz, a representative for Nintendo said there are still DSi products to be launched in the UK throughout this year. An earlier report translated by Kotaku claimed the system would be dropped - although the larger DSi XL was still to be manufactured.
"We plan to still manufacture and supply DSi consoles in a range of colours in the UK in 2011," said Nintendo.
"On an on-going basis, continuing supply is based on retail and consumer demand."
The 3DS is released next month in Japan on February 26, priced ¥25,000 (£194). European and US details are to be announced next week, with a launch window of March. Nintendo is manufacturing 4 million units for the two month launch period.
http://www.gamesindustry.biz/article...-dsi-phase-out
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January 12th, 2011, 00:33 Posted By: wraggster
Nintendo president Satoru Iwata is to keynote GDC 2011 with a presentation entitled 'Video games turn 25: A historical perspective and vision for the future', discussing what he believes are the most important industry trends, past and future.
2011 is the year of the 25th anniversary of GDC, with Nintendo's poster boy Mario having enjoyed the same celebration last year. Iwata is a regular speaker at the conference, having appeared first in 2005 to discuss what would later become the Wii, then in 2006 and again in 2009.
"We are honoured and pleased to welcome Mr Iwata back to the keynote stage for our 25th conference," said GDC's director, Meggan Scavio.
"Nintendo continues to innovate and captivate developers and gamers alike, and we're looking forward to their unique insights into both the history and future of the game business."
GDC 2011 takes place in San Francisco from February 28 to March 4, 2011. Tickets are available now from the organisers' website.
http://www.gamesindustry.biz/article...g-presentation
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January 12th, 2011, 00:28 Posted By: wraggster
Importers and globetrotting gamers suffered a blow today after it emerged that Nintendo 3DS software will be region-locked.
Confirmation comes from an email from Nintendo of Japan support, translated by user farnham on forum NeoGAF.
This means that software specifically created for the Nintendo 3DS will be region-locked: European software will only work on European consoles, and more importantly US and Japanese software won't.
While the move is sure to disappoint importers, it comes as no surprise. Although previous DS handhelds - and GameBoys before them - had been region-free, the DSi and the DSi XL are region-locked.
Nintendo was undecided on the matter as late as E3 2010 in June, when Nintendo of America president Reggie Fils-Aime said the company had yet to make a decision.
The 3DS is due out in Europe and the US in March, and in Japan on 26th February.
http://www.eurogamer.net/articles/20...-region-locked
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January 10th, 2011, 23:40 Posted By: wraggster
This week's North American Nintendo downloads have just gone live.
Top of the pile is Capcom classic Ghosts 'N Goblins on Virtual Console, while Disney's intriguing driving platform game JellyCar 2 is available to purchase on WiiWare.
The European updates will follow later this week.
Here's the list:
WiiWare
JellyCar 2
Publisher: Disney Interactive Studios
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: JellyCar 2, the hit driving platform game, is here and fully loaded with more than 30 levels, multiplayer action and much more. Play head-to-head or co-op in Multiplayer Flag, Gems and Tether modes. (Additional accessories are required for multiplayer modes and are sold separately.) Post high scores, best times and longest jumps in the Hall of Fame. With so much squishy goodness, you'll want to drive JellyCar 2 all around town.
Soccer Bashi
Publisher: Icon Games Entertainment
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 500 Wii Points
Description: Experience soccer of the future. Destroy the defender blocks and smash the ball into the goal to win, but watch for enemy defenders out to destroy you. A built-in game editor offers unlimited level design possibilities. Play through the 90 game levels over several different play modes, including Arcade and Customizable Tournaments.
Art of Balance (demo version)
Publisher: Shin'en Multimedia
Players: 1-2
ESRB Rating: E (Everyone)
Price: 0 Wii Points; full version available for 800 Wii Points
Description: Grab your Wii Remote controller and build a balanced stack in this physics-based puzzler. Enjoy 100 levels that challenge not only your skills but also your imagination. The game is easy to pick up and hard to put away. Play alone or invite a friend to grab a second Wii Remote (sold separately) and drop in at any time for co-op play. We even added a dedicated two-player split-screen "versus" mode for extra fun.
