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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 31st, 2013, 00:54 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator puNES for Linux and Windows (SDL) has been updated.
Quote:
Changelog:
0.76
Added support for compressed archives.
For the windows version is required the "7z.dll" (already included in the installation´s zip).
For the linux version is necessary that the package p7zip is installed in the system.
Compressed archives supported : 7z, ZIP and RAR (in the linux version only if p7zip is istalled with RAR extension).
If 7zip/p7zip library are not found, are managed natively just zip archives.
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December 31st, 2013, 00:53 Posted By: wraggster
via http://www.aep-emu.de/
The NES-Emulator Nestopia Undead has been updated to version 1.45.
Quote:
----------------------------------------------------------------
1.45
----------------------------------------------------------------
Unix Shell:
Additions:
- Added the ability to switch FDS disks for multi-disk games
- xBR filter options
- Support for more archive formats through libarchive
- Differentiated Soft/Hard Reset
Changes:
- Removed internal zip and 7zip decoders in favour of libarchive
- Replaced gtk_key_snooper with key_press_event and key_release_event
Fixes:
- 7zip CRC check segfault
Windows Shell:
Additions:
- xBR filter options
Changes:
- Redundant TV Aspect checkbox removed from NTSC filter dialog
- Modified default sound settings to avoid desync
libretro:
Additions:
- blargg´s NTSC filter core option
- L/R now insert coins on Vs. System games
Core:
Additions:
- xBR filter added - Hyllian, notBald
Fixes:
- Triangle volume bug in Dendy mode - emu-russia
- NTSC filter background colour fix - blargg
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December 31st, 2013, 00:07 Posted By: wraggster
Thought using the Wii U GamePad as a simple PC controller was a neat trick? Try this on for size: a small team of hackers has figured out how to stream PC games to the tablet-esque controller natively, circumventing its host console. The hack was shown this week at the 30th Chaos Communication Congress, where the group revealed how it reverse engineered the GamePad controller. After weaving a complex tale of dumped firmware, decoded video and buggy streams, the team showed a simple drawing app streaming from a laptop to the Wii U GamePad. Impressive? Sure, but the crowd didn't erupt into applause until they booted up aGamecube emulated session of The Legend of Zelda: Wind Waker.
Despite some crashes, the demo appeared to be fairly playable -- though the team warns that the available code is aimed primarily at developers. The group eventually plans to build user-friendly tools for Windows and OSX, as well as an Android port designed to allow users to substitute the Wii U GamePad with their own tablets, streaming from the console to the slate of their choice. It's not quite ready to replace your NVIDIA Shield, but the project is brimming with potential. Check out the presentation's slides at the source link below, or read on for a video of the hack in action (the fun starts about 47 minutes in).
http://www.engadget.com/2013/12/29/h...wii-u-gamepad/
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December 30th, 2013, 22:52 Posted By: wraggster
It’s been just a bit over a year since the Wii U was released along with the extremely impressive Wii U controller. With a D-pad, analog sticks, accelerometer, gyroscope, magnetometer, camera and 6.2 inch touchscreen, this controller is ripe for a million and one projects ranging from FPV quadcopters and robots to things we can’t even think of yet. At this year’s Chaos Communication Congress, [booto], [delroth], and [shuffle2] demonstrated how they cracked open the Wii U controller’s encryption allowing for Wii U controller ‘emulation’ and giving us full documentation on how the whole thing works.
The guys started on their reverse engineering journey by dumping all the flash chips found on the controller’s board. In those binary blobs, they found Nintendo used a truly ingenious way of obfuscating the WiFi keys used to connect the controller to the Wii: rotate left by three. To be fair to Nintendo engineers, it was secure until someone figured it out.
