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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 16th, 2012, 01:10 Posted By: wraggster
It's a Multi-Genre Platform/Reflex/Puzzle/Horror Survival Game. Though I admit there is very little "puzzle" to it, other than the fact that you have to figure out what to do in a few places. Don't worry, it's not that difficult to figure out -- but it may be VERY difficult to succeed
[h=2]Version History[/h]1 = Initial Release.
1.1 = Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level is better now, so maybe I need to make it harder still > I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems...). Maybe at some point I'll try converting everything to use asndlib and see if it fixes the random sound glitches completely.
1.2 - Lots of minor bug fixes, a sound effect improvement, and several animation improvements/adjustments
- All new Unlockable Story Chapters (and music, kinda)
- Thanks to Titmouse's improved sound libraries, the intro and victory music is now in High Quality Stereo.
- I converted all movement in the game to use floating-point precision, resulting in much smoother motion. Now as the levels get faster, they do so much more gradually, instead if in larger jumps as before.
- All levels re-balanced because of this. For example, previously level 2 had the enemies moving at two speeds: "fast" and "slow." Now they can move at 11 different speeds: "fast," "slow," and 9 incremental speeds in between those. Speeds on all other levels were also adjusted in various ways.
- I added support for just about any (common) type of controller you prefer to use:
- 1. Wiimote
- 2. Wiimote + Nunchuck
- 3. GameCube pad (digital or analog controls)
- 4. Classic Controller (least recommended -- it doesn't vibrate like the other controllers)
The game will automatically detect your used controller. The Wiimote or GameCube pad are probably the best options. Note, however, that if you use something other than the Wiimote, the button labels won't be right in the game (it's not hard to figure out, since you really only use 1 button when playing -- the others are for menu options). For GameCube or Classic Controller, use: "A" for "Button 2" "B" for "Button 1" and "X" instead of "Button A" in the menu. (and obviously "Start" instead of "Home" on the GameCube pad)
http://wiibrew.org/wiki/Harmony%27s_Nightmare
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October 16th, 2012, 01:05 Posted By: wraggster
It's kind of a Musical Doodling Toy.... I played an NDS app called AXE, and was inspired to create my own similar thing for the Wii.
You just point One or Two Wiimotes at the screen, and "Paint Music."
- Button B = Normal Pitch
- Button A = Higher Pitch
- Buttons -/+ will change your Instrument
- Buttons 1/2 will change the DrumTrack
Any number of people can participate!
One person can use 1 or 2 Wiimotes at the same time (dual-wielding!).
Or Two people can each use 1 Wiimote.
Or 3+ people can sit and watch and say, "Hey, it's my turn!!" while the first two people have fun....
http://wiibrew.org/wiki/Music_Painter
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October 16th, 2012, 00:14 Posted By: wraggster
Straight Right, the Australian developer porting Mass Effect 3 to Wii U, may also be working on a "triple-A Square Enix" port for Nintendo's new console. The info is based on the LinkedIn page (now altered) of Chris Slater, Straight Right's technical project manager, as spotted by an eagle-eyed NeoGAF user.
Slater has since updated his LinkedIn profile, but a Google Cache of the page as it was on September 25 shows the project manager is "working for Straight Right on a short term contract, porting a triple-A Square Enix game to the yet-to-be-released Wii U platform." We have a screen-grab of the Google Cache page here.
It's already known Straight Right is working on two Wii U games in addition toMass Effect 3, with one an original IP and the other stemming from a well-known franchise. Since the Square Enix game is a port, it means this'd be the one from a well known franchise. Hitman Absolution, Deus Ex: Human Revolution, and the new Tomb Raider are primary candidates. Crystal Dynamics previously denied Tomb Raider is coming to Wii U any time soon,saying the studio would have to design it "very differently" and with "unique functionality" for the Nintendo console.
We reached out to Square Enix, but a spokesperson told us the publisher "cannot comment on rumors or speculation."
http://www.joystiq.com/2012/10/15/re...-by-mass-effe/
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October 16th, 2012, 00:09 Posted By: wraggster
Sidekicks, with their one-dimensional character traits to help round out leading characters, are always fun to have around. In Luigi's Mansion: Dark Moon, Mario's lanky brother steps out of his sibling's shadow and into the haunted locales of his latest starring role, fleshing the character out as even more of ascaredy cat than we've come to know.
Luigi's second romp through a haunted mansion offers something different for 3DS fans, following much of the same from Mario's previous adventure.
Focusing less on combating the franchise's famously shy ghosts, the demo forLuigi's Mansion: Dark Moon found its niche in quirky humor and puzzles.
http://www.joystiq.com/2012/10/15/in...ion-dark-moon/
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October 15th, 2012, 23:58 Posted By: wraggster
Marvel Avengers: Battle for Earth is a 100% motion controlled game on Xbox 360, but the Wii U version is giving players the option to use standard controls.
If you enjoy moving your arms wildly when playing a video game, then you can do just that with the Wii Remote and Nunchuck on the Wii U version. If you are more inclined to play games sitting down, exerting as little energy as possible, then the Wii U is ready to accommodate for you as well.Polygon reports that Ubisoft developers detailed the Wii U controls at New York's Comic-Con during a Q&A session with fans.
