Ubisoft able to push limits of console as it doesn't have to worry about cross-platform optimisation, claims Ancel
The Wii U is a surprisingly powerful console and features lots of memory to enable huge textures, the creator of Rayman has said.
Speaking to Nintendo Power, as reported byNintendo Everything, Michel Ancel claimed there were very few technical problems in developing for the console.
He explained that Ubisoft was not obliged to optimise features constantly for its upcoming title Rayman Legends, and said that the Wii U didn’t include problems such as fill-rate issues that affected the PS3 and Xbox 360 versions of Origins.
“It’s partly us – we improved the engine – but I think the console is quite powerful,” said Ancel.
“Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! So yeah, it’s quite powerful.