|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 17th, 2013, 00:50 Posted By: wraggster
via http://www.emucr.com/
M64Py v0.1.7 is released. M64Py is a Qt4 front-end (GUI) for Mupen64Plus 2.0, a cross-platform plugin-based Nintendo 64 emulator. Front-end is written in Python and it provides a user-friendly interface over Mupen64Plus shared library.
M64Py Features:
- ROMs list with preview images
- Input bindings configuration
- Cheats support
- Support gzip, bzip2, zip, rar and 7z archives
- Video extension (experimental)
M64Py v0.1.7 Changelog:
- log viewer dialog
- bug fixes
http://www.sendspace.com/file/u0fzr1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2013, 00:49 Posted By: wraggster
via http://www.emucr.com/
DolphinFX v1.40 is released. DolphinFX is a WIP shader suite for Dolphin's OpenGL backend.
Current effects include:
HQ FXAA (Fast Approximate Anti Aliasing)
NFAA (Normal Filter Anti Aliasing)
High Pass Bloom
Per-Channel Gamma Correction
Scene Tone Mapping
RGB Colour Correction
S-Curve Contrast Enhancement
Texture Sharpening
Toon Shader
Bicubic & Bilinear Filtering
You can enable, or disable each effect from inside the shader file. Everything is customizable. Settings are clearly sectioned, and labeled. Use the documentation comments for instructions on each option.
To Install:
Extract DolphinFX to your Dolphin-> \Sys\Shaders folder. Then enable the shader in the OpenGL graphics options->enhancements->post-processing effect->DolphinFX.
To Edit Settings:
Open DolphinFX.glsl in a text editor. I recommend Notepad++. It will look crazy messy if you use regular notepad to edit. You could also use an IDE to edit it, if you like. You can enable, disable, and customize various options for each effect. The default setup is neutral. Which tries to enhance the game's visuals without changing the overall tone & feel of it. If you're not happy with the default setup, there are plenty of settings to customize everything to your liking.
DolphinFX v1.40 changelog:
FXAA has now been completed.
-FXAA: now has accurate alpha calculations, the algorithm is now based on full alpha-based luma detection. Previously It would only output correctly in Dolphin, using the green component as luma.
-FXAA: added early exit pathing. [luma edge detection, and fullscreen anti aliasing].
-FXAA: due to the above alpha changes, subpixel detection is improved, you are now accurately able to use 0.0 FxaaSubpixMax to achieve a completely edge-only based anti aliasing, with no visible blurring whatsoever.
NFAA: updated & improved NFAA texture tapping, and samples, the settings have slightly altered because of this. (I'm considering just removing NFAA tbh. It's a bit redundant, and inferior to the HQ FXAA in general)
Gaussian Filtering: texture taps have been improved and slightly reworked, with slightly improved offsetting also.
Blended Bloom: slightly improved the bloom blend output.
-Blended Bloom: reworked BloomMixType 3. Mixing coefficients are now based on alpha values instead of the r component. produces better results.
-Blended Bloom: improved the blending power of the bloom glow, it now produces nicer results. new options are [0 or 1].
-Blended Bloom: added the option BloomLift, which adds the option of extra y axis offsetting to the bloom blend. Can increase the prominence of light reflecting on objects.
Texture Sharpening: Updated, and slighly improved the 9-tap sampling, and bias.
-Texture Sharpening: removed the option to use color for edge calculations. It wasn't working as well as I thought, and was inferior to luma detection.
Cel Shading: Toon shading has been completely rewritten, and is now called Cel Shading (not 100% accurate, as I don't have lighting, and depth info, but it's the best I can do with the limitations I have.). Using RGB & YUV luminance calculations with rounded blending of color components.
-Cel Shading: Improved Cel edge calculations, and output.
-Cel Shading: new options are as follows: EdgeStrength, EdgeFilter, EdgeThickness, PaletteType, UseYuvLuma, LumaConversion, ColorRounding. See in-shader documentation commenting for info on each.
Scanlines: updated, and improved scanlines a bit, also reworked, and added some new options.
