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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 12th, 2013, 01:24 Posted By: wraggster
Nintendo has a deal for those that don't have spare Wii Remote Plus and Nunchuk controllers left over from the last console generation. The console manufacturer's online store now includes refurbished versions of the peripheral pack for $20, a savings of $10 on the normal price of the accessories.
Nintendo is offering the controllers in three colors: white, black and blue. Nintendo launched the Wii Remote Plus in November 2010, combining the gyroscope tech from its Wii Motion Plus add-on with the Wii's standard Wii Remote controller. Nintendo's refurbished goods may include "minor cosmetic blemishes," but are guaranteed to be fully functional and include Nintendo's standard 90-day warranty. Given that games like Wii Sports Club and Super Mario 3D World can use the controllers, the refurbished set may prove to be a good investment for Wii U owners.
http://www.joystiq.com/2013/12/11/ni...nunchuk-for-2/
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December 12th, 2013, 00:33 Posted By: wraggster
Update: The Nintendo Germany exec who reportedly let slip revealing a 'Spring 2014' release date for Mario Kart 8 and Super Smash Bros. on Wii U was "misquoted", according to a follow-up statement from the firm.
In a statement to CVG, a Nintendo spokesperson said, "We would like to clarify that the speculation about a Spring 2014 launch date for Super Smash Bros. on Wii U was the result of a misquotation in an interview. The original article has since been rectified and we have no further announcements to make at this time."
The interview with Nintendo Germany GM Bernd Fakesch posted on German website Neckar-Chronik, has been edited with the exec's alleged "Spring 2014" stipulation now replaced with a forecasted release date of "next year".
Original report continues:
Fakesch was asked why Nintendo's latest console wasn't able to repeat the successes of the Wii, and replied by saying it aims to drive success through big games, including Smash Bros and Mario Kart.
"At Christmas we now want to inspire with titles like Wii Party U, Wii Sports Club, Wii Fit U and all of course Super Mario 3D World," he said.
"For next spring [we have] two more big license games also announced with Mario Kart 8 and Super Smash Bros."
Mario Kart 8 was originally announced during E3 2013 along with the spring 2014 release window, however, Nintendo has not previously suggested when Smash Bros. will be available. Fakesch's statements seemingly do not indicate when the Nintendo 3DS version of Smash Bros will be available.
Smash Bros. series creator Masahiro Sakurai is serving as producer on the game, which is a Wii U and 3DS crossover being developed in partnership with Namco Bandai.
Nintendo has revealed a number of returning and new characters for the game including Toon Link; Animal Crossing's Villager; Sonic; Captain Olimar from Pikmin and Princess Peach. It has also confirmed a a Pilotwings stage.
In July, a Mario Kart 8 release date was mentioned in a Nintendo Europe newsletter suggesting an April 2014 window for the game.
http://www.computerandvideogames.com...exec-suggests/
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December 11th, 2013, 12:20 Posted By: wraggster
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
v1.2 Wire:
- added Input System
- added support for multiple vertex streams per mesh
- added layer masks to nodes, lights and cameras
- seperated Image (i.e. buffer) from Texture (i.e. properties)
- seperated handling of vertex declarations from vertex buffers
- added usage type STATIC_DISCARD_ON_BIND for textures
- removed VisibleObject in favour of RenderObject
- removed scene graph dependency from Renderer
- improved drawcall batching of static (sub)meshes
- improved performance of drawing submeshes on PCs with software vertex processing
- added camera node
- added light attenuation
- added blending mode 'BM_ADD' to Material
- (Wii) added support for submeshes to displaylist handling
- (Wii) fixed vertex cache issue
- (Wii) fixed a bug in handling lights
- (DX9) added support for HLSL shaders
- (DX9) added support for multiple render targets
Importer/Unity3D exporter:
- added import/export of collision shapes, rigid bodies and character controller
- added import/export of skybox
- added import/export of submeshes
- added option to combine static meshes
- added option to export vertex colors as 32bit
- exporting lights
- exporting camera
- exporting fog from RenderSettings
- added disk and memory statistics summary after export
- using default values for undefined transformation parameters
- fixed overwritten default color values in render state
- fixed incorrect calculation of font texture size
- fixed text exceeding specified maximum length divided by 6
- fixed wrong filter mode being used when texture has no mipmaps
- fixed Importer header files polluting global namespace
- fixed memory leaks
Samples:
- added Sample11 to show how to use the input system
- added Game sample to demonstrate new features
- rewrote Sample10 to better demonstrate batching
http://wiibrew.org/wiki/Wire3D
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December 11th, 2013, 12:19 Posted By: wraggster
Build Blocks Wii - simple 3D sandbox game with blocks for Wii. There's no objectives, you can just freely build stuff with blocks on board. Ported from my Nokia S60/Asha version which is available here: Full version and here: Trial version.
