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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 1st, 2011, 23:48 Posted By: wraggster
News via Nmax
Harpet pg- directed " Astronomy , "Information utility on astronomy by date (position of the planets, eclipses, etc ...) fully coded in Lua for Wii with LuaFWii .
This program calculates the position of the sun, planets and moon, eclipses and a starchart for a given date.
It is programmed in LUA and is totaly free.
http://www.harpet-pg.nl/
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February 1st, 2011, 23:43 Posted By: wraggster
News via Nmax
Daid directed " gb4gb "Game Boy Emulator / Game Boy Color / Super Game Boy for Nintendo Wii.
I know the name is very silly, and I should name it something like "gb4wii" or something.
But it's my gameboy emulator. Which has as main highlights:
-Supports Gameboy, Gameboy color and SuperGameboy games.
-Runs up to 4 gameboys side by side!
-Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
-This linking works for pokemon trading!
The UI is a bit tricky right now, the Wiimote that clicks on the "load ROM" button is the one associated with that ROM. So if you want to play pokemon red, and pokemon blue at the same time, linked. Then do the following:
-Have wiimote 1 click "load ROM" and select pokemon red.
-Have wiimote 2 click "load ROM" and select pokemon blue.
-Click on "run emulation" with any of the wiimotes.
Just a huge list of 'problems':
-Zelda: Link's awakening seems to be dog slow.
-Speed for other games is to high.
-Supergameboy support isn't perfect, but works ok for pokemon.
-Kirby's dreamland 2 doesn't do anything.
-Sound sometimes has a high pitch in it which should be there.
-Graphics in zelda intro and ninja gaiden shadow (AKA Shadow Warrior, AKA Ninja Ryuukenden) are messed up at a few places.
-No scaling options.
-No button config options.
-No other controller support then wiimote.
-Saves to the same location as the ROM is loaded from.
It isn't finished yet, but posting it here to catch the early bugs and get a few tips about what I should add.
http://forum.wiibrew.org/read.php?12,64060
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February 1st, 2011, 23:39 Posted By: wraggster
News via Nmax
tueidj directed " Corsix-TH ", a port on the Wii most excellent game management in a hospital on the same PC name.
For those who haven't heard of it: Corsix-TH is an open source reimplementation of Theme Hospital, using Lua and SDL. It requires the assets from the original game (the demo version is included in the above package) and isn't quite complete, there's a few diseases and scenarios missing. It's definitely playable, although this build has audio disabled until I can free up about 20MB of memory somewhere.
Just dump the files onto your SD card as is (the CorsixTH dir must be in the root).
http://forum.wiibrew.org/read.php?12,64148
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February 1st, 2011, 23:27 Posted By: wraggster
News via Nmax
EmuCenter2 is a simplistic interface that combines the best emulators *
cfor video game consoles with greater simplicity
* Console emulation: enables a computer to run games like a video game console
Highlights :
- A simple interface that combines all your games (emulation, pc or internet).
- Brings together the most popular console emulators for both 32 and 64 bits.
- Sets all emulators for immediate use with good settings.
- Brings together the most common settings for all emulators on the same page.
- Automatically sets the controller for all possible emulators. (plug and play
- Automatic and regular update of EmuCenter2 and its emulators.
- Download the game covers with a few clicks.
- Automatic seeking of description and a slideshow of the game (Work in progress to make the last 2 points automatic)
Supported consoles :
- Nintendo : Nes, Super nes, Gameboy, 64, Gamecube, DS and Wii
- Sega : Master system, Genesis, Gamegear, Saturn and Dreamcast
- Sony : PlayStation 1, 2 and PSP
- Other : Neogeo and arcade systems (Capcom CPS, Taito, Sega model 2, Arcade LaserDisc, ...)