Fixed some luminance, & clamping issues with various effects.
Removed the f suffix on floating point values.
Reordered the pseudo pass order of the main, for better merging of effects.
Various other small coding improvements.
http://www.sendspace.com/file/srwt4x
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2013, 00:48 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4945 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4945
speedfix for speedtyporeport
---------------------
r4944
add warning when booting homebrew game while using "stream rom from disk" since it doesnt work right now, and it essentially breaks most homebrew apps by default.
---------------------
r4943
fix crashy bug in slot2_gbagame and also change it to use EMUFILE while I was at it, like it shouldve been in the first place. but.. i didnt really test it.
http://www.sendspace.com/file/97jfk2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2013, 00:43 Posted By: wraggster
luis634 true " Luis Brick Breaker "on Nintendo DS. But what can it consist of?
Quote:
Well I made a game based on the example from DMMS Features: - It has a button function (Yay!) by pressing start. - Three levels - A single power ups Controls: - Release the ball with A - Move the bar with the D -pad It can still be Improved a lot, I do not have the goal to do it knowledge. Hope you like it!
http://www.nintendomax.com/viewtopic...f70ee837249903
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2013, 00:42 Posted By: wraggster
Egotrip password " Jewel Warehouse "in the final version called" Full ", platformer / puzzle very well made for the Nintendo DS.
Quote:
Finally, thanks to Another World's beta testing, I have finished Jewel Warehouse. The object of the game is to collect 20 jewels On Each level, and head to the exit. There are various traps, obstacles and puzzles to get around in order to do so. How to play Use the D-Pad to move. You cannot jump, hold down the button to float towards as you fall. A is the share button. . This controls switches and shoots water balls When ble to Yellow Crates: You can push thesis onto spikes to make a path to the exit. Be careful of pushing em into fires, force fields, and make sour acid Does not drop onto a crate, This Will Destroy 'em. HOWEVER, sometimes destroying a crate is Necessary to solve a level. . They Will move on conveyor belts Water Drop: Collect thesis to get 5 Water Shots. . Shots Water extinguish fires Guardians: These patrol Either left / right (Ship) or up / down (Bubble). Switch: These control force fields and conveyor belt directions. Spikes / Fires / Acid will kill you on contact. As Will Guardians. . If a crate pushes you into a wall, It Will squash you to death Known issues: if it crashes Effective-have you completed a level, you Will need to power cycle your DS. HOWEVER it shoulds save your progress. This bug is out of my control Unfortunately. Also, the start button can be unresponsive Occasionally. If this Proves to be too much of an issue Then you can close the DS lid to break the game.
http://www.nintendomax.com/viewtopic...f70ee837249903
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2013, 00:41 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...f70ee837249903
This is a game I have started based on the hacking minigame in Deus Ex This is a project I hope to full and, since there is nothing on this forum anymore, I Decided to post what I have done. Idea You must begin at the blue sphere and capture folders and other nodes to reach the green sphere. By capturing the green sphere, you win. You must capture other nodes on the way to reach it and Each Time you do, there is a chance That You Will Be detected. When detected, the computer Will begin to hack along the same map to reach you. If your blue sphere is hacked, Then you lose. You can only hack one node at a time. Controls Touch a node with your stylus to select it. The top screen Likely Will show how you are to be detected When you capture it and the nodes level (the higher the level, the Will take it along to capture and the higher the luck of detection.) The X button captures the node When It is selected The B button 'fortified gold Increases the level of a node That You own node is selected When That The Y button uses a 'Nuke' That Instantly captures a node with 0% luck of detection The A button installs a 'Trojan' That was you control node So THAT When the enemy captures the node, it triggers the trap and the enemy is frozen for a Few seconds, ALLOWING you to recapture the node. The L & R buttons use a 'slow worm' That stop the computer from moving for 5 seconds Arrows move your view of the map
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2013, 23:59 Posted By: wraggster
via http://www.aep-emu.de/
byuu has released his beta version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).
