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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 20th, 2011, 16:14 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12976&f=54
ThatOtherDev offers version 1.0 of " Tick Tock Race Car "racing game where you must wear the 3 rounds as quickly as possible in an environment destructible.
Here is the long overdue Wii port of my game Tick Tock Car Race. For anyone unfamiliar with it Tick Tock Car Race is a time based (you aren’t competing against anyone your goal is just to get as low a time as possible) racing game with destructible walls.
When navigating the menus you point with the wiimote and use the A button. But when actually playing the game you should hold the controller sideways like an NES controller. Use the 1 button to go in reverse, the 2 button to accelerate, the B button to use turbo (which will make you go even faster and allow you to smash through walls) and use the directional pad to turn left or right.
The camera zoom, camera rotation and the vignetting overlay are turned off by default now but if you want to activate them then you can still do so in the options menu. No matter what you do though there will however not be any tire tracks. Aside from that it is the exact same game as it was on PC.
http://thatotherdev.wordpress.com/20.../#comment-1156
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February 20th, 2011, 15:53 Posted By: wraggster
News via nmax
relminator provides an update of " Easy GL2D DS 'graphics library C + + to develop games for the Nintendo DS.
Notice:
* glColorTable() has been deprecated since the release of libnds 1.5.0.
Because of the it, stencil effects are not possible w/o some hacks so I just disabled it altogether. However, rendering sprites in any palette is a lot easier now since palettes are automatically managed by libnds.
* You also need to tell libnds what VRAM bank you want allocate for
texture palettes. See the example files.
Update 02/17/2011
* Code overhaul for libnds 1.5.0 compatibility
* Added 2 parameters to glSpriteLoad() and glSpriteLoad()
* Fixed the examples to reflect changes
* Doxygen generated reference
* Bug fixes(reported by Enay, Mhaun, Alex Sinclair, etc)
http://rel.betterwebber.com/junk.php?id=117
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February 20th, 2011, 02:24 Posted By: wraggster
news via http://www.codemii.com/2011/02/19/hb...0%93-week-7-2/
The following applications have been added/updated:
18 February 2011- Astronomy v1.0
- Bolt Thrower v0.34 -> v0.35
- CorsixTH Beta
- GB4GB v0.1
- NewoShooter v1.2 -> v1.45a
- SaveGame Manager GX r97 -> r98
The codemii.com website hosts the Homebrew Browser’s updates. This will be my blog where I try to give an status updates on the development progress of the Homebrew Browser and mention any interesting news in relation to other homebrew applications or Wii developments. Feel free to comment on posts.
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February 20th, 2011, 02:09 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=10586
Long-time DS-Scene member Foxi4 has created a new stopwatch application for the DS. It's in an early stage still, but it looks really nice already!
Foxi4 The name says it all - it's a stopwatch.
Why make one? Well, usually when you have a digital stopwatch, you have access to a few functions: the time, the date and the stopwatch itself, but you can only use one function at a time. Not only that, but most stopwatches have a limit of 5 lap times! Another problem with traditional stopwatches is that sometimes you can accidentally press the reset button and loose all your lap times.
This stopwatch shows you everything - the date, the current time, total time of all laps and up to 48 laps on the top screen! The reset function locks itself when the stopwatch is in-use, so you'll never loose your lap times again. It's easy-to-use for anyone and it has a nice "tick" to it.
[...]
Future plans regarding the project:
* Miliseconds support
* Counting the time difference between laps
* Nicer graphical GUI, hopefuly with an "analog" watch face and watch hands in addition to the digital display
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February 20th, 2011, 01:37 Posted By: wraggster
WiiMC 1.1.3 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features
- Attractive libwiigui-based interface, designed with the Wii in mind
- Picture viewer
- Music player
- On-line media support, including SHOUTcast, YouTube, and Navi-X
- FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
- Network playback via SMB, HTTP, and FTP
- Multi-language support: Asturian (in WiiMC beta), Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish, Tamil
- [*]
- [*]
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February 20th, 2011, 01:24 Posted By: wraggster
Swiss aims to be the ultimate utility Gamecube homebrew application.
