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April 6th, 2014, 21:13 Posted By: wraggster
Getting Super Mario to work on your TI-83 calculator is almost a rite of passage for young geeks, so we really liked this project where [Chad Boughton] managed to
He’s using a Danfoss DP600LX microcontroller with an HMI display along with a CAN bus joystick. This kind of equipment is typically used to control hydraulic systems, as well as display sensor data — [Chad] was curious to see if he could do animation with it as well — it looks like he’s succeeded! The funny thing is we’ve seen those “joysticks” before and it’s cool to see them used for something like this — like [Chad] said, they’re normally used for actuating hydraulic and pneumatic cylinders.
Stick around after the break to see Mario eat some mushrooms.
http://hackaday.com/2014/04/05/super...ine-interface/
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April 6th, 2014, 21:12 Posted By: wraggster
There’s influential, and then there’s Super Mario Kart. Even by Shigeru Miyamoto’s lofty standards, the 1992 SNES racer had an explosive impact on the videogame landscape, but its blast radius was relatively contained. Mario’s main adventures from Donkey Kong to Mario 64 encouraged subtle shifts in the way people thought about and designed games in general. Super Mario Kart conjured a new sub-genre out of thin air, and defined it so clearly that it is still being slavishly copied 22 years on. It has never been bettered, and attempts to stray from its perfect formula – including Nintendo’s own – have frequently ended in disaster. It is the über cartoon racer.The staggering thing about Super Mario Kart – and surely the reason it has been so widely and flagrantly copied – is that its component parts are so very simple. Eight characters dividing into four handling types, eight items, a scattering of track furniture, and 20 tiny, tight little tracks that would fit in their entirety on to a single texture of a modern videogame. The Mode 7 scaling technology that turns those flat pixel maps into consistent worlds that slide and spin past your racing sprite was a beguiling effect at the time, it’s true. But in terms of content and design, Super Mario Kart is a model of beautiful, balanced economy that few games can match.But beauty and balance aren’t the first of its qualities to come to mind. Chaos and capriciousness would be more like it. Super Mario Kart has been engineered for a scrupulously fair unfairness; it’s a game with a cruel streak as deep and malicious as it is even-handed. Pack leaders scrabble for coins and banana skins while the untalented and unlucky are showered in stars and lightning strikes. CPU drivers teleport from a distant second to nip past at the last corner and steal victory. It’s maddening, but because it’s not a faceless car but a character you’ve known and loved (or hated) for years – and if it wasn’t hated, it soon will be – your anger has a personal punchbag, and it makes you more involved, not less.Also crucial to the game’s chaotic argy-bargy is the excellent weighting of the karts, which governs collisions as well as handling. The way Donkey Kong and Bowser can smash their way through the field, while Toad or Yoshi will need to use their grip and acceleration to pick their way gingerly past the competition, gives real presence to the flat sprites. The coin system (which was only reprised in the GBA’s very similar but less taut Super Circuit) added a level of tactics, tight competition and tension to this that later editions in the series would lack.Like its fellow in-house SNES classics Super Mario World and Yoshi’s Island, Super Mario Kart was a masterclass in tactile gaming physics before most developers had realised such a thing was possible or even desirable. The sophistication, bite and character of its handling still come as a surprise today, as do the variety and conviction of the track surfaces, communicated through the slightest details of animation and sound.http://www.edge-online.com/features/...er-mario-kart/
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April 6th, 2014, 01:22 Posted By: wraggster
We've got the rest of 2014 to wait before Monster Hunter 4 UltimateenlistsWestern audiences in its latest clash with oversized wildlife, but fans can begin crafting their dream-tier weaponry right now. Capcom Unity's Community Specialist Yuri Lindbergh has announced a competition where participants will submit design and name ideas for weaponry, the winners of which may be featured in MH4U. Capcom will select one victor from the Americas and one from the combined regions of Europe, New Zealand and Australia.
Only one entry is allowed per person though, so make sure you submit the prime choice from your daydreamed arsenal to contest (at) capcom (dot) com. You'll need to title your email as "MH4U WEAPON DESIGN," and the design must be based off one of the 14 weapon classes present in MH4U. Submitting concept descriptions of up to 100 words is allowed, but not required. Participants also need to be 18 or older.