Those not wanting to use the Wii Remoted and Nunchuck can use the GamePad to perform moves and control the characters. As the Wii U is currently only supporting one GamePad, the second player will still have to use the motion controls to play the game.
This outlines the multiplayer, but there is still no word on whether the GamePad controls can be used for the single player mode.
http://www.computerandvideogames.com...tion-controls/
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October 15th, 2012, 23:52 Posted By: wraggster
Call of Duty publisher Activision remains optimistic that it can implement its online services on Nintendo's upcoming Wii U console.
The company told CVG that it is "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".More details will be released at a later date, the company added.
Earlier on Monday, Activision revealed that it will make its online service Call of Duty Elite free for customers - though the DLC packages will be stripped out and sold via a standalone season pass.
But the group warned that the DLC packs "may not be available on all gaming platforms".
http://www.computerandvideogames.com...2-season-pass/
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October 15th, 2012, 23:49 Posted By: wraggster
The brilliant 3DS eShop platformer Mutant Mudds will get 20 new levels via a free DLC update this month.
The fiendishly difficult additional levels were first released as bonus content with the PC version, which launched in August.Those levels will finally hit the 3DS original on October 18 in EU, and October 25 in US. They star Max's Grannie, and will seriously put your skills (and patience) to the test.
http://www.computerandvideogames.com...el-dlc-on-3ds/
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October 15th, 2012, 22:33 Posted By: wraggster
Yet another mainstream console has had its price cut in the US.
Hot on the heels of a (possibly retail led) cut to a couple of Xbox 360 bundles, word has now arrived of a Wii price cut in the territory.
A new bundle including a black console, black Wii Remote Plus and black Nunchuk and copies of Wii Sports and Wii Sports Resort (on a single disc) is now available for $129.99.
It replaces the current $149.99 New Super Mario Bros Wii SKU.
"Nearly six years after it launched, people are still attracted to the pure, inclusive fun of the Wii console," NoA's executive vice president of sales and marketing Scott Moffitt said, as reported byPolygon.
"A new suggested retail price and the inclusion of two great games make it an easy choice for families looking for a great value this holiday season."
The SKU is already available in some outlets but is not expected to roll out nationally until October 28th. This, of course, comes ahead of the American Wii U launch on November 18th.
Wii U launches in the UK on November 30th.
We’re still waiting for news of any potential price cuts to the Xbox 360 and Wii in the UK. Last week saw the new 12GB PS3 cut to under £160 by some retailers.
http://www.mcvuk.com/news/read/now-w...ce-cut/0104535
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October 15th, 2012, 19:43 Posted By: wraggster
Diablo creator Blizzard has revealed that it planned to release a version of the RPG series for Game Boy Color. Titled Diablo Junior, the game would have been available in multiple editions so players could meet up and swap items, much like the trading mechanic of Pokémon.Development of Diablo Junior began after the release of Diablo 2, and only a handful of Blizzard staff worked on the project. Intended as a singleplayer-only prequel to the original game, versions were considered for Game Boy Color and Game Boy Advance.The team [at Blizzard] wanted to release three cartridges, each packing a different hero in the warrior-
rogue-sorcerer vein as well as items that players would have to trade for in order to collect,” Blizzard biographer David Craddock told Shack News. ”Heroes started in a unique town before heading into dungeons and wilderness zones,” Craddock explained. “Diablo Junior was ultimately put out to pasture (absent of cow levels, I’m sure) because of the steep production costs associated with developing handheld games.”Craddock is now researching Stay Awhile And Listen, an unofficial history of Blizzard based on the experiences of more than 80 ex-employees. Other Blizzard material that never saw the light of day included an expansion for Diablo 2 and an untitled follow-up to Lord of Destruction that would have provided guildhalls for multiplayer clan meetings. Two new character classes were also proposed, but never developed.
http://www.edge-online.com/news/bliz...ame-boy-color/
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October 15th, 2012, 15:36 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
00.052 (10/14/2012)
-Changed the APU timer code to run more efficiently (filtering now has very little performance penalty)
-Fixed GI Joe, Burai Fighter
-Fixed title screen of Brush Roller
-Fixed intro of Lagrange Point
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October 15th, 2012, 15:30 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, rather than an assert() being triggered.
- More C++11 warning fixes.
- NES: Added emulation of iNES mapper 101.
- PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
- PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution", "Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne".
- PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.