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Virtual Console
GHOSTS'N GOBLINS
Publisher: Capcom
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: GHOSTS'N GOBLINS is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the princess. This is the first (and possibly only) game in which taking a hit can reduce you to your underwear.
EXED EXES
Publisher: Capcom
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: A retro classic from Capcom's arcade lineup from 1985, EXED EXES is a vertically scrolling shooter that's sure to bring back fond memories. Dodge bullets, collect fruit and go for high scores in one of the most furious sci-fi insectoid shoot-'em-ups ever made.
Nintendo DSiWare
Petz Catz Family
Publisher: Ubisoft
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Nintendo DSi Points
Description: Care for and bond with a whole family of adorable cats. Play fun games with them, give them lots of love and watch them grow. Discover their unique talents and personalities and teach them fun tricks like running through obstacle courses and walking down the runway.
Surfacer+
Publisher: Lexis Numerique
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Surfacer+ is easy to pick up and has totally innovative game play that's suitable for all gamers - casual and hard-core alike. Fill the screen by producing white flowers with your stylus. Control the size of your flowers and use the bonuses at the right moment. Watch out for enemies who pounce from either side of the screen. Surfacer+ will test your skill, strategy and insight. How far will you go to cover the screen?
EJ Puzzles: Hooked
Publisher: Electron Jump
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Can you catch all the fish? Take control of your fishing boat and search the waters for the freshest fish. Be careful to catch them in the right order. If you land a fish that's too big too soon, you'll break your line. The chef is waiting for your delivery, so get out there and catch all the fish you can. EJ Puzzles: Hooked is a brain teaser with a fishing theme. Search the waters with your fish scanner. If you find a fish you can't handle yet, mark its location with a marker buoy and come back later. Your goal is to catch all the fish on the map. There are many maps to play, and each map changes every time. Can you beat them all?
http://www.computerandvideogames.com...VG-General-RSS
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January 10th, 2011, 23:40 Posted By: wraggster
This week's North American Nintendo downloads have just gone live.
Top of the pile is Capcom classic Ghosts 'N Goblins on Virtual Console, while Disney's intriguing driving platform game JellyCar 2 is available to purchase on WiiWare.
The European updates will follow later this week.
Here's the list:
WiiWare
JellyCar 2
Publisher: Disney Interactive Studios
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: JellyCar 2, the hit driving platform game, is here and fully loaded with more than 30 levels, multiplayer action and much more. Play head-to-head or co-op in Multiplayer Flag, Gems and Tether modes. (Additional accessories are required for multiplayer modes and are sold separately.) Post high scores, best times and longest jumps in the Hall of Fame. With so much squishy goodness, you'll want to drive JellyCar 2 all around town.
Soccer Bashi
Publisher: Icon Games Entertainment
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 500 Wii Points
Description: Experience soccer of the future. Destroy the defender blocks and smash the ball into the goal to win, but watch for enemy defenders out to destroy you. A built-in game editor offers unlimited level design possibilities. Play through the 90 game levels over several different play modes, including Arcade and Customizable Tournaments.
Art of Balance (demo version)
Publisher: Shin'en Multimedia
Players: 1-2
ESRB Rating: E (Everyone)
Price: 0 Wii Points; full version available for 800 Wii Points
Description: Grab your Wii Remote controller and build a balanced stack in this physics-based puzzler. Enjoy 100 levels that challenge not only your skills but also your imagination. The game is easy to pick up and hard to put away. Play alone or invite a friend to grab a second Wii Remote (sold separately) and drop in at any time for co-op play. We even added a dedicated two-player split-screen "versus" mode for extra fun.
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Virtual Console
GHOSTS'N GOBLINS
Publisher: Capcom
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: GHOSTS'N GOBLINS is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the princess. This is the first (and possibly only) game in which taking a hit can reduce you to your underwear.
EXED EXES
Publisher: Capcom
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: A retro classic from Capcom's arcade lineup from 1985, EXED EXES is a vertically scrolling shooter that's sure to bring back fond memories. Dodge bullets, collect fruit and go for high scores in one of the most furious sci-fi insectoid shoot-'em-ups ever made.