Capcom is accepting submissions until noon EST on May 5, so there's no need to rush through creating your masterpiece. Winners will be awarded with a to-be-determined digital prize, though its monetary value will be $0. You can check out the rest of the contest's terms & conditions here before you start flexing your creative muscle.
http://www.joystiq.com/2014/04/05/mo...sign-weaponry/
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April 4th, 2014, 21:16 Posted By: wraggster
A pair of ratings submissions from the Australian Classification Board revealed that Konami's Castlevania: Aria of Sorrow and Nintendo's F-Zero: GP Legend are slated to hit the Wii U's Virtual Console service alongside other Game Boy Advance titles debuting this month.
Castlevania: Aria of Sorrow launched in 2003 as the third Game Boy Advance entry in Konami's long-running Castlevania series, and later saw a sequel in the early Nintendo DS release Castlevania: Dawn of Sorrow. Futuristic racer F-Zero: GP Legend was originally released in 2004, and joins its 2001 GBA predecessor F-Zero: Maximum Velocity as one of the first games announced for the Wii U's Game Boy Advance lineup.
Retro-focused Japanese studio M2 announced today that it developed the technology behind the Wii U's Game Boy Advance software emulation, following up on its recent work in Sega's 3D Classics series for the Nintendo 3DS.
http://www.joystiq.com/2014/04/03/au...rrow-f-zero-g/
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April 4th, 2014, 21:15 Posted By: wraggster
This week sees the first wave of Game Boy Advance games make their way onto the Wii U Virtual Console, starting with Metroid: Fusion, Advance Wars, andMario & Luigi: Superstar Saga. If that doesn't satiate your retro hunger, there's still the likes of Golden Sun and Yoshi's Island: Super Mario Advance 3 to come later this month - check out April's full list of GBA re-releases here.
On the more fresh-faced front, the Wii U port of 3DS and Vita 2.5D platformerBatman: Arkham Origins Blackgate is out now in North America, complete with enhanced visuals and an improved map system. Sorry Europe, you'll have to wait a couple of weeks longer.
Things then take a turn for the surreal with Rusty's Real Deal Baseball. The free download pits you against wheeler dealer Rusty Slugger as you haggle over the genuine, real-life eShop prices of baseball minigames - when Nintendo goes weird, it goes properly weird.
Finally, sales news for plumbers masquerading as doctors: If you own or buy the recent re-release of Dr. Mario on the Wii U Virtual Console, you can get $5 off Dr. Luigi if you grab it before 9AM PT/midday ET on April 10.
http://www.joystiq.com/2014/04/04/ne...irtual-consol/
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April 4th, 2014, 21:14 Posted By: wraggster
Nintendo Directs are always stuffed with an assortment of the company's characters, but next week's Super Smash Bros. Direct will pile tons of them into just one game. The Wii U and 3DS fighter will star in a livestream airing on April 8 at 3PM PT/6PM ET, and there are simultaneous broadcasts scheduled for Europe (11PM UK time) and Japan (7AM, April 9).
Nintendo's been steadily pumping out the character reveals over the last year or so - we're up to 24 fighters now - but we've had no further news on a release date beyond the 2014 window. You'd have to think there's a good chance that'll be narrowed down in next week's broadcast, but we're also not so far away from E3, where Nintendo first unveiled the game.
Whatever happens, you'll be able to watch next week's Direct right here on Joystiq, and we'll have all the news as and when it hits. In the meantime, I'll just say - with no evidence or basis in reality behind it - that in the year Professor Layton and Phoenix Wright are having a crossover, Capcom's lawyer and Level-5's scholar would be my top picks for new introductions to the roster. Behind Walter White, that is.
http://www.joystiq.com/2014/04/04/ne...s-at-your-scr/
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April 4th, 2014, 00:21 Posted By: wraggster
The Mario Kart series is infamous for items like the blue shell, an equalizer which last-place racers can use to disrupt the race entirely.
But Mario Kart 8 producer Hideki Konno emphasized in a roundtable interview attended by GameSpot that the latest entry has been painstakingly tweaked to reward player skill over luck.
Konno says that his team adjusts the balance between items "thousands of times, maybe even tens of thousands of times" before they are satisfied. Though items like the blue shell and lightning bolt do have a powerful impact on the game, Konno says they don't reduce Mario Kart 8 to a glorified game of chance.
"We do hear, and a lot of people out there say it, that Mario Kart is all about luck," he said. "That if you're at the front then you'll get hit with a blue shell, so it's all about luck. That feature is not random - it doesn't just happen. There is a lot of adjustment and there is a lot of thought and effort put into that system, and developing it in a way that actually promotes game balance. I would hope people understand that as well."
