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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 23rd, 2011, 23:23 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
It has been two weeks since I released the 0.02 version, and I had planned to release the 0.03 version today. However, I have only been working on the protected mode opcodes and features for Doom, which does not yet run, so I decided against releasing a version that has pretty much no noticeable improvements. This weekend would have been a good release weekend, as I need to take a trip next weekend and won't be able to release a new version then either. So, you need to wait for at least two more weeks for the next release. Sorry about that, but things don't always work according to plan.
I have managed to make Doom progress a lot further than what it did last weekend, though. It performs the DOS4GW protected mode stuff fine, and begins running the Doom-specific initialization stuff. I am currently at the machine state initialization (which detects mouse, joystick and other hardware of the system). It uses some new protected mode opcodes that are a little bit more difficult (and error-prone) to add, so I need not to rush when adding them. This is what the Doom startup screen now looks like in DS2x86 (my BIOS output routine seems not to handle the TAB character properly, instead of moving the cursor it draws the font of ASCII character code 9):
I have also gone through the debug logs that you have sent, and have added the problems in them into my TODO list. I haven't actually implemented any of the needed fixes yet, though, as I have been concentrating on getting DOOM to run. There are many unsupported opcodes in the logs which I have added for Doom, though, so many of the games you have been testing will progress further in the version that is able to run Doom. Thanks for taking the time to test DS2x86 and send me the error logs!
I hope I can get Doom and some other protected mode games running during the next two weeks. I also need to add proper unit tests for the new protected mode opcodes in the near future, as I have spent a couple of days hunting for bugs that a unit test would have found immediately. Creating the unit tests will take several weeks, though, and I'd rather get a new version released first and then start working on the unit tests.
Thanks again for your interest in DS2x86, and sorry for the no-release blog post!
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January 23rd, 2011, 23:11 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16254.html
Project64K is a Nintendo64 emulator with Kaillera support.
Quote:
Project64k Version 0.17
* New Features
- 2,000 Max Cheats
- New logo
* Bugs Fixed
- Lin Audio plugin fixed
- iNput64 fixed
- Windows Vista crash error fixed
*Notes
- Cheats will lag if too many are on
- Windows 7 and Vista users can not use some plugins.
Posted by smasherx74 at 9:27 AM 2 comments
Project64k 0.16
Posted by smasherx74 On Saturday, November 13, 2010 0 comments
Project64k Version 0.16
I would like to say I´m happy to make this update again. I got my old files on my old computer back so I could update the emulator again and I think it´s a lot better now. More updates to come in future. I hope you continue to follow the NEW Project64k versions.
* New Features:
- Direct64 added
- iNput64 added
- New RDB
- New RDX
- New Cht file
- Rice video plugin error FIXED
- Kailleraclient Update
- Less memory usage
- Default 8mb processor
- Rom compressor
- New icon and New logo
*Notes
- Online play can now support 24mb ROM files!
Posted by smasherx74 at 10:10 PM 0 comments
Project64k 0.15 / 0.14 / 0.14 Beta
Posted by smasherx74 On Tuesday, June 8, 2010 1 comments
Project64k Version 0.15
* Bugs
- GFX / Audio plugin over load error.
* New Features:
- Updated RDB
- Kailleraclient Update.
- Glide64 older versions added.
- Darkmans Input added.
- New Audio plugins added.
- New RSP update.
- Redone Source code
- Binary updated.
*Notes
- Kailleraclient may be updated regularly, Please check with the kailleraclient updater weekly or daily.
- CPU usage spikes when playing Golden eye, Perfect Dark, and Donkey Kong 64.
- Rice Video Plugin may not work on 32bit windows 7 / vista OS.
------------------------------------------------------------------------------------
Project64k 0.14 (Stable Version)
Second release:
* New Features:
- Updated to last Ownasauras kaillera client that allows to use any ping.
- Updated Project64.rdb file.
