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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 27th, 2011, 02:22 Posted By: wraggster
Nintendo's UK bosses have been talking up the copy protection in the impending 3DS handheld, claiming that the piracy troubles of the DS era may be behind it.
The firm's marketing manager James Honeywell told CVG that "There's definitely a step change coming and you see it in various countries around the world.
"People are aware that video games, music and movies make massive contributions to the economies of countries. They need to make sure they start protecting those things. I think perhaps there's been a 'heyday of piracy' and we've now seen a lot of rules come in to stop it."
Added general manager David Yarnton, "We can't divulge any technical details on that but needless to say this is probably one of our best pieces of equipment in that respect.
"There are a lot of things we've learnt over time to try and improve the security and protection - not only of our IP but of our third-party publishers' IP as well."
http://www.gamesindustry.biz/article...cy-may-be-over
Oh dear, is that like a red flag to a bull. now every hacker worth his salt will try and hack the 3DS to proove nintendo wrong :P
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January 27th, 2011, 02:15 Posted By: wraggster
The 3DS will resist piracy better than any other console Nintendo has created.
Nintendo believes the R4 cart problem that dogged the DS in recent years is well and truly behind it as anti-piracy measures take hold.
"I think perhaps there's been a 'heyday of piracy' and we've now seen a lot of rules come in to stop it," Nintendo UK's product manager James Honeywell told CVG.
"There's definitely a step change coming and you see it in various countries around the world. People are aware that video games, music and movies make massive contributions to the economies of countries. They need to make sure they start protecting those things."
In July last year the High Court banned the sale of R4 cartridges in the UK. The case concerned the Copyright Designs and Patents Act 1998, and Nintendo's claim that games were copied into the random access memory of the DS in the course of using the devices.
"Recently there's been some quite significant cases where there were some grey areas as far as IP protection goes," UK general manager David Yarnton said.
"Recently there have been a couple of rulings with R4s where people have been found guilty and had quite significant sentences against them.
"This now makes a precedent that potentially in the future it won't be a viable thing for people to do.
"We can't divulge any technical details on that but needless to say this is probably one of our best pieces of equipment in that respect.
"There are a lot of things we've learnt over time to try and improve the security and protection - not only of our IP but of our third-party publishers' IP as well."
Yesterday UKIE claimed for every one game sold at retail four are pirated. People who play illegal copies of videogames on chipped or modified consoles, UKIE said, cost at least £1.45 billion in lost sales in 2010.
http://www.eurogamer.net/articles/20...cy-tech-strong
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January 26th, 2011, 01:56 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...9600420d469c9a
Joshua Corvinus offers version 0.8 of " Pie Chart! "Wii clone of the famous arcade game Pacman .
Version 0.8
Upgrades from previous version:
* 2 player mode! Now you can play with a friend to conquer the mazes!
* A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
* Fixed some ghosts not playing the death sound when they eat the player.
* Fixed infinite ghost points bug.
* The sound engine has been re-written to allow for co-existing SFX and music.
* There are now surprises in the mazes, including more powerful ghosts and level tweaks.
* A few new stages, 21 in total.
http://x-hax.cultnet.net/
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January 26th, 2011, 01:52 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...9600420d469c9a
MJaoune moved to version 0.81a " God Pocket DS "for the Nintendo DS adaptation of the management game originally developed for the iPhone .
v1.0b Changelog:
-Added lightning. (Requires Dark Clouds)
-Added a Tornado. (Requires Dark Clouds)
-Added a lightning sound.
-Improved some Graphics.
-Fixed some glitches.
To Do(Fan suggestions):
-Add a tree to let you throw coconuts at the islanders.
-Add more sounds.
-Add more weathers.
The game completion is: %45
http://www.pocketgodds.co.nr/
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January 26th, 2011, 01:31 Posted By: wraggster
The 3DS remake of Zelda: Ocarina of Time will be out "when it's ready" and, in any case, there are more than enough launch games to satisfy the needs of core gamers picking up Nintendo's new handheld on day one, according to the platform holder.
