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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 30th, 2011, 01:35 Posted By: wraggster
News via http://tomdevsblog.drunkencoders.com...bly-mini-game/
Hey everyone,
Well last time I picked up some asm coding and when I saw the unfinished platformer I intended to make in asm, I got the idea to make a small mini-game
So what I did was re-use all the sprite and bg-functions I already made, and I coded the game. The goal of the game is simply to avoid the spikes and get to the end of level. Just as TuxSlides this game only has one level (pretty much why I call it a mini-game):/
download
see ya next time
Tomdev
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April 30th, 2011, 01:33 Posted By: wraggster
News via http://syslock.drunkencoders.com/201...ese-touch-1-5/
Chinese Touch 1.5 is now available for download.
Development was focused on aspects of usability, dictionary search and integration of character component data. Usability enhancements include a rubber tool and an additional calligraphy pen style for writing, a clock display in new words drill, word counters on the left and right buttons in word lists, better saving of program settings and several other tiny improvements. It is now possible to do reverse lookups on fields of your custom dictionary entries and to choose from several keyboard layouts, including Japanese Kana. Newly added images from the Wikimedia Commons Stroke Order Project have been integrated and I hope to add a settings menu soon, that allows to customize priority and optional fallbacks between PRC, traditional and Japanese writing styles. Finally character component data from the cjklib project have been integrated into Chinese Touch. It is not complete and might have some errors, but you now can lookup individual components of many characters and their meaning, which can be very helpful when memorizing complex characters. Please also have a look at the revised user manual, which includes examples on how to use some of the most important features.
Feel free to leave a comment or send me an email, with your thoughts about the program, Chinese or language learning in general, including but not limited to bug reports and feature requests
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April 30th, 2011, 01:32 Posted By: wraggster
News via http://drunkencoders.com/2011/04/moo...or-april-22nd/
Slow week at Moon Books this week with work and family and stuff. This week we have added two cult classics, exploitation films by Dwain Esper. Both films are in both DPG (for use with Moon Shell on the NDS) and MP4 formats.
Reefer Madness – Docudrama about how ‘reefer’ can lead to all kindsa bad stuff, including murder, rape and insanity.
Sex Madness – Wild parties, lesbianism, and premarital sex are some of the forms of ‘madness’ portrayed.
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April 30th, 2011, 01:27 Posted By: wraggster
News via Emurussia
Super Nintendo Entertainment System emulator has been updated recently. Changes:
Rebuilt IRQ handling. (zones)
Improved overall timings, now Snes9x can handle events in a opcode a little. (zones)
Improved screen interlace and sprite interlace supports. (OV2, zones)
Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
Improved SA-1 support. (zones)
Added SA-1 CC2 support. (Jonas Quinn, byuu)
Fixed SA-1 NMI override mode. (zones)
Fixed Dual Orb 2 sound glitch. (byuu)
New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2)
Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
Fixed movie snapshot unfreeze inconsistency. (gocha)
Faster config file saving. (OV2)
Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn)
Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso)
Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis)
Fixed crash relating to double-closed descriptor. (BearOso)
Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones)
Removed remaining outdated asm code. (zones)
JMA 64 bit support. (kode54, Nach, friedrich.goepel)
GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
Win32: Full unicode support. (OV2)
Win32: Restored OpenGL mode. (OV2)
Win32: x64 version. (OV2)
Win32: HLSL shader support. (mudlord)
Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
Win32: Updated menu structure. (OV2)
Win32: Drag&Drop support for ROMs. (gocha, OV2)
Win32: Reworked movie-recording with size selection. (gocha, OV2)
Win32: Restored SPC save option. (OV2)
Win32: Fixed vsync in DirectDraw. (OV2)
Win32: Improved window position saving. (OV2)
Win32: Restored compile with DEBUGGER. (gocha)
Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen)
Win32: Config file option to always center image. (OV2)
Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
Win32: Added and fixed Autofire for D-pad. (gocha)
Win32: Fixed aggressive soundsync wait. (OV2)
Win32: Added window size presets. (OV2)
Mac : Added pause and frame advance functions. (zones)
Mac : Now you can choose any folder for saving files. (zones)
Mac : Updated Music Box (mostly internally). (zones)
Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
Mac : Fixed display configuration in windowed mode. (zones)
Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso)
GTK+ : Fixed many permissions issues with config folders. (BearOso)
GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso)
GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
GTK+ : Fixed focus issue when there is no window manager. (BearOso)
GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso)
GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)
Here is an incomplete list of games that have been fixed/improved in 1.53:
Battle Blaze (glitched title screen)
Earthworm Jim 2 (freeze on start)
F1 Grand Prix (flickering in-game HUD)
Lion King (freeze on start, works after reset)
Ms Pacman (black screen on rom load)
Mutant Chronicles - Doom Troopers (freeze on start)
NBA Hang Time (freeze on start)
Primal Rage (freeze on start)
Robocop 3 (black screen on game start)
SD Gundam G-Next (garbled scenario map pictures)
Secret of Mana (mode7 flicker)
Sink or Swim (display corruption on scrolling)
Super Buster Bros 1.0 (garbled graphics after reset)
The King of Dragons (no sound effects)
The Mask (black screen on rom load)
:: Homepage
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April 29th, 2011, 00:03 Posted By: wraggster
Driver: San Francisco leaves the garage on 2nd September for PC, PlayStation 3, Wii and Xbox 360, publisher Ubisoft has announced.
That's a few days after its 30th August US launch.
First announced back in June last year, the game has been delayed a number of times. However, it seems we'll now finally get to see if Newcastle-based developer Ubisoft Reflections has successfully managed to revive the flaggingfranchise.
Eurogamer's Christian Donlan went hands-on with the game this week.
"From a limited glimpse of the main campaign, Ubisoft's oddball open-worlder is a very entertaining prospect," he wrote.
http://www.eurogamer.net/articles/20...o-release-date
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April 28th, 2011, 23:55 Posted By: wraggster
Party game sequel Wii Play: Motion will launch across Europe on 24th June.
Nintendo's new set of mini-games makes use of the Wii Motion Plus add-on. Wii Play: Motion comes bundled with a Wii Remote Plus, which has the add-on built in.
The original Wii Play is one of the best-selling games of all time. What the heck? It's true - the original included a Wii Remote for free. This time around Europeans get a red flavoured Wii Remote Plus. North American gamers have the title a week earlier and are gifted a black coloured remote instead.
There are 12 tasks on offer, including "Wind Runner", which dubiously combines roller skates and running around a windy race track holding an umbrella. Angling the Wii Remote Plus controls speed and direction.
Other activities see players winching up deep-sea pirate booty in "Treasure Twirl", balancing scoops of ice cream atop a cone in "Cone Zone", and skimming stones across a lake in "Skip Skimmer".
The original Wii Play attracted droves of gamers in the Wii's heyday with the offer of an ever-useful extra Wii Remote. Five years later and considering a comparatively slim amount of titles that make use of Motion Plus, Wii Play: Motion may be a much harder sell.
The Legend of Zelda: Skyward Sword launches later this year and has Motion Plus controls as standard. Maybe it's time to upgrade early?
http://www.eurogamer.net/articles/20...ii-play-motion
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April 27th, 2011, 19:46 Posted By: wraggster
As expected Nintendo has revealed that the 3DS portable has missed its initial sales targets worldwide, with the company planning to reposition its marketing approach as a result.
Prior to the launch of the 3DS, Nintendo predicted 4 million sales by the end of the year. Although the portable console saw strong first week sales in all territories these quickly tailed off in subsequent weeks - as initially reported by third party analysts.
As a result the shipped total reached only 3.61 million by the end of the month.
Although the shortfall does not appear to be as large as some feared, assuming the sales total is similar to the shipped figure, Nintendo president Satoru Iwata has been quick to acknowledge the problems.
It has become clear that we need to do a lot more to convey the value to consumers.
