|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 18th, 2012, 00:14 Posted By: wraggster
The Wii U hardware development team is aware that the first thing most people will do with their WiiPads is see how far they will work away from the console, inside their homes. The WiiPad's radio waves need a clear line of travel to the Wii U to work properly, meaning even things such as walls and holding it vertically posed a problem for the team. Nintendo president Satoru Iwata describes the vertical issue himself during the latest Iwata Asks:
"To address why holding it vertically may have been an issue, is because radio waves don't spread well underwater, but the human body is 60 to 70 percent water, so it can interfere with radio wave paths. Since you hold it both vertically and horizontally, it gets more difficult to place the antenna where the radio waves can easily reach it."
The Product Development department at Nintendo had to deal with this problem, as well as the wall issue. Of course, the team says, working through walls depends entirely on what materials those partitions are made out of. Other factors, such as placing the Wii U on a metal surface, can reduce the WiiPad's range.
One question the team got was if people will be able to use the WiiPad in the bathroom, and for the answer we have anecdotal evidence from Product Development member Toru Yamashita. "By the way, my living room and bathroom are separated by a single wall and I was able to use it."
http://www.joystiq.com/2012/10/17/iw...through-walls/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 00:11 Posted By: wraggster
EB Games Australia has listed a 'SNES Version' Wii U Pro Controller on its website, set to launch alongside the Wii U.
This retro themed Wii U controller looks like the Pro Controller, with a SNES controller stuck in the middle, under the analogue sticks.EB Games has the controller listed for $48 which is $30 cheaper than the standard Pro Controller, but this SNES version is from a third party, not from Nintendo.
The controller looks cool, but as we don't know much about it, it would be wise to try and check it out before buying.
So far it looks like the only place to get this retro style controller is from EB Games Australia.
http://www.computerandvideogames.com...r-retro-style/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 00:10 Posted By: wraggster
Captain Falcon's Twister Race is a single-player attraction in which users hold the narrow end of the Wii U GamePad upright with both hands to guide a high-speed wind-up vehicle toward the finish line.Octopus Dance is a single-player, rhythm-based attraction also using the Wii U GamePad. Players must instantly memorise the movement of the character on screen and re-enact the poses using the control sticks or gyro sensor.
Finally, Yoshi's Fruit Cart is a brain-teasing single-player attraction in which players guide Yoshi's cart towards the goal while collecting fruit, which is visible on the TV but not on the GamePad.
Last month Nintendo confirmed a European Wii U release date of November 30.
The Wii U Premium bundle features a 32GB storage capacity, Wii U GamePad charging stand, Wii U GamePad playing stand, Wii U stand and Nintendo Land.
Nintendo has also confirmed a list of Wii U launch games, which includes New Super Mario Bros. U, Nintendo Land, ZombiU, FIFA 13 and Epic Mickey 2.
http://www.computerandvideogames.com...ames-detailed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 00:09 Posted By: wraggster
Pikmin 3 is scheduled for release on Wii U in the spring of 2013, according to the latest Iwata Asks Q&A.
Traditionally spring has started on the night of March 20/21, although the Met Office classes the first day of spring as March 1.The platform holder previously confirmed plans to release Pikmin 3 during the Wii U launch window, a period it defined as beginning on November 18, 2012 and ending on March 31, 2013.
Assuming we go by the traditional spring dates and Pikmin 3 doesn't miss Wii U's launch window, the game will release on Tuesday March 26, 2013 in the US and three days later in the UK.
Check out the latest batch of Pikmin 3 screenshots.
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...-release-date/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 00:06 Posted By: wraggster
The Wii U version of Call of Duty: Black Ops 2 won't support Call of Duty Elitewhen the game releases.
An Activision spokesperson told Kotaku: "We are currently evaluating options for Call of Duty Elite to support Nintendo's Wii U game system, however Call of Duty Elite for Call of Duty: Black Ops II will not support this platform when the game launches on November 13."The news arrives just days after Activision admitted it's possible that the Wii U version of the shooter won't support DLC.
On Monday the company told CVG that it's "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".
Activision has reworked the CoD Elite service, which will no longer feature separate premium and free tiers. Instead, all service features will now be free to all, with additional game content to be delivered in four separate packages, which are available to pre-purchase with the Black Ops 2 DLC Season Pass.
http://www.computerandvideogames.com...ite-at-launch/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 14:49 Posted By: wraggster
via www.emucr.com
ICE64 v3.5.3 Alpha is released. ICE64 is a N64 emulator base on NICE64 v2.1.2 code base and is currently under Phase III of development. It is used as a learning platform to upgrade my programming skill.
