|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 2nd, 2011, 13:43 Posted By: wraggster
News via http://gbatemp.net/index.php
We have been informed of the release of the first Nintendo 3DS firmware update to ever go live. Now what does this update bring us?
QUOTE(Rough Google Translation)
● Improved system stability
More comfortable way to enjoy, and will improve the overall stability of the system.
● Since when updating communications capabilities
We extend some of the ability to receive data, such as Oshirase.
● Improved network connectivity
And other wireless Internet access in some Nintendozon, sometimes can not communicate it made measures.
● "3D images of live music," added
Delivering music is "Super Mario Brothers Theme" in, O. Kondou Hiroshi was responsible for the Super Mario series composer (piano), is played by studio musicians
Does this update block DS flashcarts? We are eager to find out.
Source: Official Nintendo 3DS website
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 13:33 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7272
Fix the wiimote speaker problem in the core and remove the HLE patch for it.
Real wiimote tested on windows, untested but should work on linux, dunno about osx.
Download Here --> http://www.dolphin-emulator.com/download.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 13:24 Posted By: wraggster
News via AEP
The NES emulator HalfNES has been updated. HalfNES download
Quote:
0.028 (3/2/2011)
Rewrote/refactored a bunch of code to make things more object oriented. Also
changed the display code to use Java´s double buffering scheme instead of my own
hackish method, which MAY have made things a bit faster but definitely fixed that
occasional flicker that was there before. (Simplified the code, too!)
Also made some changes to the sound engine, so Contra and a few other things
sound closer to how they should.
Next update will hopefully bring more visible improvements.
:: Homepage
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 13:06 Posted By: wraggster
News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
-General
+ Lazarus [leniad]
- Added Coleco console. For now you can not save snapshots.
- Added GameBoy console.
+ M6809 CPU [leniad]
- Core Optimized, more speed.
- Fixed DAA opcode
+ M680X CPU [leniad]
- HD63701: Added OCI timer and especific opcodes
- Added more opcodes
- Fixed many bugs
+ HD6309 CPU: Core Optimized, more speed [leniad]
+ Namco Sound: Added CUS30 chip, digital audio missing. [leniad]
+ MCS51: New CPU, includes i8751 [leniad]
+ Controls: Reviewed the engine, improved joystick control [leniad]
-Spectrum [leniad]
+BUG: Fixed mouse use
-Black Tiger [leniad]
+ENHANCE: Added i8751 MCU, removed protection patches
-Breakthru Hardware [leniad]
+BUG: Fixed ROMs loading
-Legend of Kage [leniad]
+BUG: Fixed graphical errors
-Sky Kid [leniad]
+Added driver with sound
-Namco System 86 [leniad]
-Rolling Thunder: Added driver with sound
-Hopping Mappy: Added driver with sound
-Sky Kid Deluxe: Added driver with sound
-Roc´n Rope [leniad]
+Added driver with sound
-Repulse [leniad]
+Added driver with sound
-The NewZealand Story Hardware [leniad]
+The NewZealand Story: Added driver with sound
+Insector X: Added driver with sound
:: Homepage
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 13:00 Posted By: wraggster
News via AEP
The NES emulator puNES has been updated.
Quote:
Changelog:
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
:: Homepage
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 12:55 Posted By: wraggster
News via AEP
A new version of the Game Boy emulator zBoy has been released.
Quote:
zBoy v0.12 [28 Feb 2011]
- Added the "--EPXSCALE" command-line parameter, to scale the video screen using the EPX algorithm (instead of the default nearest-neighbour scaling),
- Added the "--EPXSCALE3" command-line parameter, to scale the video screen using a modified version of the EPX algorithm (triple scaling),
- Added the "--EAGLESCALE" command-line parameter, to scale the video screen using the EAGLE algorithm,
- Fixed a bug in the hiscore saving module, that could lead sometimes the emulator to crash,
- Added support for saving hiscores in following games: Ms. Pac-Man, Tetris, Asteroids, Tetris Attack, Galaga & Galaxian, BattleCity and Dig Dug,
- The LY (LCD) counter is incremented even when the LCD is disabled (otherwise Baseball don´t start).