Satoru Iwata, Nintendo
Speaking at an investor presentation following the company's recent financial results, Iwata claimed that the earthquake disaster in Japan had been a primary cause of low sales but that it could not explain similar drop-offs in Europe and North America.
"The initial sales were healthy," said Iwata of the Japanese launch in February. "However, the sales speed slowed down from the third week after its launch which is not what we had expected for the start-up transition."
"We originally expected that the value of 3D images without the need for special glasses would be automatically spread to some extent by many consumers experiencing the device by themselves and then playing with the pre-installed software like Nintendo 3DS Camera, AR Games and Face Raiders together with people around them," he continued.
"However, as a result of analysis of the situation after the launch, it has become clear that we need to do a lot more to convey the value to consumers," admitted Iwata.
Iwata highlighted that even shop demonstrations of the 3D effect were proving ineffective, where users did not adjust the 3D Slider to suit their eyes. He also suggested that new marketing efforts needed to be concentrated on emphasising the StreetPass and SpotPass features, as well as built-in software such as Face Raiders and AR Games.
The upcoming May firmware update, which will include the eShop and other online features, was also described as a key focus for future marketing.
A lack of choice amongst the initial line-up of games, which has suffered particular criticism in the West, was also identified as a key issue - with Iwata highlighting the upcoming release of titles such as Steel Diver, Zelda: Ocarina Of Time, and Resident Evil: The Mercenaries 3D in Japan.
"Nintendo will be working with our full strength in order to spread Nintendo 3DS as a mainstream handheld device, along with the third party developers and with our sales partners," he concluded.
http://www.gamesindustry.biz/article...disappointment
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April 27th, 2011, 02:27 Posted By: wraggster
If speculation sparked by new blurry magazine scans turn out to be true, Pokémon fans may be disappointed with the new Pokémon game reportedly set for reveal next month.
According to an unverified report, Japan's Dengeki Nintendo DS magazine is teasing a Pokémon game reveal for its next issue expected out on May 21, leaving the type of game it will be and it destined platform a mystery.
New scans from an unspecified Japanese magazine today, however, appear to show what looks GameCube game Pokémon XD: Gale of Darkness running a 3DS.
As Kotaku points out, the character shown on the scans is Michael -the main character from the GC quest - and the upper screen of a 3DS appears to be displaying the map screen of Agate Village from Gale of Darkness.
While the original game was fairly decent, a remake of a so-so GameCube spin-off probably won't have the Pokémon community grabbing their Pokeballs in excitement.
http://www.computerandvideogames.com...VG-General-RSS
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April 26th, 2011, 21:42 Posted By: wraggster
Consumers know they want a 3DS but are delaying their purchase until a wider range of games is available, believes Nintendo CEO Satoru Iwata.
Speaking during an investor call transcribed onNintendo's official site, Iwata insisted that the new handheld was one of the most coveted machines the company had ever released, but many potential purchasers were biding their time before opening their wallets.
"It is clear from our market research that many people feel that they 'want' and 'want to buy' Nintendo 3DS, and the latest demand for this device is the largest in comparison with our previous new platforms at the time of their launches," he explained.
"But on the other hand, there is a big proposition that not that many people believe 'Now is the time to buy it!' The penetration will not gain speed without overcoming this challenge.
"After all, the way to solve this problem lies in how to communicate 'what kind of games can be played', as long as Nintendo 3DS is a gaming device.
"There might be consumers who are interested in Nintendo 3DS," he continued, "but they are unable to find software which they want to play, and they are in the 'wait-and-see mode'."
Iwata then went on to list off a formidable slate of titles due out in Japan before the end of 2011, including Dead or Alive: Dimensions, Resident Evil: The Mercenaries 3D, Zelda: Ocarina of Time 3D, Tales of the Abyss, Star Fox 3D, Kid Icarus: Uprising (due "after summer"), Super Mario 3DS and Mario Kart 3DS.