ICE64 v3.5.3 Alpha Changelog:
This is a developer build that has a bunch of experimental codes without proper testing being done i.e. Not Stable.
Only ICE64 testers who want to contribute to our next v3.6 release should download this Alpha build.
Normal and advance users are strongly advised NOT to download or use this release.
Changelog is on our main website and testers can report your findings here.
We are mainly looking for regression from our earlier release resulting from the new experimental codes.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 14:47 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4406 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4406
windows-fix bug in FEX interface which made archive opening effectively useless. apparently fex_seek_arc takes an offset into the archive which must be got by fex_tell_arc; it doesnt take an archive index. am i right?
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 03:12 Posted By: wraggster
The Wii U can wirelessly stream data to the touchscreen GamePad controller with just a 1/60th of a second latency.That's according to Rayman creator Michel Ancel, who is developing 2D platformer Rayaman Legends for the console.Such a small amount of lag logically means that a game running in 60fps will lag by just one frame per second. It is a "crazy" achievement, Ancel said."It's crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it's still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it's one frame late. It's crazy, it's so fast," Ancel told Nintendo Power magazine (via Nintendo Everything). "It's almost instant. That's why it responds so well. So it can be used as a real game-design thing.""This is where Nintendo is really out in front of things," he continued. "The technology inside the controller is quite a bit more advanced than what people might think. It's really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive."Digital Foundry previously investigated the Wii U GamePad's latency and found it (while wired to the console at a demonstration event) to be seven frames faster than the attached HDTV."Most HDTVs come with a lot of lag as standard," DF chief Richard Leadbetter explained. "Seven frames is absolutely obscene, three or four is more common."Cheap PC monitors are pretty decent these days: they lag by one or two frames, but HDTVs are still using a lot of post-processing technologies, meaning lag is greater."Digital Foundry will be validating these claims once and for all in a detailed hardware review around the console's launch.
http://www.eurogamer.net/articles/20...han-many-hdtvs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 03:04 Posted By: wraggster
The Wii U Pro Controller battery "can last up to 80 hours on a single charge", US retailers GameStop and Amazon have claimed on their websites.
"Your games, your way. However you think of your gaming style - hardcore, old school, or purely nostalgic - the Wii U Pro Controller puts you in the game," reads the official description for the controller."Designed for accessibility and extended gameplay comfort, the Wii U Pro Controller features the dual analog sticks and ergonomic button layout that you've come to expect, as well as a rechargeable battery that can last up to 80 hours on a single charge.
"The Wii U Pro Controller can be used for playing a variety of games - from packaged games at retail to downloadable games from the Nintendo eShop. Look on the back of Wii U game packaging to see which games use the Wii U Pro Controller. Not compatible with the Wii system or games."
By comparison a fully charged Wii U GamePad will last for 3-5 hours, according to comments made by Nintendo of Japan in June. The Xbox 360 controller battery lasts for roughly 25 hours, while the PS3 pad has about 20 hours worth of charge time in it.
Nintendo hasn't confirmed if the Pro Controller figure is accurate, but we've contacted the company for clarification.
Ubisoft's Michel Ancel, who is developing Rayman Legends for Wii U, said this week that the Wii U GamePad has no latency issues.
http://www.computerandvideogames.com...tailers-claim/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 03:01 Posted By: wraggster
Club Nintendo is now offering the original Pilotwings. For 100 Club Nintendo coins, Wii owners can download the SNES classic, which combines elements of arcade gameplay with simulation-style flying mechanics – wait, you've never heard of Pilotwings? Well, congratulations on making us feel old.
If you're not a Club Nintendo member, you can pick up Pilotwings on the Wii Virtual Console for 800 Wii Points ($8). To redeem your Club Nintendo copy, head to the Club Nintendo site through the source link below and drop the 100 coins for a download ticket. You'll want to do so before October 28, 2012 – after that, it'll no longer be a Club Nintendo reward.
http://www.joystiq.com/2012/10/15/pi...-until-oct-28/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 02:36 Posted By: wraggster
We’ve seen NES, SNES, Sega, and just about every weird controller Atari put out connected to microcontrollers, but connecting the N64 controller to a project has remained one of those seldom-seen, rarely copied endeavors, not often tackled by makers around the globe. [Pieter-Jan] decided to throw his hat in the ring and givereading an N64 controller with a PIC a try, and we’re pleased to report he’s been completely successful.