There's no gui yet, and you can only place/remove blocks on 8x8x8 board. Up to 4 players on one screen are supported. Standard Wii Remote is required for controlling stuff. 16:9 and 4:3 TVs are supported. Should also work with Wii U on virtual Wii mode, but this is not confirmed yet.
Anyway it's first test build so don't expect too much from it.
http://wiibrew.org/wiki/Build_Blocks
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December 11th, 2013, 12:07 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy emulator for Nintendo DS has been updated. Changes:
- Added Gameboy Printer emulation;
- Added GBS playback feature;
- Added "scale" button;
- Semi-overhauled menu: now colorized, and does not interrupt emulation;
- Improved Super Gameboy emulation;
- Selectable custom borders;
- Reduced autosaving lag (results may vary between flashcards and SD cards);
- Implemented the halt bug (fixes The Smurfs);
- Wram register has unused bits set (fixes Metal Gear Solid);
- More fixes to emulation accuracy, sound, etc;
- Stability fixes (most notably for sleep mode), many other minor bugfixes.
File: Download
News source: https://github.com
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December 11th, 2013, 11:50 Posted By: wraggster
via http://www.aep-emu.de/
byuu has released his beta version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).
Quote:
higan v093r07 released2013-12-09
I´m posting a beta release of higan, in the hopes of getting some feedback on the new library system (pictured below; more info on the forums), and reports of any potential new regressions before an official release.
If you´re willing to test this, and provide feedback on the forum, it´d be appreciated. Thanks!
higan v093r07-32bit (Windows binary)
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December 11th, 2013, 00:40 Posted By: wraggster
Bad news, landlubbers: It looks like Keiji Inafune's Kaio: King of Pirates won't hit the 3DS until next year. The game's official website includes both English- and Japanese-language versions of its text, and as you can see at the bottom-right of the page, the game's release window has changed to a firm 2014.
Unfortunately, waiting for Inafune's cutesy pirate adventure is nothing new for fans. We first reported on Kaio: King of Pirates in 2011, at which time it was supposed to hit the 3DS in 2012. Obviously, that never happened, and almost nothing has been said of why the game has been in development for all these years.
http://www.joystiq.com/2013/12/10/me...docks-in-2014/
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December 11th, 2013, 00:35 Posted By: wraggster
3DS owners can finally doodle sweet nothings on Nintendo's Miiverse network, thanks to a system update that went live after maintenance yesterday. As detailed in last month's Nintendo Direct, the update also lets users tie a Nintendo Network ID to their 3DS systems, meaning they can register their handhelds under the same IDs used on their Wii Us. In turn, that means users can combine 3DS eShop balances with Wii U ones.
Once the update's completed, you'll find the green Miiverse icon in the top toolbar of the 3DS menu. You won't be able to access Miiverse without a Nintendo Network ID, so you'll have to create one for the 3DS, or register an already created ID, such as one your Wii U is tied to. After that, it's Miiverse city: You'll be able to post, scribble, attach screenshots, and browse to your heart's content. One contentment your heart has to wait for is Friends functionality, which isn't available on 3DS Miiverse at the mo.
We hoped to check out how the update affected the 3DS eShop, but at the time of writing we couldn't access it. According to last month's Direct, the update lets users purchase Wii U content on the 3DS eShop (but not play it on the 3DS!), and vice versa.
http://www.joystiq.com/2013/12/10/3d...ined-eshop-ba/
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December 11th, 2013, 00:33 Posted By: wraggster
Make sure your Nintendo 3DS is charged up and ready for some passive data-sharing action this Friday and Saturday, as Nintendo has declared December 14 and 15 to be the first-ever National StreetPass Weekend in North America.