version 1.5.8.0 (Complete / Full)
- Ajourne emulateur PCSX2 (PS2) -> SVN 0.9.7 build 4271
- Ajourne emulateur Dolphin (GAMECUBE / Wii) -> SVN R 6954 x86/x64
- Fixed some games appearing in the wrong section
Version 1.5.7.22 beta (partial)
- Prevents automatic search of covers more than 3 times per day
- Fixed various bugs
- Improving the filter before renaming a search (pouches, descriptions)
- Add passive mode to share games MD5 (avoids an error)
- Add a delay of 3 sec. before applying an update
(Supposed to fix an error when updating: s)
1.5.7.8 (partial)
- Allows a large amount of ROM to be displayed without problems
(Multithread)
- Option to display a list of games in list
- Redisplays description when the cursor returns to the game
- Add a search function pocket auto
(Uses a database being created)
(Option to share the results are output to enlarge the database)
- Removes extension displayed in the title description
- Attempts to correct aspet ratio pockets Nintendo DS (110px/100px)
1.5.7.4 / 1.5.7.7 (partial)
- Fixed interface colors applied even if cancel
- Attempt to filter the name of the game before finding description
- Adjourn translations (Français corrected: fredi125-> fredi8282@hotmail.com)
- Google Images.nl for Dutch language
- Corrects the name of a language Deutsch -> Dutch (Netherlands)
- Improved search function description and slideshow
- Fixed bug: Unable to delete a file storage for Megadrive
- Add support for missing extensions (*. rom; SEGACD *. mp3, ...)
- Fixed refresh after adding faulty games (PS2, Sega Genesis)
- Straighten resolution does not MAMEUI modifiée
1.5.7.3 (partial)
- Added option to change the language interface
- German Language added Thank tom9358
- Allows the addition of several storage directories games section
- Recursive Search games in their cases
- Adds a 1900x1080 resolution 16 / 9
- Fixed bug when adding bios when there is already
- Try to avoid having the residue icon JoyToKey
- Add support for missing extension (PSX, Fusion)
- Fixed window Desmume partially hidden for small resolutions
- Saving window position before leaving EmuCenter2
- Compact the interface principale
- Copy inftead move the games when adding
1.5.7.2 (Partial)
- Adds search function automatically description (EN) and slide show of a game
(To function, the name of the game must be perfectly written)
- Adds a description and a slideshow (5 images max) for games
- Allows the addition of several games in one section of a sudden
- Fixed location of the backup bios Saturn
- Improves various things
1.5.7.1 (Partial / Partial)
- Fixed an error in the update
- Simplifies the operation of the daphne emulator in EmuCenter2
read:
'.\EmuCenter2\EMULATEURS\daphne\roms\README - daphne roms PART1 (Arcade LaserDisc emulator).txt'
'.\EmuCenter2\JEUX\Arcade\README - daphne roms PART2 (Arcade LaserDisc emulator).txt'
http://xotob14.free.fr/viewpage.php?page_id=2
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February 1st, 2011, 23:24 Posted By: wraggster
News via Nmax
Nightfox offers us the Alpha version of " Mind Maze ", a compilation of puzzle game (only 1 for now) for the Nintendo DS that was encoded in 2008 with the PAlib which later became obsolete, so he started again to encode it with libnds and Nightfox's Lib.
Good morning!
I am pleased to announce that we have available an alpha version of first minigame Mind Maze.
The control is fully touch, you can choose between two languages, Castilian and English, plus you can choose whether you are right or left handed.
To play, double tap the icon with an N in the main menu. Puzzle you can cancel at any time by pressing A, B, X or Y if you are skilled, 0 any PAD button if you are left handed.
http://www.nightfoxandco.com/index.p.../#comment-2644
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February 1st, 2011, 23:19 Posted By: wraggster
Our good pals at Nintendomax have posted the results of their contest:
As promised here are the results of Nintendomax DS Dev Competition 2010.
1st - Waimanu sverx by DS (Italy)
1st - Arsenal by smealum (France)
3rd - Bubble Fighter EX by Relminator (Philippines)
4th - Multi View by ThatOtherPerson (Canada)
5th - Color Lines by Kukulcan (France)
6th - Maziacs by alekmaul (France)
7th - MegaStopwatch by Thungbard (Canada)
8th - Myster Dungeon by C_BoY (France)
9eme - see par Karoshi DS (France)
10th - Dont Get Crushed by ThatOtherPerson (Canada)
11th - Kartz: Animalia World! by dheart (Indonesia)
12th - Mazed by walar (France)
13eme - HomebreWifi see par (France)
Little something custom, we have 2 first to count exactly the same number of points, I'll let you see the grades on the topic dedicated => viewtopic.php? f = 119 & t = 12909 & p = 34713 # p34713
As we have 2 winners tied, I decided to combine its share of first with the second (50% + 30%) and thus offer 40% to our two winners of 280 € each.
