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September 17th, 2012, 22:35 Posted By: wraggster
There are people out there who have accused The Sun of having an anti-Nintendo agenda. Why on earth could that be?
Well, today’s astonishing story – “Will you be picking up a Wii U? Here’s five reasons not to” – might give you an idea.
(As might this fabulous 3DS piece, and the follow-up).
It’s not clear why The Sun has chosen this angle. After all, reports over the weekend from some retailers suggest that early stock allocations have already been snapped up some two and a half months before launch.
Having professed to have been underwhelmed with his E3 hands-on, the author goes on to list the reasons why Nintendo’s upcoming machine should be avoided – it’ll be out of date within a year, Vita-PS3 functionality, mobile gaming, its design and of course the RRP which the paper describes as “dramatically over-priced”.
“I don't think any new console has ever not drawn comments about its starting price, but we're talking about serious money here,” the piece states. “Over £200 for just the console, with games likely to cost around £40 a time on top.
Not to mention the £100 an additional GamePad would incur, while old Wii-style numchucks [sic] would cost £40.
“It's money that could be saved for the next Xbox or PlayStation because, let's face it, they're not going to come cheap, either. Every console comes down in price, so we shouldn't linger on the Wii U's starting position for too long. But all the signs point to a fairly swift price reduction post-Christmas - especially after E3 2013 next June, when at least one, if not two, superior competitors will be unveiled.”
Numchucks. Heh.
MCV would urge readers to largely dismiss The Sun’s puzzling article. Nintendo, however, will be keen to ensure that the story doesn’t set a precedent for ongoing national coverage of the Wii U.
http://www.mcvuk.com/news/read/the-s...-wii-u/0103002
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September 17th, 2012, 02:27 Posted By: wraggster
When questioned whether the recent glut of Mario games (Super Mario 3D Land last December, New Super Mario Bros. 2 in August, New Super Mario Bros. U this November) risked endangering the IP, Nintendo of America boss Reggie Fils-Aime had a simple reply: no."I would say categorically, no. And that's because our developers, starting with Mr. Miyamoto and going through the entire EAD development organisation, they understand the power of our franchises," Fils-Aime elaborated to GamesIndustry International."They understand that the only reason these franchises have the power that they do is that they have to make sure that each subsequent edition is unique, different and offers something new."Fils-Aime argued that the company understood the need to keep its star franchise "golden"."They know that if they don't do that, we'll kill the golden goose that lays the golden egg. So it's something they are highly cognisant of, and even the executives on the business side, we hold that IP very dearly to make sure that every edition in the series is foundationally sound."Eurogamer's Oli Welsh rated Mario's latest 3DS adventure New Super Mario Bros. 2 with an overall 8/10 in August, but had some choice words regarding the series' growing similarities."Looking back is all this Mario does. He hops and bops through retreads and remixes of his 2D heyday to a recognisable, jaunty tune, occasionally flashing a gimmick to earn the disingenuous prefix of the game's title. Like its predecessors on DS and Wii, and surely like the Wii U version that will appear in a few months' time, New Super Mario Bros. 2 is an old dog doing old tricks."Nintendo company president Satoru Iwata also recently commented on the issue of Mario sequelitis. Like Fils-Aime, he defended the series' recent conveyor-belt release schedule."We only create a New Super Mario Bros. title one per platform," Iwata said last month. "I think we'll probably go ahead and continue at that pace."That being said, that's probably Miyamoto's choice, so I can't give you a 100 per cent guarantee that that's the pace we'll continue at."
http://www.eurogamer.net/articles/20...ny-mario-games
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September 17th, 2012, 02:26 Posted By: wraggster
Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon.I remember December 8th 2006 well enough, a day that was thrilling and miserable in equal measure. Nintendo hardware launches, for myself and countless others, are dates blocked off in calendars with thick bright marker pen lines. Holidays are booked, and plans for doing nothing beyond playing games are made. Happy Nintendo day!It didn't quite pan out that way, though. I was one of the unfortunate majority that failed to get hold of a console on day one, a pre-order lost as demand aggressively outstripped supply. A friend managed to get one, though, and later that day I popped around to be met with an incredible scene: a room thick with the sweaty smell of excitement as a group of twentysomethings, many of them playing games for the first time in over a decade, bounced around in furious bouts of Wii Sports.
http://www.eurogamer.net/articles/20...-casuals-again
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September 17th, 2012, 02:23 Posted By: wraggster
In addition to the new Extended Cut ending, developer Straight Right's Wii U version of Mass Effect 3 will include the "From Ashes" DLC, Nintendo UK revealed in a press release. "Wii U players will also experience the From Ashes DLC Pack and Extended Cut ending as a part of their story," Nintendo said. Youwill experience that DLC Pack. You must.
