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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 6th, 2011, 23:37 Posted By: wraggster
The Codemii guys have released a new version of their Homebrew Browser for the Wii, heres whats new:
The following applications have been added/updated:
5 February 2011
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February 6th, 2011, 22:21 Posted By: wraggster
Bolt Thrower 0.35 minor update by TitMouse
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.
Ver 0.35 - minor update - 05/02/2011
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
- Download HERE
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February 6th, 2011, 20:40 Posted By: wraggster
Pate has today released a new version of his Dos Emulator for the DS namely DSx86 and also a new version of the Dos Emulator for the DSI, heres the release notes:
It has been a long time since I last released a version of the original DSx86. The version I released today, 0.24, is built with the latest libnds, so that it can run in DSi mode if you have a Nintendo DSi and a suitable flash cart that enables DSi mode. I am only aware of one such flash cart, CycloDS iEvolution. Running in DSi mode means that the CPU runs at 133MHz instead of the normal 66MHz, so the emulation runs at double speed (20MHz 286 instead of 10MHz 286). If you don't have such a flash cart or you run DSx86 on a DS Lite (or original DS Phat), this new version does not bring any enhancements, sorry. I plan to add the smoother screen scaling features, and other improvements on my TODO list, in the future, though.
The DS2x86 version 0.03 has a lot of work done in the protected mode features, so that it currently runs Doom. I was able to fix the problem I had last weekend with the textures (the cause was a bug in my 64-bit division algorithm), and I also added some preliminary audio support. The problem with the audio in Doom is that it request an interrupt after every 128 samples, while the shortest interrupt interval my current SB emulation allows is 3*128 samples (but adjusted by the playing frequency). Thus, to make the audio in Doom work, I had to adjust the playing frequency to be only 22050/3 Hz, which makes the interrupts happen at about every 128 input samples. I will improve my audio support in the future, but I did not have time to code a better emulation method by today. There are some other minor improvements and bug fixes as well, but no major new features. The high-resolution screen modes and AdLib audio are still missing, for example. It is possible (though not very likely) that this version runs also other DOS4GW games, so feel free to test it!
The next things I plan to do are to look into enhancing the original DSx86 with some proper DSi mode support, and I also want to add profiler features to DS2x86 so that I can start improving it's performance. I believe it should run Doom better than what it currently does, so I want to see what are the most time-consuming operations and try to improve the speed of those operations. I also want to continue work on the Borland DOS Extender (using the Jazz Jackrabbit game) and implement the higher-resolution screen modes.
Again, please send me the debug logs, as those will help me in developing DS2x86 (and DSx86) further!
Version 0.03 Alpha. The latest alpha version of DS2x86 (a version of DSx86 for the SuperCard DSTwo flash cart). Much in it is still temporary or unfinished, but feel free to test it and report all problems you find! See the release notes! DS2x86.txt
DSx86.nds Feb 6th, 2011 Version 0.24 Beta. This version is built with the latest libnds, so it can use DSi mode, if run on Nintendo DSi and with a suitable flash cart. See the release notes!
Related Links
:: CycloDS iEVOLUTION
:: SuperCard DSTwo
Download Here
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February 6th, 2011, 15:42 Posted By: wraggster
News via Nmax
Paleface we moved to version 3 " RPG Mythos , "old school RPG for the Nintendo DS
Despite the low response, here is a new "Mythos RPG" version to try out. I'm not 100% sure that it is error-free.
So what is new?
You can load and save... (try the right monk for saving...
sum ingame logics were changed...
better texts... (although this is still irrelevant)
Sum ideas that were stated by you and others were realised (at least I hope so...)
Most ingame action now is based on a simple script language...
Most sprites, graphic & data like characters, doors, maps and stuff only gets loaded, when it's needed, so I have got less problems with memory.
So, as usual : PLEASE post any errors and ideas...
If you have ideas for a story... please contact me!
if you are good at old-school gfx : PLEASE contact me!
P.S. :
a - Action Button (for entering, talking...)
b - Inventory Button
start - Leave the Game
Peace, the Paleface
http://www.palib-dev.com/forum/index...ic,1122.0.html
Download Here
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February 6th, 2011, 15:33 Posted By: wraggster
This month, a rather unusual confluence of games will occur. Two Square Enix-developed games featuring Dragon Quest characters will be released in North America, a week apart -- neither of which will be published by Square Enix. One, of course, is Dragon Quest VI: Realms of Revelation, arriving on DS this Valentine's Day.