:: Homepage
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 11:16 Posted By: wraggster
News via nmax
Nintendomax is proud to announce the launch of the Wii Dev Nintendomax Competition 2011 ", third edition of this tournament of amateur development for Wii.
The purpose of this competition is to create a game homebrew unique to the Wii, applications are accepted but are commonly classified with the games.
This year, we put the package as 2 x Nintendo 3DS , SuperCard DSTWO 3 x , 3 x lint , 1 x 150 € and a shopping voucher of € 100 to be won thanks to our partners Assentek , ConsoDreams , fl- games and modsupplier .
The deadline is 3 months, you have until May 31, 2011, 23:59 to present your (your) project (s).
Last accuracy, recognizing that the Homebrew Bounty takes place at the same time as our competition, we accept the projects participating in both events.
To maximize the number of entries for the competition, we ask all our partners / all persons having an interest in amateur development, prevent most people from the conduct of this competition.
All good code .
http://www.nintendomax.com/viewforum.php?f=140
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 11:14 Posted By: wraggster
News via Nmax
Actarus offers version 1.0.3.9 Final for windows of " iDeaS 'excellent Nintendo DS Emulator for PC
Here's the final version. Many small fixed Especially for The Support of multicore in 3D.
:: Homepage
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 03:01 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12267.html
This is the third official, full-point release, of GoldenEye: X, a project that ports GoldenEye’s stages, weapons, and characters to Perfect Dark. Over the last few months, we’ve been busy adding in new content, as well as addressing certain issues that cropped up in the most recent versions of the game. We’ve not only been focusing our efforts on the multiplayer ‘Virtual Reality’ aspect of the game, but have also made advances with the mission campaign. However, we’re still not quite at the point where those are good enough to be made public. In the meantime, you can play solo (or co-op) against up to eight Simulants in any of the VR levels available. Here is a summary of the edits and updates in this version… - There is a lot more available to the player from the very start of a new file. From Virtual Reality, you should have access to every weapon, weapon set, music track, scenario, game option, and Simulant type (with the ability to use up to eight).
- Two new levels are available in VR… Bunker ii and Archives. They are (mostly) complete with glass, doors, metal crates, and all the weapons you can handle. The Simulants perform very well, and are able to fully traverse the stages. The only hiccup lies in the metal crates. They’ll eventually drop through the floor after being destroyed and disappear for the remainder of the match. It may take a few cycles for it to happen, however.
- There’s a very special treat in this release. Expertly ported from The World Is Not Enough on the N64, the “Labyrinth” multiplayer map by Zoinkity. He’s brought this fun level over to GoldenEye, which was then converted for Perfect Dark and updated to have more spawns, additional ammo crates, Capture the Flag bases, and even five Hills. It’s a brand new experience for those not familiar with TWINE, and a great bit of nostalgia for those who are.
- Get your hands on some new hardware! Take out your opponents in stealth by using the silenced variations of the PP7 Special Issue and D5K Deutsche. The destructive Shotgun is also now at your disposal. Like some of the other weapon ports, the muzzle flashes and bullet origins aren’t perfect, but the weapons themselves and their positioning matches the originals. Once we learn more about how the weapons in PD are setup, these issues will be taken care of.
- An additional eight bodies and five heads have been added to the character roster. Choose from the Russian Soldier, Jungle Commando, Siberian Guard (Black) [which also completes Mishkin], or Siberian Special Forces. Feeling invincible? Than select Boris as your on-screen persona. Want to use some voodoo magic against your foes? Baron Samedi is just waiting to put on a hex. And whether you’re tall or short, there’s somebody for you. Jaws and Oddjob, the polar-opposites in GE, are ready to duke it out again… whether you want your friends to use them or not is up to you.
- From the first patch, the Moonraker Elite has been using a customized arm/hand model. Since then, the other characters have been matched up with more appropriate models. Most of those have also been customized, since PD only offered so many styles. There’s a couple that still require better textures, but the majority of characters are complete.