Quote:
higan v093r09 released
I´m posting a beta release of higan, in the hopes of getting some feedback on the new library system (pictured below; more info on the forums), and reports of any potential new regressions before an official release.
Also, as of v093r08, the Game Boy and Game Boy Color PPU are now cycle-based, allowing raster effects such as those used in Prehistorik Man. This is in addition to several major improvements to the Game Boy emulation code.
If you´re willing to test this, and provide feedback on the forum, it´d be appreciated. Thanks!
higan v093r09 (Windows binary + source)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2013, 23:17 Posted By: wraggster
Nintendo has released Pokémon X & Y title update 1.2.
Introducing fixes for the issues listed below, it's a mandatory update for those wanting to make use of the game's online features going forward.
[h=3]Update 1.2 features[/h] - Fixes the issue where moves which Pokémon learn while evolving with Wonder Trade are not appearing.
- Fixes the issue where some users can't view the promotion video tagline in the Lumiose City event.
- Minor changes to the internet connection method.
Important notes: It is necessary to download this update to access Pokémon X and Pokémon Y features which require the Internet after 13th December 2013.
Nintendo has also released a new trailer for the upcoming Pokémon Bank. Announced in September prior to X and Y's release, the 3DS app will let players store up to 3,000 Pokémon in the cloud.
Use of the app will carry an annual charge of £4.49/€4.99, but players who download it between its release on December 27 and January 31 will be given a free 30 day trial period.
http://www.computerandvideogames.com...e-12-released/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2013, 23:09 Posted By: wraggster
I finally got to see Abel Gance's Napoleon last weekend, and like pretty much anyone else who's been fortunate enough to witness the six hour silent epic, I've been obsessed with it ever since. It's sadly too rare an occasion to be able to see Kevin Brownlow's restoration of the 1927 visionary masterpiece, thanks partly to some unpleasant business with Francis Ford Coppola, but largely down to its grand Polyvision finale that requires three projectors and three screens.All of which has meant, for much of its life, Napoleon has gone unwatched and unappreciated: its omission from Sight & Sound's top 100 has more to do with the difficulty in watching the film rather than the film itself, which is certainly more than just one of the greats of the silent era.This is pretty much what Diana Ross sees every day.
It'd be a shame to see classics of video game's own brilliant dawn lost or forgotten in similar circumstances, but thankfully we've got some truly talented people working to make sure that they're within easy reach, and that their original brilliance isn't diminished by age or circumstance. Following a string of revivals of Sega classics on the 3DS, it's Tokyo studio M2 whose work has been most notable of late - and since picking a handful of them up last week, they've fast become another obsession.If you've ever dabbled in Sega's back-catalogue before, you may well already be familiar with M2 - it's a studio that's been working wonders ever since it managed to port Treasure's Gunstar Heroes, a slick wedge of action that was already pushing at the boundaries of Sega's Mega Drive, to the Game Gear. In the 20 years since, it's a studio that's quietly made a name for itself through other such feats, whether that's been delivering impeccable cover versions of old standards such as in 2009's WiiWare outing Gradius Rebirth, or retouching classics as it did throughout the PlayStation 2's Sega Ages series.But M2's finest work, to my mind, has been the recently released 3D Sega Classic series. They're restorations that go beyond mere emulation, exploring the context and eccentricities of each game under the spotlight. And the work produced in Sega's golden age that stretched from the mid-80s to the early 90s is certainly not short of some delightful quirks.
http://www.eurogamer.net/articles/20...-the-right-way
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2013, 23:06 Posted By: wraggster
Hardly unexpected, this tale: a Lego game conversion of the first two Hobbit films. But now there's a trailer for it.We see clips spanning the events of the first Unexpected Journey Hobbit film, but few - if any - clips from The Desolation of Smaug. Let's hope that film doesn't dragon, eh? EH?And that's a joke that scales.The trailer sets a familiar humorous tone, but shows little of actual gameplay. Will this game be open-world like the highly acclaimed The Lord of the Rings Lego game was? Let's hope so.Lego: The Hobbit is due with the daffodils in spring, sprouting on just about every platform out there: 3DS, Mac, PC, PS3, PS4, Wii U, Xbox 360 and Xbox One. And Vita. Don't forget Vita.
http://www.eurogamer.net/articles/20...like-in-action
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 15th, 2013, 01:40 Posted By: wraggster
This month's Club Nintendo Rewards lineup offers up Wii U Virtual Console games for the first time, sunsetting the service's Nintendo Wii offerings in favor of Nintendo's latest console.