"Nintendo will be working with our full strength in order to spread Nintendo 3DS as a mainstream handheld device, along with the third party developers and with our sales partners," he concluded.
During the same event, Iwata revealed that the handheld, which launched last month in Europe and the US, had got off to a "smooth start" selling 3.6 million units.
http://www.eurogamer.net/articles/20...ut-are-waiting
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April 26th, 2011, 20:11 Posted By: Shrygue
via Reuters
Nintendo said on Tuesday that alliances with other companies may be necessary, a day after the game maker reported its second straight fall in annual profit and said it would launch a successor to its aging Wii console.
"I now regret that we didn't tie up with someone outside the company to market the Wii. If we had done that, the fate of the Wii might have been different," Chief Executive Satoru Iwata said at a conference for investors and analysts.
"Now I am aware that we should not rely too much on ourselves. You will see what I mean by this when we market the 3DS and the Wii in the future."
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April 26th, 2011, 19:57 Posted By: wraggster
When Nintendo finally flips the switch on the 3DSeShop, it's got a pretty solid plan for enticing users into the service. During an investor briefing, president Satoru Iwata announced that Nintendo plans to offer a free downloadable version ofExcitebike through the eShop, for a limited time starting at launch.
It won't just be Excitebike -- it'll be 3D Excitebike. This freebie will be 3DS owners' first experience with the "3D Classics" line, in which classic games are updated with new 3D effects. So when some anonymous racer knocks you off your bike, it'll be more ... exciting. Iwata didn't specify a region for this release, so there is a possibility that it might be restricted to Japan.
http://www.joystiq.com/2011/04/26/ex...-eshop-update/
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April 26th, 2011, 19:56 Posted By: wraggster
As it does after every earnings report, Nintendo sent out a "supplementary" release featuring all of the first-party games that sold a million copies or more in the last fiscal year. One 3DS game made the cut: Nintendogs + Cats, which sold 460,000 units in Japan and 1.25 million in the West. The odds were kind of stacked in favor of this game -- it was released in three different versions, it was the only first-party game at launch, and puppies are cute.
On Wii, Mario Sports Mix made it into the million-seller category, with a worldwide 1.54 million copies. And Super Mario All-Stars Limited Edition proved the viability (unfortunately) of selling an SNES game in a $30 box, by shifting 2.24 million units. On DS, Pokémon Black and White are up to a combined 11.51 million units, which, in our professional estimation, is an uncomfortably large number.
http://www.joystiq.com/2011/04/26/ni...illion-seller/
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April 26th, 2011, 19:46 Posted By: wraggster
Star Fox 64 re-make Star Fox 3DS offers tilt controls for the game's Arwing spaceship.
Nintendo president Satoru Iwata confirmed the new control scheme during an investors meeting this weekend.
Star Fox 3DS will be "a newly-arranged version of Star Fox 64, the most well-known game of all the 3D shooting games in the time of Nintendo 64, and in which we offer a new feature that uses a gyro sensor to control Arwing, who flies around the 3D space," Iwata said.
Will traditional button-based controls be available too? Will vigorous swerving of Andross affect the three-dimensional eye-tricking "sweet spot" players are required to hold the 3DS in? Can we tilt completely around and shoot croaky "friend" Slippy Toad in the face?
Nintendo has confirmed Star Fox 3DS will land in Europe this year. It heads to Japan in July.
Fellow Nintendo 64 re-make Zelda: Ocarina of Time has also been spruced up with tilt controls. That title now uses the 3DS gyro sensor for aiming Link's slingshot.
http://www.eurogamer.net/articles/20...-tilt-controls
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April 26th, 2011, 17:03 Posted By: wraggster
Nintendo's Satoru Iwata has confirmed to investors that the company will not be releasing a planned successor to the Wii before the end of the current fiscal year dated April 2012.
According to a report by Andriasang, Iwata said the new hardware is necessary because "it became difficult for developers to surprise customers with the current Wii."
The company officially admitted yesterday to the existence of Project Cafe - the codename for a new home console, which it will demo for the first time at E3 in June.
