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December 18th, 2013, 23:13 Posted By: wraggster
Nintendo announced Hyrule Warriors during today's Nintendo Directlivestream. Gameplay video for the Wii U action game showed The Legend of Zelda's Link hacking and slashing enemies with an over-the-shoulder camera angle similar to the Dynasty Warriors series.
Nintendo President Satoru Iwata stressed that the game is not a new installment in The Legend of Zelda series, but is a collaborative effort with Tecmo Koei. Hyrule Warriors, which is not the game's final name, will launch in 2014.
http://www.joystiq.com/2013/12/18/hy...ced-for-wii-u/
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December 18th, 2013, 23:09 Posted By: wraggster
Nintendo has announced GameCube platformer star Chibi-Robo will receive a sequel next month on 3DS.
Chibi-Robo: Photo Finder will have the title character running errands for a museum curator looking for photos of real world objects.
Players will be charged with snapping shots of items around their actual surroundings for Chibi-Robo to complete various missions.
The title is set to launch via the 3DS eShop on January 9th, and will also pack community-driven photo challenges on top of the standard campaign.
http://www.mcvuk.com/news/read/video...finder/0126054
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December 18th, 2013, 21:59 Posted By: wraggster
The Wii U had a 12-month headstart on the other next-gen consoles, but both the Xbox One and PS4 broke its entire lifetime sales record in a matter of days.
On the face of it, 2013 would appear to have been something of an annus horribilis for Nintendo – at least in terms of its home console business. Its forecast for 9 million Wii U sales for the fiscal year now looks hopelessly optimistic: with less than four months to go it has currently sold 4.3 million units, while the current rate of sales suggest it won’t come close to that early estimate. From April to June inclusively, the Wii U sold 160,000 units globally. During the same period, it was outsold by its predecessor, a console Nintendo hadn’t released a first-party game for in a year. Currently, it is tracking lower than the second-year sales for the GameCube and Sega’s ill-fated Dreamcast, while in the UK it suffered the ignominy of having its lifetime sales overtaken by the Xbox One and PlayStation 4 within two weeks. A year on from launch, and Nintendo has utterly squandered its head-start.The reasons were simple: confused messaging and poor, or often non-existent, marketing. Updates to expanded audience favourites in the form of Wii Sports Club and Wii Fit U were inexplicably released as download-only software. The latter has since had a physical release, but hasn’t troubled the charts, unlike its successful forerunner, while the low member count of the regional clubs in the former suggest take-up has been worryingly low. Nintendo had high hopes for Super Mario 3D World, but it was embarrassingly outsold by Sony’s mediocre Knack at launch, though it will likely have a much longer tail. And while its disappointing sales could be attributed to underperforming hardware, releasing the game in the same week as the arrival of new consoles demonstrates a troubling naivety – and it was far from Nintendo’s only poor business decision this year.Elsewhere, it seems that almost every month has seen analysts and industry veterans alike line up to stick the boot in, with many suggesting Nintendo should leave the hardware business. Regardless of their somewhat myopic comments – that not only ignore the rise of 3DS, which we’ll come to shortly, but the successes of the previous generation, not to mention Nintendo’s still healthy bank balance – Iwata’s next investor meeting will likely be an uncomfortable one for the under-fire president. Particularly so, given the substantial shortfall between reality and Nintendo’s hopes.The Wii U’s gamepad has been criticised as an often gimmicky addition to games that fails to make up for the Wii U’s chronic lack of third-party titles.
