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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 5th, 2013, 00:35 Posted By: wraggster
via http://www.romhacking.net/
Having learned some of the history of Nintendo’s classic old 8-bit system and how the company tried to enforce content controls through its licensing scheme, the unlicensed games that somehow managed to escape this censorship always seemed rather fascinating. As might be expected, a lot of these “unofficial” games were just about as low-brow and sleazy as the Nintendo’s publicists warned us they would be. A remarkable number of them, including the subject this latest experiment, Idol Shisen Mahjong, featured pictures of naked women.
As many half-witted humorists have already pointed out, if pictures of naked women are all one wants, enormous sections of the internet are dedicated to nothing else. The pictures in these old games are interesting not so much because of their blatant appeal to players’ baser instincts, but simply because they are pictures someone saw fit to adapt to the system’s primitive 8-bit color scheme. With some effort, it seemed one could turn these old games to more truly artistic purposes; hence the decision to hack a game that was already a hack of another game (AVE’s Tiles of Fate, in case anybody is asking).
Whereas most of these old play-for-the-pretty-pictures games were either ridiculously easy to win (AV Poker comes to mind) or else well-nigh impossible (e.g. Miss Peach World), Idol Shisen Mahjong seems both sufficiently challenging and winnable to merit playing it. It also had an ample supply of material to hack: two title screens, twelve pictures (of four women), an ending screen, and even the menus.
Since graphics hacks are a dime a dozen for old NES games and the music of Idol Shisen Mahjong gets very irritating very quickly, this is also intended to be a full musical hack. Though this lone hacker is no musician and certainly no composer, certain people who are provided five fairly famous old tunes capable of being adapted to fit the minimalist and repetitive style of 8-bit music and, more importantly, the very tight space into which the game’s original tunes had been squeezed.
Most of these songs should be recognizable to people from… a certain generation. If they seem unrecognizable, one should try playing them for one’s parents and grandparents to see if they recognize them. If one happens to recognize all of them… well, no prizes are available for such impressive knowledge of such trivial matters, but as TV Tropes (http://tvtropes.org/pmwiki/pmwiki.ph.../AWinnerIsYou) would say, “A Winner Is You!”
While playing, one may notice some progression in the quality of the artwork and music. This is in direct correlation to the progressive development of hacking skills, which ultimately included having to learn some basic ASM coding in order to reassign some sprites from one screen to another. With the music, this progression ran backwards while experimenting with changing the fifth and last tune in order to keep from having to move the other tracks and reassign the pointers, and then worked upward through the other tunes from there. The first tune, which plays only once very briefly for the title screens, was also the one most pressed for space once all the others were adapted, which is one reason why it’s so bare-bones minimalist. (On the other hand, so is the original performance from which it was adapted.)
Speaking of the title screens, one may notice the English one flashes by rather quickly. This oddity actually arises from having fixed an error in the original game while shuffling the sprite assignments. Unfortunately, this error seems to have been an intentionally introduced inefficiency to keep the title screens from shifting so quickly, and all efforts to reproduce it with the new sprite assignments have proved futile. Moreover, the error in the original did cause lockups in the emulators on certain hand held devices, so on the whole the game is probably better off without it.
Considering that the graphic tiles tables (all of which are altered) alone take up almost two thirds of Idol Shisen Mahjong’s ROM and the graphics pattern tables and music data (all of which are also altered) consume another significant portion, perhaps the only surprise is that the patch for this 96 kilobyte game comes to no more than a little over 64 kilobytes. In any event, with this patch, every picture in the game should now be perfectly safe for work (though playing it when one is supposed to be working is still inadvisable; competent bosses tend to frown on such frivolities). Enjoy!
http://www.romhacking.net/hacks/1264/
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April 4th, 2013, 21:15 Posted By: wraggster
The Wii U version of disappointing Gearbox game Aliens: Colonial Marines has missed its launch window, but publisher Sega won't explain what's going on or whether the game is still in development at all.In January, Sega told Eurogamer that Aliens: Colonial Marines would arrive on Wii U by 31st March. That date marked the end of the Wii U's launch window.When we asked Sega this morning where the game was and whether it would ever see the light of day, the publisher responded with "no comment".That's a suspiciously vague remark, given that Sega was happy enough to quash rumours in February about the game being cancelled."It's not true," said a Sega representative back then. "We haven't announced the release date for it yet but that's it."Aliens: Colonial Marines arrived in February for PC, PlayStation 3 and Xbox 360. And like a french kiss from one of its xenomorphs, the game was mauled by Eurogamer's Dan Whitehead in our 3/10 review.Since then, a number of patches have arrived to improve the game, including a multitude of bug fixes and tweaks to solve some of the most pressing criticisms. A Wii U version with all of these fixes would likely receive a warmer reception.
