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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 14th, 2011, 01:19 Posted By: wraggster
In the latest excerpt from Nintendo's "Iwata Asks" interview about the 3DS, Shigeru Miyamoto excitedly revealed that "Iwata-san also wants to include 3D video in the future!" Iwata tempered that exclamation by saying, "I think it will be fun if we're able to include video recording capabilities with future updates." Clearly, that's no guarantee that such a feature will be added to the handheld's 3D camera functionality, but if Iwata thinks it would be fun, then don't be surprised if you find yourself shooting low-res 3D video with your 3DS at some point in the future!
Later in the interview, Hideki Konno joined the group and discussed the StreetPass feature in Nintendogs + Cats. "When you're using StreetPass and exchange data with someone, in walk mode, that person's Mii is walking whatever puppy he or she has chosen," Konno explained. "Then your Miis and puppies talk and exchange gifts." The feature is designed to imitate the random meetings of people walking their dogs on the street ... without having to actually meet random people walking their dogs on the street.
http://www.joystiq.com/2011/01/13/ni...pdate-for-3ds/
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January 13th, 2011, 23:56 Posted By: wraggster
Nintendo's 3DS is sticking with the DS and Wii's cumbersome Friend Codes online matchmaking system, if early impressions of Capcom's Street Fighter IV 3D Edition are to be believed.
According to a preview of the portable brawler featured in Japanese games mag Famitsu, as translated by Andriasang, you'll need to trade Friend Codes if you want to challenge buddies online.
There are also options for anonymous matchings via "Quick Match" and "Custom Match" features.
The magazine makes no mention of whether the system will be universal to all 3DS titles or if it's unique to Capcom's game.
Nintendo declined to offer further clarification when contacted by Eurogamer and directed us back to Capcom. Perhaps all will become clear at the platform-holder's impending Amsterdam 3DS event, scheduled for 19th January.
Nintendo first introduced the Friend Codes set-up at the DS's launch back in 2004. It requires users to enter a 12 digit code, unique to every game, whenever they want to play online with a friend.
http://www.eurogamer.net/articles/20...eturn-with-3ds
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January 13th, 2011, 21:51 Posted By: Shrygue
via MCV
Following confirmation earlier this week that eight games will launch alongside the 3DS in Japan on February 26th, Nintendo has now dated a further 16 games that will be out in the month that follows.
As reported by Andriasang, seven games have been given definitive release dates:- March 11th: Super Monkey Ball 3D (Sega)
- March 17th: Tom Clancy's Splinter Cell 3D (Ubisoft)
- March 24th: Dead or Alive Dimensions (Tecmo Koei)
- March 24th: Gundam The 3D Battle (Namco Bandai)
- March 24th: Rabbids Time Travel (Ubisoft)
- March 31st: BlazBlue Continuum Shift II (Arc System Works)
- March 31st: Pro Baseball Famisuta 2011 (Namco Bandai)
Also given a speculative 'March' release date are the following titles:- Asphalt 3D Nitro Racing (Konami)
- Pro Baseball Spirits 2011 (Konami)
- The Sims 3 (Electronic Arts)
- Tsukurou Ponta no Gardens 3D (Electronic Arts)
- Shanghai 3D Cube (Sunsoft)
- Naruto Shippuuden Nin Rittai Emaki! Saikyou Ninkai Kessen!! (Takara Tomy)
- Virus Shooter XX (Dorasu)
- Steel Diver (Nintendo)
- Nikoli Puzzle (Hmaster)
Absent from the list are any of Nintendo's big-name franchises such as Kid Icarus, Starfox, Mario Kart, Ocarina of Time, Paper Mario and Pilotwings. We're also still waiting on dates for Capcom's Resident Evil duo, Konami's Metal Gear Solid and THQ's Saints Row.
As revealed last week, the following titles will launch alongside the device at the end of next month:- Nintendogs+Cats
- Super Street Fighter IV 3D
- Winning Eleven
- Professor Layton and the Mask of Miracle
- Ridge Racer 3D
- Combat of Giant Dinosaur 3D
- Puzzle Bobble 3D
- Samurai Warriors Chronicle.
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January 13th, 2011, 01:43 Posted By: wraggster
SDL MAME Wii 0.6 released by Toad King
SDL MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.
Changelog
0.6 - January 12, 2011
Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
Widescreen support
Fixed some games giving duplication errors and causing the emulator to exit
http://wiibrew.org/wiki/SDL_MAME_Wii
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January 13th, 2011, 00:56 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6836
Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.
The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven't looked into why that is.