Nintendo DSiWare
Petz Catz Family
Publisher: Ubisoft
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Nintendo DSi Points
Description: Care for and bond with a whole family of adorable cats. Play fun games with them, give them lots of love and watch them grow. Discover their unique talents and personalities and teach them fun tricks like running through obstacle courses and walking down the runway.
Surfacer+
Publisher: Lexis Numerique
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Surfacer+ is easy to pick up and has totally innovative game play that's suitable for all gamers - casual and hard-core alike. Fill the screen by producing white flowers with your stylus. Control the size of your flowers and use the bonuses at the right moment. Watch out for enemies who pounce from either side of the screen. Surfacer+ will test your skill, strategy and insight. How far will you go to cover the screen?
EJ Puzzles: Hooked
Publisher: Electron Jump
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Can you catch all the fish? Take control of your fishing boat and search the waters for the freshest fish. Be careful to catch them in the right order. If you land a fish that's too big too soon, you'll break your line. The chef is waiting for your delivery, so get out there and catch all the fish you can. EJ Puzzles: Hooked is a brain teaser with a fishing theme. Search the waters with your fish scanner. If you find a fish you can't handle yet, mark its location with a marker buoy and come back later. Your goal is to catch all the fish on the map. There are many maps to play, and each map changes every time. Can you beat them all?
http://www.computerandvideogames.com...VG-General-RSS
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January 10th, 2011, 23:39 Posted By: wraggster
DS RPG sequel Pokémon Black/White will hit European store shelves from 4th March, according to Official Nintendo Magazine.
That's nearly six months after the game made its Japanese debut but two days before it arrives in the USA.
The latest entry in Nintendo's long-running series boasts a few relatively bold design tweaks for the famously conservative franchise, including all-new Pokémon to round up, a new visual approach and seasonal cycles.
The changes seem to have gone done very well in Japan. The twin games were the biggest selling titles of the year there, shifting a whopping 4.91 million units between them.
Eurogamer's Chris Schilling went hands-on with the title back in October and hailed its impressive depth. "If Pokémon really is a kids' game, growing up seems hugely overrated," he surmised.
http://www.eurogamer.net/articles/20...gets-euro-date
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January 10th, 2011, 23:38 Posted By: wraggster
Unlike the Wii and DS, the 3DS will have a steady stream of new software arriving post launch, Nintendo has promised.
Speaking with the Japanese Nihon Keizai Shimbun newspaper, as translated by Andriasang, Nintendo CEO Satoru Iwata said, "It's important that you be able to supply software with no pause.
"With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen."
Judging by the impressive array of software announced so far for the new handheld, this might not just be an empty promise.
This weekend we learned that the console will launch in Japan next month with eight titles, with Street Fighter IV, Nintendogs + Cats, Professor Layton and the Mask of Miracle, Ridge Racer 3D and Samurai Warriors: Chronicle among the big names.
However, there's a long, long list of other stuff due in the months that follow, including Kid Icarus: Uprising, Zelda: Ocarina of Time 3D, two Resident Evil games, Starfox 64 3D, Pilotwings Resort, Metal Gear Solid: Snake Eater 3D, Mario Kart 3D and a new Paper Mario, to name but a few.
By comparison, the Wii launched with Red Steel, Zelda: Twilight Princess, Call of Duty 3 and Wii Sports, among others, in December 2006. Something of a dry spell followed until things started to pick up with Metroid Prime 3: Corruption in August 2007.
Nintendo is due to announce 3DS launch details for the rest of the world on 19th January.
http://www.eurogamer.net/articles/20...s-game-drought
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January 10th, 2011, 23:36 Posted By: wraggster
Nintendo president Satoru Iwata has said that the platform holder intends to ship 1.5 million units of its new 3DS handheld in Japan by the end of March.
The company expects to ship four million worldwide in that period. Nintendo is expected to announce North American and European launch specifics on 19th January.