Mario Kart 8 director Kosuke Yabuki also revealed that the game will feature two Rainbow Road courses: one based on Mario Kart N64's final level, and an all-new course he described as "really spectacular."
http://www.computerandvideogames.com...producer-says/
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April 4th, 2014, 00:15 Posted By: wraggster
The first round of Game Boy Advance games hits the North American Wii U eShop this week, along with a new 3DS title which stars a haggling dog.
Advance Wars, Mario & Luigi: Superstar Saga, and Metroid Fusion are each available for $7.99 a piece. Eight GBA games are planned to release on Wii U Virtual Console in April.
Rusty's Real Deal Baseball is a baseball-themed minigame collection with a twist: Rusty's real-money DLC prices can be haggled down through a combination of sweet treats, listening to his domestic woes, and performing well in minigames.
Super Monkey Ball 3D also hits 3DS with new tilt-and-roll stages as well as Monkey Race and Monkey Fight multiplayer modes.
Here's the full official list:[h=3]Nintendo eShop on Nintendo 3DS[/h]Rusty's Real Deal Baseball - Celebrate the start of the baseball season with a collection of baseball-themed mini-games. You can even haggle with hilarious ol' Rusty to lower the real-life price of additional batting, pitching and fielding mini-games in the Nintendo eShop. The custom-priced model of add-on content in Rusty's Real Deal Baseball is part of the fun. How low will he go?
Super Monkey Ball 3D - Play Super Monkey Ball as you never have before. In Super Monkey Ball 3D, join AiAi and his friends as you tilt and roll your way into the world of 3D.
[h=3]Nintendo eShop on Wii U[/h]Batman: Arkham Origins Blackgate - Deluxe Edition - Batman: Arkham Origins Blackgate - Deluxe Edition amplifies the 2.5-D game with new maps, enemy encounters, difficulty levels, bat suits and enhanced visuals. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight's past.
[h=3]Virtual Console on Wii U[/h]Metroid Fusion - April is a month to remember with classic games launching each week! Experience classic Metroid game play as Samus explores the secret passages of a massive research station teeming with hostile life forms. Master moves such as clinging to ledges, leaping to high ladders and firing new weapons like Diffusion Missiles. Along the way, collect iconic power-ups like the Morph Ball, Screw Attack and Wave Beam. All these skills will be useful when you encounter the SA-X, an unstoppable "dark" version of Samus who is on the loose and could be just around the corner.
Advance Wars - April is a month to remember with classic games launching each week! In the face of invasion, you have been assigned as the tactical adviser to the Orange Star Army. Command 18 different types of ground, air and naval units if you hope to survive the coming wars. Take note of the terrain and weather as you lead your forces in 114 maps of turn-based warfare.
Mario & Luigi: Superstar Saga - April is a month to remember with classic games launching each week! Prepare for an epic journey beyond the borders of the Mushroom Kingdom as Mario and Luigi team up for a hilarious, action-filled adventure. The evil Cackletta and her assistant, Fawful, stole Princess Peach's voice, and Mario and Luigi will need to work together to get it back by visiting colorful worlds, finding hidden items and taking on enemies using a clever RPG battle system.
[h=3]Nintendo eShop Sale[/h]Buy Dr. Mario, get $5 off Dr. Luigi in the Nintendo eShop for a limited time - Is there a doctor in the house? How about two? If you buy or already own the classic puzzle game Dr. Mario from the Virtual Console service in the Nintendo eShop on the Wii U console, you can get $5 off the purchase price of its sibling game Dr. Luigi in the Nintendo eShop starting today at 9 a.m. PT until April 10 at 8:59 a.m. PT.
[h=3]Also new this week:[/h]Evofish - (Nintendo eShop on Wii U)
Mystery Case Files: Ravenhearst (Nintendo eShop on Nintendo 3DS)
Mystery Case Files: Dire Grove (Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...etroid-fusion/
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April 4th, 2014, 00:14 Posted By: wraggster
If ever there was a single game that could turn around the Wii U's fortunes and change its story from that of a GameCube-type disappointment to a 3DS-style revival, it's Mario Kart 8.
Smash Bros and Zelda may be the other games hardened Nintendo fans are keeping their eyes on, but Mario Kart is the one that transcends the hardcore/casual divide.