- Updated old windows 95 visual style to windows xp visual style.
- Updated logo, icon and other things.
- Rice Video Plugin added.
-------------------------------------------------------------------------------------------
Project64k 0.14 (BETA Version)
First release:
* New Features:
- Updated RDB.
- Choose able GFX plugin and audio Plugin.
- Binary update.
- Kailleraclient Update.
- Glide64 added.
Known issues:
- Current GFX plugin error when overloading plugin.
Notes:
- Major League Baseball Featuring Ken Griffey, Jr. can be played without speed issues and high hardware requirements using Rice Video Plugin.
- Goldeneye 007 missions can be played without speed issues and high hardware requirements using Rice Video Plugin or Glide64. Glide64 shows almost all textures.
- Pokemon Puzzle League can be played without texture issues with Glide64.
http://pj64k.blogspot.com/
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January 23rd, 2011, 22:25 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2cf3c0ab5fddca
Vinz Da offers 1.0c version of " Warheads: Scorched Earth ", a remake of the DOS game" Scorched Earth "video game artillery round by round for the Wii.
What is it ?
Warheads is an original game looking like Scorched Earth, a popular game of 90's developed by Wendell Hicken. Today, I propose this remake for Wii.
"WarHeads : Scorched Earth" is a turn-based battle in two-dimensional random terrain, with each player adjusting the angle and power of their tank turret before each shot. Number of weapons and power-up give a tactical dimension to the game. The weather also impact the trajectory of missiles and create infinite situation
http://davinz_ecode.perso.sfr.fr/
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January 23rd, 2011, 21:56 Posted By: wraggster
With Wednesday's 3DS launch Nintendo (and Jonathan Ross) finally answered the last few questions hanging over its ground breaking 3D handheld.
With all the hype surrounding a device, which Nintendo claims will blow us all away (we get a lot of that), it's one of the most anticipated gaming entities coming this year.
3D in your hands, without glasses? What's the catch? Well, depending on how you look at it, there could be a few.
First of all there's the region lock; a controversial feature when it comes to handhelds. It's a decision Ninty have made have parental control reasons, since different regions have different rating systems. That's fair enough but the by-product is that keen importers of games will be stopped at the gate. The Nintendo faithful in particular have always followed developments and this move could hurt them.
Then there's the 3-5 hour battery life. For those of you who are going to be making full use of the 3D effect and extras like wi-fi, is a three hour stint before a hefty recharge going to be enough?
Then there's the price. Nintendo's left it to the retailers' discretion and it looks like those retailers have settled on a number just over the 200 mark. It's looking like a great bit of kit but we know many of you will have been hoping to spend something on the other side of £200, are you willing to pull out the extra notes?
Depending on how you feel about the above, these could be deal breakers or just minor qualms. There's no question that the Nintendo 3DS is unique in the amount of intrigue and novelty it creates but is it enough?
Let us know your thoughts on the 3DS launch, the price tag, the first few titles and whether you're still thirsty for a bit of handheld 3D.
http://www.computerandvideogames.com...VG-General-RSS
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January 23rd, 2011, 21:52 Posted By: wraggster
Tired of your crummy, ground-floor apartment's view of that dank, garbage-strewn alleyway? Here's a clever solution for your scenic dilemma: Just install some virtual windows which, using a Wii Remote, can detect your movements and provide you with a number of stunning, head-tracking vistas.
Said technology is current under development by a tech-savvy couple who were recently highlighted by Reuters. The "Winscape" technology still needs a few refinements -- for instance, the necklace you have to wear to have your movements tracked is horrific, though that might be remedied when the couple switches out the Wiimote with a Kinect unit. Check out a video demonstration of the technology over on Reuters.
http://www.joystiq.com/2011/01/22/wi...rtual-windows/
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January 21st, 2011, 23:46 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4e0cdf223c1047
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January 21st, 2011, 23:44 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4e0cdf223c1047
chintoi offers the 0023 version of " IkuReader ", new ebook reader for Nintendo DS.