http://www.eurogamer.net/articles/20...it-still-alive
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April 4th, 2013, 21:05 Posted By: wraggster
After a lengthy delay Toki Tori 2 - the sequel to the much-loved WiiWare platformer - has finally arrived on Wii U. Castlevania fans are now also able to sample the origins of the series with the first Castlevania game on NES now available as a 3DS Virtual Console title.Here's this week's full update list:Nintendo eShop on Wii UToki Tori 2 - Toki Tori 2 is a puzzle adventure game in which you explore a lush forest island inhabited by strange creatures. Whistle and stomp to influence their behavior and solve the puzzles. Toki Tori 2 launches with an introductory sale price of $13.49 through April 19, and then will be available for the regular price of $14.99.Nintendo eShop on Nintendo 3DSCastlevania - Take arms as Simon Belmont as you make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creature imaginable. Use the legendary whip and a host of deadly weapons to battle your way to Dracula's chamber in this timeless classic that started it all.Colors! 3D Update Available April 5A major Colors! 3D update on April 5 will deliver a wealth of new features: Follow your favorite artists, participate in painting challenges, and tag and search paintings.Nintendo eShop Sale - escapeVektorVektor has been imprisoned inside the CPU and he needs your help to escape. For a limited time, download escapeVektor from the Nintendo eShop on Nintendo 3DS at a discounted price of $4.99.Also new this week: - Real Heroes: Firefighter 3D (Nintendo eShop on Nintendo 3DS)
- Gabrielle's Ghostly Groove 3D (Nintendo eShop on Nintendo 3DS)
- NAM-1975 (Virtual Console on Wii)
- New DLC: Pokémon Mystery Dungeon: Gates to Infinity (For Nintendo 3DS)
http://www.computerandvideogames.com...2-castlevania/
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April 4th, 2013, 00:06 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/04/03) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Add basic support for reading states
http://jpfau.github.com/gbajs/
* Add basic support for multiplayer state
* Begin SIO
* Minor cleanup, removing dead code
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April 3rd, 2013, 23:38 Posted By: wraggster
via http://gbatemp.net/
TempGBA, the Gameboy Advance emulator exclusively for DSTwo, is now at beta version 5. Nebuleon and supporting 'temp members efforts to get the source code for Supercard's NDSGBA have paid off. The project is now in active development, and open source for everyone interested in making useful contributions. Join the on-going discussion linked below for full details about how to get involved with the NDSGBA revival project. Recent Changes said:
Change log (vbeta 8):
*** OLD_COUNT IS NOW DISABLED. THE CPU EMULATION TIMING HAS CHANGED, HOPEFULLY FOR THE BETTER. PLEASE RE-TEST YOUR GAMES. ***
* Sleeps when the lid is closed during emulation.
* Adds quick saved-state creation and loading hotkeys.
* Writes a .sav file to storage 10 frames (1/6 of a second) after it's done being written to the emulated GBA's save area.
* FPS counter! Now you can see how many frames you get per second! Yay!Beta 6 (03/30/13) - Reading .bmp files in TEMPGBA/SYSTEM/GUI is much faster at startup. This is a card-speed dependent optimisation.
- Avert a crash in the saved states interface when touching a delete cell.
- Preserves the position inside submenus until you return to the game.
- "Save a screenshot" now works when touched.
- Responds to quick repeated button presses better in the menu. (e.g. when you press B madly to exit submenus)
- Increased button auto-repeat from 1/5 second to 1/20 second, with the first auto-repeat after half a second. Helps with larger ROM folders and cheat packs.
- Stop some text rendering oddities in the recently played games submenu.
Beta 5 (03/28/13) - Fix a bug in beta 4 whereby games broke in odd ways if they used BIOS calls.
Beta 4 (03/28/13)
download atached
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April 3rd, 2013, 23:35 Posted By: wraggster
via http://gbatemp.net/
Drenn has updated GameYob, the open source Gameboy and Gameboy Color emulator for the DS/DSi, to beta version 0.3. Check out the change log for what's new in this edition, and be sure to join the on-going discussion linked below for more details about this homebrew project. Change Log (03/29/13) said: - Surpasses Lameboy in speed by about 10 FPS, thanks to optimizations by Nebuleon and myself
- Added fast forward mode (courtesy of Nebuleon)
- Added support for many exotic graphical effects & fixed screen-change graphical bugs
- Added MBC2 support (for Kid Icarus, Final Fantasy Adventure)
- Added save states and suspending (temporary states)
- Added option to save settings to gameyob.ini
- Added HIGHLY EXPERIMENTAL NiFi link cable emulation (works with Tetris, Dr. Mario, and Pokemon if you're lucky)
- Fixed various emulation bugs, increasing compatibility
- Fixed many causes of crashes (DSi mode works now)
- Soft resetting works (L+R+Start+Select)
- 100% remappable controls
- Sound bugfixes
download attached
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April 3rd, 2013, 23:29 Posted By: wraggster
OpenTTD is an open source reimplementation of the Microprose game "Transport Tycoon Deluxe". As president of a start-up transportation company in 1950, you have a choice of building rail, road, air and maritime transportation routes to build up your transportation empire. Outsmart your competition by beating them to attractive passenger and commodities routes to become the game's highest-ranking transport company by the year 2050.
April 3, 2013 - Updates for 1.3.0 release.
- Exposed 720x480p & 720x576p resolutions.
- Resolved packaging issues.
