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December 8th, 2013, 20:21 Posted By: wraggster
In the climactic scene of the 1989 film The Wizard, a withdrawn kid called Jimmy who's a preternaturally gifted videogame player is competing at a tournament. In the final, he has to play a game he's never played before: Super Mario Bros. 3, then unreleased in the US. For over five minutes of screen time, footage of the game looms large over a screaming audience while Jimmy's brother - suddenly possessed by the spirit of the back of the box - shouts tips and game features from the sidelines.
It's a silly scene in a bad, exploitative movie. It's full of implausibilities, it's badly acted and it's an embarrassingly naked advertisement for Nintendo. But it's also humbling. 20 years ago, the money shot in a major feature film was footage of a game. The game was presented accurately and honestly, discussed in gamers' terms, and the sight of it caused waves of excitement in the audience.
It may have been kids' stuff, but the launch of Super Mario Bros. 3 was also a major cultural event attended by none of the posturing, misunderstanding and self-conscious debate that has recently swirled around the releases of Grand Theft Auto IV or Modern Warfare 2. That's real acceptance. It was what it was, and of course you loved it, how couldn't you? It was Mario.
All this happened just four years after Nintendo had re-invented the home videogame with Super Mario Bros. How on earth did we get there so fast? And where's the warp that gets us back?
[h=2]Minus World[/h]
You know the prehistory: in the beginning was the jump, and the jump was the man.
Jumpman was the fat, comical carpenter in the Nintendo arcade game Donkey Kong. He was called Jumpman because he jumped, and he jumped because that was all there was to do. He wore dungarees so you could see his arms move, a hat because hair was hard to draw in pixels, a moustache to emphasise his large nose. "Noses say a great deal," said his creator, Shigeru Miyamoto.
In his next arcade game, Jumpman acquired a proper name (Mario), a new profession (plumbing), and a brother to enable two-player gaming (Luigi). He didn't acquire any new accessories or abilities, though; he still just jumped. In Mario Bros., he battled a strange menagerie of creatures in the sewers of New York. Barring Donkey Kong retreads, it was the last time Mario would be seen in a setting that was remotely appropriate to him. But that was the point.
[h=2]World 1-1[/h]When Mario came up out of the sewers, it was into a strange new world. You could tell it was mysterious because it was plastered with question marks. The question marks were on boxes, and you never knew quite what would come out of those boxes when you hit them.
There were mushrooms in this world that made Mario grow in size, not to be confused with the mushrooms which were people, all called Toad. There were turtles with wings. There were conventional fantasies too, castles and a princess to be saved. Only the clouds looked like they were from the real world (and that wouldn't last). It was like a dream.
This was Super Mario Bros., released in 1985 for Nintendo's first home console, the Nintendo Entertainment System. Miyamoto's dumpy, goofy everyman was still jumping, but now he was running, too, really going for it, courtesy of a dash button. He could achieve amazing speeds and jump to ridiculous heights, and the player was given an exquisite level of control over him, varying the height and length of the jump, guiding his course in mid-air, feeling his giddy momentum. It was beautiful and exhilarating. In the dreamworld, out of place, the ordinary little man became a graceful superbeing.
http://www.eurogamer.net/articles/th...-story-article
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December 8th, 2013, 00:47 Posted By: wraggster
Donkey Kong Country: Tropical Freeze will release on Feb. 21, 2014, Nintendo revealed Saturday at VGX.
Nintendo also confirmed that elder ape Cranky Kong will join the game's playable cast, making him the fourth playable character besides Donkey Kong, Diddy Kong, and Dixie Kong.
The latest entry in the side-scrolling platforming series has Donkey Kong's living space overrun by Vikings from the North Sea. In order to reclaim it, Donkey Kong and friends set off on an adventure that will take them to five islands.