Connecting the controller to a PC over WiFi is only half the battle, though. Initial information from the Wii U launch suggested Nintendo used Miracast for all the I/O between the controller and the console. This isn’t the case; instead the video, audio, camera, and button input are non-standard but very simple protocols. The hardest to break into was the video display for the touchscreen, but the guys discovered it’s pretty much H.264. After getting around some Nintendo weirdness, it’s possible to display video on the controller.
The guys have put together a small, extremely alpha library that comes with all the demos, documentation, and reverse engineering information. There’s a large wish list of what this library should include, but now that the information is public, it might be the time to pick up a Wii U.
Video of the talk below, here’s the presentation slides, and .
http://hackaday.com/2013/12/30/using...th-everything/
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December 30th, 2013, 22:29 Posted By: wraggster
Minecraft developer Mojang has been building bridges to all kinds of platforms for ports of its build-what-you-want hit, but we think we've all been wondering the same thing - when will we be able to construct pixel art of classic gaming sprites using the Wii U GamePad? Judging by Minecraft creator Markus "Notch" Persson's recent tweet stating he was not "aware of any plans" for a Wii U version, the answer is probably not any time soon.
Notch acknowledged that a Wii U version of Minecraft "would make sense," but explained that the "only reason for no current plans is [Mojang has] too much work already."
While it is a denial of any progress being made on a Wii U port, it's a bit more promising than Minecraft Lead Designer Jens Bergensten's comment in Marchabout a Wii U version being "very unlikely." Maybe when Mojang finds some downtime, though with work still being done on Scrolls and Minecraft Realms, downtime seems like a distant concept for the studio at the moment.
http://www.joystiq.com/2013/12/28/no...raft-on-wii-u/
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December 30th, 2013, 22:25 Posted By: wraggster
Sega's first free-to-play title for the 3DS, Initial D: Perfect Drift Online, is scheduled for release in Japan this winter. Players will be able to purchase points to speed up the unlocking process, but the game's content can be earned for free with enough success in its on and offline gameplay. The project is led by Yakuza series lead Toshihiro Nagoshi, and a recent Famitsu interview translated by Siliconera explored Sega's possible future with F2P games.
"We don't intend to stop with this title, and after looking over its results, we'll think about what to do next," Nagoshi said.
While Nagoshi acknowledges smartphones would provide a wider install base, he's "very interested in seeing what happens" with Initial D on the 3DS. Aside from the 3DS' popularity with grade school students, Nagoshi believes there's also a chance on the platform with the older market.
Should Initial D's performance please Sega, Nagoshi also teased that the team has been thinking about what would work best for additional F2P titles on the 3DS.
http://www.joystiq.com/2013/12/29/se...eyond-initial/
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December 29th, 2013, 00:08 Posted By: wraggster
Nintendo compiled a list of 20 games that Club Nintendo members noted as their favorites from 2013 recently. Nintendo featured ten games for each for 3DS and Wii U, with Monster Hunter 3 Ultimate as the lone game that landed on both lists.
Among the Wii U games selected by Club Nintendo members are the obvious Nintendo-published choices in The Legend of Zelda: The Wind Waker HD,Super Mario 3D World, The Wonderful 101 and Pikmin 3. The best-of list also includes Assassin's Creed 4: Black Flag, Rayman Legends and Runner 2: Future Legend of Rhythm Alien, the latter being the single eShop-only game of the Wii U group.
The list of 3DS favorites are marked by both Pokemon X and Y, Fire Emblem: Awakening, The Legend of Zelda: A Link Between Worlds and Animal Crossing: New Leaf. Head past the break to see the full Club Nintendo-selected Wii U and 3DS list of favorites from the year.
http://www.joystiq.com/2013/12/27/he...games-of-2013/
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December 29th, 2013, 00:06 Posted By: wraggster
Following the eShop's struggles with serving its global holiday traffic that resulted in a delay for the Western launch of Pokemon Bank, Nintendo's North American and European eShops will temporarily close again today.