I invite sverx, smealum Relminator and to communicate to me via PM, email address on their paypal account.
For the 4th (ThatOtherPerson), I had the idea to send a linker and a few goodies but as our winner resides in Canada and shipping will probably cost me more than the prizes, I will try to find an alternative in the next few days.
Congratulations to the winners and congratulations to all participants.
http://www.nintendomax.com/viewtopic...1278fe6a0c65f7
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February 1st, 2011, 23:14 Posted By: wraggster
News via Nmax
Ant512 offers version 1.0 of " Woopsi "GUI library for creating homebrew for the Nintendo DS on the model window of the Amiga OS .
V1.0
- Fixed:
- Rect::getAddition() returns the correct rectangle.
- All .NET tools work correctly.
http://woopsi.org/
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February 1st, 2011, 23:06 Posted By: wraggster
The Nintendo 3DS is a powerful multitasking beast, besting the efforts of many handhelds and consoles before it. If you don't want to quit out of your game, you can use one of the four highlighted icons to perform additional tasks on top of your game after pressing the Home button.
For example, want to jot down some important notes during a game? Don't ruin the last few pages of your instruction booklet. Instead, tap the pencil icon to access Game Memo, an app that lets you draw and write anything you want. (It looks a lot like Pictochat.) Once you're done, you can save your image to the SD card.
Is your system notification LED flashing orange? That means one of your Wi-Fi connected friends is online. Tap the smiley face button to see what your friends are playing. The speech bubble icon will give you insight into all of your Spot Pass and Street Pass activity, letting you know when you've downloaded something new. Finally, the internet browser (available via firmware update) should let you research some GameFAQs and read some Joystiq while you take a break from raiding some faces.
http://www.joystiq.com/2011/01/28/ch...-nintendo-3ds/
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February 1st, 2011, 22:03 Posted By: wraggster
Work is underway on a new Super Mario Bros. game for the 3DS, Nintendo lynchpin Shigeru Miyamoto has confirmed.
Speaking in a new Iwata Asks interview on the platform holder's official site, Miyamoto announced, "In the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system."
No further details were offered but, referencing a comment from Mario co-creator Takashi Tezuka regarding how Mario games must always be family friendly, Miyamoto added that every entry series needed new elements. Presumably the plumber's 3DS incarnation will be no different.
"I think Tezuka-san is exactly right about making something that families can enjoy together," he explained, "but I also think it's important to always use the most advanced technology for Mario in order to create something no one has ever seen before.
"Of course, it's important to make sure people still say things like "Falling down the holes is the most fun!" but something new is necessary for other aspects of the games, and it's those new elements that make a Super Mario Bros. game what it is. "
Mario's last 2D outing, 2009's excellent New Super Mario Bros. Wii, successfully bolted cooperative and competitive multiplayer onto the series' core platforming formula, helping the game win a 9/10 from Eurogamer's Oli Welsh.
Miyamoto didn't reveal how long we'd have to wait to find out what the 3DS iteration adds to the franchise, but he seemed pretty pumped about it, insisting "I want to show everyone as soon as possible what the new Super Mario Bros. will be like on the Nintendo 3DS."
http://www.eurogamer.net/articles/20...-3ds-announced
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February 1st, 2011, 19:46 Posted By: Shrygue
via Eurogamer
Work is underway on a new Super Mario Bros. game for the 3DS, Nintendo lynchpin Shigeru Miyamoto has confirmed.
Speaking in a new Iwata Asks interview on the platform holder's official site, Miyamoto announced, "In the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system."
No further details were offered but, referencing a comment from Mario co-creator Takashi Tezuka regarding how Mario games must always be family friendly, Miyamoto added that every entry series needed new elements. Presumably the plumber's 3DS incarnation will be no different.
"I think Tezuka-san is exactly right about making something that families can enjoy together," he explained, "but I also think it's important to always use the most advanced technology for Mario in order to create something no one has ever seen before.