The game will support two player simultaneous multiplayer with playable characters including Diddy Kong and Dixie Kong.
http://www.computerandvideogames.com...ing-on-feb-21/
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December 8th, 2013, 00:42 Posted By: wraggster
With the PS4 and Xbox One now both launched in North America and Europe, and solid sales reported by both camps, we can expect something of a change in the whole narrative around games consoles. Certainly, there's going to be the usual tit-for-tat that we expect from a console war, with Microsoft in particular having much to prove in this round of the battle, but one thing that is likely to quieten down is the "consoles are doomed" line of argument - which has been heavily promoted over the past few years by people whose core point may have carried some validity, but who vastly overstated their position because they failed to understand the difference between an entire sector in decline, and a simple slowdown at the end of an exceptionally long hardware cycle.
Of course, the arguments that game consoles are ultimately doomed won't go away - but as 2014 progresses and Sony and Microsoft's devices rack up impressive installed bases of consumers paying high prices for game software, it's going to be pretty hard to defend a position that decries the console market as being on course for economic oblivion. Not to worry, though - the hand-waving prophets of doom aren't going anywhere. They've got a new target - or rather, they've brought back an old target and pinned it back over their rhetorical dartboards. Nintendo's back in the line of fire.
"let's face it, launching Super Mario 3D World against the arrival of the PS4 wasn't bold and brazen, it was myopic and dumb, as a worrying number of the company's decisions in recent years have been"
Yes, no sooner had PS4 hopped off the shelves into the welcoming arms of early adopters than Nintendo's rough time with the Wii U was being lamented by supposedly concerned individuals who could scarcely contain their glee. The next-gen systems, barely a week old, are already exceeding the Wii U's installed base. In the UK, much-derided PS4 launch title Knack outsold the critically acclaimed Super Mario 3D World. Publications around the world - even outside the specialist games press - rushed to publish their musings on Nintendo's future, or lack of same, and the seemingly inevitable demise of the ill-fated Wii U.
I'm no apologist for Nintendo - let's face it, launching Super Mario 3D World against the arrival of the PS4 wasn't bold and brazen, it was myopic and dumb, as a worrying number of the company's decisions in recent years have been - but I do try to put their actions and results into a meaningful context and understand them on their own terms. As I've argued before, Nintendo is a rather different kettle of fish to its rivals. It has no designs on owning the living room or dominating your media experiences. It relies remarkably little on third-party games, tending to work closely with partners on a small number of key third-party titles while largely focusing on first-party software.
As a consequence of these things, Nintendo can continue to act and think like a toy company - a huge installed base is desirable, of course, because it makes the firm more profitable, but a smaller yet still profitable installed base is also fine. If Microsoft fails to get Xbox One into a huge number of households, it'll be a major problem, since part of the reason for the system's existence is to extend Microsoft's dominance in the living room; if Sony can't sell tens of millions of PS4 units pretty rapidly, that'll also be a problem, since Sony (like Microsoft) relies heavily on third-party publishers supporting its console, and they won't develop games for a system without a large addressable market. Yet Nintendo cares little about either of those factors, and could be reasonably satisfied with a "third-place finish" that still makes a handsome profit for the firm.
This is not to say that the Wii U isn't in trouble - it is. The console is still spreading red ink on Nintendo's financials, although assessments of the current situation do need to take into account the remarkable success of the 3DS, which continues to ramp up an impressive installed base thanks to the launch of several huge software titles in the past few months, and should end 2013 on a very high note indeed. One successful product covering for the losses of another product isn't an ideal situation by any means, though, and Nintendo will need to take stock of its situation at some point - but not for a while.
Right now, it's the least successful home console the company has ever launched, but sales are still comparable with the GameCube, a system which eventually limped home to about 25 million sales but continued to be supported pretty robustly by first-party software (and even some third-party classics) right through to the bitter end. Like the Wii U, the Cube also found itself marketed alongside a much more successful handheld - the GBA - and there's even an argument that Nintendo is being consistent in its priorities, with the GBA getting the lion's share of attention in software development terms while the Cube struggled through its early years, similar to the situation now with the Wii U and the 3DS.