- Simulants are now fully supported in the Caves map. Thanks to a base AI Path Network created by Octan Baron for his custom mission in GoldenEye, Sims are capable of navigating all areas of the stage. Hopefully this will breath new life into a level that most would consider to be the least appealing multiplayer choice in GoldenEye.
- Egyptian has seen some architectural modification since the last release. There are three chutes that normally contain ceiling-mounted drone guns in the mission. They have been edited and changed into ramps. It was a decision made to better performance, for both humans and Sims. Before, people were capable of falling through the lower edge of the chute and dying. As a ramp, this occurance is eliminated. Simulants now use these ramps without any issues.
- The left-handed Phantom and Sniper Rifle now draw correctly, and not inside-out. Their bullet origins are still inaccurate, but the Phantom does have a slightly improved muzzle flare. It also uses the appropriate sound effect, and has been adjusted to better replicate the original. The Sniper Rifle has also been slightly modified, and now deals the same amount of damage as in GoldenEye.
- The AR33 Assault Rifle and RC-P90 are now capable of penetrating through objects and characters. I’m not sure why they weren’t setup by Rare to do this in the first place, but it has since been fixed.
- Certain doors in various levels weren’t using the proper flag to prevent them from being seen through walls. Those that appeared in Temple, Facility and Egyptian are now all taken care of. Others also close portals when shut, which may help slightly with the framerate in certain areas.
- The glass in Facility is now, once again, indestructible. You may still fire through the glass with a weapon capable of penetrating through objects, so beware of Sims who are packing an AR33 or RC-P90.
- Two songs have been removed and replaced in the Virtual Reality soundtrack list. Silo X didn’t loop, and once finished, would continue on in silence. The End Credits theme was taken out, since it was never included in the original game’s multiplayer soundtrack. Both Elevator songs (from Control and Caverns) have been included as their replacements.
- For those of you who are able to play this game on console, through the use of a backup device, you’ll be pleased to hear that both Complex and Egyptian no longer crash during loading. There was an error in the background file that didn’t seem to cause any problems via emulation, but wasn’t nearly as kind on the actual hardware. Both files have been updated, and are confirmed to work on console. HOWEVER, it is recommended that you DO NOT use GoldenEye character bodies and heads. There is a bug that is causing the console to crash when they are loaded into the level. It might not happen right away, but it eventually rears its ugly head. Only a few heads have been confirmed to play properly, but none of the bodies. So, until this is sorted out, please stick to the Perfect Dark leftovers.
- The Character Profiles & Other Information in the Information Room, as well as the Vehicles listed in the Hangar PC, have begun taking after their GoldenEye replacements. All of the characters (with exception to Ourumov and Valentin) are available to view, but the informative articles have yet to be dealt with. Also, most of the vehicles are still displaying the PD objects, and not all descriptions have been written. These things are being left in to demonstrate the progress we’re making outside of Virtual Reality mode.
And be sure to check out the Official GoldenEye: X YouTube channel for the patch 3a trailer.
Relevant Link: (http://goldeneyevault....om/viewfile.php?id=202)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 02:56 Posted By: wraggster
Newly released for the 3DS (on worldwide import)
This set of screen protectors is designed for the latest console, 3DS. It is easy to apply to the screens of the console for protection against dust and scratches. The screen protectors are washable and reusable, so you can always keep them new and clean. The high clarity rate shows the screens clearly to provide highest quality of display.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 02:50 Posted By: wraggster
Newly released for the 3DS (on worldwide import)
3DS Aluminum case made with Aluminum and anodized color finishing, resulting in a lightweight case, providing superior protection from scratches and impacts. Precision engineering allows this case to fit your Nintendo 3DS perfectly, also provides ease of access to Nintendo 3DS buttons and function ports.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2011, 02:16 Posted By: wraggster
Nintendo is ditching the Opera browser it used for the DSi and Wii in favour of Access's NetFront set-up for the 3DS, according to reports.
Siliconera has pointed to a story on Japanese siteIT Media in which Access boss Tomihisa Kamada said his organisation was honoured to be collaborating with Nintendo.