Over the weekend, Nintendo will shuffle around relayed StreetPasses at Nintendo Zone locations nationwide, allowing players to meet with faraway StreetPassers from all 50 states. Nintendo previously hosted a National StreetPass Day in the UK, though the North American holiday simply asks 3DS owners to travel to the nearest Starbucks or Best Buy to participate, instead of a centralized meet-up location.
Nintendo added further incentive to try out its StreetPass service with a collection of four StreetPass games released earlier this year, rewarding players with Mii hats and other bonuses for meeting up with fellow 3DS owners in public.
http://www.joystiq.com/2013/12/10/ni...-on-dec-14-15/
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December 10th, 2013, 12:17 Posted By: wraggster
via http://www.gateway-3ds.com/
[h=2]Public Beta release of GW 2.0b1[/h]01/12/2013
We thought posting yet another teaser video would anger rather than amaze our patient and loyal customers. So in the spirit of Thanksgiving, we would like to show you all our sincere gratitude for your patience and support, by releasing a public beta early!
GW 2.0b1 enables up to date compatibility, barring only the 2 known NAND based titles (for which support is coming very soon), as well as the long awaited emuNAND feature. Complementing these great advancements is our new GUI menu system accessible by simply holding down the L button when tapping on the DS Profile button on the touchscreen. For this release we have tried to make the plethora of options as automated and intuitive as possible, and we welcome more feedback from our users regarding the menu, settings and other options for in the coming revisions.
So we left a few things out you say ? Well if it was so easy then others would have it already, or might falsely make videos of such claims .. anyway we digress .. Both nand saving, which will officially make us 100% compatible with all known roms, and FAT32 (drag and drop) based multirom support are now close to completion and entering into our internal beta testing. As you can imagine, both these features required a major revamp of our hardware's internal firmware, something we had known and planned for from day one so rest assured, unlike others, GW3DS is a fully featured and FULLY updatable hardware design. Our policy has and will always be to stick by our customers and ensure they get value for their money. We will be calling on our beta testers shortly to help us stress test our next big step !
Release notes:
Booting into Gateway mode will now automatically check for the emuNAND partition and emulate the system NAND using this partition. We have also included an option to boot into Classic mode that enables genuine retail gamecards and the emuNAND functionality, allowing it to run like a regular 3DS on latest firmware.
If the emuNAND partition is not found, we fall back to the system NAND and boot into Gateway mode as in 1.x
WARNING NEVER ATTEMPT TO UPDATE YOUR SYSTEM NAND, MAKE SURE YOU ONLY UPDATE EMUNAND - PLEASE READ THE INSTRUCTIONS BELOW CAREFULLY !
We have gone to great lengths to ensure the stability and reliability of emuNAND, even though emuNAND is not currently required to allow full game compatibility. For those wishing to have the latest system firmware running concurrently with our device, please follow these instructions carefully:
Safety preparation: Please ensure you are either fully charged or plugged in to the charger before beginning. It is also advisable to turn off WiFi, and remove any stored WiFi access settings before proceeding.
1) Launch the Gateway menu and select the "BACKUP SYSTEM NAND" option. Follow on screen instructions to start the backup operation. This requires a minimum of 1GB free space on the Nintendo 3DS SD card, and will take approximately 10 minutes. Every console has a unique NAND image and if you accidentally update the onboard system NAND then there is currently no known way to restore back to 4.5 through software means. The only recovery option is to restore via hardware using the backed up NAND image as a last resort. So please make sure you physically copy the file created by our tool from the SD card to your computers hard drive.
2) Make sure you have backed up any other files you may need from your Nintendo 3DS SD card or use a fresh new SD card to run the Format emuNAND step in the Gateway menu. Once this is done (approximately 5 minutes) and for as long as you use the specific SD card, GW will boot from the specially partitioned SD card and show the "GW3D" label in the system version number in the System Settings application.
Once you have entered into the System Settings application and clearly seeing the "GW3D" version number, enter into WiFi settings and set up a connection.