The other ... is Mario Sports Mix, out this Monday, which totally has Slimes in it. Check out a few screens of that wonderful little gumdrop playing sports against Mario in our gallery, and check out a new, non-Slime-focused trailer after the break. You know, if you want to see that whole "Mario characters playing sports" thing instead of just staring at the Slimes.
http://www.joystiq.com/2011/02/05/a-...rts-mix-media/
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February 5th, 2011, 19:30 Posted By: Shrygue
Okay, I don't normally post stuff like this but here goes. Today I was one of the lucky one who received an invite to get a chance to see the yet to be launched Nintendo 3DS along with a handful of games especially for the system. The London event was held at the Old Trueman Brewery, 91 Brick Lane. Actual entry was around the back; though anyone who attended might have the London 2008 Eurogamer Expo would probably have guessed so. This time, instead of using the main space, the Nintendo preview event was held in a smaller section on the upper floors. Then again with smaller numbers of people with allocated time slots throughout the day, there’d be no problem with capacity.
Anyway upon arrival around 9:30am, there were just a few guys waiting around outside. However in a space of 20 minutes, that somehow managed to become a queue of some 30 people or so. Come 10pm, we were all still waiting to get in despite tickets saying be there for 10. What happened is that tickets got checked, wristbands issued and another 10 minutes to wait on top. Still 10:20am, we got the green light to come forward.
After almost getting hit by a van when crossing the drive and dashing up a flight of stairs, I reach the lobby and looked to my left. A line up of Nintendo consoles for all to see with a Nintendo DSi XL incorrectly labelled as a Lite.
Once everyone managed to get in, someone on the preview event started getting the tour going by first showing us this interactive floor matt that tracks the movement of anyone with a net/grid effect, a promotion of a 3DS feature called Streetpass. It’s something to do with exchanging info while it sleep mode on the move I believe. Up to 10 people could be tracked with equipment mounted above. Fun stuff that.
Next room, we come across a set of a temple entrance and a waxwork model of Ryu outside. Or, so I it was - until it got up! Jesus, for one moment I really though the guy was a model. Then Ken steps out and both of them fight – the match ends in a draw and we get taken to the next room. Oh and I recorded the fight, I might upload the clip at one point. Just wish I captured that moment the guy playing Ryu got up though!
In this one two as characters Jill and Chris in Resident Evil appear. They tell us to wait and then proceed in a line, 10 at a time, hands on shoulders quickly. We go through another room with them fighting zombies and that one with a flour sack on his head and chainsaw in hand. This is jokes, I thought.
After that, we reached yet another room (yeah we’ve gone though quite a few already!), we all wait and view some more info on the 3DS in screen for 2 minutes. Then, we get in to the next room and finally get to try out the new 3DS consoles with some heavy musical beats turned to go.
On to the console, the 3Ds is a pretty big unit, probably somewhere along the lines of the original DS. I like the feel of the Circle Pad which is the name for the analogue stick. There’s a slider to control the intensity of 3D visuals plus an active indicator. Power and charge lights are now on the bottom edge of the console with the headphone jack in the middle.
I didn’t fully try out the cameras, should have done so but then the quality and megapixels wouldn’t be all that ace anyway. I did have a poke around in the system software though.
Some features weren’t available like the Internet browser, these will be present in a firmware update - systems here had v1.0.0-0E installed. Just wished those stupid Kensington type locks weren’t on those units, makes them uncomfortable to use. Also I think the home start and select buttons were a bit unresponsive, maybe I was using a dodgy unit. I tried out PES 2011 3D, but just barely. I was going to try out other games but I spent most of my time trying to get some shots in before all in the room being moved along.
We reach one final room, this one had more 3DS consoles places to sit down finally and netbooks connected to local wi-fi. Surfed the net and spoke with a couple of nice ladies working at the event too!
I shared some gaming info with another attendee that I met before we got in – he’s the Nintendo fan, showed me some DS games he had in his bag, most of them Pokemon, had a few other including Golden Sun. Reminds me, I need to buy that game, original GBA versions were totally brilliant.
Bottom line to all this, it was worth going to. Got some pictures, though some not the best shots ever though. Wish there was a bit more stuff to see and a little bit more time to try out though. I do look forward to another event; hopefully Sony might do a preview of their New Generation Portable.
Nintendo 3DS launches on March 25th 2011. It'll retail for £230 but if you look around, you can get it cheaper.
So tell us, did you attend the London or the Manchester 3DS preview event? Do you plan to buy a 3DS? Tell us your thoughts via comments below.