From Ashes includes the new squad member, Javik, as well as a Particle Rifle weapon, and additional outfits for everyone in your squad. It was originally bundled with the Collector's Edition and Digital Deluxe Editions of Mass Effect 3 on other platforms, and sold separately for $10.
http://www.joystiq.com/2012/09/14/wi...ended-cut-dlc/
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September 17th, 2012, 02:21 Posted By: wraggster
i.TV is the company powering Nintendo TVii, the integrated television system for the company's Wii U console. Speaking with Engadget, i.TV CEO Brad Pelo said that despite there clearly being more powerful tablet devices out there, the Wii U and its WiiPad makes sense for what it's trying to do with Nintendo TVii.
"You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen," Pelo said. "But it is in the living room, and it's persistent. It doesn't even really work outside of the living room – it's attached to the main viewing service in the home."
Asked about similar initiatives with Sony's PlayStation Vita or Microsoft's Smartglass, Pelo says what's been shown on those devices isn't a unifying experience that works for every show or app.
Pelo explained, "This is a comprehensive solution, and what some of the other game consoles have at least talked publicly about, I don't see as comprehensive solutions. I see them as models that, to some degree, have been tried already in the market, particularly in the last year. We've tried this siloed app experience with television and that isn't lasting, so I just believe that this strategy would be the winning strategy."
Read more of Pelo's conversation with the site at Engadget.
http://www.joystiq.com/2012/09/14/en...nintendo-tvii/
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September 17th, 2012, 02:10 Posted By: wraggster
Nintendo's Wii U is off to a holiday-sales head-start, with pre-orders of the Deluxe and Basic bundles selling out at many online retailers. The Deluxe bundle includes a black, 32GB Wii U for $350, while the Basic system has a white, 8GB Wii U for $300.
Below we have a list of stores where both versions of the Wii U are sold out and where they are still available. Though for how long they remain available, we can't predict.
Best Buy, Toys R Us, and Target are sold out of both versions online. Searsand Kmart, which belong to the same parent company, are both sold out of the Deluxe version and don't appear to offer the Basic.
GameStop is sold out of the 32GB, black Deluxe bundle, but the 8GB, white Basic bundle is still available for pre-order.
Wal Mart is holding strong with both versions (Deluxe and Basic) still available on their own or as part of the Wal Mart Solution Bundle, which adds a Wii Remote Plus and a choice of a Wii U game to either system. The Solution Bundle is $400 for the Basic set or $450 for the Deluxe.
http://www.joystiq.com/2012/09/16/wi...-still-get-it/
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September 16th, 2012, 21:32 Posted By: wraggster
Don't chuck away your Wii just yet. You'll need it handy when Wii U arrives to transfer over your WiiWare purchases.
Nintendo of America's product marketing manager (and often Shigeru Miyamoto's translator) Bill Trinen has said users will need both machines hooked up to an internet connection simultaneously to transfer over your account and associated purchases.In a process apparently similar to 3DS-to-3DS XL transfers, Trinen told 1Up, "Essentially you'll have your Wii and you'll have your Wii U. Those two will connect and the data transfer will happen and you'll transfer the SD card over. Then you'll have access to the digital content that you downloaded for Wii and you can play that on Wii U."
He goes on to clarify, "And of course all the Wii software itself will be backwards compatible."
So if you've bought a load of digital games on your Wii, you'd best hold off trading it in until you've done the whole transfer business.
http://www.computerandvideogames.com...imultaneously/
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September 16th, 2012, 21:28 Posted By: wraggster
Wii Fit U is going to drive environmentalists crazy. If 2008's 22-million-selling original is any indication, Nintendo's got a lot of plastic to churn out between now and launch later this year.