"Of course, it's important to make sure people still say things like "Falling down the holes is the most fun!" but something new is necessary for other aspects of the games, and it's those new elements that make a Super Mario Bros. game what it is. "
Mario's last 2D outing, 2009's excellent New Super Mario Bros. Wii, successfully bolted cooperative and competitive multiplayer onto the series' core platforming formula, helping the game win a 9/10 from Eurogamer's Oli Welsh.
Miyamoto didn't reveal how long we'd have to wait to find out what the 3DS iteration adds to the franchise, but he seemed pretty pumped about it, insisting "I want to show everyone as soon as possible what the new Super Mario Bros. will be like on the Nintendo 3DS."
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February 1st, 2011, 17:33 Posted By: wraggster
Nintendo believes its history of multiplayer gaming features predates and is equivalent to the current interest in social network games.
President Satoru Iwata told investors last week that "It has been reported that social entertainment is the key to video games... Nintendo has been developing social entertainment in the field of video games for a long time.
"Social elements tend to be narrowly associated with human relationships through computer networks. We believe, however, that the essence of social entertainment is that the relationships with other human beings add a social nature to the play and make it more interesting.
Although Iwata appeared to be addressing the growth of titles such as FarmVille and Japan's phone-based MobageTown, he saw parallels with Nintendo in that "NES had two controllers from the start and Nintendo 64 was the first home console system to make four controllers available.
"The link cable for GameBoy allowed two players to compete in Tetris and later enabled the trades and competitions of Pokémon, and gradually these features were made available wirelessly. To Nintendo, social elements are nothing new at all."
He observed that "When you hear the term 'social network,' it generally means a service taking advantage of social human relationships through a constantly connected network with smart phones and PCs. In contrast, Nintendo appreciates real human relationships among people."
The 3DS' StreetPass and SpotPass features, which automatically arranges and even plays games with passers-by, played a part in Nintendo's ongoing social game strategy, he claimed, as well as "further expand[ing] the gaming population."
The company perhaps seems a little less interested in fuelling its social systems with download-based gaming however, having just announced that its eStore for 3DS has been pushed back to May.
http://www.gamesindustry.biz/article...ing-new-at-all
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February 1st, 2011, 17:32 Posted By: wraggster
Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.
Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."
In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.
"As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."
In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.
"Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.
"I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.
The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."
The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.
"While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.
"In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.
"Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.
For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."
DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.
The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.
http://www.gamesindustry.biz/article...nt-profits-dip
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February 1st, 2011, 17:25 Posted By: wraggster
Nintendo president Satoru Iwata has set the record straight on the launch of the 3DS eShop - it won't be ready for the launch of the new handheld console.
The eShop is Nintendo's digital marketplace for the 3D system, offering demos and trailers, as well as retro titles and DSiWare games.
"The first system update is scheduled for late May, at almost the same time around the world," he told a recent investor conference.
With the console going on sale in February 26 in Japan and March 25 in Europe, early adopters won't have access to the service for two or three months.
Nintendo had originally said that although the eShop and web browser would not be included in the console, an update to add the features would be available on day one.
Iwata admitted that previous digital services on the Wii and DS have not been marketed well, and the eShop will be another attempt by Nintendo to improve its digital distribution methods.
"So far, Wii Shop Channel and Nintendo DSi Shop, which are based on internet-browser technology, have not provided the users with a sufficiently easy and accessible interface because switching from one screen to another takes time and, for Wii, promotions by Nintendo Channel and sales at Wii Shop Channel have not been closely linked," he detailed.
"As it is critical in digital software distribution that the software available there won't be buried and go unnoticed, and that we can prepare pleasant encounters for consumers, we will be running a drastically redesigned shop for Nintendo 3DS in which you can more comfortably purchase software through downloads."
http://www.gamesindustry.biz/article...for-3ds-launch
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January 29th, 2011, 02:07 Posted By: wraggster
WiiWizard for VS 2010 released by michniewski
WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008.
Features
Simple installation
Works for both Professional and Express 2008 versions
The template has the libogc's MakeFile and a custom 'main.cpp'
IntelliSense pre-configured for libogc
Since version 1.1, a Style Fix can be applied, making it compatible with Visual Studio's Error Debugging System
Works with Windows Vista, Seven and XP
http://wiibrew.org/wiki/WiiWizard
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January 29th, 2011, 00:56 Posted By: wraggster
News via AEP
After about two years GIGO finally released a new (beta) version of its SNES emulator SNESGT.
