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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 17th, 2011, 02:08 Posted By: wraggster
News via nmax
Virman Propose the première version of " The Gathering Wagic DS ", :
I advance is scheduled to NightFox libraries, so you are preparing your flashcards to run the hb_menu, jejejeje, that it is not gonna let you run it. Good in DSTWO runs smoothly without using the hb_menu.
Ah! For those who do not be DS and the PC you please try to tell you, only good and fluid rula with the emulator Desum, in no $ gba or will or will not jump, so I recommend you should do with the emulator Desum and the latest libraries libnds to prove it.
Link to download the alpha edition: http://cid-c59e6cef7c6628bf.office.live ... agicDS.nds
In this version you can access only the creation of the deck. Not finished this part missing icons tweak all the cards (so far I've only completed the blue and white letters), the save and load the deck time to time. But I hang it so you can see the cards and tell me that this runs on your console and you go looking ...
Are about 40 megs but I think it is worth seeing that the project is ongoing, no? Hehehehe.
Thank you all for your support, if a programmer wants to help me out, you know!
Greetings!
http://www.elotrolado.net/hilo_wagic...ds_1558739_s10
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February 17th, 2011, 02:05 Posted By: wraggster
news via nmax
With DS Game Mher +, you can make any kind of 2 and 3-dimensional games using just actions. You can make 3d plateformers, first person shooters, puzzles, inc. You can make really good stuff with DS Game Maker +.
You can extend DS Game Maker + with new actions. You make unlimited rooms with enormous size.
All convertor software is included by version 0.124a and all files will be conerted when you click compile.
You can make you own actions too. With a sample actions editor.
http://csoftgames.tk/
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February 16th, 2011, 23:42 Posted By: wraggster
3D is one the major draws for Nintendo's new 3DS handheld, yet Team Ninja head Yosuke Hayashi advises hardcore players who grab his launch game, Dead or Alive: Dimensions, to turn the 3D off.
While he says people who really want to see the game in 3D should go ahead and do so, he goes on to suggest: "For those after a hard-core fighting experience, turning the 3D effect off would be a better way to go. We are giving different users two different ways to enjoy the game."
The reason? When the game is running in 2D mode you get a silky smooth 60 frames-per-second refresh rate. When you flick on 3D mode that drops to 30fps.
It even affects online multiplayer, where you might assume that, for connection purposes, the game is locked to 30fps. "Regardless of the mode you are playing, when the 3D slider is turned on the game will run at a constant 30 fps," confirms Hayashi.
"This system works regardless of the mode you are playing, so even if you are playing against others via local/online play, if you turn the stereoscopic 3D effect off, and even if other players have it on, your game will constantly run at 60fps," Hayashi elaborated," he adds.
Hiyashi suggests that hardcore fighters will appreciate the added frame rate over the 3D, which he says doesn't add more to gameplay but is just a visual effect.
DOA will look pretty good in either mode (see for yourself). So how will you be playing it?
http://www.computerandvideogames.com...VG-General-RSS
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February 16th, 2011, 03:38 Posted By: wraggster
news via http://www.eurasia.nu/modules.php?na...ticle&sid=2740
The xenoGC modchip for GameCube was released right before Christmas back in December 2005 (launch news here). This chip had a unique hardware design which directly interfaced with the serial debug port on the laser unit. A high quality low cost solution with quick solder PCB and the basic features most people wanted back then, and still do. The xenoGC was a huge success because it works really well and the only alternatives for GameCube at the time were the relatively expensive 'BIOS based modchips' like qoob and Viper. The rather elegant approach of minimal intrusion yet stable performance paid off and good reviews followed. For a long time xenoGC reigned supreme on the GameCube modchip market, and the price for success were the inevitable clones which started to show up shortly after the Atmel AVR ATmega8 hex had been dumped. Read on for the rest of the story and find out the truth about xenoGC 2.0.
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February 16th, 2011, 03:07 Posted By: wraggster
via nmax
chintoi offers the 0056 version of " IkuReader "ebook reader for Nintendo DS.- txt and fb2 file format support (and rudimentary epub support)
- UTF-8 text encoding
- horizontal and vertical layouts
- TTF fonts
- read from either both screens or just one. Backlight of inactive screen will be turned off to save battery life
Version 0.056
fixed line breaking when there are no spaces
kind of profile support: differently named copies of iku.nds will use separate setting files [if loader passes argv]
Version 0.055
solved "out of memory" error for many epubs
indication of font, size and screen configuration in settings
Version 0.051
added progress bar
http://code.google.com/p/ikureader/
Download here ...