North American users are urged to wrap up any pressing purchases through the digital storefront before 4 p.m. EST. Nintendo of Europe's tweet states the European eShop will be closed from 10 p.m. CET to 10 a.m., which almost sounds like enough time for it to ... sleep. Oh no it's developing human-like needs
Nintendo will have "more updates soon" concerning the NA eShop's status, presumably involving when users can expect it to reopen its imaginary doors.
Update: Nintendo's Online Service Status page lists the planned network outage from 4 p.m. to 4 a.m. specifically for the 3DS eShop. This is reflected in attempts to access the 3DS eShop itself, which result in an error explaining the temporary downtime. However, we're also currently experiencing problems connecting to the North American Wii U eShop. Several attempts to connect have all resulted in the initial eShop loading screen fading into a white screen that goes nowhere, though the home menu can still be accessed from this state.
http://www.joystiq.com/2013/12/28/no...orarily-again/
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December 28th, 2013, 00:54 Posted By: wraggster
2013 has been a mixed year for Nintendo. On the one hand, 3DS has sold well and the platform holder has published some of the finest games in its history.
Then there has been Wii U. After a lacklustre launch, Nintendo’s home platform has struggled for momentum. A lack of games throughout the first half of the year meant the machine failed to gather any momentum and after six months had sold just 3.61m units worldwide.
And the biggest blow to Wii U happened in July, when Asda announced it will no-longer sell Nintendo’s platform. It wasn’t the first retailer to pull stock, Morrisons have also not supported the console since 2012, but it was the most high profile.
Nintendo blames the poor performance on a lack of software, with the firm suggesting the move to HD game development has not been smooth. There has been a severe lack of titles for Nintendo’s console this year, with only the excellent Wind Waker HD, Pikmin 3 and Super Mario 3D World to entice fans.
But there’s more to it than that. For starters, none of the above titles really make use of Wii U’s dual-screen functionality.
The marketing was also wrong, as consumers initially assumed Wii U was just a controller for the pre-existing Wii, and not an entirely new console.
And the price is still high. Wii U had the chance this Christmas to position itself as the family alternative to PS4 and Xbox One, which it has tried to do with the help of Mario and Sonic. And, as you’d expect, sales have increased slightly. But at over £200, Wii U remains a little too expensive for the cash-strapped family.
Next year should see improvement. Mario Kart 8 and Super Smash Bros are big releases, price is expected to fall so the publisher can at least hope to win over the fans that have picked up 3DS in such a big way this year. But to compete with Sony and Microsoft, Nintendo might have to go back to the drawing board.
http://www.mcvuk.com/news/read/revie...ltuous/0126098
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December 28th, 2013, 00:32 Posted By: wraggster
Pokémaniacs outside of Japan will be waiting longer than expected to see thePokémon Bank storage application, after it wounded the Nintendo Network at debut.
Though much of the blame for the ongoing, worldwide Nintendo Network server outages must be placed on the hordes of new Wii U and 3DS owners spawned by yesterday's holiday, Nintendo of Japan has posted a notice on its website which states that the Bank has been causing more of a traffic crush than its creators expected, and has compounded the company's traffic problems. To regain control of the situation, Nintendo has removed the problematic storage application from the Japanese eShop.
If you're able to visit the North American or European eShop despite its traffic woes, you'll now find the Bank bears a "to be determined" release date. It was originally scheduled to arrive today, but Nintendo of America followed suit with an official delay.
"As you may know, we are currently experiencing a large volume of traffic on the Nintendo Network service," reads a post on Nintendo's Facebook page. "Due to the high traffic, we are postponing the launch of Pokémon Bank and Poké Transporter until further notice. As a Nintendo standard, we strive for the utmost quality before launching any of our applications. We truly regret the inconvenience, and wish to reassure you that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience."