In short, we've been here before - or at least, in a very similar place to here - and the notion of Nintendo abandoning ship and letting a home console die off prematurely, as Sega did with the late lamented Dreamcast, simply didn't arise. With Nintendo still incredibly cash-rich, expert at wringing profit from its systems (Wii U probably won't spew red ink for long, even if sales remain slow) and selling 3DS systems and software at a rate of knots, there's little reason to believe that the Wii U faces a Dreamcast-like fate. More likely is that the system will continue to get several major first-party releases every year, bolstered by a stream of third-party games that will improve as the installed base inches towards respectability; then the company will move to launch a replacement console after four or five years, while Microsoft and Sony seek to eke out seven or eight years from their new systems. Not a long and prosperous life for a system, but by no means an ignominious end either, and enough to ensure that Wii U owners don't feel betrayed by Nintendo and wary about buying another new console from the firm.
"It's terribly sad, I think, that people who describe themselves as gamers or who work within or around the games business would take such pleasure in imagining the downfall of a company whose products are so squarely focused on the experience and joy of games"
As for Mario and Knack, I wouldn't lose any sleep over those figures. They make for a great headline in the short term (as did the fact that Final Fantasy XIII: Lightning Returns outsold Mario in Japan during the week when both games launched - a blindingly obvious outcome given the relative installed bases of PS2 and Wii U) but the comparison is apples and oranges. Knack is an apparently rather underwhelming launch title for a new system (I say apparently, as I've only played a brief but rather enjoyable demo, PS4 still being some months off over here); Super Mario 3D World is one of the most critically acclaimed games of the year and, in common with Nintendo's key titles in all systems, will enjoy significant long-tail sales for months and perhaps even years. Come back in three months time and see how sales compare - even given the enormous gulf that will have opened up between PS4 sales and Wii U sales in that time, SM3DW's sales will be impressive by any standards.
It's perhaps odd for me, whose personal tastes veered towards Xbox 360 in the past generation and PS2 in the generation previous, to find myself going to bat for Nintendo - although I do now own a 3DS, and enjoy it hugely - but the motivation I genuinely cannot fathom is that which drives the company's gleeful critics, who seem to dance around with thinly veiled joy at the prospect of this long-standing, hugely creative and entirely game-focused company being in dire straits. To its critics, Nintendo's extraordinary track record of innovation and creativity within the context of its core franchises means nothing, and "ugh, Mario again!" is a rallying cry as commonplace as it is devoid of any meaning or substance.
It's terribly sad, I think, that people who describe themselves as gamers or who work within or around the games business would take such pleasure in imagining the downfall of a company whose products are so squarely focused on the experience and joy of games - even to the extent where they will distort reality and wilfully forget history in order to "prove" the accuracy of their claims. Nintendo and its consoles aren't in the dominant position they enjoyed a few years ago, but they've been here before and they aren't going anywhere; why that fact seems to distress some people so much, I will never quite understand.
http://www.gamesindustry.biz/article...he-firing-line
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December 8th, 2013, 00:16 Posted By: wraggster
Wii U and iPad will be the most popular presents for kids this Christmas, says Rakuten’s Play.com.
The marketplace’s social media analysis shows that more people have been tweeting about the Wii U and Apple’s iPad range than the PS4 or Xbox One.
Rakuten’s Play.com reports a 75 per cent uplift in sales for the Wii U in October, despite the console launching over a year ago.
The most talked about presents on Twitter for kids this year, according to Ratuken’s Play.com, is as follows:
1. Wii U and iPad (joint first)
2. PS4
3. Xbox One
4. Furby and Lego (joint fourth)
http://www.pcr-online.biz/news/read/...ristmas/032686
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December 8th, 2013, 00:12 Posted By: wraggster
Ubisoft recently sent out a survey to fans about the future of the Assassin's Creed series, IGN reports. The publisher seemingly asked players for thoughts on a hypothetical pirate-themed game similar to Assassin's Creed 4 that would take place outside the series. The survey reportedly asked whether customizable ships, characters and hideouts or a "deeper economy" and "additional activities at sea or on land" were more important to players, and also gauged fan interest in co-op and multiplayer naval battles.