In an interview with MTV, Nintendo US chief Reggie Fils-Aime explained, "Mario, Zelda - all of those titles are coming. From our perspective, we like to launch titles when they're ready. And so they'll be ready, they'll be ready soon. Just not in that initial time period of late March to early June."
Reggie added that the launch line-up is robust enough to satisfy the needs of serious gamers without the presence of Link and co.
"I would say 'Super Street Fighter 4,' I would say 'Dead or Alive,' I would say 'Madden' and I would say, yes, the three first-party launch games that we have, as well," he listed-off, highlighting a third party slate which he believes "is the best we've ever had for the launch of a new system."
Regarding those three first party titles, he added, "Between 'Nintendogs + Cats' and 'Pilotwings,' those two franchises, either on the original DS or on other legacy systems like the NES or Super NES, have sold tens of millions of copies. Those two franchises have a lot of strength all by themselves."
Then, in an impressive display of nonsense-speak, he singled out in-house curio Steel Diver for special mention.
"'Steel Diver' is a brand new experience, and from a compelling standpoint, we think it's awfully compelling."
As one of the first new IPs to emerge from Nintendo's EAD genius factory in aeons, the submarine sim certainly isn't to be sniffed at, even if it remains something of an unknown quantity at present. Take a look at the screens below to get better acquainted.
The Nintendo 3DS launches on 25th March, though the much-ballyhooed Ocarina of Time revamp doesn't have a release date as of yet. Johnny Minkley's hands-on impressions should help you with the wait.
http://www.eurogamer.net/articles/20...ree-3ds-launch
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January 25th, 2011, 01:04 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12084.html
Lazy Shell v3.4 has been released. *This is now 64-bit and 32-bit supported and vastly superior to older versions*
INTRODUCTION
Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.
PROGRAM REQUIREMENTS
*Microsoft .NET Framework 3.5 or higher must be installed on the system for the application to run at all.
*Minimal system requirements: 1GB of RAM, 10MB of hard drive space.
Lazy Shell was first released 2 years ago, and has been a project for nearly 4 years. It has made huge improvements since its first release due to strenuous debugging sessions, positive (and negative) community feedback, numerous bug reports by users, and in-depth experimentation through full, partial, and demo hacks. I imagine there are still probably some more bugs to sort out, but this is as good as it’ll get unless users decide to report any bugs they encounter in this thread. Also, I highly recommend checking out the palette editor’s effect features, which is capable of doing many neat things that might ease the creation of new palettes and “palette swaps” of levels and sprites. Another mention is that you can mirror/invert an entire battlefield simply by selecting it, right-clicking and clicking “Mirror” or “Invert”. It somewhat gives the battle system a new feel/appearance.
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January 25th, 2011, 00:47 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=395&Itemid=1
This is the new 2.6 core for the SNES Myth cart. The current menu (0.55) doesn't yet make use of any features in the 2.6 core. ....or at least it wasn't supposed to
I realized after I had released the 0.55 menu that I had forgot to remove some code, so VGZ playback will currently only work if you have the new core. I'll fix that in the next menu. Nothing else should be affected.
What's new in 2.6
The short story:
It allows for slightly better Inflate (unzip) performance, which can be used for improving loading times of zipped ROMs and VGZ files.
The long story:
Writing 8-bit data to the Myth's PSRAM doesn't work the same as for the SNES's own WorkRAM. ............................
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January 24th, 2011, 23:51 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16261.html
byuu has released a beta version of his SNES emulator bsnes.
Quote:
bsnes v074.11 beta released 2011-01-24
As most of you know, bsnes development is a real-time process, and I have a very limited number of beta testers. As a result, sometimes official releases are known to have some various regression bugs. It´s unfortunate, but with a development team of one, it´s the best I can do.
Sometimes there are very substantial changes that really warrant more testing, however. And v075 will be one such release.
I´ve completely rewritten and simplified the S-CPU memory mapping subsystem, and it is now capable of one-byte granularity in mapping. Doing this required rewriting all memory mapping for every special chip, most notably for the SuperFX, SA-1 and BS-X. From my limited testing, things seem okay, but I would really appreciate if some of you wouldn´t mind giving the beta a go and testing for any regressions.