This month's selection includes the classic NES Joust-alike Balloon Fight and notoriously difficult Japanese import Super Mario Bros. 2: The Lost Levels. The Wii U versions of these games offer additional features not found in their previous Wii Virtual Console releases, adding savestate support and configurable controls.
Digital copies of all featured games can be purchased with Club Nintendo coins, which members earn by registering 3DS, Wii and Wii U software. The Lost Levels is available for 150 Club Nintendo coins, while Balloon Fight can be redeemed for 200 coins. Also up for grabs this month are the 3DS Virtual Console version of Mario's Picross (100 coins) and the 3DSWare tower defense game Starship Defense (150 coins).
[Update: Players report that Club Nintendo is actually offering the Wii version of Super Mario Bros: The Lost Levels, despite what the Rewards page claims. Take note before spending your coins.]
http://www.joystiq.com/2013/12/13/wi...tendo-rewards/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 15th, 2013, 01:27 Posted By: wraggster
A wild patch appeared in the eShop region for Pokemon X/Y! It seems pretty willing to add itself to your collection though, so approach it expecting a Magikarp-tier fight.
Patch 1.2's details note a fix to a problem involving the Wonder Trade feature - Pokemon that evolve due to being traded through Wonder Trade will now be capable of learning new moves. An issue where "certain captions" for Trainer PR videos weren't properly unlocking in Lumiose City has been addressed as well. The notes also list an update to an "internet communication issue," which Destructoid reports is related to curbing the use of unofficial tools called Battle Analyzer and Instacheck.
Pokemon Champions will need to download this update before they can return to proving their abilities against opponents in online battles. If you've neglected your collection of new friends since October, Patch 1.2 also includes a previous patch addressing a saving glitch in Lumiose City.
http://www.joystiq.com/2013/12/14/po...-type-on-bugs/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2013, 00:20 Posted By: wraggster
Pokemon X and Y crosses 2.35 million units and Wii U sales are up 340 percent month-over-month
[h=3]Nintendo of America[/h]
Following the release of November's NPD report, Nintendo has announced its most recent sales milestones led by the 3DS. The successful portable sold nearly 770,000 units during the month, putting its lifetime total at nearly 10.5 million.
Two recent 3DS titles also joined the system in its forward momentum. Pokemon X and Y each sold more than 225,000 combined physical and digital copies, bringing the life-to-date total of the latest Pokemon to 2.35 million units. This month's release of The Legend of Zelda: A Link Between Worlds sold more than 280,000 units across physical and digital formats. The special edition Zelda-themed 3DS XL - which was on sale at Target during Black Friday - adds to that total, bringing A Link Between Worlds to 405,000 units.
Nintendo is also touting that a number of first-party 3DS games had triple-digit sales percentage increases over October's numbers. This includes Donkey Kong Country Returns 3D with a 140 percent increase, Luigi's Mansion: Dark Moon with a 105 percent increase, and Paper Mario: Sticker Star with a 280 percent increase. The 3DS's saviors, Mario Kart 7 and Super Mario 3D Land, are still going strong with their 23rd month on the market; those titles had a 130 percent and 235 percent increase respectively.
Unfortunately, the Nintendo Wii U numbers aren't as strong. Nintendo is boasting of a greater than 340 percent increase in Wii U hardware sales over October's numbers, but that puts estimates at around 220,000 units. Super Mario 3D World sold more than 215,000 physical and digital units combined for the month, but ultimately it didn't even reach the Top 10 in the NPD chart.
http://www.gamesindustry.biz/article...ion-sold-in-na
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2013, 21:42 Posted By: wraggster
An unauthorised Kickstarter campaign that promised to reboot the Ghosts 'n Goblins franchise whether Capcom approved or not has been shut down by Capcom.