New in svn revision 33:
- Zelda WW on Wii support
- Add "Stop Motor" support now
- DVD Seek instead of small Read now
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February 19th, 2011, 01:19 Posted By: wraggster
News via http://gbatemp.net/t279629-mooncalc-0-1-beta
Moonlight, maker of the popular DS application Moonshell, has released a new calculator homebrew for the DS called MoonCalc. For more information, please join the on-going conversation via the link below.
QUOTE(02/16/11)
I created a calculator without effort. Copy mooncalc folder to your MicroSD then execute MoonCalc.nds.
You can input only in dec form(no bin/hex input), so this isn't so useful.
Launching from other than MoonShell ver 2.10 stable Zwai edition might cause no sound.
You can check mooncalc version by opening preference (by clicking the gray box or pressing SELECT) and seeing the upper right (in lower screen) ver x.xx
I got bored so perhaps there won't be an update unless a fatal bug.
http://translate.google.com/translat...%26prmd%3Divns
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February 19th, 2011, 01:11 Posted By: wraggster
[NeoTenchi] wrote in to share the new game peripheral he built, dubbed the NES Paul. The ultimate goal of the project was to build a NES-styled controller for an upcoming game he is working on, tentatively titled 8-bit Hero. The guitar is constructed primarily from wood, as well as some scrounged bits he had around the house. An Xbox 360 controller was dismantled and wired to provide input for the guitar’s buttons and D-Pad. Even the Xbox controller’s rumble packs were used in order to provide visual feedback of missed notes via LED tuning pegs on the guitar’s headstock.
The writeup is broken into several pieces as it was put together in a handful of Google Buzz posts, but it is still relatively easy to follow. We can’t wait to see how the project comes together once the game portion has been completed.
http://hackaday.com/2011/02/18/nes-p...me-controller/
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February 19th, 2011, 01:08 Posted By: wraggster
The wireless controller for the Nintendo Wii has been used in many a hack due to its simple to use Bluetooth interface. The nunchuck portion of the controller however, has always required a physical tether to the wireless controller, or an aftermarket wireless dongle. [Rousselmanu] is looking to change that with his Bluetooth-enabled wireless Wii nunchuck. He is able to retrieve a slew of data from the nunchuck, including information from all of the accelerometers, buttons, as well as the joystick. The data is read into a PIC MCU and relayed via serial to a Bluetooth module he purchased online.
The Bluetooth module looks fairly easy to interface in Linux, and [Rousselmanu] has a video showing off how well the nunchuck can be used to interact with 3D models. He admits that the controller is a bit ugly at the moment as all the components don’t quite fit so well, but future revisions will surely remedy that.
Keep reading to see a video of the nunchuck in action.
http://hackaday.com/2011/02/18/bluet...-wii-nunchuck/
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February 18th, 2011, 23:34 Posted By: wraggster
Despite our increasingly online-enabled world and the rise of digitally distributed games, Nintendo has insisted physical media is here to stay.
"We have been very clearly communicating for a long time that the packaged software or retail market is the one that's going to drive the mass market," Nintendo of Europe's MD of marketing and PR, Laurent Fischer told Edge.
"We have never seen any link between growth in the mobile gaming market and decrease in the normal software market. It's two different markets, two different topics. We couldn't find any evidence of those two markets being linked."
Fischer's comments echo those from Sony Computer Entertainment boss Kaz Hirai, who in August last year insisted that a digital future is over 10 years away.
"We do business in parts of the world where network infrastructure isn't as robust as one would hope," Hirai said.
"There's always going to be requirement for a business of our size and scope to have a physical medium.
"To think everything will be downloaded in two years, three years or even 10 years from now is taking it a little bit to the extreme."