There are some nice things waiting for those willing: fullscreen support was re-added, you can toggle it via the F11 shortcut key. The SHA256 sum for the ST-0011 coprocessor was fixed. The old SHA256 sum from v074 was for an image that had a few unfortunate bit errors that broke the AI. Super Game Boy emulation has been improved significantly: many fixes to interrupts and the STAT register allow many more games to be fully playable. Legend of Zelda: Link´s Awakening, Sagaia, and my personal favorite, Shin Megami Tensei: Devichil - Black Book are all fully functional now, among others.
There is still no Super Game Boy sound emulation at this time, however. There really aren´t any sane docs about how to go about emulating this chip at the full 4MHz. I could really use some help if there are any Game Boy emulator authors out there.
You can download the new beta at the Google Code page. Please report any bugs or regressions you encounter on my forum, so that they can be fixed for v075 official. Thanks in advance!
http://byuu.org/bsnes/
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January 24th, 2011, 23:39 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...07db0992bcae99
DrZoidBerg offers version 1.1 of its adaptation of the flash game " BASE jumping "for the Nintendo DS.
Change log (v1.1):
Second version:
-Fixed the bug where you still have orange rather than blue eyelids when you have a false start and have just blinked.
-Added the purple layout background in.
-Added a menu with fade in and out transitions.
-Tweaked a few values like the gravity and speed the parashoot comes out and how slower you get when you use the parashoot the X position you are at and some other things.
-You can now either pass or fail the test.
-Changed the font.
-Credits
-Music
-Added my cool new logo
More but I have forgotten.
http://www.palib-dev.com/forum/index...ic,1098.0.html
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January 24th, 2011, 23:37 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...07db0992bcae99
MJaoune moved to version 0.81a " God Pocket DS "for the Nintendo DS adaptation of the management game originally developed for the iPhone .
v0.81a Changelog:
-Added a new weather (Dark Clouded).
-Fixed the glitch that caused the last pygmy to be not movable.
-Added Rain. (Requires Dark Clouds).
-Fixed the glitch that caused the VRAM to get full.
To Do:
-Blowing into the microphone will result in a hurricane. (Suggested by Jivel1)
-Add a tree to let you throw coconuts at the islanders. (Suggested by Crazzy1)
The game completion is: %45
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January 24th, 2011, 00:43 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=3031
Until now, users of 4.3 does Wii could not hack their consoles without any of the 3 games fault containers include:
- Lego Indiana Jones: The Original Trilogy
- Yu-Gi-Oh! 5D's Wheelie Breakers
- Super Smash Bros. Brawl (NTSC only)
Did not count on Crediar teaches us today that he is about to be a feat for the game "Hannah Montana - The Movie."
Knowing that the 3 games listed above sell for gold on canvas and as Hannah Montana - The film that does not cost ten euros Enough to delight users with small means, but do not waste time because it's a safe bet that prices will suffer a sharp increase shortly.
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January 23rd, 2011, 23:34 Posted By: wraggster
Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, my fork does. Also available are many palettes, along with the ability to make your own.
The process to actually included custom borders can be quite complex, so I've created a tutorial which should help guide you through the process. Currently this project is somewhat ongoing. The most probable future release would include a cheat finder of some nature. But, it will probably be a while before any attempts to add this are made.
Goomba Paletted v2.40 - 2011-01-23 - Support DGBMax palettes. Add palettes, borders, and tools from Marc. Fixed some bugs.
http://kuwanger.net/gba/goomba/
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January 23rd, 2011, 23:30 Posted By: wraggster
So you’ve long since mastered Super Mario Bros. and it no longer challenges you? Have you tried playing it from right to left? That’s what Backwards Mario is all about. The first portion of the hack is getting the image to display backwards. He’s working with an old CRT television, which uses a magnetic ring to aim the electron gun at the screen. By swapping the left and right wires from that ring you can flip the image horizontally. Now Mario will be travelling right to left, but the controller buttons will send Mario the wrong direction on screen. This is a snap to fix, just crack open the controller and swap the signals for the left and right buttons. Now it’s time to fall in love with the classic game all over again, just like [JJ's] doing in the video after the break.
http://hackaday.com/2011/01/23/backwards-mario/
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