We have attempted to contact The Pokémon Company for more information on the delay and possibly a new release date for the Bank. We have yet to hear back.
http://www.joystiq.com/2013/12/27/ro...-bank-release/
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December 28th, 2013, 00:30 Posted By: wraggster
Even in the face of a continuing network outage, Nintendo has announced the latest batch of content to hit the Nintendo eShop. The headliner is the recently announced Dr. Luigi for Wii U, which puts a fresh spin on Dr. Mario's classic formula. Dr. Luigi will be available December 31. The Wii U also gets Zen Studios' nifty action strategy game, CastleStorm.
Meanwhile, the Wii U Virtual Console picks up one of the best Super Nintendo games ever released, Super Punch-Out!!.The 3DS Virtual Console serves up a new game as well with the Game Boy Color version of Mario Tennis.
There are also a few deals to round out 2013. Players will have free access to Wii Sports Club from December 31 at 12:01am PT until 11:59pm PT on January 1. Ubisoft is hosting a 30 percent off sale through December 31 on many of its Wii U and 3DS games, including the excellent ZombiU. Atlas joins the sale fun as well, with savings on games in the Shin Megami Tensei and Etrian Odyssey series and Code of Princess. Find a list of the specific games on sale after the break.
Finally, despite the press release's assertion that the Pokémon Bank will debut this week, Nintendo announced earlier today that the app has been delayed"until further notice."
http://www.joystiq.com/2013/12/27/ne...nch-out-mario/
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December 28th, 2013, 00:29 Posted By: wraggster
An updated version of Capcom's multiplatform MMORPG Monster Hunter Frontier G will hit Japan in the spring of 2014. Titled Monster Hunter Frontier GG, the upgrade will introduce the tonfa weapon type and new Felyne companion characters, among .
Monster Hunter Frontier G was originally launched as an update for the Xbox 360 and PC versions of Monster Hunter Frontier Online, then later hit the PlayStation 3 and Wii U as a standalone retail release. A PlayStation Vita port is also in the works. The GG update is set to arrive next year for all supported platforms.
While many entries in the core Monster Hunter series have been released stateside, the online-only Frontier games are exclusive to Japan. A North American release for Monster Hunter Frontier GG has not been announced.
http://www.joystiq.com/2013/12/27/mo...n-this-spring/
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December 27th, 2013, 22:11 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4950 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4950
Cocoa Port:
- Update all info .plist files to v0.9.11 for future SVN builds.
http://www.sendspace.com/file/3an0w0
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December 27th, 2013, 22:09 Posted By: wraggster
via http://www.emucr.com/
Snes9x Git (2013/12/23) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x Git changelog:
* Remove unnecessary counter
* libretro: use port.h
* win32: only set sampler state for fragment
* Merge branch 'master' of git://github.com/libretro/snes9x into libretro
* (libretro) Go through new logger interface
http://www.sendspace.com/file/bhlk9t
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December 27th, 2013, 22:01 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-552 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas! Fixed issue 6865.
http://www.sendspace.com/file/m154d7
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December 27th, 2013, 22:00 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.4 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.4 Changelog:
- WinDS PRO Apps Pack 2.2
- PokeMini 0.54, mednafen 0.9.32.1, Atari800 Win PLus 4.1
- DeSmuME JIT 0.9.11 r4950 x86 & x64
- Fenix Rojo skin & Fenix Azul skin
http://www.sendspace.com/file/l0gjeo
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December 27th, 2013, 21:56 Posted By: wraggster
Hello everyone!
Here's a little something I made a few months ago which I haven't been able to work on lately due to school and no inspiration.
A list of actions you can perform:
Walk - Left/Right
Jump - B
Double Jump - B after having already jumped once
Punch - Y
Punch Up - Up + Y
Air Punch Up - Hold Up after first jump then press Y
Kick - X
Kick Up - Up + X
Kick Down - Down + X
Air Kick - Hold Left/Right in air then press X
Credits:
Sprites - dogchicken
Tilest - jlango
http://dsgamemaker.com/dsgmforum/vie...hp?f=13&t=3746
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