First, you've got your GamePad. This is of course standard, a console pack-in which here can display more sensitive information in the event you don't want the entire household to see the number of calories you consume daily. In games on a single screen you can throw out the TV altogether, performing aerobic exercises like lunging squats and press-ups while your people in the same room can watch EastEnders on the box and try to ignore the person breathing heavily over their shoulder.For those exercises, however, you'll need peripheral number two - the Balance Board. Thankfully the one stashed in your loft under the Donkey Konga bongos is compatible. Combined with the GamePad, it gives you 20 brand new games to sink your teeth and bingo wings into, along with returning games from Wii Fit and Wii Fit Plus. We like hamstring workout Hosedown: step on the board to get the water flowing, and aim the GamePad like a hose to spray targets.
[h=3]FAKE PLASTIC MiiS[/h]Trampoline Target works the quads: lean on the board to turn in the air (with a side-on view provided by the TV and a bird's-eye one on the GamePad), and squat to bounce. Most strenuous are the bicep-shredding Rowing Crew, where Wii Remotes are used as oars in a sunny boat race around Wuhu Island, and Core Luge, which tightens abs as you lay on the Balance Board and bomb down an icy chute. All minigame collections have filler, though, and this one involves trying not to spill a tray of ice cream sundaes in a crowded restaurant. But hey, if it burns calories...
http://www.computerandvideogames.com...re-productive/
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September 16th, 2012, 21:23 Posted By: wraggster
"Because I haven't yet surpassed it, I can't quit," said Eiji Aonuma in 2008, speaking about the game many believe is still the finest Zelda ever, Ocarina Of Time. "Surprisingly, that motivation may be the reason I continue to work on the series." Though some would argue otherwise, we feel that Aonuma may well have slain his own personal Ganon with Skyward Sword.
At the very least, it was a Zelda that gleefully tore up the rulebook, giving us the freshest take on this long-running series since Majora's Mask. With controls that allowed you to physically wield Link's sword in a way that no other game had managed, here was an adventure almost without equal on Wii - and would have been, had EAD Tokyo not gone and made the best Mario ever.
That's not to say there was no room for improvement, of course. Though spirit helper Fi's final farewell left us blaming some stray dust to excuse our watery peepers, her overly nannying influence grated with some. If not outright telling you the solution tosome puzzles, she'd give 'cryptic' clues a five-year-old could decipher. Nintendo have been trying to make a Zelda for the masses for a long time now; indeed, Miyamoto recently said of any new Zelda that "when we decide that we've found the right one of those [design experiments] to really help bring Zelda to a very big audience, then we'll be happy to announce it." Yet Fi was a step too far, getting in the way of those who would rather spend hours working out a solution to a puzzle than having the answer handed to them on a gold platter.
In places, you could also sense the Wii hardware holding Skyward Sword back. Splitting the world into three sections was a smart way to get to the action quicker - and rarely has a Zelda felt so tightly packed with things to see and do - but by the same token it perhaps lacked the sense of scale of previous games. Hyrule, for the first time, felt like a series of levels rather than a cohesive world. The extra power of Wii U would allow Nintendo to give us a huge sandbox to play around in. That's assuming an open world is even on the cards.
[h=3]VIEW TO A THRILL[/h]So what form might a new Zelda game take? Could we see a shift in perspective? Shigeru Miyamoto has been trying to make a first-person Zelda since Ocarina Of Time, where Yoshiaki Koizumi disobeyed orders to focus on a third-person adventure. From a certain point of view, Miyamoto eventually succeeded in his plans with Metroid Prime, which felt in places a little more like a Zelda game than a Metroid game - while Skyward Sword had plenty of moments where you got to view Hyrule through Link's peepers as he aimed his slingshot, hookshot and bow.
http://www.computerandvideogames.com...next-for-link/
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September 16th, 2012, 21:21 Posted By: wraggster
Nicalis has confirmed that the original 2D Cave Story (i.e. not the Cave Story 3D remake) will arrive on 3DS eShop on October 4 for $9.99. With 3D effects. Confused? Let us explain...
