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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 4th, 2014, 22:51 Posted By: wraggster
3DS eShop puzzler Picross e4 is headed stateside next month, developer Jupiter confirmed in a statement to Nintendo Everything this week.
Picross e4 updates the series' number-crunching gameplay formula with new 20x15 puzzles, in addition to smaller-sized challenges. Players who purchased any of the three previous Picross e games can also unlock extra puzzles inPicross e4 by importing their save data.
Picross e4 will hit the eShop in North America and Europe by the end of April.
http://www.joystiq.com/2014/03/03/re...shop-in-april/
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March 3rd, 2014, 22:44 Posted By: wraggster
via http://www.emucr.com/
Swiss SVN r256 is compiled. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss SVN Changelog:
r256
- Make speed determination more reliable
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r255
- Fix Zelda OOT Bonus Disc support - Use pre-determined read chunk sizes in the dvd queue (possible speed up) - Fix a fragment issue (wasn't rounding to 32b) - Delete old patch files before writing them
http://www.sendspace.com/file/tepu1x
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March 3rd, 2014, 22:30 Posted By: wraggster
via http://www.emucr.com/
Mednafen v0.9.33 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.33 WIP Changelog:
- The XBox 360 controller's "guide" button is now mappable and usable under MS Windows.
- Rewrote the simple interpolation pixel shaders to fix problems with diagonal lines of graphics distortion.
- Rotation(via ALT+O) no longer breaks the image horribly when used with a multiple-horizontal-resolution source image(emulation modules that can produce such an image include pce, pce_fast, pcfx, psx, and snes).
- Added support for per-module settings overrides(specified via placing settings in files named such as "nes.cfg", "pce.cfg", "pce_fast.cfg", etc.).
- Reduced the maximum supported sound output rate from 1048576Hz to a much more reasonable 192000Hz(significantly eases proper sound processing algorithm design and testing).
- Various debugger bugfixes and refactorings to fix design flaws; save-states should now work in step mode with PC-FX and PC Engine emulation without causing crashes.
- GB: Added support for entering "GameShark" cheats in the cheat interface.
- NES: Added support for entering "Pro Action Rocky" cheats in the cheat interface.
- PCE: Removed support for the "enhanced" PSG revision, and the default PSG revision setting is now "match"(HuC6280A for SuperGrafx games and HES playback, HuC6280 for everything else).
- PCE, PC-FX: Revamped sound resampling and processing to be much higher-quality.
- PS1: Added limited support for entering "GameShark" cheats in the cheat interface(not every code type is supported, and some cheats may not work properly).
- PS1: Improved accuracy(and quality) of the CD-XA ADPCM resampling algorithm per tests on a PS1.
- PS1: Reworked sector buffering and XA ADPCM playback per tests on a PS1; fixes problems with voice cutoff in "Breath of Fire 4" and probably some other games, and fixes the corrupted boss graphics problem in "Captain Commando".
- SNES: Added support for Game Genie codes.
http://www.sendspace.com/file/6l12g2
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March 3rd, 2014, 22:22 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3063 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3063
fix vc8 vcproj
http://www.sendspace.com/file/v7ln9g
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March 3rd, 2014, 22:19 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-1054 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Make the base calculation in CheatsWindow simpler. (PR #127 from lioncash)
- UnitTests: ensure the Binaries/Tests directory exists before linking. (PR #126 from delroth)
- Unittests: Always use GTest from Externals (recommended way from GTest FAQ). (PR #125 from delroth)
- Do not hard fail when running 'make unittests' without GTest. (PR #124 from delroth)
- Add support for GTest based UnitTests (PR #119 from delroth)
http://www.sendspace.com/file/kh9rba
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March 3rd, 2014, 22:17 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5009 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5009
Linux (gtk): Clear screen after reset.
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r5008
Change a few places to use DESMUME_SAMPLE_RATE instead of hard-coding 44100.
http://www.sendspace.com/file/4djm8m
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March 3rd, 2014, 22:01 Posted By: wraggster
A new RPG for you and me to play - in English!
After a couple of years in the planning and production stages, a full English patch of SFC Record of Lodoss War is ready for RPG-lovers and fans of the Lodoss saga to enjoy!