One of the difficulties of reading an N64 controller is simply the speeds involved; with only three pins on the controller port, the N64 controller uses a serial protocol to send 32 bits of controller data at a fairly fast rate. Armed with a PIC18F ‘micro, [Pieter] realized that programming in C would be too slow, he needed to go all the way down to the bare metal and program his micro in assembly.
Every time the N64 controller data needs to be read, the console sends out a 9-bit polling request. The controller responds in turn with a 32-bit sequence informing the console of the status of all the buttons and joysticks. Once [Pieter] got his micro sending the correct polling response, it was only an issue of parsing the data returned from the controller.
Right now, [Pieter] has a small demo board rigged up that flashes a LED whenever the A, B, or Z buttons are pressed. This can be expanded to the remaining buttons and joystick, but for now we’ll just enjoy [Pieter]‘s demo after the break.
http://hackaday.com/2012/10/16/readi...crocontroller/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 02:22 Posted By: wraggster
No decision has yet been made on whether or not the Wii U version of Call of Duty: Black Ops II will offer the new Season Pass.
Activision announced yesterday that it was scrapping subscription charges for its CoD-based social network Call of Duty: Elite. Instead it will now offer players the chance to sing up to a Season Pass.
However, it has not yet decided whether or not Season Pass will be offered to Nintendo gamers, though the publisher remains hopeful.
A representative told CVG that the company is "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".
Nintendo has stepped up its digital game of late, offering its first ever Mario DLC in the shape of new levels of New Super Bros 2. However – as always – it looks like things are going to be more complicated for third parties.
http://www.mcvuk.com/news/read/black...-wii-u/0104599
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 17th, 2012, 02:18 Posted By: wraggster
Nintendo is to release some of the real-world Pokemon World Championship teams as DLC for Pokemon Black/White 2.
The in-game special events will allow players to battle against the teams who actually competed in the World Championship in Hawaii in August.
The first DLC will roll out on October 22nd in the form of the Junior Division finalists. Players will be able to find them in Unovo’s Driftveil City at the 2012 Junior Division Challenge distribution event.
This will be followed by further releases on November 5th and November 19th.
Here’s the full schedule:
2012 Junior Division Challenge (October 22nd)
- Junior Division World Champ Abram Burrows as World Champ Abram
- Junior Division Runner-up Brian Hough as World Runner-up Brian
- Junior Division 3rd Place Finisher Brendan Zheng as World Finalist Brendan
- Junior Division 4th Place Finisher Kippei Takaki as World Finalist Kippei
2012 Senior Division Challenge (November 5th
- Senior Division World Champ Toler Webb as World Champ Toler
- Senior Division Runner-up Jaime Martinez Alonzo as World Runner-up Jaime
- Senior Division 3rd Place Finisher Nitesh Manem as World Finalist Nitesh
- Senior Division 4th Place Finisher Henry Maxon as World Finalist Henry
2012 Masters Division Challenge (November 19th)
- Masters Division World Champ Ray Rizzo as World Champ Ray
- Masters Division Runner-up Wolfe Glick as World Runner-up Wolfe
- Masters Division 3rd Place Finisher Abel Martin Sanz as World Finalist Abel
- Masters Division 4th Place Finisher Joe Polkowski as World Finalist Joe
http://www.mcvuk.com/news/read/pokem...hite-2/0104604
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:56 Posted By: wraggster
via www.emucr.com
[/URL]
Vba-ReRecording SVN r442 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r441
test bot
r442
test bot again
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:54 Posted By: wraggster
via www.emucr.com
Dolphin GLSL-master Git 3.0-947 is compiled. Dolphin GLSL-master Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin GLSL-master Git changelog:
* Forced commit
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:31 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2699 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2698
* Hexeditor: fixed font spacing
r2699
fixed BATs responsible for uploading interim builds
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:27 Posted By: wraggster
via http://www.emucr.com/
Snes9x ReRecording 1.51 SVN r226 is released. Snes9x ReRecording has three branches. There are Snes9x 1.43、Snes9x 1.51 and Snes9x 1.52 respectively. This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x ReRecording SVN changelog:
r226
test bot
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:26 Posted By: wraggster
via http://www.emucr.com/
[/URL]
vbjin SVN r103 is released. vbjin is a Virtual Boy Emulator for Windows platforms. It comes from the merging of the PCEjin emulator with the mednafen 9 Virtual Boy core. VBjin supports rerecording and TAS tools.
vbjin SVN Changelog:
r103
test bot
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2012, 01:24 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4405 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4405
add hot key to toggle cursor on and off win - english
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
next » |
|
|