Over the weekend Nintendo unveiled the Japanese launch line-up for 3DS, fronted by first-party title Nintendogs+Cats.
Speaking to the Japanese edition of the Wall Street Journal (translated by Andriasang), Iwata also said that the console packaging and documentation would advise parents to avoid letting young children play in 3D for prolonged periods.
This follows advice issued by Nintendo earlier this month that children under six years old should only use the console in 2D mode – something the platform holder enforced at its Nintendo World event in Japan this weekend.
Iwata said that certain unnamed specialists believe extended 3D viewing could have a negative effect on vision in young children – something disputed by US experts last week.
Nintendo was concerned because of the way that parents allow children to use its products for very prolonged periods, Iwata said, as a kind of babysitter – but he also said that the warnings were precautionary and not meant to mean that the systems are dangerous.
http://www.eurogamer.net/articles/20...y-end-of-march
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January 9th, 2011, 23:45 Posted By: wraggster
OpenDolBoot 0.1 released by DacoTaco
OpenDolBoot is an application created during the development of Priiloader. It creates an app file out of the given Dol file. the resulted app file will be bootable by IOS/es_LaunchTitle and can be used in a title
The parameters (as shown by the -h parameter) are : OpenDolBoot Input_Dol_filename [-h] [-i] [-n nandcode_filename] Output_App_filename
-i : display info about the dol file and exit (no other parameters are required when using -i
-n : use the following nand code and not the default (internal) nboot.bin
-h : display this message
In the included package is a win32 build, a linux build(done by 32bit ubuntu 10) and the source code
http://wiibrew.org/wiki/OpenDolBoot
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January 9th, 2011, 23:20 Posted By: wraggster
Pate has released a new version of his Dos Emulator for DS (Which also requires a Supercard DSTWO )
Release notes for DS2x86 Alpha 0.02
This version does not have any major new features, mainly just some minor fixes and enhancements compared to 0.01. Here are the most notable changes:
Screen mode "Scale" works also in Mode-X graphics mode.
The upper and lower screens are swapped when using touchpad mouse.
Keyboard layout shows upper case characters when in Shift mode.
Some missing opcodes have been added, based on the log files I have received.
Screen refresh rate can be changed between 15, 30 and 60fps.
Lower screen refresh should be more robust than in 0.01 version.
Lots of protected mode work for DOS4GW, but this work is not yet finished so games using DOS4GW will not work in this version yet.
Protected mode work
I have continued adding the missing opcodes and other features for DOS4GW and other DOS protected mode extenders during the last week. After adding a few opcodes for each of the three games I tested, Zone 66, Jazz Jackrabbit and Doom, I had to drop Zone 66 from the list. That was because Zone 66 seems to go to Virtual 8086 mode to handle it's DOS needs, and I did not want to tackle that mode yet, until I have progressed much further with the plain protected mode handling. So, I continued adding features for Jazz Jackrabbit and Doom.
Curiously, both Jazz Jackrabbit (using Borland's RPM extender) and Doom (using DOS4GW) have stayed in the 16-bit 286-compatible protected mode, and have not gone into 32-bit protected mode at all. Zone 66 went into 32-bit protected mode immediately, so I had assumed that the extenders would use the 32-bit mode if it was available. However, it looks like they have been made to be compatible with 80286 processors, and thus use only the 16-bit protected mode. When I originally got my Trekmo demo ruuning, I only needed to add 32-bit protected mode features, so I have had to add quite a lot of new things to support 16-bit protected mode.
The current status with the three test games is the following:
Zone 66 is on hold until I get around to implementing Virtual 8086 mode. The DOSBox sources also mention Zone 66 in various comments, which looks to me like the game might need some special handling also in DS2x86 to get it to run properly.
Jazz Jackrabbit (and probably other games using the Borland RPM DOS extender) needs some enhancement to protected mode IRET opcode handling to invalidate invalid segment selectors. Using my special heavily modified debug version of DOSBox I have determined that after that it will encounter a HLT (halt) opcode with insufficient priviledges, which causes a General Protection Fault. Thus I also need to add proper GPF exception handling before I can progress further with it.