Indie startup Phantasm Studios launched the project on Kickstarter in late October and pledged to make the game whether or not it received the rights to the franchise (thanks,Nintendo Life).Should negotiations with Capcom fail, the studio had a cunning plan - it would make the game anyway and just change the name."In 1980 Shigeru Miyamoto of Nintendo created a Popeye video game but couldn't get the rights from King Features," Phantasm Studios explained. "He transformed Popeye to Mario, Bluto to Donkey Kong, and Olive Oyl to the Princess. This was the birth of Donkey Kong."If we can't secure a developers license we will change King Arthur and the name of the game, but that is all. Thankfully werewolves, demons, skeletons, reapers, ghosts, goblins, etc. are all public domain. The modifications will be so minor, the changes will be easy and will not change our release schedule."A fool-proof plan, surely? Alas, its now-shuttered Kickstarter page suggests not."Ghosts 'N Goblins - Demon World (Canceled) is the subject of an intellectual property dispute and is currently unavailable," the page now reads.The game had been in pre-production for eventual release on the Nintendo eShop, PlayStation Network and Xbox Live Arcade. There's no word as yet from Phantasm on the studio's next move.
http://www.eurogamer.net/articles/20...rter-shut-down
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2013, 20:42 Posted By: wraggster
An officially-licensed Mega Man board game has been successfully crowd-funded onKickstarter.Texas-based creator Jasco describes the board game as its "love letter to one of the best video game characters of all time". At the time of publication $149,064 had been pledged - over double its $70,000 goal. The Kickstarter has 37 days to run."Kickstarter funding will allow us to use better materials, offer more extras like miniatures, cards, extra boards, and polish the finalised product, giving fans an even better experience and something that will be worthy of any Mega Man enthusiast's collection," Jasco said.Mega Man the Board Game is a 2-8 player "side-scrolling" board game. Players control their character and Dr. Wily's forces as they impede the progress of other players.The core game includes four pre-constructed player decks (40 cards per deck), four Mega Man game pieces, four Robot Master game pieces and one Dr. Wily game piece, among other bits.Currently Jasco's contract with Capcom limits the board game to sales in North America only, so it cannot ship to the UK. However, if the Kickstarter raises enough funding, Jasco will discuss extending its licensed territory with Capcom.All we need now is a new Mega Man video game. Over to you Capcom.
http://www.eurogamer.net/articles/20...on-kickstarter
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2013, 20:31 Posted By: wraggster
The Pokémon Bank app, which lets players transfer their adorable little fighters, will launch on the 3DS eShop on 27th December, Nintendo has announced.With Pokémon Bank players will be able to withdraw and manage up to 3000 Pokemon. They'll also be able to transfer their Pokémon between Pokémon X and Pokémon Y on the same 3DS.Additionally, with the Pokémon Bank's linked application Poké Transporter, players will be able to transfer their critters from Pokémon Black, Pokémon White, Pokémon Black 2, and Pokémon White 2 to Pokémon X and Pokémon Y.Using the Pokémon Bank will cost £4.49 / €4.99 / $4.99 per year, but players who sign up between 27th December and 31st January will receive a 30 day free trial.
http://www.eurogamer.net/articles/20...hes-this-month
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2013, 00:25 Posted By: wraggster
Sega has issued a patch for the Wii U version of Sonic: Lost World, adjusting the game's difficulty in response to player feedback and reintroducing the series-standard "100 rings = extra life" mechanic.
After applying the update, players will now receive ten lives after getting a Game Over, compared to the five lives that players started out with pre-patch.Our review cited a lack of opportunities to earn extra lives as a major drawback in Sonic: Lost World, as players can easily run out of lives in the difficult later levels, leading to frequent and frustrating restarts.
The patch additionally enables analog stick and button control for some of Sonic's Wisp powers, eliminating the need for motion controls and touch screen input.
http://www.joystiq.com/2013/12/11/so...players-extra/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
next » |
|
|