What’s more, third parties are abandoning Wii U in droves. One of the most anticipated third-party releases, Rayman Legends, was delayed so that it could be ported to other formats – much to the chagrin of creator Michael Ancel. And this from Ubisoft, still one of Nintendo’s strongest third-party allies. FIFA 14 marked the first time in over a decade that the series hadn’t launched on a currently available Nintendo console; indeed, EA currently has no games in development for Wii U at all. And while the likes of Deus Ex: Human Revolution arrived in new-and-improved form, it’s hard to imagine anyone buying a console for a slightly enhanced version of a two-year-old game.Nintendo simply doesn’t have the manpower to support Wii U alone. Already it has struggled to keep a steady enough flow of releases, not least because it has only recent encountered the difficulties in producing HD games in a timely fashion, a problem most developers were wrestling with a generation ago. Gunpei Yokoi’s philosophy of “lateral thinking with withered technology” may have served Nintendo well during the Wii and DS era, but the Wii U GamePad is a shaky hook, and no one’s biting. With fickle casual players having long since moved on, it’s now serving an army of Nintendo loyalists, along with families who game regularly, but no one else. It’s not as if the console audience isn’t there anymore – record-breaking starts for both PS4 and Xbone certainly suggest otherwise – but few are even considering Wii U as a second console. It simply doesn’t have enough games.And yet its first-party output has been as strong as ever. In time, Pikmin 3 may well become known as one of Miyamoto’s best-ever games: it’s a beautifully tuned refinement of the first two games, with a delightful, engaging campaign and a compulsively brilliant mission mode that makes it two games in one. Likewise, Wii Sports Club and Wii Fit U are fine adjustments to existing templates. Super Mario 3D World is a front-runner for game of the year, while many were enraptured all over again by the HD remake of The Legend of Zelda: The Wind Waker. Nintendo could certainly do with some fresh IP, though it could hardly be forgiven for relying on old standards when anything new it attempts struggles for attention. Burdened with a steep learning curve, Platinum’s The Wonderful 101 was nevertheless a bright, hyperactive delight, yet it tanked horribly at retail.
http://www.edge-online.com/features/...tical-acclaim/
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December 18th, 2013, 20:44 Posted By: wraggster
Wii Sports Club, the Wii U HD-make of Wii Sports, adds Golf to its roster today, including a course based on NES classic Golf. As revealed in this morning's Nintendo Direct for Europe and North America, the additional sport is being made available on the eShop today.
As the image above shows, you can watch the GamePad as you make your swing to see your club impact with the ball. Per the other modes, you can take Golf for a spin in a 24-hour free trial. You'll then have to pay $10 to permanently unlock it as an individual sport, or cough up $2 to unlock all available sports across a 24-hour period.
http://www.joystiq.com/2013/12/18/wi...lub-adds-golf/
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December 18th, 2013, 20:38 Posted By: wraggster
Dr. Luigi, an other-sibling-themed spin on Dr. Mario, closes out the Year of Luigi with a bang when it hits the Wii U eShop on December 31 in North America - as for Europe, the doctor isn't in until January 15. Dr Luigi features an online mode for 2-player biological warfare, and traditional Dr. Mario-like modes that support online play.
As revealed in this morning's Nintendo Direct, Dr. Luigi plays like the classic 90s puzzler, with players trying to align capsules with color-matching viruses. The most obvious twist is that Dr. Luigi's main mode, Operation L, features L-shaped blocks of two capsules fused together, with at least three matching-color blocks within the block. So, while players have to match four colors together, it's still easier than the original Dr. Mario; as Nintendo chief Satoru Iwata explained during the Direct broadcast, play will be swifter, but less punishing in terms of hitting a Game Over screen.
If players prefer the traditional single-capsule, two-colors-matching mechanics of Dr. Mario, they can take up the Retro Remedy mode, which features button controls, or Germ Buster, which let you position capsules using the touchscreen and stylus.
http://www.joystiq.com/2013/12/18/dr...op-this-month/
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December 18th, 2013, 20:37 Posted By: wraggster
Helpful Chibi-Robo with a heart of gold is back and looking for NostalJunk beginning January 9. Revealed during today's Nintendo Direct, the new game,Chibi-Robo Photo Finder, will be exclusive to the Nintendo eShop, where a demo will also launch "soon."