Dynamic Designs chose this project with the simple objective of producing a complete translation. LNF Translations released a partial patch some years ago, one that converted most of the game’s dialogue to English but left much of the menu work and certain other features undone. Using the story in the LNF’s work as a guideline, Eien ni Hen translated the remaining Japanese, and we went to work. Unfortunately, some time after releasing the original LNF v0.90 English patch, project coordinator Lina` chan was tragically killed in an automobile accident, and the remaining members of LNF Translations never completed their patch.
Selection of this project came about as the result of a random conversation between Recca, Wildbill, and Red Soul - while that trio was working on Burning Heroes. As Wildbill recalls, Recca casually mentioned how nice it would be to have a complete translation of this game, Red Soul agreed, and Wildbill asked Bongo` how feasible it would be to just insert some English menus.
No one knew how to contact the remaining members of LNF translations, but Bongo` quickly deduced that the most efficient way to “finish” this game would be to design a dedicated insertion system with full assembly support and re-load a complete English translation from scratch. Using the critical dialogue translation work of LNF’s original patch as a take-off point, in 2013, the D-D team re-wrote the story and inserted it into this patch that we built from the ground up. Red Soul assumed lead coordination duties, and as always, the remainder of the D-D team contributed in their various areas of expertise.
However, without the original work of LNF Translations, completing this project would have required considerably more time. Accordingly, the spirit of LNF’s work is still woven into the fabric and tone of this saga. And a special thanks goes out to Eien ni Hen who fleshed out the numerous miscellaneous files’ translations that were missing in the LNF release.
We hope everyone involved in the original project realizes that our patch is as much LNF’s as D-Ds. We have paid proper homage to those players and their work in our translated and redesigned ending credits for this game. If anyone discovers that we left out (a) key player(s) who deserve(s) to be listed in the ending credits, report this information so we can modify our file and release an updated patch.
Here in D-D, Draken and Taskforce were instrumental in giving the script an important layer of QA, making sure it did not stray from ROLW ’s style and form. Due to their efforts, Red Soul reports that “many of his brain neurons were spared” from becoming frayed during this process! In the final stages of production, Wildbill, with his well known wit, lighthearted style, and penchant for easily digestible, savory writings, applied when appropriate his own lively twist to both characters and the general populace of Lodoss Island. Beta went rather smoothly thanks to the efforts of 4ph of Silva Saga-2 (French) fame and Wagner, a forum denizen who possesses an energetic disposition.
Final touches were applied by FlashPV (our friend who built the English title page for Burning Heroes and sent us redesigned English title pages for ROLW) and the ever-meticulous Bongo`. Using the combined graphics design work of Red Soul and FlashPV, Bongo` painstakingly reworked color palettes and layers intricacies until he could insert fully translated title pages into D-D’s patch for this game.
So what are you waiting for? Go to our Download page and grab a copy of our 100% translation of ROLW and start enjoying this excellent RPG from Japan - in English!
http://www.dynamic-designs.us/
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March 3rd, 2014, 21:56 Posted By: wraggster
via http://pdroms.de/
Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
Changes:* Added loading screen
* Added Auto Update
* Fixed Http bug which caused leaderboard to load slowly
* Leaderboard statistics now has its own website
* Updated engine libraries, fixed animation bugs, updated menus
http://wiibrew.org/wiki/Newo_Asteroids
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March 3rd, 2014, 20:41 Posted By: wraggster
Cel Damage, a 2001 vehicular combat game originally released for Xbox and GameCube, is making a return on PlayStation consoles.
Toronto, Canada-based indie developer Finish Line Games is working on an HD remake of the title for PS4, PS3 and Vita, due out in Spring.
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Cel Damage is a cel-shaded, vehicular combat game - a cartoony take on the Twisted Metal-style of gameplay - with 10 characters and 30 wacky weapons.
The game features deathmatch, capture-the-flag and racing modes, with matches set within 13 environments. 4-player split-screen play is confirmed for PS3 and PS4, but no online play was mentioned, nor were any multiplayer features for the Vita version.
The PlayStation remake will be a cross-buy purchase for PS4, PS3, and PS Vita (buy one version for access to them all), and cross save compatible for save game transferal between platforms.
The 2001 original was an EA-published title developed by Pseudo Interactive, praised for its cel-shaded visuals but receiving otherwise mixed reviews.
http://www.computerandvideogames.com...ion-platforms/
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