Ubisoft conducted similar questionnaires in the past. Coincidentally, the publisher also specifically asked players about cooperative multiplayer inDecember 2010 following the release of Assassin's Creed: Brotherhood and again in November 2012 after launching Assassin's Creed 3. Both of those polls were conducted by GMI Surveys, though the origins of the latest one is a little less clear.
http://www.joystiq.com/2013/12/06/re...s-creed-pirat/
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December 8th, 2013, 00:01 Posted By: wraggster
Treyarch has released an update for the Wii U version of Call of Duty: Ghostsadding a platform-exclusive Scoreboard feature and smoothing out a long list of multiplayer issues.
Post-update, the Wii U version of Call of Duty: Ghosts now features a GamePad Scoreboard panel, letting players sneak a quick glance at their multiplayer stats mid-battle. The Scoreboard also lets players mute annoying opponents easily using the GamePad's touchscreen.
The latest patch additionally improves texture resolution during certain Campaign mode missions and fixes numerous multiplayer bugs, spawn issues, and lobby-related crashes. The full list of improvements is after the break below.
http://www.joystiq.com/2013/12/07/ca...eboard-introd/
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December 7th, 2013, 00:47 Posted By: wraggster
Play.com owner Rakuten has claimed that Nintendo’s Wii U has seen a 75 per cent sales spike in October.
The company predicts that Wii U and iPad will be more popular than Xbox One and PS4 amongst children this Christmas.
It adds that a Twitter analysis has revealed that its Wii U and iPad range are “the most talked about presents for children this Christmas”.
Added the site: “The marketplace’s social media analysis surprisingly showed that the brand new PlayStation 4 and Xbox One consoles are trailing in second and third place respectively behind the Wii U and iPad.
“This is despite the fact that both new consoles sold out on Rakuten’s Play.com during Black Friday, which have since been restocked. It appears that those on the hunt for the latest consoles are gamers rather than consumers buying for their loved ones.”
It should be noted though that from what MCV understands about recent Wii U sales numbers, Play.com’s findings don’t seem especially representative of the overall market.
http://www.mcvuk.com/news/read/play-...istmas/0125450
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December 7th, 2013, 00:21 Posted By: wraggster
I never really thought much about Space Harrier. I like vintage Sega just fine, I just never spent much time with that particular game for whatever reason. Then I read this interview with M2, who ported it and the rest of the Sega 3D Classics line to 3DS, and I resolved to buy 3D Space Harrier as soon as it was released.
M2's obsessive love of Space Harrier, evident in the overwhelming, comical level of detail applied to the port, was the most ringing endorsement possible. The care put into the port made me care more about the game, showing the persuasive power of a truly bespoke adaptation. And by giving me cause to reevaluate Space Harrier, Sega's 3D Classics line allowed me to see just how well it holds up.
http://www.joystiq.com/2013/12/06/se...mes-stand-out/
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December 7th, 2013, 00:14 Posted By: wraggster
Hideki Kamiya is one of the most original, creative game directors in the industry today, yet fans are constantly infuriated by his general refusal to lead sequels to his earlier efforts. He realizes this of course, but as a new interview reveals, Kamiya feels his talents could be better used in building new worlds, rather than revisiting his old ones.
"It's not that I don't want to make sequels - I really do! But considering the nature of my position, I don't really get a chance to," Kamiya told Famitsu (translated by Kotaku). "Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars.
"It sounds a little overblown, but I've come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn't have been able to make The Wonderful 101," he added.
As Kamiya points out, he is currently working on a new project that has yet to be revealed to the public. If history is any indicator, expect it to be great fun, generate enough money to spawn a sequel, then be unceremoniously handed off to whichever development studio happens to be available.
http://www.joystiq.com/2013/12/06/ba...is-my-purpose/
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December 6th, 2013, 00:30 Posted By: wraggster
Falcom's 16-bit action-RPG Ys 5 has been localized and patched by the team of fan translators at Aeon Genesis, ending its long reign as the sole entry in the Ys series to never see an English-language release.