The original Cave Story is a 2D game, with sprites and all that old-school stuff. It came out on WiiWare for Wii. Later, it arrived on DSi and Steam (for PC), the latter of which got a new title, Cave Story+, and a load of bonus content.Nicalis then remade the entire game with 3D polygonal graphics for 3DS and called it Cave Story 3D. But what if you hate polygons and want to play the 2D original on your 3DS? You can by the DSi version via the eShop, but then it's once-gorgeous sprites look rubbish as the 3DS poorly upscales DSi games.
Nicalis decided to fix this by porting Cave Story+, the enhanced but still 2D version, to 3DS so those who don't like Polygons can enjoy the sprite-filled original on their 3DS. And since its native to 3DS, you'll also get layered 3D effects adding depth to the 2D visuals. Sweet.
So that's the deal. Oh, and the game's bloody brilliant, as this ONM review with a 91% scorewill tell you.
http://www.computerandvideogames.com...se-next-month/
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September 16th, 2012, 21:16 Posted By: wraggster
You should expect to see the first Wii U games that utilise two Gamepad controllers to arrive 'some time next year', Nintendo's Bill Trinen has said.
Nintendo of Japan will be offering standalone Gamepads for the hefty price of 13,440 yen (£107/$172) in the region, but Nintendo of America has said that doing so in US 'might cause retail confusion' since there are currently no announced games which support a second Gamepad controller, so standalone Gamepads will not be offered.So when will dual-Gamepad-compatible games arrive? "The launch window is all going to be single-GamePad. The dual-GamePad functionality, we expect to start seeing that in games sometime next year," Trinen told 1Up.
"Our feeling is, we're not going to sell another GamePad if you don't have something to use it with. We'll make that available as an additional accessory when there's content to support it," he added.
Until then, all offline multiplayer experiences will be handled with a combination of a single Gamepad and numerous Wii Remotes, as seen with games such as Nintendo Land.
http://www.computerandvideogames.com...ime-next-year/
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September 16th, 2012, 21:08 Posted By: wraggster
Nintendo announced the latest entry in the popular Pokémon spin off series for 3DSearlier this week.Apart from the title, which apparently roughly translates to 'Pokémon Mystery Dungeon: Magnagate and the Infinite Labyrinth', few details have been revealed, and we'll have to wait and see if it gets a Western release.
Japanese publications have, however, showed off the first images of the game, featuring Unova region Pokémon allegedly with Snivy, Oshawott, Tepig, Pikachu and Axew as the choices for the starter Pokémon.
The trailer is all full of Japan-speak and crazy symbols, but you can at least get an idea of what it'll look like on the portable.
http://www.computerandvideogames.com...iler-released/
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September 16th, 2012, 01:03 Posted By: wraggster
Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company's next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV -- a "social television and second screen technology company" that's worked with everyone from Entertainment Weekly to Engadget parent company AOL -- and he's the man responsible for Nintendo TVii.
At least he's the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software -- existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. "For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example -- we were the first to bring TiVO to the mobile platform. There's also the benefit of tests that we have done over the years with the cable companies, based on components of our platform," Pelo told Engadget.
But how did this all come about? He said it wasn't long after Nintendo's original Wii U E3 reveal. "The genesis of the experience you're seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen," Pelo explained. "Ideal," in Pelo's eyes, means a closed system with a "dedicated second screen." In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don't offer the same whole-system approach that Nintendo's Wii U is offering. "You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it's persistent. It doesn't even really work outside of the living room -- it's attached to the main viewing service in the home," he explained, referencing the Wii U's tablet-style controller.
http://www.engadget.com/2012/09/14/nintendo-tvii-itv/
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September 16th, 2012, 00:57 Posted By: wraggster
Nintendo strikes again, showing off its software prowess and winning over the doubters
[h=3]Nintendo[/h]nintendo-europe.com
As it prepared the Nintendo Direct videos which would announce the launch details of its new home console, Nintendo must have recognised the uphill struggle it was facing. Ever since E3, price speculation around the console - which boasts similar performance to the Xbox 360 and PS3, rather than "next-gen" hardware per se - has tended towards the low end. Yet a combination of a controller that's expensive to manufacture and a deeply unfavourable exchange rate means that the Wii U is actually going to be a pretty expensive piece of kit. How could the company turn around the negative sentiment that would create?