Last July saw a watershed moment in the rise of digitally distributed games, when NPD revealed that US PC game digital downloads were reaching parity with in-store.
And in October Take-Two boss Strauss Zelnick predicted that in three years' time 40 per cent of the Grand Theft Auto company's sales will be digitally distributed titles.
For Nintendo's Fischer, though, it's all about the high street.
"People who talk about the end of physical media don't share the same daily reality as most consumers," he said.
http://www.eurogamer.net/articles/20...s-here-to-stay
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February 18th, 2011, 02:13 Posted By: wraggster
A new Nintendo home console could be on the way, judging by comments made by THQ boss Brian Farrell.
Speaking at an investor conference yesterday, as reported by CVG, Farrell stated that he didn't expect new hardware from Microsoft or Sony in the near future, but conspicuously left Nintendo out of the equation.
"It used to be that investors would play the console cycles," he explained. "A new console would mean a period of hyper growth in the industry.
"Now that game costs have gone up so much, these cycles have gotten longer, so it's harder to understand how to play the console cycle. We don't expect new hardware any time soon from either Microsoft or Sony. It's difficult on Nintendo - we'll let them announce their new hardware."
"What we like about now is we've put most of our capital behind the 360 and PS3 for the next couple of years and that's where we think the action's going to be."
This isn't the first time we've heard whispers regarding a Wii successor. Back in November, Nintendo boss Satoru Iwata said, "We are of course studying and developing the next console to Wii.
"However, there is a big difference between studying a product and announcing what it is and when we will release it.
"I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents.
"At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance?"
Then a month later, Nintendo US chief Reggie Fils-Aime suggested that there would be no new Nintendo home console until the Wii had sold 45 million units in the US.
Of course, Farrell could just be speculating, but you'd best keep an eye on Nintendo's E3 conference in June, just in case.
http://www.eurogamer.net/articles/20...t-wii-2-reveal
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February 18th, 2011, 01:40 Posted By: wraggster
News via http://gbatemp.net/index.php
Homebrew Filter, the open-source alternative to The Homebrew Channel has received a rather large update, the most notable new features are NTFS file system support and Gamecube homebrew support. See the 'Changelog' below for more information. Homebrew Filter also contains custom theme support.
QUOTE(Changelog)- NTFS support
- Support for Gamecube Homebrew (folder gc_apps)
- last used device is stored (SD / USB)
- function for the alphabetical order in one category (key 1)
- Move applications by holding down B button
- Slightly revised GUI (Menu and password)
- Simultaneous display of programs on SD and USB
- Config stored on SD or USB
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February 18th, 2011, 01:02 Posted By: wraggster
News via nmax
Actarus offers beta version 1.0.3.9 for windows of " iDeaS 'excellent Nintendo DS Emulator for PC.
New version of iDeaS 1.0.3.9 beta. Here's the changelog :
* Added MultiCores support for 3d rendering.
* Added data abort for ITCM memory.
* Fixed a bug in SWI 0xF.
* Fixed a bug in IPCFIFOCNT register for FiFo Empty IRQ.
* Fixed a bug in DISP3DCNT register with buffered commands.
* Fixed bugs for Action Replay C0 and E2.
* Fixed a bug in zbuffer management.
* Fixed a bug in textures managemnet.
* Fixed a bug in DS Cartridge Secure Area.
:: Homepage
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February 18th, 2011, 00:39 Posted By: wraggster
News via nmax
huiminghao et minitroopa release Beta 0.30 of " nesDS-EX "émulator Nes for the Nintendo DS.
UPDATES:
--------
0.30
All the rendering sections has been re-written. Uses the NDS hardware to emu the NES graphic.
Much better speed and sound.
0.22
uses software to cal the CRC, same as Virtuanes.
mapper074 updataed, supporting some special games.
mapper0, 1, 4 updated.
fixed some bugs..