Ys 5 debuted as a somewhat controversial game in 1995, arriving exclusively on the Super Famicom after a string of multiplatform releases. Ys 5 ditches the simplified enemy-ramming combat of earlier Ys games in favor of more traditional, Zelda-like fare, giving players more control over sword strikes and defensive maneuvers.
Series enthusiasts previously localized the PC Engine version of Ys 4: The Dawn of Ys and its Super Famicom counterpart Ys 4: Mask of the Sun, and many other entries in the series were officially translated and released in North America.Ys 5 was never officially localized and a revised edition, Ys 5 Expert, also remained exclusive to Japan.
A translation patch for Ys 5 is available at Aeon Genesis' website, and requires either an emulator or a Super NES flash cartridge to play. Falcom's most recent series entry, Ys: Memories of Celceta, was released last week for the PlayStation Vita in North America.
http://www.joystiq.com/2013/12/05/ys...lable-in-engl/
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December 6th, 2013, 00:23 Posted By: wraggster
The analyst scolds Nintendo for not taking advantage of mobile, states that PS4 will top XB1, and makes some bold predictions
Wedbush Securities analyst Michael Pachter spoke at the Game Monetization USA Summit in San Francisco, and once again made some bold predictions about the future of the game industry. He pulled no punches as he evaluated the current state of affairs in the business, and he had some hard advice for a number of companies.
Pachter noted that more people are playing games on more devices than ever before, but he doesn't think the console market will be growing. "I don't think you're ever going to see 500 million consoles out there," Pachter said. For lifetime sales, Pachter expects the Wii U will ultimately sell 30 million "or fewer" units, the PS4 will sell 100 to 120 million units, and the Xbox One will sell 90 to 110 million units.
"The reason Sony beats Microsoft is solely the price," Pachter noted. "Microsoft loses the next generation unless they cut price. If Microsoft drops its price to $399, I expect the sales to be equal to the PS4."
The lifetime sales Pachter predicts compare to current sales of the PS3 and the Xbox 360 at about 80 million units apiece, but it's far below some estimates of hundreds of millions of next-gen consoles. "I don't know where they get those numbers," Pachter said. He feels that at several hundred dollars, with games costing $60 or more, consoles are just too pricey to ever sell hundreds of millions of units.
The Wii U's performance so far Pachter characterized as "underwhelming," but noted it's possible "but unlikely" that exciting new titles will reinvigorate growth. He believes that Nintendo is missing a huge opportunity to bring new gamers into their brands: Nintendo should put old GameBoy Advance content on phones and tablets for free, and charge $3 to $5 for more recent titles from the DS. Pachter feels this would generate enormous revenue for Nintendo and bring millions of new fans into their brands, and give them a strong way to sell newer titles on the 3DS and Wii U that use those brands.
"I don't know why Iwata is still employed," Pachter said, given that he refuses to take advantage of this opportunity while the handheld market continues to shrink and the Wii U has failed so far to catch on in a big way.
Pachter is more positive on the PlayStation 4 - "Sony thrives, Nintendo doesn't" - saying it's impressive as a game playing device. "The graphics are phenomenal, and the huge RAM makes future innovation likely," Pachter pointed out. He noted that the multimedia features remain unclear, but the CPU power of the PS4 allows the potential for huge improvement in the future. As for the Xbox One, Pachter noted it's impressive as a multimedia device, and the added features of Kinect and Skype give it additional value. "We're sticking with our prediction of a built-in TV tuner" for the Xbox One, Pachter said, which would simplify the ability of the Xbox One to control your television viewing.