Quote:
English release info
What´s new:
Fixed ROM detection algorithms.
Fixed SA-1 CHR conversion (2) bugs.
Fixed a bug in hi-resolution mode.
Fixed a bug in sound envelope emulation.
Fixed SPC7110 RTC bugs.
Added a direct color mode of mode 3/4.
Changed compiler to Visual Studio 2010.
:: Homepage
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January 29th, 2011, 00:15 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...fe2351e307e55f
OdnetninI offers version 1.0 of " Poke-Pong "Pong like based on the theme of Pokemon.
This is a very good homebrew made especially for all fans of Pokemon, as well as being fun, it's very visually appealing. As mentioned we can choose between any of the 2 modes of play. Fronton mode ourselves against the machine. And 1P vs 2P mode can play in the company of a friend, but not wirelessly, if not, using the D-Pad and buttons on the DS.
The following additional data were provided by the author.
* This homebrew has been inspired by the game Pokémon Pinball: Ruby & Shapphire.
* The Pokeball you used a "Moon Dance".
* The scenario is based on games Gold Heart / Soul Silver NDS.
* The intro screen is similar to that of Pokémon Platinum.
* The intro music is the 1st season of the series.
Controls:
* Stylus / D-Pad: Player 1.
* Digital Pad Arriba / X: Soccer la pokeball.
* A / Y: Player 2.
http://nds.scenebeta.com/noticia/poke-pong
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January 29th, 2011, 00:09 Posted By: wraggster
The 3DS is a power-hungry device, a fact that Nintendo isn't hiding in the latest issue of Iwata Asks. Nintendo's Ryuji Umezu noted that the 3D display mode not only requires the device to render each image twice, but requires brighter brightness than a flat image. "In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more," Umezu pointed out.
Thankfully, there are still some steps users can take to increase the longevity of the 3DS battery, such as turning off the wireless functionality (when it's not needed). Perhaps the most important of the power-saving options, though, is the system's "power save mode." Employing a technology called "active backlight," this feature "precisely controls the brightness of the backlight according to the brightness of the screen being displayed," Umezu explained. "When the screen as a whole is dark, the backlight itself gets darker, which saves power."
The energy savings offered by the power save mode should make it a requisite for every 3DS player. "With the backlight set to the brightest level and the power save mode turned off, battery duration was about three hours," Umezu said. "But if you use the power save mode under the same conditions, it gets about 10–20 percent longer." That's almost an extra half hour you could spend grooming your Nintendog ... or cat!
http://www.joystiq.com/2011/01/28/ni...e-illuminated/
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January 29th, 2011, 00:07 Posted By: wraggster
When Battle & Get: Pokemon Typing DS was first revealed during last year's Nintendo Conference, we figured "players" would have to use their styli on an on-screen soft keyboard in order to type out pokémon names. But, of course, that would have been exceedingly silly.
Instead, the typing tutor title will ship with a Bluetooth keyboard that connects to the DS through the Bluetooth-equipped game cartridge. This new peripheral isn't entirely ridiculous (maybe like 90 percent ridiculous) -- according to Nintendo president Satoru Iwata, the prototype keyboard connects to iPhone and Android devices just fine, though Nintendo won't guarantee such compatibility. But if you've been asking for a Nintendo-designed Bluetooth keyboard, here you go!
Would-be pokémon typists will be able to Battle & Get the game and keyboard (its exact size is unknown) in Japan this April. A release outside of Japan has not been announced.
http://www.joystiq.com/2011/01/28/po...ooth-keyboard/
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January 28th, 2011, 23:49 Posted By: wraggster
UK retailer GAME has lowered its 3DS price to £219.99.
The firm was originally selling the device for £229.99, but that price has come under pressure following aggressive moves from rivals ShopTo, Play and Amazon, all of which are selling the device for around £200.
GAME has also revealed a string of 3DS bundles, ranging from £239.99 to £249.99.
HMV has also lowered its price to £219.99.
A 3DS price war has been erupting since Nintendo set the trade cost last week. Most retailers went for £219.99, but now many online stores are selling the device for even less.
http://www.mcvuk.com/news/42780/GAME-cuts-3DS-price
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