|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 20th, 2011, 01:37 Posted By: wraggster
Wii U launch title Darksiders II will probably look exactly like the PlayStation 3 and Xbox 360 versions irrespective of the Nintendo console's horsepower, developer Vigil has said.
Based on what Vigil, which spent five weeks in the run up to E3 creating a working version of the action adventure game on Wii U, knows about Nintendo's next home console, Darksiders II will be a direct port.
"There's plenty of horsepower there, so we're not going to have to make any visual concessions at all for Darksiders 2," game director Marvin Donald told Eurogamer.
The power behind the Wii U is shrouded in mystery - and in a state of flux - although Eurogamer can reveal that second generation developer kits are now with development studios.
"At a minimum on par, for sure," Donald said of Darksiders 2's visuals on Wii U versus Darksiders 2's visuals on PS3 and Xbox 360.
"Whether or not we can go one step further, that might be driven by what's available on the PC and whether or not that is easy to translate to the Wii U hardware, because there are most likely going to be resolution choices for the PC version of the game. We know some gamers are just going to have more horsepower at their disposal.
"It's probably going to be the same graphically, regardless of any minor or major horsepower improvements on the Wii U.
"But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like."
Vigil is currently playing with the Wii U's tablet-like controller in an effort to work out how it can best fit with Darksiders 2.
"We're definitely going to do the obvious stuff, like making the inventory available and showing maps," Donald said. "But as far as more game oriented elements, more reactionary things or things happening while you're in combat or while you're traversing and getting the controller involved in that, I don't really know.
"We just haven't taken that step yet. The first thing we needed to do was get what we had already working and make sure it was solid. There are still some issues we have to work out. The game doesn't run perfectly on the Wii U as it is now. There are some things we have to deal with. But it's to be expected because the hardware's been changing and, also, there's really no precedent for it."
Meanwhile, Donald revealed some interesting tidbits about the early version of the Wii U's controller, supplied to developers in advance of Nintendo's official unveiling last month.
Vigil, as THQ core games boss Danny Bilson told Eurogamer, was one of the first developers in the world to receive prototypes.
http://www.eurogamer.net/articles/20...horsepower-dev
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2011, 01:34 Posted By: wraggster
Nintendo has chosen the perfect time to launch the Wii U, reckons EA boss John Riccitiello.
Speaking in an interview with IndustryGamers, Riccitiello refuted the suggestion that, seeing as it's ostensibly no more powerful than the PlayStation 3 or Xbox 360, the Wii U is arriving too late in the current console cycle to stand a chance.
"I would argue that one of the least interesting things about the games industry was that every five years you'd see a new console or platform from everybody at about the same time with about the same or similar upgrades or services," he said.
"You'd sort of harvest it and then it'd cycle back. We got used to it. It’s what seemed normal. But it's not a particularly smart way to run an industry... bulges in technology investment followed by harvest.
"And let's be realistic. Consoles used to be 80 per cent of the industry as recently as 2000. Consoles today are 40 per cent of the game industry, so what do we really have?"
With the traditional release pattern no longer relevant and the tablet being one of the fastest growing platforms on the market, Riccitiello argued that the Wii U's timing is spot on.
"Nintendo is off cycle with what? I mean, the point of reference is gone. And so Nintendo is bringing out a new platform that brings together some of what we're learning from new media and new platforms like the iPad and then integrating that with a console.
"It's the perfect time for that in the industry."
The EA CEO went on insist that processing power and graphical fidelity are no longer the key battlegrounds in a new hardware launch.
"I think there's going to be an interesting debate when you get to processing power beyond what you can push up with a 1080p or a 720p [system]," he said.
"Most people squint between 1080p and 720p, because what’s the difference, seriously?
"I would argue that there’s more to be provided in terms of value for the consumer in micro-transactions and social experiences and driving those better in cross-platform gameplay between a console and a PC and a handheld device and a social network than there is supercharging graphics."
"So I think that the pattern against which Nintendo is no longer resonating is over anyway. The idea that we’re going to see the need for step function growth in graphic performance as the pace setting aspect of the sector is no longer the most important thing."
Riccitiello climbed onstage during Nintendo's Wii U reveal at E3 last month to pledge the publisher's support for the new system, due on shelves sometime next year.
http://www.eurogamer.net/articles/20...e-perfect-time
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2011, 01:25 Posted By: wraggster
Super Pokémon Scramble, the 3DS sequel to the 2009 WiiWare brawler Pokémon Rumble, will be released from its Pokéball into North American retail on October 24 under the name Pokémon Rumble Blast.