Download Here --> http://www.dolphin-emulator.com/download.html
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January 13th, 2011, 00:56 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6836
Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.
The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven't looked into why that is.
Download Here --> http://www.dolphin-emulator.com/download.html
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January 12th, 2011, 23:48 Posted By: wraggster
Listings for the Nintendo 3DS have popped up on UK retailers, including The Hut, Best Buy, Woolworths and WHSmith, offering "pre-order deposits" with a March 18 date. According to these sites, the handheld will be available in blue, black and red. As MCV points out, however, all these sites pull their listings from The Hut's database, so they're essentially all from the same source. (Duplicate 3DS listings on all the sites, featuring a March 25 release date, have been removed since we first looked at these retailer sites.)
Earlier this morning, the sites had listed a placeholder price of £299 (about $466) for the 3DS, but as of publishing, the RRP has changed to £249 ($388). For comparison, the DSi XL is priced at £159.99, roughly $250 by today's currency exchange rate. In the US, the XL's MSRP is $169.99, suggesting that, if Nintendo uses the same strategy of using roughly the same numerical price in pounds and dollars, the 3DS price could be set around the $250 mark, when it's expected to be announced by Nintendo next week. That is, if the UK price here is accurate.
MCV notes that it has been "lead to believe" that the once listed March 25 release date is going to be the real one, and that the 3DS price will be somewhere between £200–230 ($312–359). We hope that turns out to be closer to the truth, for our UK readers' sake. Nintendo will hold a European 3DS event in Amsterdam next Wednesday, at which point we should find out.
http://www.joystiq.com/2011/01/12/uk...-march-18-249/
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January 12th, 2011, 23:44 Posted By: wraggster
It may seem like 3D sprung from the ashes of discontentment -- not to mention red / blue glasses -- but Nintendo never stopped believing. It's been secretly refining stereoscopic tech for years in the likes of the Game Boy Advance and GameCube. And while president Satoru Iwata already mentioned early last year that the GameCube had hidden 3D circuits, he recently revealed that the 3DS's autostereoscopic panel actually dates back to the clamshell Game Boy Advance SP. Which, as you might recall, also once sported a touchscreen. At the time, his story goes, LCD resolution was too low to generate a sharp image, but the optometrist-friendly glasses-free tech was already in place. Of course, if you truly want to consult the history books, you can consider Nintendo's entry into the market to be the Famicom 3D System shutter glasses pictured above... which hit stores in Japan way back in 1986. Yeah, we know.
http://www.engadget.com/2011/01/11/n...oscopic-scree/
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January 12th, 2011, 22:32 Posted By: Shrygue
via MCV
A number of sites have gone live with pre-orders for the Nintendo 3DS, with a placeholder price of £299 having been put in place.
Eurogamer spotted the listings on The Hut, WHSmith, Best Buy and Woolworths. What the site didn't note, though, is that all of these portals are run from The Hut's centralised system, effectively meaning it's a single listing.
Other retailers are yet to go live with a price.
Play.com and Amazon are allowing visitors to register their interest while GAME and others simply have placeholder page in place.
Concrete launch details for the machine will be unveiled next Wednesday at Nintendo's Amsterdam event. MCV has been lead to believe that the console will arrive in the UK on or around March 25th with a shelf price of £200-£230.
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January 12th, 2011, 14:03 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16181.html
byuu has released a new version of his SNES emulator bsnes.
Quote:
bsnes v074 released 2010-01-11
This release adds full low-level emulation of the NEC uPD96050 coprocessor, used by the ST-0010 (F1 Race of Champions II) and the ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable with HLE, but lacked timing emulation. The latter has never been playable through emulation before now. But as with SD Gundam GX before, you really weren´t missing much.
Please see my donations page, and send a small token of thanks to Dr. Decapitator´s Paypal address if you don´t mind. The NEC uPD96050 proved to be much more difficult than anticipated, and he had to dump the chips multiple times each, spending many days on this.
He is currently working on extraction of the Cx4 (Mega Man X2, Mega Man X3), which initial scans have shown to be an Hitachi HG51B169. Also remaining is the ST-0018, which is used by the only remaining unplayable game: Hayazashi Nidan Morita Shougi 2.
Also new in this release is my own Game Boy emulator. It is being used to provide native Super Game Boy support, built directly into bsnes. This core is released under the GPLv2, but I am willing to grant a more permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly not from only a weeks´ worth of work. Currently, there is no Game Boy-side sound output and there are quite a few bugs remaining in its emulation core. I would appreciate any help on this, the Game Boy is not my forte. So yes, we are taking a step back today, so that we may take two steps forward in the future. See my previous posts for more on the advantages my native Game Boy emulation core brings to the project.