0.22b
mappers supported: 0, 1, 2, 3, 4, 10, 16, 19, 74, 246 (EX's mapper files is very different from the original.)
function added: cheat
http://sourceforge.net/projects/nesds/
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February 17th, 2011, 23:57 Posted By: wraggster
Nintendo's handheld puzzle series Professor Layton has reached 11.47 million worldwide shipments across four titles, developer Level-5 has revealed.
AndriaSang reported the series passing the 11 million milestone. The DS-only series has proven popular with both traditional and so-called casual audiences, and has been the subject of mainstream TV ads from Nintendo.
A fifth game, Professor Layton and The Miracle Mask, will be a 3DS launch title.
http://www.gamesindustry.biz/article...-sales-top-11m
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February 17th, 2011, 14:07 Posted By: wraggster
New from Superufo.com
Product Features of Nintendo DS 3DS 4in1 Bundle-Chick
Animal Charm (4 different models:Puppy, Pig, Chick and Elephant) carrying case 1pc
3DS Crystal Case 1pc
Screen Protectors for both screen(3D screen and Touch screen);
Touch Pen 1pc
Best for kids to use for Nintendo 3DS
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February 17th, 2011, 14:00 Posted By: wraggster
The Prophecy Demo 2 by Daid and EzekielRage
Castlevania clone made for the Wii. The current release is DEMO 2 and includes stages 1 and 2. The driving force behind the game is EzekielRage, his blog can be found at: http://ezekielrage.wordpress.com
Changelog
Demo 2: February 17th, 2011
- Added second stage
- Added dialogues and cutscene
- Added tutorial
- Added level select screen
- Added options menu
- Added weapons and enemies
- Powers now need to be activated
- A yellow crystal is formed where you release your power
- Tweaked level layout of stage 1
- Changed music of stage 1
- Other minor changes
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February 17th, 2011, 02:35 Posted By: wraggster
news via gbatemp
IkuReader is an e-book reader for the DS made by no_please. It has been updated to version 0.059. See below for current features and what's new in this release, and join the on-going discussion for more information.
QUOTE(Features)
• txt, epub and fb2 file formats
• UTF-8 text encoding
• horizontal and vertical layouts
• TTF fonts
• read from either both screens or just one. Backlight of inactive screen will be turned off to save battery life
QUOTE(Change Log)
• fix: several previous versions didn't work on some cards (white screen)
• workaround for crashes on files with unicode filenames on some cards
• checks whether bookmarks are set past end of file (happens with equally named files)
http://code.google.com/p/ikureader/
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February 17th, 2011, 02:27 Posted By: wraggster
News via http://emulatemii.com/wordpress/?p=388
Well, it’s been a while since our last blog post and real life has been hectic for all of the Wii64 Team, but that doesn’t mean that we’ve been idle. There are some exciting developments behind the scenes that you can all look forward to. Something that we’ve really been looking forward to is porting a second video plugin to GC/Wii. Rice’s video plugin offers better speed, support for some ucodes that are missing in glN64, and support for community-made texture packs. We’ve been hard at work porting this plugin to Wii64, and we’ve got a couple preliminary screenies for you to enjoy below.
Tehpola has also started a rewrite of the dynarec with the goal of making it simpler, so that we will be able to more easily squash bugs and improve compatibility. In the process of making improvements to the dynarec for Beta 1.1 “Honey”, it become increasingly apparent that the dynarec was becoming too complex to debug and difficult to optimize. By starting from scratch, we are also ripping out other unnecessary parts of the mupen64 core to optimize for memory and, later, speed. This is a more long-term project, though, so you probably won’t see the new dynarec until sometime after our next release.
If any of you have been watching the commit log to pcsx-reloaded, then you have got to be as excited as we are for the bright future of open-source PSX emulation. If you haven’t been keeping track, then you can still be excited about the next WiiSX beta, which will incorporate many of the accuracy and speed improvements from upstream in pcsx-r’s repo.
Finally, there is our secret project which we mentioned last summer. It’s still in the works, but you won’t see it until after the next Wii64/WiiSX betas
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