Like its WiiWare predecessor, Pokemon Rumble Blast is a Dynasty Warriors-ish beat-em-up in which you control one mechanical "Toy Pokémon" against hordes of other Poké-automata, with, of course, the ability to capture enemies and add them to the playable roster. More than 600 wind-up Pokemon varieties will appear, including new ones from Black and White.
If you happen to meet other players as you wander about the world with your 3DS, you'll be able to view their Miis and engage in automatic battles via StreetPass. Or, you can play together actively in a cooperative local wireless mode.
http://www.joystiq.com/2011/07/19/po...es-october-24/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2011, 23:44 Posted By: wraggster
Sega has delayed 3DS games Shinobi and Crush3D, according to reports.
Sega Mag says Shinobi's release has been pushed from September to November 15, and that Crush3d, previously due for release on September 9, will now launch in early 2012.
Speaking to GamesIndustry.biz this week, Paul Mottram, studio head of Crush3D developer Zoe Mode, suggested the game had been delayed because of concerns over the 3DS' impact at retail.
"It used to be that ten years ago, it was PS2," he said. "So you'd just do PS2 and then maybe some others. But now we're finding that everyone is not knowing what platform is going to succeed - we did our first 3DS title - we got Crush onto that, but we had to delay the release of that because of the success of the platform."
We've emailed Sega for comment.
http://www.computerandvideogames.com...inobi-crush3d/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2011, 23:40 Posted By: wraggster
Wii U development has been "a little tricky," Darksiders II developer Vigil has admitted.
Speaking to CVG in a soon to be published interview, game director Marvin Donald revealed that development hardware for Nintendo's system "has been changing a lot," leading to "some instability" when working on it.
"[Wii U] will be at least as powerful [as PS3] if not more but honestly we don't really know because the hardware has been changing a lot," he said.
"We just got the generation two dev kits and there's no release date for the Wii U so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."
Donald added: "When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates. So it's been a little tricky in that regard."
The Darksiders lead added that he hopes the upcoming sequel finds an audience with Nintendo.
"I hope the fact that we're heavily inspired by and love Zelda very much helps," he said.
"when we marketed Darksiders we showed a lot of combat so people got the wrong impression about what kind of game it was. Now that it's a little bit more known maybe we'll have an audience there on the Wii U.
http://www.computerandvideogames.com...-admits-vigil/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2011, 23:37 Posted By: wraggster
Last weekend Microsoft claimed its first-party games to date have been "superior" to Sony and Nintendo's - but Wedbush analyst Michael Pachter disagrees.
Responding to comments made by Xbox CFO Dennis Durkin, Pachter argued that Nintendo's first-party titles are "vastly superior" to those of Xbox 360.
Speaking to IndustryGamers, Pachter commented, "Dennis is a great guy, and is paid to be loyal to his Microsoft family. I think Nintendo's first-party content is vastly superior to either other console manufacturer's, and don't think that either Sony or Microsoft would really dispute that."
He added, "As far as who is better, Sony or Microsoft, I'm not sure why anyone cares about my opinion. I have all three consoles, and love Sony first party titles like God of War, Gran Turismo, Uncharted, Little Big Planet and the upcoming Twisted Metal, and I love Microsoft first party titles like Halo, Forza, Fable, Alan Wake and Gears.
"I'm sure that there is a scientific way to determine who is better, but that's like arguing about whether Ford is better than GM or whether Wal-Mart is better than Target. They're both good, and people have different tastes."
Last week Microsoft man Durkin said:" I would ask you to go and look at some of your data, just to compare first party performance over the course of this lifecycle, because I think our first party performance in terms of quality bars and units per title this shift has been superior to our competition's."
http://www.computerandvideogames.com...-does-analyst/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2011, 12:30 Posted By: wraggster
Capcom has cancelled development of its Nintendo 3DS Mega Man game.
Mega Man Legends 3, announced in September last year, was cancelled because it failed to meet "the required criteria", Capcom said.
In a FAQ on Capcom Unity, Capcom said it has no plans to restart the project in the future.
Nor will the Prototype version of the game, intended as a Nintendo eShop download, launch.
Capcom denied MML3's fate was sealed by Mega Man creator Keiji Inafune's departure from the company last year.
And it moved to reassure fans that the future's bright for Mega Man – despite the cancellation of two games in the illustrious series this year.
"Mega Man is still an important franchise within Capcom's portfolio and we will continue to pursue opportunities to create new titles in the series," Capcom said.
Legends 3 was to be the first game in the series to offer fans the opportunity to get directly involved in development.
The dev team had been collating user's ideas, with the best suggestions making it into the final game.
http://www.eurogamer.net/articles/20...a-man-3ds-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2011, 01:40 Posted By: wraggster
Recently many of the online shops who stock the DS/DSi/3DS Flash Carts have gone out of buisness, but luckily a new shop called CoolGadgetsGifts has opened which stocks most of the best brands that we use for homebrew on our DS Consoles.