Features:
- txt and fb2 file formats
- UTF-8 text encoding
- horizontal and vertical layouts
- TrueType fonts
- read from either both screens or just one. Backlight of inactive screen will be turned off to save battery life
Some notes:
The spot you are reading at is saved every time you open menu.
You can have your books in subfolders.
Text justification can be turned off.
You can set any number of bookmarks.
The program is opensource.
Reported bugs will be fixed!
http://code.google.com/p/ikureader/
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January 21st, 2011, 22:32 Posted By: wraggster
Nintendo UK boss David Yarnton has defended his company's decision to region lock the 3DS and its games by claiming that the decision is at least partly down to DLC support and the difference in international ratings systems.
Speaking to Eurogamer in an interview, Yarnton also compared the region locking to that of DVDs, which has long been accepted as common practice.
"There are a number of different factors that come into it. Part of it is, when you're looking at the software and the different areas, what additional features are included that may not necessarily be available in other territories? For example, we might have in one territory downloadable content that's not necessarily suitable or we don't have the means to do it in another territory. So therefore it may not be compatible," the executive told Eurogamer.
"The other thing is, if we look at it at on a regional basis, we have to be very conscious of - the customer may not really care about this - but different territories have different ratings. We're very conscious of making sure we toe the line as far as government goes. In Europe we've got PEGI. In Australia there's a different rating. America's got a different rating. Japan's a different rating.
"The other part, DVDs are also region-locked. It's nothing new. I know people would love to sample the box of chocolates from everywhere, but at this stage... As time goes on, who knows what's going to happen?"
The decision to lock Nintendo's newest handheld, meaning that games purchased from outside your geographical region won't play on a locally bought 3DS, surprised and many disappointed some, who were hoping to import niche titles from Japan. These hopes were dashed by an attendant PR in the Eurogamer interview, who responded unequivocally to the line of questioning.
"All games will be region locked."
http://www.gamesindustry.biz/article...to-ratings-dlc
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January 21st, 2011, 22:28 Posted By: wraggster
Contrary to speculation, the 3DS's digital download store and internet browser will be up and running from launch, Nintendo has confirmed.
A Wired report earlier this week claimed that the new handheld's eStore would not be ready on the day of release and would be added in later via a firmware update.
However, a spokesperson for Nintendo told Eurogamer today that although neither an internet browser nor the eStore would be included in the console's "initial firmware" they will be "updated on day one".
The eStore is where you'll be able to download DSiWare titles, retro Game Boy classics, game demos, trailers and new digital titles made exclusively for the 3DS.
Nintendo hasn't confirmed a full line-up for the portable's Virtual Console equivalent, however, screenshots indicate that Super Mario Land and Zelda: Link's Awakening will both be available at some point.
The Nintendo 3DS launches across Europe on 25th March.
http://www.eurogamer.net/articles/20...ady-on-day-one
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January 21st, 2011, 00:32 Posted By: wraggster
News via http://retroactionmagazine.com/retro...make-released/
Pixel Force: Halo, a PC game made in the style of an NES arcade platformer, has been released by Eric Ruth Games. Based on the original Halo: Combat Evolved Xbox game, Pixel Force: Halo successfully shows us how the game might have looked and played had it been released back in the day when the NES ruled the land. The default keyboard setup of the WADS keys may be slightly off putting, but this can be remedied with the freely available Joy2Key, with which you can map any key to a controller button. The game looks great, plays great, it’s free and there’s a fine interview with Eric Ruth, all at Piki Geek.
http://blog.pikimal.com/geek/2011/01...eleased-today/
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January 20th, 2011, 23:53 Posted By: wraggster
The battery life on the 3DS will be as little as three to five hours, according to Nintendo estimates via Kotaku.