There's no official word on exactly how the browser will be implemented on the new handheld butAccess's website reveals a few details of what might be in store.
"Specifically designed and optimized to deliver high performance in resource-constrained environments, NetFront Browser supports almost any OS and CPU, and offers low power consumption, easy customization, and a broad range of plug-ins," reads the product description.
Both Sony's PSP and PlayStation 3 also use the NetFront browser, the latest version of which supports HTML5 and Flash.
Siliconera's story adds that, thanks to the 3DS's multi-tasking functionality, you'll be able to open it up mid-game to browse the web for hints or check your email. It's thought that the browser will arrive in a system update due in May.
http://www.eurogamer.net/articles/20...owser-detailed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2011, 01:01 Posted By: wraggster
Released today in the UK for Nintendo Wii, Nintendo DS, Xbox 360 and PS3
- Nitro-charged Narrative Excitement: Step into a rich, story-driven environment as Blob and his Pinky investigate the terrible conspiracy behind the brainwashed Blancs. Refocused game structure provides a rich core story with loads of exciting side quests!
- Bigger! Faster! Stronger! New moves, new power-ups, new abilities! Join Blob in his search for inspiration and upgrade him into the Ultimate Revolutionary!
- Meet New Friends and Enemies: Comrade Black, Raydians and Graydians are back, but so is a new cast, including brainwashed Blancs and mutant Inky abominations!
- Multiplayer Play: Revolt with friends in up to a two - four player split screen mode. New co-operative modes allow players to liberate Prisma City together. Blaze away as Pinky in the story adventure and help Blob to triumph over adversity
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2011, 00:38 Posted By: wraggster
Believe it or not, this may be what puts the "3D" in 3DS. The image above is an extreme closeup of what the Nikkei Electronics Teardown Squad believes to be a "parallax barrier," the magical component that forces the left and right eyes to see different parts of the handheld's screen. Just days after the handheld launched (and swiftly sold out) in Japan, the device was torn apart by the group, producing this image and several more shots of 3DS innards.
According to the group, the barrier turns on and off along with the slider that controls the 3D display on the side of the console. The group theorizes that the display was supplied by Sharp, which makes similar technologies, though Nintendo has not confirmed its source.
Anyone who enjoys consumer electronics vivisections will be glad to know that the 3DS teardown is a relatively humane process, involving only the removal of a few Phillips-head screws. Head over to Tech-On for more images and analysis.
http://www.joystiq.com/2011/02/28/3ds-teardown/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2011, 00:05 Posted By: wraggster
News via AEP
gbpablog is a new, cross-platform Nintendo Game Boy emulator available for Windows, Linux and Mac Os.
Quote:
gbpablog 0.8 (2011-02-26)
Added the possibility to change the keys on the keyboard
Added support for drag & drop roms
Added load of roms from command line
Added a menu list of recent roms
Added support for the roms with battery to save the state to a file and restore it in a later execution
Fixed bug with interruptions that prevented to start some games or produced graphic errors in others
Other minor changes
:: Homepage
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2011, 23:51 Posted By: wraggster
News via AEP
The 1964 derivate 1964mod has been updated.
Quote:
1964mod v1.4.1(beta) quickfix v5 is released
*
quickfix v1 - sync E version rom speedup to U version rom speedup
*
quickfix v2 - adjustment target ~5-10fps with ~25-33% VI/s speedup
* quickfix v3 - fix UI bugs & refactor codes
*
quickfix v4 - fix loss of texture caching capability after 1st game run
*
quickfix v4 - fix random flashram / sram missing saved game (read Announcements)
*
quickfix v4 - fix Banjo-Kazooie jerky display during speedup (experimental AI interrupt codes)
* quickfix v4 - enhance MyGlide64 (read FAQ)
*
quickfix v5 - (hopefully) fix the random crash when rom is closed caused by quickfix v4
*
update MyROM_Properties.ini to v2.4
*
users are advised to download latest quickfix rarfile
* users are advised to download the latest "1964mod.exe fix" immediately (crash fix)
:: Homepage
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
next » |
|
|