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February 16th, 2011, 02:18 Posted By: wraggster
via nmax
KnightFox proposes 20110215 version of its C library for developing games for the Nintendo DS, " NightFox's Lib . "
NightFox's Lib Ver. 20110215
-------------------------------------------------- ------------------------------
- Corrections in the orthographic proyection to adjust the drawing of
3dSprites, enabling also the Z axis
- Added the function NF_3dSpriteSetDeep (), which allows you to change
depth where the sprite is drawn, ignoring the priority.
- Updated the example "SetPriority" of 3dSprites.
http://www.nightfoxandco.com/index.p...fl-en/?lang=en
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February 16th, 2011, 01:44 Posted By: wraggster
With over-exposure cited as one of the key factors behind the demise last week of Activision's once mighty Guitar Hero franchise, industry talking heads have now turned their attentions to the publisher's other cash cow – Call of Duty – and asked if it's hurtling towards a similar fate.
The answer? No. Probably.
A number of pundits chimed in on the topic during a lengthy IndustryGamers report, among them Wedbush Morgan's pontificator-in-chief, the irrepressible Michael Pachter. He peered into his crystal ball and saw a relatively bright future for the FPS juggernaut.
"I don't think they are comparable at all," Pach-man insisted.
"Guitar Hero is a franchise that people buy once, because the peripherals are great. As it saturated the installed base, the only buyers were people who are new console purchasers, and the 'fad' appeared to wear off at the same time. Guitar Hero was a victim of its own success.
"Call of Duty, on the other hand, has a vibrant online community that keeps growing. When a new version comes out, the 'network effect' kicks in, and many people buy it because their friends have done so. The risk to the franchise is competition, not people tiring of the gameplay.
"Call of Duty won't fade unless Activision opens the door to competition by making a bad game," he concluded.
Colin Sebastian of Lazard Capital Markets toed a similar line, reinforcing that Call of Duty's future was dependent on the quality of the finished product.
"I think music games were a fad - just like fitness games were at one point, and maybe dance games are today. But after years of franchise growth, I wouldn't put Call of Duty in the same category.
"Could Activision mess it up? Sure, but if they focus on maintaining high game quality, fresh story-lines, and online multiplayer, then I don't see an obvious reason for the franchise to decline."
Mike Hickey of Janco Partners, took a slightly more fatalistic stance, though speculated that Guitar Hero's grisly end was sped up by its status as a flash-in-the-pan social phenomenon.
"All entertainment experiences have life cycles; an accelerated cultural burn will likely extinguish the cycle faster than a gradual iteration philosophy. Ultimately, it's the development studio and collective culture that defines greatness, not Wall Street or the executive teams managing toward a linear path of growth.
Only Billy Pidgeon of M2 Research struck a more cynical note, calling out Activision's lucrative but destructive "strip mining" strategy but adding that the publisher seemed to be getting better at it in recent years.
"Guitar Hero and other former franchises may appear to be publisher failures, but the truth is that strip-mining franchises is a successful, risk-averse strategy. ATVI made good money on GH. Sequels were produced quickly and cheaply.
"The hit it and quit it model - carpet-bombing the market with sequels and then slashing the assets - pays off big in the short term, so ATVI's shareholders are happy. ATVI is learning to execute this strategy with greater efficiency each go-round."
"There is an alternate strategy," he continued, "but it's more risky as it requires careful investment and isn't necessarily as lucrative. Publishers can attempt to keep a franchise going for a longer period of time by spacing out sequels.
"In either scenario, the trick is to keep the franchise selling for as long as possible before it (or the developers) burn out. The endgame is always ugly because layoffs are typically involved."
http://www.eurogamer.net/articles/20...tar-heros-fate
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February 16th, 2011, 01:38 Posted By: wraggster
After some success getting in on the ground floor with Kinect – Ubisoft was gunning to be the "top third-party publisher" – it's looking to repeat that formula with the upcoming 3DS, dropping six games for the portable's European launch. But with increasingly competent smartphones eating away at the dedicated handheld gaming market, what's Ubisoft's long-term plan for supporting the new portable landscape?
While the PSP had, at one point, been a solid platform for Ubisoft – Assassin's Creed: Bloodlines has sold roughly 500,000 units, a Ubi exec noted on this afternoon's earnings call – "today it's a bit more difficult as you have the PSP at the end of its cycle," CEO Yves Guillemot said. With a stated goal to invest in "future consoles, notably the 3DS and the NGP," Ubisoft is hoping to extend the lifespan of its portable productions by focusing on two phases of release.