That's why, with an astonishing 35 million copies sold, Mario Kart Wii was the fifth best-selling video game of all time. It's why the latest 3DS offering, Mario Kart 7, shifted another 9 million units. And it's why the eighth game is the one that, if marketed as well as it plays, could finally be the Wii U's golden mushroom Nintendo is so desperate for.
Thankfully, after spending five hours with the game's Grand Prix mode in single-player and multiplayer, it appears Mario Kart isn't just back, it's back with its accelerator pressed right after '2' in the countdown.
The initial feeling when you start up Mario Kart 8 is one of familiarity, with an eternally overjoyed Mario hollering the game's name with unrestrained glee and a brand new version of that classic SNES Super Mario Kart title theme.
As well as your typical single-player and multiplayer, there are now two further options for online racing - solo or two-player - and Mario Kart TV. While the latter was unavailable to us at this preview stage, aspects of it find their way into the game's replays... but we'll come to that.
The character roster is as you would expect with a healthy selection of Mario characters to choose from. The headcount is expanded this time with the inclusion of the seven Koopalings (Bowser's kin from Super Mario Bros 3 and subsequent platformers in the series).
This may seem a little like a cut and paste job - particularly if you aren't a fan of the Koopalings and feel those seven character slots could have been taken up by more unique characters - but Nintendo has done a good job of ensuring each Koopaling feels different enough and brings their own personality to the fore.
http://www.computerandvideogames.com...game-in-years/
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April 3rd, 2014, 14:07 Posted By: wraggster
For those of you who dont know the Gateway 3DS is a Flash Cartridge for the Nintendo 3DS, i received a review sample before Xmas but i was waiting for the day i could do justice with a review, add to that the bad press Gateway got over their software being used on clone 3DS flash carts which may or may not have bricked many consoles.
Lets move on to last weekend, Gateway released 2 new firmwares in the space of hours and this is where the Gamechanger happened, the Flash cart could now hold multiple roms, if you own 20 3DS games the last thing you want is to carry 20 carts around, your liable to lose them or they may get broken or stolen etc, well now you dont need to, its as simple as that.
What you Need
First off you need a Nintendo 3DS with firmware in the 4.1 to 4.5 range, this is the hardest bit at present, new Nintendo 3DS consoles will come with a much higher firmware so sadly you wont be able to use them, look in 2nd hand shops and the likes of Ebay and make sure you have proof before hand.
Assuming you have a 3DS with firmware 4.1 to 4.5 on you will also need
2GB SD Card or maybe even a 4GB
Gateway 3DS Blue and Red Card
To use with the Blue card a 1GB Micro SD Card
To use with the Red Card as higher MicroSD card as you can afford im using a 16GB for now.
Adapters to read SD/MicroSD Cards on PC
Your PC Obviously.
Installation
The Installation of files is easier when theres a video guide to watch and theres no better on the internet than the following guide, its up to date except for the part when you put 3DS Roms on the MicroSD, you no longer have to do it that way (make an image file), now you just drag and drop.
Watch this Video and use it as a reference:
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April 3rd, 2014, 11:55 Posted By: wraggster
Segments of Mario Kart Wii’s Rainbow Road ripple beneath you, which skilled players can use to chain together a run of stunts.
Humans have long seen rainbows as signifiers of promise, be it a fabled pot of treasure to claim, the cessation of Biblical-scale ecological cleansing, a bridge to other worlds, or simply that the sun will be waiting when the rain finally clears. After 22 years and seven console games, the Mario Kart series carries its own implicit promises, not least of which is that there will always be at least one Rainbow Road to test you among its track list. The reward at this rainbow’s end is a coveted one and, true to at least one legend, it’s usually a shiny golden prize: the Special Cup.In 1992’s Super Mario Kart, Nintendo laid down Rainbow Road’s fundamentals: a track that is both visual set-piece and ultimate challenge. From the earliest moments you put tyre on tarmac in Mario Circuit, the designers have begun to play with the idea of not hemming you onto the course and the critical path, but it isn’t until Rainbow Road that you’re suspended over black void without a single barrier and left at the fickle mercy of a jostling pack of racers and deadly Thwomps. Kicking off a lasting aesthetic legacy, meanwhile, the ground is mesmerising, a shimmering parade of technicolour that contrasts strongly against the sucking gulf of space beyond. SNES Mode 7 graphics offered a wondrous faux-3D perspective, too, but its limitations left this Rainbow Road pan flat, and the series’ purest test of driving skill. It’s short, taut, and unique among its peers for having no counterpart, which is also a fitting description for the game credited with sparking off the kart-racing genre.But reinvention has proved key to the track’s evergreen popularity, and everyone has a favourite version. A radical overhaul for Mario Kart 64 brought a dash of stardust and neon, but more crucially the additional N64 processing power allowed the road to shift to semi-translucent and wending, stomach-churningly rising and falling through 3D space. Yet in a retrograde step, star barriers came plastered to every edge, all but eliminating the possibly of unforced falls. So early on, the track’s reputation for extreme challenge threatened to spin out, even if vicious Chomps and lengthy turns provided some of the toothy handling requirements fans expected. It wouldn’t last: from GBA’s Super Circuit on, a sizeable portion of every track has been left open to treacherous falls into space, ensuring steady employment for Lakitu and his fishing rod.