"The reality is that most buyers during the launch period will be people who already own an Xbox 360, a PS3 or both"
This is Nintendo we're talking about, so the answer is apparent - software. As simultaneous global streams announced details of the console to different territories later in the day, the launch date and pricing details were dealt with swiftly (although infuriatingly, Nintendo still refuses to set SRPs in Europe, presumably on the basis of some insanely over-cautious legal advice following its fine for price-fixing many years ago), leaving the firm's spokespeople free to move on rapidly to software, software and more software.
That's a very wise strategy for a company whose true strength, after all, is in the quality of its software and its IP. The company's first-party titles - NintendoLand (which is bundled with the more expensive Premium Pack Wii U) and New Super Mario Bros U, with Pikmin 3 and Game & Wario following early in 2013 - were joined by a surprisingly strong line-up of third party support, most notably in the form of exclusive titles from Ubisoft and Platinum Games. ZombiU, Rayman Legends, The Wonderful 101 and Bayonetta 2, along with Traveller's Tales' LEGO City Undercover and Capcom's Monster Hunter 3 Ultimate, are pillar titles upon which the Wii U's launch period will rest heavily.
The company was careful to ensure that there's plenty of cross-platform support there too - FIFA 13, Skylanders, Mass Effect 3, and of course Call of Duty Black Ops 2, to name but a few - but the real focus was on the fan-pleasing exclusive titles. That's about right. While it's important to build up a base of recognisable mass-market brands on the Wii U, the reality is that most buyers during the launch period will be people who already own an Xbox 360, a PS3 or both. They don't want a new console to play FIFA 13 on; they want a new console with new core games and new experiences. Wider mass-market appeal can come later.
It's a good strategy, and it's worked. The buzz around Wii U, in spite of the high price point, is largely positive. People are enthused by the range of games they've seen; and for a product like Wii U, that kind of core enthusiasm should be enough to carry it through the Christmas period and well into 2013. The pricing ($299 / $349 in the US) is unattractive, but it won't dissuade a core audience that's been chomping at the bit for new hardware for the past year or so anyway.
It's after that audience has been sated that Nintendo's going to have to work much harder to make Wii U stick - especially given that it's going to be competing with extremely competitively priced PS3 and 360 bundles aimed specifically at undercutting it in the market. A great catalogue of software will give the company a nice head-start, but there are two pieces of the puzzle which will need to fall in place in 2013 if this console is going to work out - firstly, a compelling mass-market price point, and secondly, at least one strong piece of "casual" software which can take up the crown of Wii Fit or Wii Sports.
"Without the Yen's appreciation, the Wii U could certainly afford to be at least $50 cheaper in the USA - a much more appealing launch price"
The latter is something that's almost impossible to speculate on, and may ultimately end up being a convincing line-up of moderately successful casual titles rather than a single blockbuster like Wii Fit. No doubt analysts and commentators everywhere (here included) will be scouring Nintendo's future product announcements for evidence of that kind of title coming through the pipeline. The former aspect, though, the price point, is something we can think about in a somewhat more educated way.
Although the expense of manufacturing the controller is a major part of the cost of Wii U, the real reason for the console's price point is the Yen exchange rate. We've talked about this in the past, but it bears reiterating - the exceptionally strong Yen, whose value has grown by around two-thirds since the start of the last console generation, is seriously limiting the pricing options of both Sony and Nintendo. Without the Yen's appreciation, the Wii U could certainly afford to be at least $50 cheaper in the USA - a much more appealing launch price.
However, the chances are that the console is going to sell out its initial shipments in all territories, at least for the first few months - the software line-up (and especially the Monster Hunter title in Japan) practically guarantees that. It will sell to a core audience who don't mind paying a premium for early access to the hardware and its titles - or who might complain and grouse endlessly about the price, but will still pay it, which amounts to the same thing in the end.
Further down the line, the audience will become more price-sensitive - probably quite rapidly, as Wii U ends up sitting next to steeply discounted 360 and PS3 bundles in stores. It's entirely possible that Nintendo's launch price allows for this, giving the company a certain degree of financial latitude - meaning that it will be able to push through a price cut for the Wii U in 2013 without taking too much of a haircut on its profits. The ideal world situation for the company is that the Yen starts to lose some of its artificially inflated value (its strength right now is largely a result of US and European economic weakness, with currency markets favouring the "safer" Yen during the present storm), meaning that Nintendo can cut international Wii U prices in 2013 with only a marginal hit to its Yen-denominated earnings. That doesn't look entirely likely right now, but with elections due in both the US and Japan later this year, the potential for currency volatility is fairly high.
