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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 28th, 2011, 23:41 Posted By: wraggster
Last week a Nintendo UK spokesperson informed Eurogamer that the 3DS's eShop would go live on launch day, courtesy of a system update.
However, CEO Satoru Iwata has now cruelly over-ruled that claim, announcing that the patch won't hit until May.
Speaking at an investor call in Japan last night, the Nintendo boss explained, "The first system update is scheduled for late May, at almost the same time around the world."
That update will add the eShop, a web browser and a function that allows you to transfer DSiWare purchases over from your old handheld.
As previously detailed, the eShop will stock its virtual shelves with a (hopefully) tempting array of vintage Game Boy classics, DSiWare, new 3DS digital titles, demos and trailers.
Iwata offered no explanation as to why the new console – which arrives in Europe on 25th May - will be launching without these key features.
http://www.eurogamer.net/articles/20...hing-until-may
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January 28th, 2011, 23:37 Posted By: wraggster
It's not surprising but it is exciting - Nintendo is making "Pokemon related products" for 3DS.
Nintendo overlord Satoru Iwata dropped the hint to investors yesterday. This represents the first we've heard of a new Pokemon game on 3DS.
Unless of course he meant a Pokemon-themed stylus or 3DS carry case.
"We are also developing Pokémon related products on the Wii and 3DS," said Iwata, reported by Official Nintendo Magazine.
"We will gradually over time inform you of them."
A new Pokemon game on 3DS is a no-brainer. The franchise sells by the bucket-load on DS - latest instalment Pokemon Black and White has notched five million sales in Japan alone.
But it's interesting Iwata should mention Wii, too. The last and inaugural Pokemon game on Wii - Pokemon Battle Revolution from 2007 - was terrible. Eurogamer described it as "an entirely pointless release that makes no effort to give you value for money". 4/10.
http://www.eurogamer.net/articles/20...n-nintendo-3ds
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January 28th, 2011, 01:51 Posted By: wraggster
Sverx posted this over at GBADev
... yes, I'm still working on this thing, in some spare moments
This is the version I'm using in Disjointed Studio homebrew game Waimanu Daring Slides, which is version 1.04 plus a couple of fixes.
Of course also the XM/MOD player has been updated.
You can download everything you need and/or watch (well, I should write 'listen to', here...) some demo video here.
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January 28th, 2011, 00:31 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...5fc36831fbbaf1
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January 28th, 2011, 00:25 Posted By: wraggster
Whereas the DS's ugly-duckling launch model was replaced by the sleek DS Lite a year after birth, Nintendo insists it has no immediate plans to follow a similar route with its impending successor.
Speaking in the latest Iwata Asks interview on the platform holder's official site, 3DS hardware designer Kenichi Sugino revealed that, thanks to lessons learned during production of the DS Lite, it will be tough to further slim down the new handheld with any future hardware revisions.
"The first thing (Nobuo) Nagai-san, who's in charge at the Uji plant, said to me when he looked over the designs for Nintendo 3DS before mass production began was 'This time it's fully packed right from the start'," recalled Nintendo CEO Satoru Iwata.
"Oh, really?" replied Sugino. "But he was right. That's why we don't have any short-term plans for creating a more compact version of Nintendo 3DS like we did with Nintendo DS Lite."
"Yeah," added Iwata. "When making Nintendo 3DS, we used all our tricks for Nintendo DS Lite - and more - for cutting down on size right from the start."
So, just a cynical attempt to entice fence-sitters holding off on a 3DS purchase until a more fully-featured model is announced, or could this genuinely be a new approach for the platform holder? Time will tell.