"The next generation of consoles is probably the last," Pachter said. "We expect frequent model updates instead of new consoles." Moreover, there's going to be renewed interest in the PC, he predicted. "I think the PC is going to make a comeback, the PC will be the hub of all this stuff," he stated. He feels Smart TVs are a dumb idea, noting that you don't have a smart monitor connected to your computer. He envisions there will be a number of screens around the home, perhaps controlled by a tablet, being driven by a supercomputer in your pocket that we call a smartphone.
http://www.gamesindustry.biz/article...still-employed
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December 6th, 2013, 00:14 Posted By: wraggster
Luigi’s disregard for the rules is demonstrated not only in his dress sense but also his casual dismissal of the Gregorian calendar.
As every single one of us knows, this is the Year of Luigi. Foolishly many of us had supposed that the Year of Luigi would come to a glorious close at the end of the year, what with this being the Year of Luigi.
But no!
In a glorious exchange with Siliconera, Nintendo of America president Reggie Fils-Aime has confirmed that the demise of 2013 is not powerful enough a force to bring about the end of the Year of Luigi.
Siliconera: On February 14th of last year, you held a Nintendo Direct that announced the Year of Luigi. I wanted to know if I have to give it up on December 31st or if it’s more of a “fiscal year” of Luigi, and I can celebrate into February?
Reggie: There are some Year of Luigi activities that will continue into 2014 – including some of the special products that we’ve launched (the Luigi remote and the Mario and Luigi 3DS XL) – so there will be some Luigi products to carry the Luigi banner into the next calendar year.
The Era of Luigi?
http://www.mcvuk.com/news/read/this-...ntinue/0125369
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December 5th, 2013, 23:50 Posted By: wraggster
Following the re-release of Toki Tori and Edge, Two Tribes will bring another of its back catalogue titles to Wii U; Rush.
The 3D cube-based puzzler will be released via the Wii U eShop on December 12, the developer has conformed.
Rush is a remake of the original WiiWare game, Rubik's Puzzle Galaxy: RUSH. The Wii U version is based on previously ported PC/Mac versions, which share its shortened name.
NintendoLife reports that the game will go on sale at a discounted price of £1.79 / $1.99 / €1.99 for its opening week, representing a 50 per cent discount on the normal price that'll be applied later.
The Wii U version of the game will support off-screen play with over 70 puzzling levels and a stylus control system.
http://www.computerandvideogames.com...n-december-12/
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December 5th, 2013, 23:37 Posted By: wraggster
Classics of the '90s era lead the way in this week's US Nintendo eShop update.
Sega is releasing two '3D Classics' remakes from its retro back catalogue, 3D Sonic the Hedgehog and 3D Altered Beast.
Meanwhile Nintendo brings NES game Donkey Kong 3 to the 3DS Virtual Console.
Here's the full official list:Nintendo eShop on Nintendo 3DS
3D Sonic The Hedgehog - 3D Sonic The Hedgehog is the third of eight SEGA 3D Classics making its way to Nintendo 3DS. Enhanced with 3D game play, you will race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loops as you collect rings and defeat enemies on your mission to save the world.
3D Altered Beast - 3D Altered Beast is the fourth SEGA 3D Classic to make its way to Nintendo 3DS. Summoned from the dead by Zeus, shape shift into various beasts and fight off hordes of demons to rescue the captured Athena from the clutches of evil. In addition to its new 3D game play, 3D Altered Beast also supports local multiplayer and a new Random Transformation Mode.
Virtual Console on Nintendo 3DS
Donkey Kong 3 - Classic arcade game Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters.
Virtual Console on Wii U
The Legend of The Mystical Ninja - In Super NES classic The Legend of the Mystical Ninja, Kid Ying and Dr. Yang must work together to overcome multiple levels and save Princess Yuki. The co-op multiplayer game contains intense worlds filled with side-scrolling levels, colorful graphics, stores for upgrading equipment and a host of mini-games like the Quiz House and Horse Races.
Nintendo eShop Sales
Your favorite gaming friends - on sale now - Donkey Kong headlines the final week of this special offer on select games in the Nintendo eShop. Now through 9 a.m. PT on Dec. 12, get 30 percent off on Donkey Kong, Donkey Kong Jr. and Donkey Kong 3 for Wii U, as well as Donkey Kong, Donkey Kong Jr. and Game & Watch: Donkey Kong Jr. for Nintendo 3DS.