Answering pressing questions for the new machine, Kotaku reports that estimates for the console's battery life will take a hit from using the 3D mode, with the screen brightness up high and wireless mode activated.
Shutting down 3D alone could extend battery life to up to eight hours, estimates Nintendo, while shutting off wireless features, dimming the screen or running the system in a so-called 'power-save mode' will extend play time even further.
Elsewhere in the report, the more keen-eyed among you may have spotted the alarmingly short power cables attached to the 3DS' recharge 'cradle'.
But Nintendo says the inconveniently short wire on the demo units are "for illustrative purporses only," meaning final units should come with leads of a more acceptable length.
And just to make extra sure you're happy, it also revealed that the new handheld will be fully compatible with the current DSi charger, so keep one of those handy too, just in case.
Nintendo's recent 3DS press event blew open details of the console's launch, which sits at March 25 for UK, and March 27 for US.
http://www.computerandvideogames.com...VG-General-RSS
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January 20th, 2011, 23:49 Posted By: wraggster
Nintendo has revealed more information about the eShop - a rethought download store for its impending 3DS handheld.
While the new device will support the old DSiWare to some extent, its new digital channel will offer the likes of demos, videos and user ratings, as well as a version of the Wii's Virtual Console dedicated to Game Boy and Game Boy Color titles.
Purchases will no longer be made with virtual currency, as on DSi and Wii, but with a real-world cash system. Nintendo Points purchased on other systems will not be usable on the 3DS eStore.
However, Nintendo of America marketing manager Bill Trinen suggested to Joystiq that the eShop was very much a secondary concern to retail, with full 3DS games not yet planned for download availability. "I think, right now for us, the digital shop content is focusing on growing the digital ... distinguishing from the retail content in terms of what it offers."
Trinen also hinted that the eShop may not be released simultaneously with the 3DS itself. "In terms of specific announcements or when it's going to actually be available, we'll go into more detail on that as we get closer to the launch date."
http://www.gamesindustry.biz/article...ails-3ds-eshop
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January 20th, 2011, 23:47 Posted By: wraggster
Hollywood cigar-chewers are finally taking Nintendo seriously, and it's all thanks to the 3DS, CEO Satoru Iwata has claimed.
Speaking in the latest Iwata Asks Q&A on Nintendo's site, Iwata explained how film studios were very excited about the 3DS's potential as a portal for 3D movies and trailers.
"People making 3D content today are having trouble because of a lack of output," he explained. "There may be an outlet at movie theaters, but not in televisions at home. While 3D televisions are on sale, I don't think 3D televisions requiring the use of special glasses will catch on that quickly.
"As a matter of fact, when we show Nintendo 3DS to people in Hollywood, they're intensely interested. I think lots of people would be happy if they could watch things like 3D movie trailers on their Nintendo 3DS."
At E3 last year, Nintendo showed trailers for a number of 3D movies playing on the device, including How To Train Your Dragon and Tangled, revealing that deals had been struck with Disney, Dreamworks and Warner Bros. to deliver their 3D films to the handheld.
Elsewhere in the interview, Iwata's sidekick Shigeru Miyamoto went on to speculate that this fruitful new working relationship with the film business could lead to more film tie-ins with Nintendo IPs.
So far, the platform holder's only dalliance with Hollywood was the execrable 1993 Super Mario Bros. movie but that could all change if the movie business supports the platform.
"Game developers used to have a complex about Hollywood," Miyamoto said. "There was an atmosphere of inequality, but recently Hollywood is taking Nintendo seriously.
"A long time ago, there used to be a lot of unusual projects out there - off the beaten path, you might say - that wanted to use Nintendo's characters in that way, but these days lots of people say quite seriously that they want to make movies of Nintendo's characters. I suppose one attraction is the wide range of ages covered by our fans.
"If those kinds of people seriously work with Nintendo 3DS, some interesting things could happen," he teased.
http://www.eurogamer.net/articles/20...erested-in-3ds
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