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February 5th, 2011, 19:26 Posted By: wraggster
News via Hackaday
Like many people [Kyle] loves the Nintendo 64 and decided he wanted a portable version of his beloved console so he could play games while on the move. One year, two PSOne screens, and three N64 consoles later, his vision is complete. A Game Boy Advance travel case was gutted and used to house the console, hence the “N64 Advance” moniker. Like many others, his project uses a PSOne screen for the display, and a Li-Poly battery pack that provides up to 3.5 hours of playing time. He made sure to include other members of the Nintendo family in his build by adding a pair DS Lite speakers to the mix.
This build also includes some nice “extras” such as having the N64 RAM expansion pack built-in, headphone and A/V out ports (with a screen kill-switch for TV use), and an external controller port that can be used by either the first or second player. Be sure to check out the video of his build after the jump.
:: More Info
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February 5th, 2011, 18:23 Posted By: wraggster
News via AEP
The 1964 derivate 1964 UltraFast has been updated.
Quote:
This is a custom build of the Nintendo 64 emulator 1964 I have made. The main aim is to overclock the N64 to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the N64 itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these N64 games so now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are emulated resulting in greater performance to the user. A few games don´t mind being underclocked and run very similar to normal speed, but give you much better performance on your PC.
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
v1 Released February 3rd [Initial release]
v2 Released February 5th [Added menu options to set overclock or underclock, fixed some other things]
AEP GPL commentary: He´s going to release the source code when he´s done with the updates, 1964 violated its own license for years.
:: Homepage
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February 5th, 2011, 18:20 Posted By: wraggster
News viaAEP
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.027 (2/4/2011)
Since I´m trapped at home in a snowstorm with nothing else to do, might as well release.
-Modified MMC3 scanline counter, which fixed Super Mario 3 and Silver Surfer
-Made the APU counter count 4x a frame instead of 5 (off by one error)
which makes music in a lot of older games sound closer to how it should be.
:: Homepage
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February 5th, 2011, 18:17 Posted By: wraggster
News via AEP
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
Quote:
February 3, 2011
Nintendulator´s region handling support has been overhauled, and provisional support for the "Dendy" NTSC/PAL hybrid has been added.
Additionally, partial widescreen support has been added to fullscreen mode - based on your primary monitor´s current resolution, Nintendulator will try to use one of several appropriate fullscreen resolutions to prevent the image from being stretched horizontally, falling back to 640x480 if none of them work.
:: Homepage
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February 5th, 2011, 17:59 Posted By: wraggster
News via AEP
A small update for the NES emulator RockNES has been released.
Quote:
Hey, are you ready for an hotfix? OK, so RockNES 5.061 is out! Please, send your feedback.
What´s new for version 5.061 (02/04/2011)
Fixed input devices configuration, joysticks should work ok.
Fixed a minor mouse flag glitch on drawing.
Added a popup warning when an unofficial opcode is trapped in full screen mode.
Joystick driver info is displayed in the "System info" option.
Other internal fixes and cosmetic changes.
Documentation updated.
:: Homepage
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February 5th, 2011, 17:26 Posted By: wraggster
News via nmax
Kenny Simon proposes " Sonic Orbit "simple little toy for the Nintendo DS.
Sonic Orbit
A sound toy for the Nintendo DS. The toy is a simple loop based sample sequencer with an original and intuitive visual representation. The user uses an intuitive touch screen interface to manipulate moving spheres therefore manipulating sounds.
http://sonicorbit.sourceforge.net/
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February 5th, 2011, 02:19 Posted By: wraggster
News via http://emu-russia.net/en/
First version of Nintendo 64 emulator has been released. Nintendo 64 emulator. This is a custom build of the Nintendo 64 emulator 1964. The main aim is to overclock the N64 to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the N64 itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these N64 games so now you can run them at full speed.
The improvements over the normal 1964 v1.1 include :-
*Overclocked N64, running at about ~380MHz instead of 93MHz. All games run smoother.
*Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
*Removed some unneeded speed hacks in interpreter core to make it more accurate
*More accurate DYNAREC emulation
*Some Windows tweaks in the code to get it to run smoother
*Better audio plugin and feeding of audio from main core
News source: http://www.retrocopy.com/forumthread...-emulator.aspx
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February 5th, 2011, 01:02 Posted By: wraggster
Rumbler Penultimate Version released by RTM
This is an application that makes the Wiimotes rumble. When you press +, the Wiimotes rumble, and when you press -, the Wiimotes stop rumbling. On the first Wiimote, press B to make all the remotes rumble, and A to stop all the rumbling.