Also new this week:
- Brilliant Hamsters! (Nintendo eShop on Nintendo 3DS)
- Cloudy With a Chance of Meatballs 2 (Nintendo eShop on Nintendo 3DS)
- Hooked on Bass Fishing (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...donkey-kong-3/
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December 5th, 2013, 23:30 Posted By: wraggster
Nintendo has some of the most passionate fans of any games company, but even it has admitted that customer petitions hold little sway in business decisions.
Operation Rainfall - the most notable fan campaign in recent years - received the support of thousands of Wii owners who wanted three Japanese Wii titles localised in North America - Xenoblade Chronicles, The Last Story, and Pandora's Tower.All three games were eventually released, but Nintendo of America boss Reggie Fils-Aime has suggested that the campaign's effect should not be overstated."I have to tell you - it doesn't affect what we do," Fils-Aime told Siliconera. "We certainly look at it, and we're certainly aware of it, but it doesn't necessarily affect what we do."I wanted to bring Xenoblade here. The deal was, how much of a localisation effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition."The trio of titles were released some time after Rainfall was founded, yet the fact they arrived at all was seen as a sign of the campaign's success. A number of spin-off petitions followed - some successful, most not."I'm paid to make sure that we're driving the business forward - so we're aware of what's happening, but in the end we've got to do what's best for the company. The thing we know [about petitions] is that 100,000 signatures doesn't mean 100,000 sales," Fils-Aime concluded.
http://www.eurogamer.net/articles/20...ect-what-we-do
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December 4th, 2013, 22:59 Posted By: wraggster
The Wii U continued to feel the benefit of Super Mario 3D World's existence, picking up another 7000 sales in Japan to hold on to second place in the hardware chart.
The Wii U showed significant improvement for the second week running, rising from 21,000 to 28,000 units sold. That makes Nintendo's console the second most popular platform in Japan, albeit sandwiched between its sister systems the DS and the 3DS.
The hardware chart is below, with previous week's sales in parantheses:
- 3DS LL - 82,409 (63,709)
- Wii U - 28,518 (21,002)
- 3DS - 25,964 (20,797)
- PlayStation Vita - 20,202 (21,044)
- PlayStation 3 - 13,311 (12,436)
- PlayStation Vita TV - 5,391 (7,868)
- PSP - 4,232 (3,546)
- Wii - 588 (457)
- Xbox 360 - 309 (342)
The software chart was relatively quiet, with Sega's Hatsune Miku: Project Mirai 2 narrowly beating out Pokemon X and Y - which was released almost two months ago - for the top spot with 88,000 sales.
The other big new entry was Tecmo Koei's Dynasty Warriors 8: Xtreme Legends, which charted in fifth place with 35,000 sales. From a western perspective, however, Assassin's Creed 4: Black Flag was the other key launch of the week, and it charted directly behind Dynasty Warriors 8 by a deficit of 124 copies.
An abbreviated software chart is below, with lifetime sales in parentheses:
- [3DS] Hatsune Miku: Project Mirai 2 (Sega, 11/28/13) - 88,708 (New)
- [3DS] Pokemon X and Y (Nintendo, 10/12/13) - 86,391 (3,089,129)
- [PS3] Lightning Returns: Final Fantasy XIII (Square Enix, 11/21/13) - 60,073 (337,155)
- [Wii U] Super Mario 3D World (Nintendo, 11/21/13) - 39,812 (139,400)
- [PS3] Dynasty Warriors 8: Xtreme Legends (Tecmo Koei, 11/28/13) - 35,472(New)
- [PS3] Assassin's Creed IV: Black Flag (Ubisoft, 11/28/13) - 35,348 (New)
- [PS3] Pro Evolution Soccer 2014 (Konami, 11/14/13) - 25,166 (212,844)
- [3DS] One Piece: Unlimited World R (Namco Bandai, 11/21/13) - 24,623 (108,228)
- [PS3] Super Robot Wars OG Infinite Battle (Namco Bandai, 11/28/13) - 22,833(New)
- [3DS] Monster Hunter 4 (Capcom, 09/14/13) - 21,969 (2,981,758)
http://www.gamesindustry.biz/article...prove-in-japan
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December 4th, 2013, 21:19 Posted By: wraggster
Nintendo is kicking up its drive behind the 2DS with two Pokemon X/Y bundles priced at $150, coming to Target and Toys R Us on Friday, December 6. Target will offer a red 2DS system with Pokemon X pre-installed, while the Toys R Us bundle features a blue system with Pokemon Y pre-loaded on a SD card.