"We are working to make sure that the games we create for the portable machines can be adapted for those platforms so that after making good revenue on 3DS or PSP2," Guillemot said, "we can go to a second phase which is going at a lower-price to the other machines." The other machines he's referring to here are the gaming smartphone platforms, typified by the iPhone and its hyper-competitive (and budget-priced!) App Store offerings.
Publishers are eager to capitalize on new hardware, and the excitement that inevitably follows, but want to continue to invest in the potentially lucrative phone ecosystems. This two-phase solution might allow them to have it both ways.
http://www.joystiq.com/2011/02/14/ub...t-the-other-m/
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February 16th, 2011, 01:32 Posted By: wraggster
We're not about to suggest that you play the new "NES version" of The Great Gatsbyinstead of actually reading the book. Reading Fitzgerald's classic is simply part of the American curriculum. If we had to do it, so do you.
Still, everyone needs a break from reading, and you might as well spend yours playing this delightful throwback game created by Charlie Hoey and Pete Smith. Be sure to check out the "vintage" magazine ad and instruction booklet images while you're at it.
Be warned: This Flash game probably won't prepare you for your English teacher's test (but there's always the CliffsNotes for that); we don't remember Nick tossing his fedora at evil crabs in the book, for example. That said, the game would probably make for a much more interesting class discussion.
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February 16th, 2011, 01:06 Posted By: wraggster
Tesco has ended speculation about its too-good-to-be-true Nintendo 3DS price, telling Eurogamer this morning's debacle was the result of an "error".
"We are very sorry for the pricing error," Tesco said in a statement issued to Eurogamer this afternoon. "We have contacted the small number of customers affected to apologise and offer them a full refund."
The supermarket giant caused a storm this morning when it put the Aqua Blue Nintendo 3DS model up for sale at £157.60 - £40 cheaper than anywhere else.
Understandably, gamers descended on the shop's website, enticed by the promise of an ultra cheap Nintendo 3DS.
It then emerged that all was not as it seemed. At the bottom of its website Tesco said: "20% off selected gaming consoles, excludes the Nintendo 3Ds."
Despite this, the Aqua Blue model is still listed with the £157.60 price, although a short "Sorry, this is temporarily out of stock" message runs alongside it.
http://www.eurogamer.net/articles/20...sco-says-sorry
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February 16th, 2011, 00:55 Posted By: wraggster
UPDATE 2: Tesco has changed its mind, it appears. At the bottom of its website it says, "20% off selected gaming consoles, excludes the Nintendo 3Ds."
Tesco's T&Cs, under section one, divulge this disappointing nugget: "If, by mistake, we have under priced an item, we will not be liable to supply that item to you at the stated price, provided that we notify you before we despatch the item to you. In those circumstances, we will notify the correct price to you so you can decide whether or not you wish to order the item at that price. If you decide not to order the item, we will give you a full refund on any amount already paid for that item in accordance with our refund policy in section 7 below."
Bah.
UPDATE 1: Eurogamer has just got off the phone with the Tesco press office, which said this is very much a real offer. Go nuts.
ORIGINAL STORY: Gargantuan supermarket Tesco is selling the Nintendo 3DS for £158 - £40 cheaper than anywhere else.
Tesco has the Aqua Blue model listed for £157.60, reduced from £197.
Order now, Tesco says, and it'll be delivered on 25th March – the day the Nintendo 3DS launches in Europe.
The price of the Nintendo 3DS has been a controversial topic since Nintendo announced it was up to shops to determine what they would sell it for.
Most went with £230 at the time, although £200 is the going rate at many shops.
Speaking to Eurogamer last month, Nintendo UK boss David Yarnton said: "It's still really good value. The fact it's a 3D entertainment device – you can't get anything that's 3D at that sort of price without having to wear glasses as well. Get that one in."
http://www.eurogamer.net/articles/20...3ds-for-GBP158
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February 16th, 2011, 00:44 Posted By: wraggster
Disney has confirmed that the upcoming LEGO: Pirates of the Caribbean game will also be setting sail on the 3DS this May.
First announced in November last year, the game will be based in the world of the Pirates franchise, incorporating storylines, locations and characters from the first three films. It'll feature over 20 levels, 70 playable characters and two player co-op.
The 3DS version will also include support for the console's StreetPass and Play Coins features, with a 'Pirate Duels' mode that will have your pirates fight one another as you pass other 3DS users. The winner earns extra Play Coins in addition to the ones they get simply for walking.