3) Update your emuNAND partition. Boot into Gateway mode, and enter into the System Settings application. CHECK to make sure you see the letters GW3D before the system version located in the bottom right hand corner of the top screen. If you only see a version number "Ver." please exit and perform step 2 again. With the "GW3D" X.XX.X version number verified proceed to update the console by going to Other Settings and scroll right to the last page and press the System Update button.
IMPORTANT !! .. ONLY ever update through System Settings and ONLY when you have double checked the "GW3D" lettering in front of the system version number !!
Click here to download Public Beta release of GW 2.0b1
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December 10th, 2013, 12:14 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator puNES for Linux and Windows (SDL) has been updated.
Quote:
Changelog:
0.74
Rewrite the GUI for the input configuration that now are more user friendly (at least for me). I´ve eliminated the check on the conflicts and if you want (for some reason) use the same keyboard/joystick configuration for all players, now you can (for me it was very useful to do so). Adde an option to permit "Up+Down" and "Left+Right".
Added the support for 4 players (Famicom and Four Score).
I forgot to add support for the roms with the trainer. Done. Now even the rom "Dragon Ball - Shen Long no Nazo (J) [hM34] [T + Eng1.11_TransBRC]" works.
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December 10th, 2013, 12:11 Posted By: wraggster
via http://www.aep-emu.de/
byuu has released his beta version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).
Quote:
I´m posting a beta release of higan, in the hopes of getting some feedback on the new library system (pictured below; more info on the forums), and reports of any potential new regressions before an official release.
If you´re willing to test this, and provide feedback on the forum, it´d be appreciated. Thanks!
higan v093r06a-32bit (Windows binary)
EDIT: posted revision A to fix a local path issue.
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December 10th, 2013, 01:04 Posted By: wraggster
List Price: |
$39.99 |
Price: |
$34.96 & FREE Shipping on orders over $35. |
You Save: |
$5.03 (13%) |
Grab The Legend of Zelda: A Link Between Worlds for $34.96 at Amazon! Two worlds collide in an all-new adventure set in the world of Super NES classic The Legend of Zelda: A Link to the Past. In this newly spun tale, Link transforms into a living painting to cross into a dark, parallel dimension mirroring Hyrule. Conquer the puzzles, traps, and hidden rooms of deadly dungeons to save both worlds from certain doom!
Check it out: Amazon - The Legend of Zelda: A Link Between Worlds
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December 10th, 2013, 00:44 Posted By: wraggster
Nintendo of America announced that its 3DS and Wii U eShop will be down for maintenance starting at 9 a.m. Pacific Time this morning, and extending through 8 p.m. PST tonight.
The maintenance will likely lay the groundwork for an upcoming system updatethat will combine Wii U and 3DS account balances with a user-created Nintendo Network ID.
Purchases and other downloads will not be available during the maintenance period. You might want to use this opportunity to reflect on the good times you've had with the eShop, to better your relationship with the service in the future. Putting together a wishlist of eShop purchases might also help to pass the time -- may we suggest starting with the Sega 3D Classics series?
http://www.joystiq.com/2013/12/09/ni...m-pst-tonight/
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December 9th, 2013, 21:59 Posted By: wraggster
If playing the recent Zelda, A Link Between Worlds, put you in the mood to revisit a certain classic 1991 Nintendo adventure, you're in luck as A Link to the Past is coming to the Wii U's eShop on 12th December.Priced at £5.49 / €7.99, you can now kick it oldschool in Hyrule back in the day when sprites were sprites and stocking up on potions actually meant something (seriously, why wasn't A Link Between Worlds' harder Hero Mode available from the start?).Elsewhere on the European Wii U eShop, Toki Tori developer Two Tribes is releasing its puzzler Rush, a game ex-EG scribe Kristan Reed spoke highly of upon its PC release. Rush will be priced at £1.79 / €1.99 until 9th January, when it will go up to £3.59 / €3.99.Level-5 has also issued a sale on all of its 3DS offerings, with Attack of the Friday Monsters! A Tokyo Tale, Bugs vs. Tanks!, Crimson Shroud, Liberation Maiden, and The Starship Damrey all discounted to £4.49 / €4.99 until 2nd January. Usually these games all go for £7.19 / €7.99.
http://www.eurogamer.net/articles/20...he-wii-u-eshop
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