Nintendo released the 2DS as an alternative to the 3DS earlier this year, with a standalone price set at $130. The hinge-less hardware's lower price comes at the expense of 3D tech, and with backwards compatibility for 2000+ DS games.
With 4 million copies of Pokemon X/Y flying off shelves within 48 hours of release, and 2 million sold in North America to date, Nintendo seems to be hoping the game's prolific performance will boost that of the 2DS' across the holiday season.
http://www.joystiq.com/2013/12/04/po...ater-this-wee/
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December 4th, 2013, 21:18 Posted By: wraggster
Monster Hunter 4 continues to capture big numbers in Japan, with shipments (including downloadable sales) passing the 4 million mark at swift pace. The 3DS action-RPG gobbled up 3 million shipments a month after hitting Japan's retail shelves, and took just seven weeks to add another million to that burgeoning figure.
Japan's love affair with all things Monster Hunter is evidenced by the series' total sales surpassing 28 million, but how many of those sales come from outside the country remains unclear. As does the matter of Monster Hunter 4heading west or not; Capcom is still keeping shush about that.
http://www.joystiq.com/2013/12/04/mo...-to-4-million/
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December 4th, 2013, 01:18 Posted By: wraggster
Renegade Kid co-founder Jools Watsham announced that the studio's Nintendo 3DS platformer Treasurenauts will miss its previously announced December release date, and is now set to launch in the eShop in the first quarter of next year.
"Don't worry, there's nothing wrong," Watsham assures. "The game means a lot to us, and we want to do it right. We need more time to make it the game we want it to be. [...] Sorry for the delay, but as an independent developer we rely on the success and revenue generated from each of our self-published games. More time = better game = better sales (hopefully)."
Watsham notes that two new Renegade Kid-developed projects will be announced next year, including an unnamed 3DS game set for release in mid-2014. These two games will be developed alongside the studio's current projects, which include the survival horror game Cult County and a sequel to its plane-shifting platformer Mutant Mudds.
http://www.joystiq.com/2013/12/03/tr...ing-new-proje/
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December 4th, 2013, 01:10 Posted By: wraggster
Spike TV's VGX event will host new showings of several big games including The Witcher 3: Wild Hunt and The Division, it was confirmed today.
Nintendo of America president Reggie Fils-Aime will show off an unnamed "upcoming Wii U game", said Spike in an announcement.
Alongside new content from CD Projekt's anticipated RPG, The Witcher 3 and Respawn's debut shooter Titanfall, Spike promises "exclusive new looks" at Quantum Break, South Park: The Stick of Truth, Broken Age, Dying Light, and Tom Clancy's The Division.
It also teases "additional exclusives to be revealed shortly".
Spike VGX host Geoff Keighley confirmed recently that The Division will be shown with new in-game footage. Respawn Entertainment has also previously promised "big Titanfall surprises" for the event.
And Square Enix teased on Monday that its preparing at least two new trailers for unspecified games for the show - enticing fans as rampant speculation of a PS4 Tomb Raider remake does the rounds.
VGX streaming begins Saturday, December 7 at 6pm ET / 3pm PT / 11pm GMT.
http://www.computerandvideogames.com...irmed-for-vgx/
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