As I am in a very good mood, I have posted two pre-compiled binaries this time: the first is a 32-bit Windows binary built with the faster performance profile; and the second is a 64-bit Windows binary built with accuracy profile.
Lastly, the debugger is still Linux-only, but it is now stable enough to be considered usable. Check it out if you like, compile with -DDEBUGGER to enable it.
http://byuu.org/bsnes/
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January 12th, 2011, 13:29 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...c395f3dd35f52c
main () offers version 1.1.0 of its application " RSSMii "which lets you receive RSS feeds of your choice directly in your mailbox Wii.
Notes on version 1.1 of the encoder:
This RSSMii 1.1 is out. It sets number 1 (the error with mxml & format in the URL) with CDATA tags. But although he had to change the syntax of the feeds.xml, RSSMii must be established again (using the HowTo Wiki page). Of course, this is not a requirement, your current subscription will continue to operate (although I can not say exactly how long, so a change is recommended). So just do feeds.xml new updates / to match the new syntax and run RSSMii. Have fun!
http://code.google.com/p/rssmii/
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January 12th, 2011, 01:34 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...0f7a8eccb89121
Update January 2011 for WinDS PRO , PC application including 3 multi-emulators for the Nintendo DS (No $ gba / DeSmuME / iDeaS) and 1 for Game Boy Advance (VBA-M) and various tools (customizable emulator / zoom / cheat / etc ...).
Reminder: Uninstall the old version completely before installing the new one.
WinDS PRO 2011.01 Changelog:
- New DeSmuME SVN 3906 (x86 / x64)
- New VBA-M SVN 972
- New usrcheat.dat 09/01/2011
- New 7-Zip 9.20
- New Game WinDS Save Search PRO 1.0
- Added icons for Windows Explorer items
http://windsprocentral.blogspot.com/...o-201010.html/
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January 12th, 2011, 01:22 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...0f7a8eccb89121
Mr. Reaper provides an update of Shoot Em Up Winter " Nowell ", originally coded by Emvivre .
CHANGELOG :
Unofficial Christmas 2010 repackaged version 1.02 by Mr. Reaper
I fixed the crash that version 1.01 had when you selected "tutorial" on the start screen -- it was looking for a bmp file that didn't exist. I hex edited the elf file so it now looks for the jpg instead.
Then I re-compressed the background jpeg files and ogg files and reduced the size of this app by 15 meg! It now only takes about 10 meg on the SD card (before it was 25 meg).
And while I was repackaging everything into a nice zip file, I went ahead and improved the "tutorial" screen, slightly edited the victory screen (it said "loading"), and updated the meta.xml file.
I didn't have permission from anyone actually involved with the game to do any of this
But I think it's a fun little drunken game anyway.... Merry Christmas!
http://wiibrew.org/wiki/Nowell
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January 12th, 2011, 01:20 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...0f7a8eccb89121
Jim offers us a sixth racing tech demo for the DS, " For Physics "which features a Ferrari F40 on a Formula 1 circuit.
New version with a better control, graphic and included collision with the ground. That should be every point that I have mentioned here before.
To make use of the collision detection I have changed the track to one that has more up and downs than the Norisring and that's Laguna Seca.
Here the main points of this demo:
+ stable physics
+ better control (quicker steering and return to neutral)
+ you can see the weight distribution
+ collision with the ground
+ timing that stops the best time of the session, with 3 sectors
+ 2D map of the track with the position of the car
- no collision with the walls
- no change of speed or traction on dirt
- so you don't have to stay on track
- no drifts, only light oversteer if you brake
- framerate goes down if there are many collision detections, mainly in the last corner
http://www.jimb.de/Projects/Racing.html
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January 12th, 2011, 00:44 Posted By: wraggster
Much has been made of Nintendo's 3DS warning that the six-and-under crowd should probably stick to 2D mode, and while CEO Iwata has consented that "being proactive about informing our customer.... may not necessarily be positive for our sales," the American Optometric Association has put an interesting spin on all this. The group released a statement last week -- yes, during CES madness -- asserting that 3D viewing "may actually help uncover subtle disorders that, left uncorrected, often result in learning difficulties." Not only that, but the 36,000-strong group suggested "children younger than six can use the 3DS in 3D mode if their visual system is developing normally." So yeah, Little Timmy's Christmas 2011 isn't ruined just yet, but that leaves plenty of time for a competing study to come out confusing everyone even further.
http://www.engadget.com/2011/01/11/3...defends-ninte/
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