Doom (and other DOS4GW games) progress somewhat further, but then return to a location of code that contains only INT 3 (breakpoint) opcodes in a row, which means either some invalid memory address somewhere (more likely), or a need for handling the breakpoint instruction in the protected mode (less likely). My next step is to trace thru the execution before that happens, and compare the situation between DS2x86 and DOSBox. This might obviously take a lot of time, so I am currently adding various trace features to the DS2x86 internal debugger to help me in debugging the program flow. The game seems to progress somewhat differently during each test run, so I suspect my protected mode IRQ handling might also be somewhat broken.
I'll continue working on the protected mode features for now, so I hope you can wait a bit further for other enhancements (like high-resolution VGA screen and audio support). Those are coming, but I am currently more interested in getting some games that can not be run at all in the original DSx86 running in DS2x86.
http://dsx86.patrickaalto.com/DSblog.html
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January 9th, 2011, 23:17 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=10378
Currently at 1/8/2011 Nintendo World 2011 is on, and there's a bunch of updates for Nintendo 3DS, including some interesting info about the battery.
Plus some new games that might didn't shown it's face on Nintendo World.
News
3DS Launch Title
Nintendo has announced that, they will have 8 launch title for 3DS
Nintendogs+Cats (all versions) [Nintendo] – 4,800 yen
Pro Evolution 3D Soccer [Konami] – 5,800 yen
Combat of Giants: Dinosaurs 3D [Ubisoft] – 5,040 yen
Super Street Fighter IV 3D Edition (Capcom) – 4,800 yen
Samurai Warriors Chronicles [Tecmo Koei] – 6,090 yen
Tobidasu! Puzzle Bobble 3D [Square Enix] – 4,980 yen
Ridge Racer 3D [Namco Bandai] – 6,090 yen
Professor Layton and the Mask of Miracle [Level 5] – 5,980 yen
source:
New Announced Games for 3DS
Blazblue Continuum Shift II by Arc System Works
Shin Megami Tensei : Devil Survivor Overclocked by ATLUS/Index
Untitled Sequel of Tank Beat by Milestone(?)
Untitled Tactic RPG by ImageEpoch
Daisenryaku by SystemSoftAlpha
Haku Ouki 3D by Idea Factory
Karasu 3D by Milestone
Tetris Axis by Hudson
more to come...
Info about 3DS Battery Life
It seems like Nintendo has announced that their Nintendo 3DS battery only lasts averagely 3-5 Hours of 3DS gameplay, and 5-8 DS gameplay with (probably) low brightness. In addition they included Charger dock as seen on their previous Trailer on each pack of 3DS.
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January 9th, 2011, 23:08 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16164.html
The beta version of the NES emulator Nintendulator has been updated again.
Quote:
January 8, 2011
The 5 special Vs. Unisystem PPUs which swap registers $2000 and $2001 and add a special readback value at $2002 are now supported (provided your ROMs have appropriate NES 2.0 headers), and mapper 99 now works with Vs. Gumshoe.
The "Debug Information" window should no longer flicker and slow down whenever there´s a lot of stuff in it; additionally, Nintendulator will now remember whether or not said window was open when you exit and restart, and the corresponding Debug menu option will now act as a toggle.
January 7, 2011
iNES mappers #1 and #5 now support nonstandard battery-backed PRG RAM sizes specified via NES 2.0 header fields.
Additionally, Vs. Unisystem ROMs with NES 2.0 headers (and Playchoice-10 ROMs, NES 2.0 or not) will now automatically load the appropriate palette without altering your configuration.
http://www.qmtpro.com/~nes/nintendulator/
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January 9th, 2011, 21:42 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12818&f=19
AgentQ offers version 1.2.1 of ScummVM for the DS ( S cript C reation U tility for M aniac M Ansion V irual M achine) adventure games interpreter point'n clicks.
1.2.1 (2010-12-19)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
ScummVM DS 1.2.1
* Bugfix release - no new features
http://www.scummvm.org/news/20101219/
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January 9th, 2011, 21:30 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12821&f=19
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January 9th, 2011, 21:30 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12821&f=19
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