Including these
Acekard 2i
R4 DS
R4 SDHC
R4i Gold 3DS
R4iDSN 3DS
R4i SDHC 3DS
DSTT / DSTT i
iSmartDS Premium
R4i SDHC V1.4.2
M3i zero
iEDGE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 19:39 Posted By: wraggster
US Lovefilm rival Netflix is hitting the UK early next year, according to a new report.
Variety claims Netflix will hit the UK and Spain in the first quarter of 2012 - so some time between January and March.
In the US Netflix subscribers can rent DVD and Blu-ray movies by mail, but given that's a US-only option, it may be that in the UK we'll only be able to stream.
If Netflix does launch in the UK, will it do so on a video game console?
In the US Netflix is available on the Nintendo 3DS, PlayStation 3, Wii and Xbox 360. In the UK, the PlayStation 3 has Lovefilm and the BBC iPlayer, the Xbox 360 has Sky Go (formerly the Sky Player) and the Wii has the BBC iPlayer.
http://www.eurogamer.net/articles/20...arly-next-year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 19:36 Posted By: wraggster
Nintendo's released new digital titles for the 3DS and DSi. Here's what the latest batch of content includes...
This week's highlights are classic top-down shooter Xevious, which has been given a 3D makeover for Nintendo's latest handheld, and Game & Watch Gallery which features four very old games in one pack.
Here's the full list.
3D Classics Xevious - Nintendo 3DS, €3
99Bullets - Nintendo 3DS, Nintendo DSi, €5 (500 Nintendo Points)
AfterZoom - Nintendo 3DS, Nintendo DSi, €5 (500 Nintendo Points)
Jagged Alliance - Nintendo 3DS, Nintendo DSi, €5 (500 Nintendo Points)
Last week's update included Laserdisc title Dragon's Lair II: Time Warp.
http://www.computerandvideogames.com...vious-goes-3d/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 17:06 Posted By: wraggster
To keep you from ever having to look at an actual comic at Comic-Con, another game company has announced its lineup of playable demos. You'll be able to play a great deal of Nintendo's recent and upcoming 3DS lineup, most of its Wii lineup ... and Dragon Quest Monsters Joker 2 on DS.
Nintendo will have both a normal booth at Comic-Con, #5135, and a "Nintendo Gaming Lounge" at the adjacent Marriott Marquis & Marina hotel. This "Gaming Lounge" will feature playable demos of Super Mario, Kid Icarus Uprising, Mario Kart, Metal Gear Solid Snake Eater 3D, Shinobi, and more 3DS games. In addition, you'll be able to try The Legend of Zelda: Skyward Sword, Rhythm Heaven, Fortune Street, and more on Wii.
Bring your DS and/or 3DS when you go. From 4-6 pm on July 21, Nintendo will host a Pokémon Black/White meetup. The Lounge will also have a giant Pokédex 3D AR marker of Reshiram for you to take commemorative pictures with, and a "gallery" of oversized AR Cards. There will even be downloadable maps for Dragon Quest IX!
http://www.joystiq.com/2011/07/18/ni...lda-rhythm-he/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 00:13 Posted By: wraggster
via http://www.emucr.com/2011/07/project64k-v029.html
Project64k v0.29 is released. Project64k is a version of the Project64 emulator that supports multiplayer games using the Kaillera network.
Project64k v0.29 Changelog:
Whats New?
- Uninstall Folder
- Tools Folder
- New Compressor
- Emu-Fix
Resets and auto-sets Directories for Project64k 0.29
- Plugin-Fix(Fast/Slow)
Sets all plugins to default
- Rom-Fix
All N64 Rom files are open by Project64k
- New Shortcuts
F12 for Stop Emulation
F11 for Start Emulation
Ctrl-F for Fullscreen
Download Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 00:10 Posted By: wraggster
via http://www.emucr.com/2011/07/punes-v024.html
puNES v0.24 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, but the sound is not yet available. It uses the SDL libraries and it works on both Linux and Windows.
In the future I will use this post to announce new releases and changes.
puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet
Current version : v0.24
Changelog:
0.24
Implemented emulation of mappers MMC2, MMC4, ColorDreams and Camerica.
Correct a little bug and now "Time Lord (U) [!].nes" work without glitches.
0.23
Implemented the save on file for the PRG Ram battery packed.
Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms.
Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han Zheng Ba - The War Between Chu & Han (Ch) an many others).