Release Notes
Penultimate Version
Now has an icon.png! YAY!
Now can reset my line variable, just for fun. HINT: Press 2
http://wiibrew.org/wiki/Rumbler
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February 4th, 2011, 19:46 Posted By: Baboon
Wii Turrican II: The Final Fight
I've (again) used DOSBox-Wii and configured and compiled it to work and autoboot the classic Amiga/PC game 'Turrican II: The Final Fight'.
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but originally designed for home computers from the ground up. This version is the original PC game running via DOSBox-wii (1.5) which simply autoboots into the game and has the controls mapped and binded so that you no longer need to use a usb keyboard.
To run simply extract and place the Turrican 2 folder into the apps folder on the wii and then load as normal via the homebrew channel.
Controls:
Return (to start game): +
Movements: D-pad
Fire Button: 1
Jump: 2 or up on the d-pad
Laser Barriers: A or B
Whirling Gyroscope: Down on d-pad + A or B
Special Attack: 1 + A or B
Quit: -
Credits:
Coding (DOSBox Wii): Thanks to Dborth and Carl Kenner for porting DOSBox for the Wii.
Wii contribution (the easy bit): Baboon for editing the mapper to get the joystick working on the Wiimote, creating the HBC icon and for making the game work (which was a bugger!) and autoboot on the Wii via the config file etc.
Turrican II original credits:
Factor 5
Turrican II: The Final Fight is officially free Abandonware so there should be no problem sharing it.
Download:
http://www.mediafire.com/?z24teckaxfkxaie
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February 4th, 2011, 18:43 Posted By: wraggster
Cheap, disposable smartphone games are one of the biggest problems facing the games industry today, according to Nintendo US chief Reggie Fils-Aime.
When asked by GameTrailers whether 3DS games priced between $35 and $45 present good value compared to $1 or $2 App Store downloads, Fils-Aime seized the opportunity to vent some spleen.
"I actually think that one of the biggest risks today in our industry are these inexpensive games that are candidly disposable from a consumer standpoint," he insisted.
Questioned as to whether he would consider mobile phenomenon Angry Birds "disposable", he replied that it was a rare diamond in the rough, adding that the low price points of mobile games are instilling unrealistic expectations in consumers' minds when it comes to more substantial portable titles.
"Angry Birds is a great piece of experience but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars.
"I actually thinks some of those games are overpriced at one or two dollars but that's a whole different story," he joked.
The 3DS goes on sale in Europe on 25th March priced at around £220. GAME is currently listing software at £34.99, while Amazon wants £29.91 per title.
http://www.eurogamer.net/articles/20...eaten-industry
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February 4th, 2011, 15:32 Posted By: wraggster
More retailers have cut the price of the Nintendo 3DS ahead of its March launch.
Sainsbury’s has listed the handheld console at £199.99 on its website – which comes with 1,000 nectar points – while Dixons is selling it for £199. The latter is charging buyers a £10 deposit.
Last week GAME lowered its 3DS price to £219.99 from £229.99. It is also selling bundles ranging from £239.99 to £249.99.
However, Sainsbury’s £199.99 price tag is a limited offer – similar to ShopTo’s temporary £199.85 pre-order price.
Asda is also currently selling 3DS games for £29.91 each.
The Nintendo 3DS goes on sale in the UK on March 25th.
Latest 3DS price round-up:
Amazon: £202
Play: £202
Asda: £217.00
Sainsbury’s: £199.99
Dixons: £199
ShopTo £199.85 (temp)
Zavvi: £217.85
GAME: £219.99
HMV: £219.99
Argos: £219.99 (with gift vouchers and an accessories kit worth £20)
http://www.mcvuk.com/news/42891/Majo...-cut-3DS-price
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February 4th, 2011, 11:12 Posted By: wraggster
Tomorrow, you could be playing a Nintendo 3DS.
If you live in London, Manchester or thereabouts - and quite a lot of people do - you can touch and prod and grope Nintendo's magical new handheld well over a month before it goes on sale.
Two special events have been organised, one for each city. But Nintendo hasn't got space for everyone - you could say there's not mushroom.
Cue Eurogamer, gallantly arriving with a bold offer of help, because Nintendo loves your work, Eurogamer reader, and is keen you attend. But how can I get past the Goomba security guards, you ask? Simple: put your name down on the Nintendo website.
From there, your name embarks on a magical journey, and if it's picked by a giant Bowser-like claw from a magical hat then ding, ding, ding: you're a winner - you're going to the event.
http://www.eurogamer.net/articles/20...a-nintendo-3ds
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