In other words, there's a chance that this could all play out very nicely for Nintendo - and who would have expected that we'd be talking about a $300 Wii U in such terms, only a few scant days ago? The company has delighted core fans and will sell strongly to them at a high price point, and may then have the flexibility it needs to drop the price and appeal to more price-sensitive consumers later in 2013, once the software library has grown and the value proposition is more clear. That's a good position for a console to be in, and one enabled solely by the strength of the launch line-up the company has prepared.
Perhaps this is a reminder to everyone in the industry, that for all the talking we do about hardware and specifications and platforms, this is still ultimately a business that's about selling games. Nintendo still does that better than almost anyone else. For the fourth time in a row (DS, Wii, 3DS and now Wii U), the industry finds itself having somewhat underestimated the extraordinary talent and market strength of the gaming legend from Kyoto. The real proof will start to pour in on November 18th (or 30th in Europe), but for now, my feeling is that Nintendo has done enough to ensure a solid launch - and demonstrated the kind of abilities it'll need to climb the steep slope ahead through 2013.
http://www.gamesindustry.biz/article...for-high-price
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September 16th, 2012, 00:56 Posted By: wraggster
Reggie Fils-Aime on pricing, the five month launch window and why the industry thought Nintendo were "nuts"
[h=3]Nintendo of America[/h]
At a press event in New York City to unveil the Wii U's launch plans Nintendo of America president and CEO Reggie Fils-Aime took the time to answer some of GamesIndustry International's many questions. While the announcements of price, launch date and more did much to alleviate some of the uncertainty surrounding the console and the company since E3, the bottom line is no one - not even Nintendo - can really predict just how well (or poorly) the Wii U will fare this holiday and the years ahead.
That said, it's Fils-Aime's job to steer the ship in North America, or as he says, "to galvanize the Nintendo of America resources to make this launch our best ever." That's no small feat, seeing as how the original Wii became a mainstream phenomenon. Reggie remains as confident as ever, however, that his team and the talented developers across Nintendo in Japan will deliver a Nintendo experience worth ponying up 300 bucks (at minimum) for.
In this exclusive interview, we speak at length with Reggie about the value proposition of the two Wii U bundles, dealing with consumer perception in a market affected by tablets, free-to-play and cheap apps, the future of gaming with two GamePads, relying too heavily on the same Nintendo IP and characters, and much more.
Q: Let's get right into it. Big news today with the Wii U price points and release date. How did Nintendo arrive at $299 and $349 as the price points for Wii U? And will Wii U be profitable from day one?
Reggie Fils-Aime: The way that we approach consumer value is we want to make sure we give the consumer a lot for what they pay, and when you look at that basic model you get the innovation in the GamePad (and all of the gaming options that presents), you get Miiverse in terms of a gaming community, you get Nintendo TVii, you get video chat... all of that is included in the base proposition. We think $299 is a really strong value, and it's a value that's going to be strong for a long time.
http://www.gamesindustry.biz/article...y-strong-value
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September 16th, 2012, 00:55 Posted By: wraggster
Nintendo’s American Wii U launch will boast a big plus not seen here in the UK – streaming video service TVii.
Ready for launch, TVii will allow users to access all their various streaming video services through the Wii U console, including Netflix, YouTube, Hulu and others.
It’s powered by tech provided by i.TV.
Other functionality will be included, too, such as Universal Remote Control functionality for the GamePad as well as using the pricey peripheral for that much touted “second screen experience”.
This mainly comprises the ability to talk to others via a social network – specifically, Nintendo’s own social network. It will also offer additional information, such as stats for sports coverage or IMDB information for TV shows.
“Nintendo TVii makes watching TV more simple and fun by combining and displaying video content from a variety of sources all in one easy-to-use second screen experience,” NoA’s director of network business Zach Fountain stated. “i.TV’s strong legacy and commitment to reinventing TV make them an ideal partner to help bring Nintendo TVii to life.”