It became difficult for developers to surprise customers with the current Wii.
Satoru Iwata, Nintendo
Nintendo revealed yesterday that profits for the financial year ended March 31 were down 66.1 per cent to ¥77.6 billion, while net sales were ¥1 trillion, down 29.3 per cent.
Wii sales now stand at 86 million units, with 15 million of those sold last year. The DS sold 17.52 million units over the past 12 months.
Discussing the newly released 3DS handheld, Iwata said Nintendo is targeting 16 million sales over the next year and it will also release the system in China and other developing markets.
During the last financial year, Nintendo sold 3.6 million 3DS units, just short of the 4 million predicted.
http://www.gamesindustry.biz/article...ore-april-2012
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April 26th, 2011, 16:57 Posted By: wraggster
Nintendo's elusive Wii Vitality Sensor is still in development, according to reports out of its Japanese investor conference this morning.
The Vitality Sensor was announced back at E3 2009, in the form of a clip that clamps to the player's finger and detects their pulse.
Why? We still don't really know, but Nintendo boss Satoru Iwata thought at the time it had heaps of potential, with the possibility one day for the Vitality Sensor to help players sleep with special software.
"Everyone under pressure in our stressful society could use this to help us relax in a videogame. Videogames could be made for people to unwind or even fall asleep," he said in 2009.
According to more reports emanating from this morning's investor meeting, the reason for the delay is because the device only works for "80%" of people, and it's been "very difficult" to up that number to 99%.
http://www.computerandvideogames.com...VG-General-RSS
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April 26th, 2011, 16:46 Posted By: wraggster
Retailer delighted that a new machine is on the way; Hopes it can replicate Wii's success
A new version of the Wii? Something completely new? Details about Nintendo's confirmed Wii successor are non-existent, but retailer GAME is already excited.
"The Nintendo Wii has been one of the most popular games consoles in recent years, and has transformed the gaming landscape," Neil Ashurst, Head of UK PR for GAME and Gamestation said.
"It brought gaming to a much wider audience and into the living room as an activity for all the family. There is going to be huge interest in what its successor will look like and what new features will be added – especially with the current trend for 3D and high-def gaming.
"Just like with the Wii before and more recently the 3DS, you know that Nintendo will be challenging the current gaming conventions."
http://www.mcvuk.com/news/44065/GAME...ge-conventions
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April 26th, 2011, 01:14 Posted By: wraggster
Upon seeing these clear photographs of what appear to be a physical model of the "Project Cafe" console from this "Innovation Reinvented" slide, we could react in two ways. First, the photographs could lend credence to the slide, suggesting that all of this is real and the Wii successor truly has the listed features and design.
Conversely, we could conclude that someone either built or made a convincing 3D model of the device based on that slide, thinking that the hours of labor required would be worth it when someone was maybe kind of fooled. As this is the course of events that would best justify our constant cynicism, it should be no surprise that it's the one toward which we're leaning.
http://www.joystiq.com/2011/04/25/pr...nference-tabl/
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April 26th, 2011, 01:13 Posted By: wraggster
Speaking at the 2011 National Association of Broadcasters conference, director James Cameron had a lot to say about 3D display technology. After announcing the founding of his own 3D tech company, the Cameron-Pace Group, Cameron talked about gaming's role in the industry's growth. In an interview with Yahoo, Cameron sung the praises of the 3DS, saying, "Video games are going to help propel the autostereoscopic (glasses-free) play because that's going to be the entry level for most people."
Cameron seems to think that the 3DS is a kind of gateway drug to harder 3D displays. He added, "These single-viewing devices that are engaging the person to play these video games will drive a lot of investment in autostereoscopic displays for that very reason." Wow, Mr. Cameron's just chock-full of good ideas! In fact, later in the interview, he said, "I'd love to do an MMORPG experience inside the Avatar universe and I would like to see it authored in 3D." Oh, no. Oh. No.
http://www.joystiq.com/2011/04/25/ja...y-video-games/
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