Download http://files.extremscorner.org/wii/a...d/20130403.zip
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April 3rd, 2013, 22:53 Posted By: wraggster
XSeed Games has finally confirmed a Pandora's Tower release date of April 16. The Japanese RPG adventure was developed exclusively for Wii in Japan by Ganbarion in conjunction with Nintendo, where it was released in May 2011.It wasn't until almost a year later that the game's Japan-exclusivity ended with aNintendo-published EU and Australian release in April 2012.XSEED Games picked up US publishing duties earlier this year, giving what is likely to be the Wii's last major release a definitive Stateside release date.Here's the official plot summary: "Pandora's Tower takes the familiar maiden in distress theme and turns it on its head, asking the protagonist to slay over a dozen giant monsters and collect their flesh in order to lift a curse that has befallen his lover."The game opens in the Kingdom of Elyria, where an unassuming singer named Elena succumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she begins a seemingly irreversible transformation into a cursed monster. It comes to pass that only the brave Aeron, a young ex-soldier whose heart has forever been pledged to Elena, can save her."
http://www.computerandvideogames.com...-release-date/
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April 3rd, 2013, 18:47 Posted By: wraggster
Square Enix has released the first video of Deus Ex: Human Revolution Director's Cut on the Wii U.
The publisher describes it as the ultimate edition of the popular sci-fi action RPG. It comes replete with a host of changes – not least of which are the alterations made to the infamous boss battles.
"We went through all the boss battles and said, 'let's just start from the beginning’,” designer Emile Pedneault toldEurogamer. "We took the whole experience Deus Ex gave you and we applied it correctly to the boss fights."
Changes include alterations to the map layouts of each boss encounter providing new scope for avoiding detection where previously there was none. The option to not kill the bosses, however, cannot be offered although players will be able to down them without firing a shot should they choose.
Another key change comes with the ability for two energy cells to recharge automatically. In the original game only one would recharge. The idea is to allow gamers more room for experimentation and fun with augmentations.
The AI is also improved, utilising the tweaks that are only available to existing owners who played The Missing Link DLC. Also applied to the whole game are the visual tweaks, such as improved light/dark contrast and anti-aliasing.
Crucially, these improvements are apparently not even possible on Xbox 360 because of DVD storage limits.
As to whether this additional content will make it to other systems – it’s a strict no comment for the time being.
http://www.mcvuk.com/news/read/video...ack-up/0113505
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April 3rd, 2013, 02:11 Posted By: wraggster
A few months ago we told you about a hacker named Neimod working on the hack of the 3DS. It has already accomplished a monumental task in order to identify possible flaws but nothing concrete has emerged so far. 3dbrew The site, known to be frequented by many hackers whose Neimod , warns us against the new update deployed by Nintendo on the 3DS.
Quote:The newest 3DS update 5.0.0-11 was released Earlier this week. If you have any interest in the 3DBrew stage, then it is Advised That You leave your firmware at 4.5.0-10. Even if your flashcard still works Effective the latest update, there are a number of internal vulnerabilities patched That Have Been, Could All which compromised the potential softmods Ability to run. On-going discussions linked below.
To summarize, the author says that even if your linker work on this new version, some vulnerabilities are patched by the update, and closing the door to homebrew. Though nothing has been revealed so far, this leaves assume that several vulnerabilities have been discovered in the firmware 4.5.0-10 by hackers, that would give a little hope to those who are expecting a softmod their console.
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April 3rd, 2013, 01:36 Posted By: wraggster
EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine.
Check out the Download section of the EasyRPG website for all supported (and contributed) builds.
A new version for the Wii (and other platforms) is automatically compiled when a new commit is pushed to the Github repository.
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April 2nd, 2013, 23:12 Posted By: wraggster
via http://pdroms.de/
Pissed is a very well designed but disgusting homebrew game by Nuance and Genesis Project for Wii, where you have to urinate into a toilet while suffering from a specific amount of alcohol in your blood. The amount of bloodalcohol raises with each level, which makes it considerably harder each time, to hit the middle. The game is being played with a Wii-Mote and the player shall hold it in an “authentic” position. With this concept “Pissed” possibly qualifies for the best unofficial Wii party game in the category fun games for 2013. Shocked or not, give it a try!
http://pouet.net/prod.php?which=61223
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April 2nd, 2013, 22:56 Posted By: wraggster
Nintendo's new eShop prepaid cards aren't just used to purchase content on 3DS, they also are content on 3DS. Nintendo is releasing a series of Mario-themed eShop cards, that also work as AR cards with a new Mario photo app made by the Galaxy/Super Mario 3D Land team.
Each denomination comes on a card representing one of two characters: ¥1,000 Goomba or Koopa cards, ¥2,000 Mario or Luigi, or ¥3,000 Bowser or Peach. The 3D models generated by the app show up in photos based on where the cards are placed, just like other photos done with AR cards, and can be posed in different positions and with added effects. Like the Kid Icarus AR Cards, two characters will interact with one another when placed together.
Nintendo of America has yet to make any announcements, of either the cards or the Photo Together Super Mario app. We recommend waiting – you don't want to buy eShop credit you can't use, just to interact with an app you can't download.
http://www.joystiq.com/2013/04/01/3d...ards-in-japan/
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