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.
keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)
http://dl.dropbox.com/u/21595068/punes.win32.zip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 00:07 Posted By: wraggster
via http://www.emucr.com/2011/07/desmume-svn-r4060.html
DeSmuME SVN r4060 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4060
Update spanish language
Download Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2011, 00:02 Posted By: wraggster
via http://www.emucr.com/2011/07/fceux-svn-r2215.html
Fceux SVN r2215 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2215
Add Button Count lua script written by Brandon Evans
Download Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2011, 23:59 Posted By: wraggster
via http://www.emucr.com/2011/07/snes9x-...-20110704.html
Snes9x TestBuild 20110704 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Download Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2011, 23:52 Posted By: wraggster
via http://www.emucr.com/2011/07/mupen64plus-20110717.html
Mupen64Plus 20110717 is released. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus 20110717 Changelog:
- Added speed limiter control variable in main.c
- added new M64CMD_CORE_STATE_SET core
- added new core parameter: M64CORE_SPEED_LIMITER along with get/set functionality
- updated FRONTEND_API_VERSION to 0x020001 for new m64p_command and m64p_core_param
- make the MainSpeedLimit variable a local instead of global, and add a modifier function
- allow front-end to set the speed limiter on/off prior to starting a rom
- merge
- Support core front-end API v2.0.1, and add --nospeedlimit option for benchmarking
- use X-Scale's PIF-CIC algorithm instead of the hard-coded challenge-response pairs
- added Jess Tech Colour Rumble controller from Bas Ammerlaan
Download Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2011, 23:50 Posted By: wraggster
via http://www.emucr.com/2011/07/dolphin-svn-r7681.html
Dolphin SVN r7681 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r7681
vs2010: build dsptool again
Download Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2011, 23:30 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...79f590fe5c10d9
tysong offers the beta version 1.2 of " iSmartLinux "iSmart linker plugin for MM, which can run Dingux on your Nintendo DS.
Change log (Vbeta 1.2 (Full package)): - Speed improvement Know issue: FAT Reported corruption has-been, so keep in mind this plugin Is Still a work in progress. Be sure to backup the content of your microSD iSmartLinux Before Trying the plugin.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2011, 23:29 Posted By: wraggster
via http://www.nintendomax.com/portal.php
Fantasix offers version 1.3.6 and 1.3.7 of " Lumikha "formerly called" LuaCraft "2D Minecraft adaptation for the Nintendo DS.
Thurs coded in lua, requires the latest version of the interpreter MicroLuaDS to operate.
Sunday, July 17, 2011 [24:58]:
- Added time management!
- The time has four phases: Day - Sunset - Night - Sunrise
- Addition of tree seedlings (Sapling). These are obtained by the destruction of tree leaves.
- The Sapling can be planted only on land or grass, and are removed if the block where it was planted was destroyed.
- The drives trees is influenced by time: A shoot must have been planted for at least a whole day in order to grow and can grow only during the day.
- When Sapling makes his attempt to shoot, it checks if there is enough room for the tree to grow. If this is not the case, expect a surprise Smile
- Clear improvement of the rendering of the background (also influenced by time)
- Fixed numerous appearances in the Inventory of BSoD / Cases / Ovens / craft table. Saturday July 16, 2011 [0:55]: - Added gold bullion (gold ores can be melted) - Modification of the image containing the blocks of the game: Best quality (128 colors), without changing the size taken in the VRAM - Change the look of the craft table - Added three blocks: the block of iron, gold block and the block of diamond. They can store more easily ingots / gems - some correction at some images Saturday, July 16, 2011 [0:02]: - Change the subject bar (the one displayed on the map), to avoid the problem up Canvas in place, and better stick with the game's graphics - Added chests! - Safes allow you to store up to 27 objects, and are saved when you exit the game Friday, July 15, 2011 [0:21]: - Reduction code - Added a menu - Add a management languages (English / French / German) basic. - Added the generator maps - the maps go into 64x64 - You can choose to load the map - Added Brightness in maps - Added minerals! - Added ovens (Furnaces), allowing you to melt your minerals, stones, etc ... ! (Currently, only iron and cobblestone to be placed in the top box) - The ovens need fuel to function (bottom box). Currently, there is the Coal. - kilns remain active when you walk on the map. - The ovens are paused when you exit the game and resume the service when you reconnect. - Added various functions to certain blocks, like block drop diamond does nothing if you break it with something else that draws iron or diamond. (The same goes for the stone, if you break it with anything other than a pick). - It is now possible to open a craft table / oven by double clicking. Wednesday, June 22, 2011 [7:09 p.m. ]: - Better management of the destruction of blocks (time / Tools) - When you are on a scale, you can control your movement up / down - Remove addMod function () - Added functions addLoopMod () and addEndMod ( ): detail in Section Mods
Download Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
next » |
|
|