The 3DS launches in Europe on 25th March.
http://www.eurogamer.net/articles/20...ing-a-3ds-lite
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January 28th, 2011, 00:12 Posted By: wraggster
Call it an unfortunate coincidence but Nintendo just announced its quarterly numbers only minutes after Sony announced its new quad-core Cortex-A9 pumping PSP (codenamed NGP) and new PlayStation Suite for gaming on Android tablets and cellphones. So what's the damage? Well, to start with, Nintendo's Q3 (October to December) operating profits were down 46 percent (104.6 billion yen ($1.3 billion) compared with 192.3 billion last year) on account of weaker Wii and DS sales coupled with a continued strong yen. The house of Mario also slashed its annual sales expectations projecting 16 million Wii consoles (down from 17.5 million units) and 22.5 million DS handhelds (down from 23.5 million) sold through March. It wasn't all bad news though as Ninty maintained its annual operating profit forecast of 210 billion yen assisted by a projected 25% increase in Wii software shipments. Mind you, that's not chump change, but gone are the days of the Wii / DS one-two knockout punch on the competition. And with a full quarter to go before the 3DS is launched globally, we're not expecting any improvement to the bottom line until the next fiscal year.
http://www.engadget.com/2011/01/27/n...e-sales-proje/
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January 27th, 2011, 23:53 Posted By: wraggster
With a brand new Nintendo money report comes a brand new worldwide Wii and DS sales total.
As of 31st December 2010, the DS (DS, DSi, DSi XL) has sold 144.59 million units, globally, and the Wii 84.64 million units.
Massive numbers. Can 3DS replicate them?
Nintendo's got a modest outlook at the moment: by the end of March, the Mario maker expects four million 3DS sales (and 15 million game sales).
Quick 3DS release date recap: 25th March in Europe; 27th March in the US; and 26th February in Japan.
And Nintendo sorely needs a boost; a lot less profit has been made this year (in the nine months ending 31st December 2010) than last - 74 per cent less. In numbers terms, that's a $9.8 billion total take whittled down to $603 million after expenditure and Shigeru Miyamoto's pocket money has been taken out.
Nintendo blamed currency conversion rates - apparently a cool $1 billion was thrown away.
Truth is, Nintendo made lots less money: in 2009 the total take for those nine months was $14.4 billion.
But it's far from doom and gloom. The Wii and DS still lead this generation of hardware year in, year out. During those nine months, DS sold 15.7 million units around the world and Wii 13.72 million. That's not to mention that Nintendo has been selling Wii at a profit ever since launch.
Nintendo picked out "strong sales" of Super Mario Galaxy 2, Wii Party, Donkey Kong Country Returns and New Super Mario Bros. Wii. Christmas-time sales were "robust", "especially in Europe and the United States", but weren't as good as the year before.
Because of the results, Nintendo has dropped slightly how many units Wii and DS are expected to sell by the end of March. But only by roughly one million less units apiece - bringing the DS total for the year to 18.5 million units and Wii to 16 million units.
http://www.eurogamer.net/articles/20...ds-total-sales
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January 27th, 2011, 23:53 Posted By: wraggster
With a brand new Nintendo money report comes a brand new worldwide Wii and DS sales total.
As of 31st December 2010, the DS (DS, DSi, DSi XL) has sold 144.59 million units, globally, and the Wii 84.64 million units.
Massive numbers. Can 3DS replicate them?
Nintendo's got a modest outlook at the moment: by the end of March, the Mario maker expects four million 3DS sales (and 15 million game sales).
Quick 3DS release date recap: 25th March in Europe; 27th March in the US; and 26th February in Japan.
And Nintendo sorely needs a boost; a lot less profit has been made this year (in the nine months ending 31st December 2010) than last - 74 per cent less. In numbers terms, that's a $9.8 billion total take whittled down to $603 million after expenditure and Shigeru Miyamoto's pocket money has been taken out.
Nintendo blamed currency conversion rates - apparently a cool $1 billion was thrown away.
Truth is, Nintendo made lots less money: in 2009 the total take for those nine months was $14.4 billion.
But it's far from doom and gloom. The Wii and DS still lead this generation of hardware year in, year out. During those nine months, DS sold 15.7 million units around the world and Wii 13.72 million. That's not to mention that Nintendo has been selling Wii at a profit ever since launch.