The game tasks players with a real-life photo hunt, as they take photos of objects based on silhouettes with their 3DS, which are then incorporated into the game. NostalJunk Challenges will also be added shortly after launch, along with some insane-looking minigames. No word yet when actual Chibi-Robos will be produced for home use.
http://www.joystiq.com/2013/12/18/ch...rns-january-9/
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December 18th, 2013, 20:36 Posted By: wraggster
NES Remix, a mashup encompassing elements from 16 NES games, will be made available today on the Wii U eShop for $14.99, Nintendo revealed during this morning's Nintendo Direct.
The reveal trailer showed stages from Super Mario Bros., Donkey Kong, and Ice Climber that weren't quite the same scenes we saw on the NES years ago. For example, Link was hopping over barrels in DK in place of Mario, while World 1-2 of SMB was mirrored and being played backwards.
http://www.joystiq.com/2013/12/18/ne...ay-on-wii-u-e/
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December 18th, 2013, 20:35 Posted By: wraggster
Kirby: Triple Deluxe, the pink puffball's upcoming 3DS game, features a Super Smash Bros.-like mulitplayer mode, as well as a rhythm platforming mode starring King Dedede. Nintendo boss Satoru Iwata revealed the modes in this morning's Direct broadcast, but didn't offer a western release date, and the game remains pinned to a 2014 window.
As for the new modes, The Smash-like one is imaginatively called Kirby Fighters, and it's based around 10 of the hero's copy abilities (the main game offers 20 including four new ones). Kirby Fighters can be played alone (presumably with bots), or with up to three other players, although it wasn't noted which of local and/or online play it supports.
Meanwhile, Dedede's Drum Dash features Kirby's regal rival in a rhythm platformer. King Dedede bounces on drums across the two 3DS screens, with players tapping buttons in time to music to help him avoid enemies and collect coins. While Iwata made mention of high scores, it wasn't noted if Dedede's Drum Dash supports leaderboards or any other online components.
While the game proper remains without a release date in the West, it's only a few weeks away from hitting Japan on January 11, which hopefully augurs for further details soon.
http://www.joystiq.com/2013/12/18/ki...des-drum-dash/
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December 18th, 2013, 20:34 Posted By: wraggster
Sonic: Lost World will receive two pieces of downloadable content on Wii U, Nintendo President Satoru Iwata announced during today's Nintendo Directlivestream. The DLC stages will be based on Nintendo properties, the first being a level pulling inspiration and elements from Yoshi's New Island, Nintendo's 3DS entry in the series due out in spring 2014.
Called Yoshi's Island Zone, the first piece of DLC is available now for free, and has Sonic "speeding through areas filled with pipes, coins, Shy Guys and Piranha Plants." A brief look at the level can be found in the archived Nintendo Direct presentation.
http://www.joystiq.com/2013/12/18/yo...ld-dlc-stages/
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December 18th, 2013, 01:10 Posted By: wraggster
While Eko Software's third-person zombie slayer How to Survive launched in October and November on Steam, XBLA and PSN, the game has yet to find its way to Wii U as it originally planned. A 505 Games representative confirmed to Joystiq that the game is still slated to hit the Wii U eShop, but has been delayed to 2014.
Prior to today, the developer's last update regarding the eShop port was in a tweet from November, in which it last stated that it is working to get approval from Nintendo. The spokesperson noted that "the [exact] launch window is up in the air as we are still going through testing."
How to Survive strands players on one of four islands, forcing them to gather items to stave off the threat of undead enemies. The game includes an item combination system, used to benefit the health and well-being of characters, solve puzzles and beat baddies. Players have the option of choosing between three playable characters with different strengths and weaknesses.
http://www.joystiq.com/2013/12/16/ho...r-2014-launch/
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December 18th, 2013, 01:08 Posted By: wraggster
Starting today and ending December 18, players can pick up downloadable copies of Capcom's landmark SNES platformer Mega Man X and bite-sized Game Boy series entry Mega Man for $2 each from Nintendo's eShop.
The sale discounts the Wii U Virtual Console version of Mega Man X (regularly $7.99) and the 3DS VC port of the Game Boy Mega Man (regularly $3.99). Note that these limited-time sale prices are only available via their respective platforms, as Nintendo does not offer the ability to purchase eShop content via PCs.