Lego Pirates of the Caribbean is due for release on Xbox 360, PS3, Wii, PC, PSP, DS and now 3DS in May 2011 alongside the film Pirates of the Caribbean: On Stranger Tides.
http://www.computerandvideogames.com...VG-General-RSS
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February 16th, 2011, 00:37 Posted By: wraggster
Spanish police apprehend man who stole details on 4,000 Nintendo users
A man was arrested in Spain for allegedly stealing details from thousands of Wii owners.
The unnamed individual managed to access data on 4,000 gamers and apparently threatened to blackmail Nintendo by way of contacting the Spanish data protection agency, according to the BBC.
Police said he began leaking some of the user information online after the Wii manufacturer did not respond to his accusations of negligence. It is unclear whether or not the stolen details were accessed from Nintendo’s computer system or that of a third party.
Nintendo stated it was unable to comment on the case because it is the subject of an active investigation by the Spanish authorities.
http://www.mcvuk.com/news/43057/Wii-...ested-in-Spain
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February 14th, 2011, 23:04 Posted By: wraggster
[Andrew] recently offered to help out a friend who was looking to get her husband a SNES controller belt buckle. Rather than simply slap one together, he decided that it would be far cooler if the belt buckle played audio as well. He gutted a broken SNES controller, removing most everything inside, leaving just the buttons and a few wires.
To allow for the belt buckle to record sounds, he pulled apart a recordable balloon that would play a 10-second audio clip when shaken. He moved around a few wires, allowing for the audio board to be triggered by a button press rather than motion. Once that was done, he went about fitting it into the SNES controller, drilling speaker and microphone holes in the process. With the electronics components all set, he reassembled the controller shell and mounted it to an old belt buckle he had sitting around.
The final product looks extremely fun, and would make any die hard Nintendo fan’s day.
http://hackaday.com/2011/02/14/recor...s-belt-buckle/
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February 14th, 2011, 22:46 Posted By: wraggster
News via GBATemp
NightFox has released an update to his DS homebrew, Navy Wars. The game is a remake of the turn based classic, Battleship. It has been updated to v20110213, which fixes DSi mode for CycloDSi users. Note that his project was built using NitroFS, so Homebrew Menu may be needed to launch it.
QUOTE(Change Log 02/13/11)
Fixed ARM7 issue in DSi mode
Source
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February 14th, 2011, 22:43 Posted By: wraggster
News via GBATemp
Speed Trap is a top-down racing game built by NightFox for the DS. It has received an update to v20110213 Final. The object is to complete all the laps before time runs out. Choose between three difficulty levels, 10 cars with custom parameters, and several different tracks. Please note, this game was made using NitroFS, so Homebrew Menu may be needed to play it on certain flashcards.
QUOTE(Change Log 02/13/11)
• Fixed ARM7 issue in DSi mode
Source
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February 14th, 2011, 22:34 Posted By: wraggster
News/release from SchmendrickSchmuck
This is a level editor for my current project, DSLiero.
Download: http://temp.dennisvanzwieten.com/DSLiero%20Level%20Editor.nds (right-click, save as) EDIT: I guess you don't have to right click. My bad!
I tried making Liero for the DS before, but I never got to finishing it due to library-related corruption bugs (you might have heard of it from the palib forums). This time I based it solely on ndslib and my own game framework (with the help of relminator's gl2d lib). It's in a fairly advanced stage, though I'm still running in a few problems here and there (mainly using the 8bit bg layer in different ways). As such, the game itself isn't ready for release yet, but the level editor is as good as done, so I thought I'd share it.
Levels can be up to 9 screens big (max 3x3), and can use three different textures (for now!):
- Dirt: The standard destructible material
- Rock: Standard indestructible material
- Pass: A special material, objects and weapons can pass through, but worms can't
- Eraser: Not really a texture, but it should be noted that it's there.
Levels can be saved on flashcard. On starting, the 'game' creates a 'data/DSLiero/Levels' folder, as well as a folder for themes and gfx, which you obviously can't use yet, but you'll have em anyway. The levels themselves will be 4-10k in size. I haven't really tried to make a lot of levels, so they may become up to 15k, depending on how detailed your levels are. That said, you can ONLY save levels on hardware.
The 'Convert Level' option is in there to convert levels from a previous version of DSLiero (LieroDS), but it's not working yet due to changes in the compression. I might work on that depending on how many people could use it.
The reason the file is 700k is because it contains all the sounds from Liero. And because it's actually the entire game as it is now, but locked in the level editor menu. :P
Anyway, have fun, be creative, and share your levels!
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February 14th, 2011, 21:45 Posted By: wraggster
News via AEP
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
HalfNES 0.027.2 - Should ACTUALLY fix issues with XP
Apparently the last version I uploaded was a slightly older JAR than it should have been.
:: HalfNes
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