Nintendo picked out "strong sales" of Super Mario Galaxy 2, Wii Party, Donkey Kong Country Returns and New Super Mario Bros. Wii. Christmas-time sales were "robust", "especially in Europe and the United States", but weren't as good as the year before.
Because of the results, Nintendo has dropped slightly how many units Wii and DS are expected to sell by the end of March. But only by roughly one million less units apiece - bringing the DS total for the year to 18.5 million units and Wii to 16 million units.
http://www.eurogamer.net/articles/20...ds-total-sales
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January 27th, 2011, 03:36 Posted By: wraggster
A new hack to enable Homebrew and Emulation on the Wii has surfaced, heres the details from the homepage:
A savegame exploit for "LEGO Batman" on the Nintendo Wii
Prerequisites:
◦SD card (not SHDC) formatted as FAT16 or FAT32
◦Some possibility to copy the savegame (DOWNLOAD) from the PC to the SD card (i.e. card reader)
◦LEGO Batman ;-) (you have to boot it at least once before)
◦Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended ;-)
Howto:
◦(OPTIONAL) If you have an existing "LEGO Batman" savegame. MOVE it to another SD CARD.
◦Copy the "private" directory from the ''Bathaxx'' download to the root of your SD card.
◦Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
◦Put your SD card in your Wii and turn it on.
◦Go into Wii Options -> Data Management -> Save Data -> Wii.
◦Go to SD card and select the "Bathaxx" savegame that corresponds to your game region.
NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>". More info at #wiihelp on Efnet.
◦Copy the savegame to the Wii.
◦Boot LEGO Batman.
◦Load the saved game you just copied to the Wii.
◦You are now in the batcave, take the elevator on the right side. Then in the trophy room, go to the upper corner and go through the door in order to enter the "Wayne Manor". Now you can select a character. Choose the last enabled one in the lowest row.
◦YouTube Video
Misc:
◦Please do not copy/hotlink/whatever, just link here.
◦If you use this exploit for piracy, you will entirely brick your Wii. srsly! (i.e. please don't use it for warez. kthx)
◦Why I released the exploit? Please read this.
Thanks:
◦Team Twiizers (obviously :-))
◦In particular segher, for releasing all this awesome stuff!
◦roto, which found the original vulnerability (since I use exactly the same vulnerability as in Indiana Jones...)
◦joedj for the chksum fix
◦drmr for the awesome banner
◦Gecko OS (nuke et al.)
◦Tester: skinner33 (PAL), roto (NTSC)
◦tomjoks for hosting
How the exploit works:
It's a typical (string) buffer overflow. There are more than one way to trigger this vulnerability (I think there're three ways). I choose that one, because it's the closest one to the spawning point
If you interested in more detailed explanation, check the disassembly of the game, the exploit source or feel free to contact me.
http://wien.tomnetworks.com/wii/
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January 27th, 2011, 03:24 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6928
Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp
Download Here --> http://www.dolphin-emulator.com/download.html
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January 27th, 2011, 03:24 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6928
Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp
Download Here --> http://www.dolphin-emulator.com/download.html
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January 27th, 2011, 03:00 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo emulator has been updated recently. Changes:
- completely rewrote memory sub-system to support 1-byte granularity in XML mapping;
- removed Memory inheritance and MMIO class completely, any address can be mapped to any function now;
- SuperFX: removed SuperFXBus : Bus, now implemented manually;
- SA-1: removed SA1Bus : Bus, now implemented manually;
- entire bus mapping is now static, happens once on cartridge load;
- as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case;
- namespace memory is no more, RAM arrays are stored inside the chips they are owned by now;
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling;
- GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil;
- GameBoy: improved LCD STAT emulation, fixes Sagaia;
- ui: added fullscreen support (F11 key), video settings allows for three scale settings;
- ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup;
- ui: since Qt is dead, config file becomes bsnes.cfg once again;
- Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box;
- ui-gameboy: can be built without SNES components now;
- libsnes: now a UI target, compile with 'make ui=ui-libsnes';
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc);
- source: removed launcher/, as the Qt port is now gone;
- source: Makefile restructuring to better support new ui targets;
- source: lots of other internal code cleanup work
http://byuu.org/
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January 27th, 2011, 02:59 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16270.html
The NES emulator HalfNES has been updated.