News source: http://forum.fobby.net
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October 15th, 2012, 15:23 Posted By: wraggster
Eke-Eke has released a new version of his Megadrive/Genesis/SegaCD/Game Gear Emulator for Wii/Gamecube
Heres whats new:
[Core/SCD]
---------------
* added support for CUE files
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
* added CD fader emulation
* added CDD "Fast FW" & "Fast RW" commands emulation
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
* fixed Mode 1 emulation (cartridge boot mode)
[Core/Sound]
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* replaced FIR resampler by Blip Buffer for FM resampling
* modified SN76489 core for use of Blip Buffer
* improved PSG & FM chips synchronization using Blip Buffer
* added Game Gear PSG stereo support
* fixed SG-1000 specific PSG noise
* fixed YM2612 LFO AM waveform (California Games surfing event)
* fixed YM2612 phase precision
* minor optimizations to YM2612 core
[Core/Game Gear]
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* added support for CJ Elephant Fugitive (recently released by SMS Power)
* added Game Gear extended screen option
[Core/Genesis]
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* added support for a few recently dumped (but unreleased) games
[Core/General]
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* improved ROM & CD image file loading
* various code cleanup
[Gamecube/Wii]
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* added automatic disc swap feature
* removed automatic frameskipping (no use)
* improved general audio/video sync
* various code cleanup & bugfixes
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October 15th, 2012, 15:05 Posted By: wraggster
After slowly building up new tracks over the past year I felt it was time to release my follow up to Super Mario Kart Alternate Tracks. Again I’ve attempted to keep the feel of the original with some fresh ideas.
This is version 0.9, as the Battle Tracks are not changed. Every racing course is a new design.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/990/)
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October 15th, 2012, 15:01 Posted By: wraggster
Sooner or later all good things come to an end. And sadly this week we bid farewell to the Back in Time features which we have enjoyed bringing to you over the past two and a half years.
As Mean Machines was split up this month, we got two new magazines in it's place: Nintendo Magazine System and Mean Machine Sega. The first review from MMS isAtomic Runner, while in NMS we look atElitefor the NES.
Next up isPuttyon the Amiga which can be found in The One issue 49. And finally we take a look atTurtles IVwhich can be found in issue 36 of Zero.
http://www.outofprintarchive.com/news.html
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October 15th, 2012, 00:53 Posted By: wraggster
Cave Story creator Daisuke "Pixel" Amaya's underwater adventure Ikachan is coming to both 3DS and DSiWare, publisher Nicalis has announced.As was the case with Cave Story, Nicalis is going the extra mile with this one by creating two different versions for both the 3DS eShop and DSiWare to best fit each piece of hardware's resolution and screen size."The DSi has a resolution of 256×192 (top screen) while the 3DS has a resolution of 400×240 (let's say 320×240 for this discussion). If you divide 320 by 256, you get 1.25 - basically, the length is about 25 per cent more on the 3DS," the publisher explained on itsofficial blog. "What that means is that if we want DSi games to run full-screen on a 3DS, they need to be stretched by an additional 25 per cent over the maximum.""It seems like a damn shame to play a 2D pixel-art game with a blurry screen," Nicalis added. "Sure, you can hold the Start button or whatever the method is to boot in native resolution, but then you end up with a tiny screen on the 3DS and particularly on the 3DS XL.""This is literally the only reason I decided to port Cave Story to the 3DS... I think we're the only developers doing this and it's probably because it's a lot more work, but definitely worth it."Ikachan - which roughly translates to "Cute Squid" - was created by Pixel in 2000, four years before he released Cave Story. It follows a squid navigating social and political turmoil following an earthquake. He also fights stuff.Much like Cave Story, the original PC version of Ikachan is free and can be downloadedhere. See it in action in some gameplay footage below.I for one say it's about time squids get a little love in Japanese games, after their where the moustachioed plumber rips their tentacles off.
http://www.eurogamer.net/articles/20...ds-and-dsiware
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October 14th, 2012, 21:36 Posted By: wraggster
Suda 51 and Level 5's 3DS anime shooter Liberation Maiden will make its stateside debut on the North American 3DS eShop on Thursday, October 25, according to the eShop's news ticker. Previously, Liberation Maiden was featured in a Japan-exclusive 3DS multi-cart called Guild01. The other two titles in the set are set to release on the eShop later this year.
Liberation Maiden puts players in the shoes of Shoko Ōzora, a young high-school student who also happens to be the President of Japan, on account of the unfortunate assassination of her father. An invading force is attempting to steal all of Japan's energy resources, so obviously the best solution is to have Shoko pilot the "Kaihoki" mech herself into battle.
Animated cutscenes in the shooter come courtesy of Studio Bones, whose previous work includes the anime Wolf's Rain, Full Metal Alchemist and Soul Eater.
http://www.joystiq.com/2012/10/13/li...-3dses-oct-25/
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October 13th, 2012, 21:46 Posted By: wraggster
intendo of Europe will release a special Wii U ZombiU Premium Pack at launch in UK and Europe.
Unlike the regular Premium pack, which comes with a copy of NintendoLand, this one will instead include a copy of Ubisoft's brilliant-looking zombie survival horror, along with a black Wii U packing 32GB of internal memory, a black Gamepad and a black Wii U Pro controller.It will, however, cost a little more than the regular £299.99 Premium Pack, too. Amazon UK has the ZombiU bundle listed for £329.99, while GAME has it down for £349.99.
The ZombiU Premium Pack will launch on the Wii U release date of November 30 in Europe.
http://www.computerandvideogames.com...vealed-for-eu/
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