http://www.edge-online.com/features/...ons-of-racers/
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April 2nd, 2014, 23:33 Posted By: wraggster
EA executive Peter Moore has publicly apologised for a string of April Fools' Day messages posted on Twitter by the official Frostbite account.The tweets poked fun at the fact that EA no longer develops Wii U games, and that there isn't a Wii U version of the latest Frostbite game engine."Frostbite now runs on #WiiU since it is the most powerful Gen4 platform," Frostbite wrote. "Our renderer is now optimised for Mario and Zelda.""Frostbite will power #HalfLife3, coming out summer 2014!" a follow-up message added. "#WiiU exclusive.""Good news," the account concluded, "we have finally fixed and optimised our 'netcode'. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU."The messages, posted yesterday afternoon from Sweden where DICE is based, remained visible for several hours and stirred up a considerable amount of ire among Nintendo fans. The tweets were pulled offline late last night shortly before Moore issued the following statement:"Our apologies to partners @NintendoAmerica & fan @FrostbiteEngine 's poor attempt at April Fools not condoned by EA: unacceptable/ stupid."EA originally promised an "unprecedented relationship" with Nintendo to develop Wii U versions of its biggest games - including DICE's Battlefield series - but poor hardware sales prompted it to U-turn on its plans and ditch all Wii U support.
http://www.eurogamer.net/articles/20...ndo-april-fool
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April 2nd, 2014, 23:29 Posted By: wraggster
Nintendo will launch a new Pink + White version of the 2DS in UK on 16th May.
The handheld's colours and release date tie in with the upcoming 3DS platformer Kirby: Triple Deluxe, which arrives in Europe at the same time.Nintendo is listing the new design for £109.99 on its UK online store, the same price as the existing models.The 2DS originally launched last October in Black + Blue and White + Red flavours and had sold more than 2.11m units by the end of 2013.
http://store.nintendo.co.uk/3ds-hard.../10941131.html
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April 2nd, 2014, 23:18 Posted By: wraggster
Dementium: The Ward, Moon and Mutant Mudds developer Renegade Kid has launched aKickstarter campaign for its upcoming first-person survival horror game Cult County.An in-progress screenshot.
Renegade Kid co-founder Jools Watsham explained in the Kickstarter video that the studio can't make Dementium 3 due to licensing agreements, so it's making Cult County instead. Consider it something of a spiritual successor then.Cult County will be an episodic affair that focuses on loneliness and tension with "vulnerable and personalised melee and firearm combat" as you explore a haunted Texas Town and meet its twisted inhabitants.You'll assume the role of a man named Gavin Mellick whose mother is dying. Upon arriving in Texas to inform his sister, he finds the town in the midst of a freak dust storm and mysterious, cultish figures keep appearing - and creepier yet, disappearing - out of the corner of his vision. Spooky!Cult County is already on track for a May 2015 release on PS4, Xbox One, Wii U, PS3, Vita, PC, Mac and Linux. It won't even have to go through Steam Greenlight as Valve has already approved it.You may notice that 3DS is not part of that listing, which may seem odd as the game was originally announced as a 3DS title, but Renegade Kid explained that the game "has grown beyond the scope of the 3DS, and we do not want to compromise our vision" on its Kickstarter page. "We have chosen to utilize the Unity engine to craft the experience, which unfortunately does not support the 3DS."The developer also noted that Xbox 360 isn't being supported yet as that would cost extra fees for Unity licensing - something Microsoft is footing the bill for on Xbox One. The Xbox 360 doesn't support self-publishing, so Renegade Kid would need to sort out an arrangement for an outside party there. It could still happen - and there's even a $640K stretch goal to make it so - but it can't be confirmed at this juncture.Early adopters will be able to pre-order a Season Pass of Cult County (which will be comprised of five episodes in Season One) for $15, though after the first 1000 backers for this tier the price will increase to $20. $30 pledges come with a digital soundtrack, while $40 ones tack on a digital art book as well, and backers who give $60 will receive early beta access on PC.The Cult County campaign only just launched at 6pm GMT, so it's only raised $7281 so far, but it has until 2nd May to make its minimum $580K goal.