Quote:
Release 0.025. Setting right what once went wrong.
-fixed file loading, again
-made it better on Macs
-finally found the Kirby bug
-made Maniac Mansion work
-rearranged menus
-added a way to disable the frame limiter
see the readme, so much stuff i did.
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January 27th, 2011, 02:58 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16276.html
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
Quote:
January 25, 2011
Nintendulator´s builtin .NES header editor has been updated with proper NES 2.0 support, largely imported from a standalone header editor I wrote back in 2006..
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January 27th, 2011, 02:50 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12878&f=19
JunoRulz offers us " Mechanage DS "RPG for the Nintendo DS completely (gfx, sfx, etc ...) conducted by the author.
Well, here is the game I spent ~2 years developing: Mechanage
It's got 6 levels, though I noticed some bugs come level five and died before getting to level 6 because it's too hardcore. Basically I rebuilt my computer and though I've got all the source code, I don't have anyway to compile it in the newer versions of devkitpro and palib. It hurts to see my ambitions putter out like this after all the hours I've spent, but oh well, I just hope someone checks it out and appreciates.
All code written by me. All sprites drawn by me. All photos taken by me. All sounds recorded by me. All music composed by me. All story imagined by me. Enjoy
Juno
http://www.palib-dev.com/forum/index...ic,1154.0.html
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January 27th, 2011, 02:48 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12879&f=19
chintoi offers the 0032 version of " IkuReader "ebook reader for Nintendo DS.
Changelog:
Version: 0.032 - improved epub compatibility. still too raw
Version: 0.030 - fixed last letter of a line sometimes not being displayed
fb2: fixed paragraths containing <empty-line /> tag not being displayed
*experimental* epub support
Version: 0.024 - books folder no longer required: file browser should start in the same folder last book was opened from
fixed recent book not always saved
messed with saving settings even more
updated libfat
http://code.google.com/p/ikureader/
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January 27th, 2011, 02:41 Posted By: wraggster
Just as Super Mario 64 DS ushered in the era of the original DS system, it seemed fitting that a 3D-enhanced version of The Legend of Zelda: Ocarina of Time -- the cherry on top of last June's "E3DS" scoop -- would be the linchpin of the 3DS hardware launch this March. Except, it's not going to happen.
Footnoted in a vague announcement that more than thirty 3DS games would be released between the system's launch and E3 2011 (in early June) was the equally ill-defined update that Zelda: OoT 3D was still "in the works," along with other triple-A Nintendo iterations for the new handheld, including Mario Kart, Paper Mario, Animal Crossing and Star Fox -- not to mention the ballyhooed Kid Icarus comeback, Uprising, which did impress at last week's preview event.
"Mario, Zelda, all of those titles are coming," Nintendo of America boss Reggie Fils-Aime told MTV Multiplayer. "From our perspective, we like to launch titles when they're ready. And so they'll be ready. They'll be ready soon -- just not in that initial time period of late March to early June." In other words: "after E3."
That leaves Nintendo with a somewhat dubious 3DS launch "window" lineup (we still don't know exact release dates) of first-party titles -- three to be exact: Nintendogs + cats, Pilotwings Resort and Steel Diver. You could make a case for those first two serving strong supporting roles in the hardware launch; and Reggie, off the top of his head, said that the Nintendogs and Pilotwings franchises have combined to sell "tens of millions of copies," despite neither being a particularly prolific sequel bearer.
Steel Diver, on the other hand, is an unknown (it began as a tech demo for the original DS) and stars ... a rather drab submarine. Astutely sensing our apathy for the game, Reggie explained that "from a compelling standpoint, we think it's awfully compelling."
If you're not buying it ... you could just buy Street Fighter IV again.
http://www.joystiq.com/2011/01/26/re...os-3ds-launch/
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