Nintendo has also promised some sort of level of compatibility with cable and satellite PVR boxes, though TiVo – which remains a big brand in the US – was the only brand named. Wider compatibility remains a question.
http://www.mcvuk.com/news/read/tvii-...-offer/0102922
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September 16th, 2012, 00:54 Posted By: wraggster
Nintendo is embarking on a national UK Wii U showcase, kicking off at the end of September.
Mirroring the strategy it used with the 3DS, Nintendo will try and get the hardware in as many people’s hands as possible prior to the console’s UK launch on November 30th.
Nintendo Land and ZombieU will both be playable.
Retailer GAME has also announced that it is the “lead partner” for the Wii U launch in the UK.
“Nintendo has once again shaken up the gaming market with the launch of Wii U, packed with innovative features and some classic games,” GAME’s Anna-Marie Mason stated. “It’s brilliant to see Nintendo catering for diehard fans with the return of Super Mario Bros and Call of Duty as launch titles and we are really delighted to be their lead partner for the UK launch.”
Here’s the last of tour dates:
Eurogamer Expo, London: 27th – 30th September
Braehead Shopping Centre, Glasgow: 11th – 14th October
Play Expo, Manchester: 13th – 14th October
Westfield, Derby: 18th – 21st October
MCM Expo, London: 26th – 28th October
Highcross Shopping Centre, Leicester: 1st – 4th November
The Bullring, Birmingham: 8th – 11th November
Westfield Stratford City, London: 15th – 18th November
Metro Centre, Newcastle: 22nd – 25th November
Gadget Show Christmas, London: 30th November – 2nd December
Westfield, London: 6th – 9th December
Centre: MK, Milton Keynes: 13th – 16th December
Arndale Centre, Manchester: 3rd – 6th January
http://www.mcvuk.com/news/read/uk-wi...vealed/0102924
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September 16th, 2012, 00:49 Posted By: wraggster
Nintendo’s inclusion of NFC technology in the Wii U GamePad has been skipped over by every title in the console’s launch line-up.
Near Field Communication is the same technology used by London’s Oyster Card travel system that allows commuters to “tap in” and “tap out” of journeys. It is also being introduced as a method of touchless payment with some smartphones.
Nintendo fans became very excited in April when a video of Rayman Legends for Wii U appeared to demonstrate the technology in action.
However, none of the launch games announced for Nintendo’s machine make use of the tech – and that includes both Raymans Legends and, perhaps even more surprisingly, Skylanders: Giants.
"We did entertain the idea," Vicarious Visions producer Nick Ruepp told Polygon. "We didn’t want to cripple the GamePad the entire time just so you could put your Skylander on the GamePad."
The existing Skylanders game uses NFC-like technology that sees players placing figures onto a peripheral game portal.
But Nintendo is certain its decision to include the tech in its already expensive controller was a sound one.
"That is a new tech, particularly with it being available in the US," Nintendo product manager Bill Trinen added. "A lot of the developers are wondering what are the options? How do we leverage it?
“As they start to come with their ideas, solutions and great content, we will talk more about it. I don't anticipate it will be too far out."
http://www.mcvuk.com/news/read/nfc-s...-games/0102932
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September 16th, 2012, 00:47 Posted By: wraggster
UK retailers Game, HMV, Amazon and Play have confirmed their pricing for Nintendo's Wii U console, launching November 30.
Game, Nintendo's lead retail partner, will offer three options, starting with the white 8Gb solus pack, that includes console and gamepad, for £259.99. The black 32Gb console - which comes withNintendo Land, a gamepad, sensor bar, charging dock, stand and one year's subscription to the Nintento Network will be retail for a more hefty £309.99.
In addition to those, a ZombiU pack that includes the black console,ZombiU, Nintendo Land and an Wii U pro controller, will also be available and will set you back £349.99
Play.co.uk is offering its bundles at the same price, but HMV and Amazon.co.uk have undercut both, offering the solus and premium packs at £249.99 and £299.99 respectively.
Software is listed by all retailers at either £44.99 or £49.99 at the moment.
At the time of writing, the UK supermarkets have yet to reveal their own pricing. It's worth bearing in mind, too, that the initial preorder prices of 3DS were significantly higher than the eventual launch price, dropping on average around £50.
http://www.edge-online.com/news/uk-r...-wii-u-pricing
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