http://www.eurogamer.net/articles/20...me-cult-county
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April 2nd, 2014, 00:50 Posted By: wraggster
European Wii U owners aren't getting the Deluxe Edition of Batman: Arkham Origins Blackgate until later in April, Warner Bros. revealed today. A press release confirmed the enhanced re-release of last year's 2.5D bat-former is still coming to Wii U today in North America as well as PS3, Xbox 360, and PC, but the European Wii U version won't hit until later in the month. That delayed date may well be April 17, if the launch trailer's is anything to go by.
The Wii U version was previously slated to release alongside the other platforms, and Warner Bros. didn't note a reason for the delay. We approached Warner Bros. about the date listed on YouTube, and a representative directed us to the press release. Today's news isn'tthefirst time Warner Bros has had Wii U-related issues, especially in Europe.
Blackgate Deluxe Edition is an enhanced version of the Vita and 3DS take on Origins, as developed by the Metroid Prime ex-pats at Armature Studios. In addition to polished up visuals, the $20 Deluxe Edition features a brand new map system, and that's definitely a good thing given our review said the previous system's "2D representation of a 2D view of a 3D world" was as it sounds: not great.
Despite that awkwardness, we gave last year's version of Blackgate a plenty respectable three and a half stars out of five - the same score we gave its big brother, by the by.
http://www.joystiq.com/2014/04/01/ba...ater-on-wii-u/
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April 2nd, 2014, 00:46 Posted By: wraggster
Square Enix president Yosuke Matsuda mused on a potential shift in the company's focus in a recent interview with Nikkei Trendy (via Siliconera), admitting that the publisher "lost [its] focus" during recent attempts to engineer mass-market games for a worldwide audience.
"Regardless of whether they're for smartphone or console, there's a difficult element to developing global titles, so we'll be making them without focusing too much on the 'global' aspect," Matsuda told Nikkei Trendy. "For example, in the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren't for the Japanese, but they ended up being incomplete titles that weren't even fit for a global audience."
Matsuda specifically cited Io Interactive's Hitman: Absolution as a victim of this practice. "The development team for Hitman: Absolution really struggled in this regard," Matsuda admitted. "They implemented a vast amount of 'elements for the mass' instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales."
Square Enix reported disappointing sales for Hitman: Absolution and fellow mainstream-appeal effort Tomb Raider last year, resulting in a corporate restructuring and a shift in its publishing strategy.
The worldwide commercial success of Square Enix's Nintendo 3DS JRPG Bravely Default has since made Matsuda reconsider the company's approach. "Bravely Default [...] ended up selling well all around the world," he notes. "For the new games we'll be developing from this point on, while this may sound a bit extreme, we've been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results."..
http://www.joystiq.com/2014/04/01/sq...ng-bravely-de/
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April 1st, 2014, 00:42 Posted By: wraggster
Some of us don't know how to play real-time strategy games. Some of us just turtle in our initial base until we run out of resources, at which point our brainiac rivals storm the place for an easy victory. That's okay though, because in Prismatic Games LLC' Hex Heroes for the Wii U eShop, which the studio describes as a "party RTS," strategists will use the GamePad to lead up to four allied friends, with the allies sharing screen space on the TV.
As TV players complete objectives and harvest resources, the GamePad player decides how those materials are used. The GamePad overlord can also construct ally-powering buildings and boost the individual stats of teammates, so it might be best to listen to them instead of going Rambo. TV players can select two types from eight unit classes, allowing for combinations of practicality and offense like the Knight/Woodcutter, or purely support-based hybrids like the Woodcutter/Scout.
Teams can take on Hex Heroes' Lair Mode, an attempt to discover and seal off enemy lairs, or brave endless waves of foes in a Horde Mode. If and when your friendships need a break, there's also single-player versions of each, as well as an online, single-player battle mode. Prismatic has also enlisted Banjo-Kazooiecomposer Grant Kirkhope for the game's soundtrack, which certainly doesn't hurt the experience.
http://www.joystiq.com/2014/03/30/he...ame-for-wii-u/
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