This week's sale is apparently the first of several "2 Games, 2 Dollars each, 2 Days" deals planned for the eShop, though details regarding future sales have not been revealed. The sale price for both games will remain in effect through 8:59 a.m. PST on December 18.
http://www.joystiq.com/2013/12/16/me...ugh-wednesday/
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December 18th, 2013, 00:38 Posted By: wraggster
Castlestorm will be released for Wii U as an eShop download title on December 26, developer Zen Studios has confirmed.
The Wii U version will be priced at $9.99 in North America and €9.99 in Europe, as were the PS3, Xbox 360 and PC versions that came before it.
Castlestorm is a 2D real-time strategy, tower defense hybrid game that has players battling to take out each others' castle.
The Wii U port will allow for full off-screen play via the Gamepad screen, and a local two-player mode will allow one player to use the TV screen while the other uses the Gamepad screen.
http://www.computerandvideogames.com...n-december-26/
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December 17th, 2013, 01:00 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-533 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* [Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound.
* Oops, I left a bit being set when it shouldn't have been.
* Small cleanup in the EGL GLInterface.
* Small cleanup in the EGL GLInterface.
* [Android] Fix gamepad input.
* If we are using OpenGL ES 3, then don't check for OpenGL/GLU
* Fix Cmake failure.
* Add CMakeLists.txt.user to the .gitignore file. Closes issue 6873.
http://www.sendspace.com/file/e7d857
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December 17th, 2013, 00:54 Posted By: wraggster
via http://www.emucr.com/
BatCat's LLE RSP Plugin v6 for Project64 is released. It is a plugin for Project64.
BatCat's LLE RSP Plugin v6 for Project64 Changelog:
- Upgraded the GNU linker to MinGW binutils 2.23.
- Amended mis-type in ordering unaligned 128-bit quadword store offsets (reported by oddMLan).
- Recovered old faking of cycle-accurate PC mapping to the CPU in order to fix semaphore sync (reported by e2118289).
- Merged in some commits centralized around ABI flexibility, namely for possible 64-bit targets (contributed by ecsv).
- Fixed crashing when configuring the plugin outside the emulation thread in Project64 2.x (reported by oddMLan).
- Small changes to the string pooling for debugger-related things to get the DLL size down a little.
Remember to install the correct DLL to the plugins folder, depending on what you want:
rsp.dll--80.0 KB--Most people will want this file. You need to use both a LLE gfx plugin && a LLE audio plugin.
rsp_free.dll--47.0 KB--Dependency-free resource DLL compiled down for size under Microsoft C++ compiler rules.
rsp_hle.dll--80.5 KB--Use any HLE gfx plugin w/ a HLE audio plugin. The RSP generally never executes on this version, but if it does you will receive a message box telling you about a new/unknown SP task type.
rsp_lle.dll--80.0 KB--Use a LLE gfx plugin (currently, either Jabo's Direct3D8 1.7.x or z64gl by ziggy), with a HLE audio plugin for speed-up. RDP/RSP LLE will be faster because of audio HLE.
rsp_mle.dll--80.0 KB--Use any HLE gfx plugin (almost any video dll). Audio emulation will be low-level along with the entirety of anything else that gets executed on the RSP.
rsp_pj64.dll--80.0 KB--You need this for Gauntlet Legends, Stunt Racer 64, and World Driver Championship. It can ONLY be used on Project64 2.0 because SP task re-start to sync with CPU and SP semaphore corrections did not exist before Project64 1.7.?.
dummyvid.dll--2.0 KB--Just a standard dummy video plugin I coded to remove the intervention of gfx display drawings on the screen while testing audio LLE or other LLE tasks on the RSP.
rsp_dbg.dll--89.0 KB--Undocumented debug version.
Too complicated?
Copy bin\rsp.dll (maybe rsp_pj64.dll) to $emu\plugin, and use Jabo's Direct3D8 1.7+ on Project64 2.0.
http://www.sendspace.com/file/k2wbpe
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