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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 5th, 2014, 12:09 Posted By: wraggster
via http://www.aep-emu.de/
A new version from the NES emulator RockNES has been released.
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A major quick fix, since the PRG RAM data wasn´t being saved/loaded correctly in savestates. RockNES 5.13d released.
What´s new for version 5.13d (01/19/2014)
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- Fixed PRG RAM data saving/loading in savestates.
- Fixed popup message color.
- Internal code optimizations and cleanups.
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February 5th, 2014, 12:07 Posted By: wraggster
via http://www.aep-emu.de/
byuu has released his new version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).
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This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present.
It´s very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm.
Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each.
Changelog:
- sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
- sfc: remove random/ and config/, merge to system/ with better randomization
- gb: improved color emulation palette contrast
- gbc: do not sort sprites by X-priority
- gbc: allow transparency on BG priority pixels
- gbc: VRAM DMA timing and register fixes
- gbc: block invalid VRAM DMA transfer source and target addresses
- gba: added LCD color emulation (without it, colors are grossly over-saturated)
- gba: removed internal frame blending (use shaders to simulate motion blur if desired)
- gba: added Game Boy Player support (adds joypad rumble support to supported games)
- gba: SOUND_CTL_H is readable
- gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
- gb/gbc: OAM DMA runs in parallel with the CPU
- gb/gbc: only HRAM can be accessed during OAM DMA
- gb/gbc: fixed serialization of games with SRAM
- gb/gbc: disallow up+down or left+right at the same time
- gb/gbc: added weak hipass filter to remove DC bias
- gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
- gb/gbc: fixed underflow in window clamping
- gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
- gb/gbc/gba: audio volume reduced for consistency with other systems
- fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
- ethos: replaced file loader with a proper game library
- ethos: added display emulation shader support
- ethos: added color emulation option to video settings
- ethos: program icon upgraded from 48x48 to 512x512
- ethos: settings and tools windows now use tab frames (less wasted screen space)
- ethos: default to optimal (video, audio, input) drivers instead of safest drivers
- ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
- ruby: added fixes for OpenGL Homepage" target="_blank">OpenGL 3.2 on AMD graphics cards
- ruby: quark shaders now support user settings inside of manifest
- ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
- ruby: add joypad rumble support
- ruby: XInput (Xbox 360) controllers now support hotplugging
- ruby: added Linux udev joypad driver with hotplug support
- phoenix: fixed a rare null pointer dereference issue on Windows
- port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
- port: added out-of-the-box compilation support for BSD/Clang 3.3+
- port: applied a few Debian downstream patches
- cheats: updated to mightymo´s 2014-01-02 release; decrypted all Game Genie codes
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February 5th, 2014, 12:00 Posted By: wraggster
via http://www.aep-emu.de/
M64Py is a Qt4 front-end (GUI) for Mupen64Plus 2.0, a cross-platform plugin-based Nintendo 64 emulator. Front-end is written in Python and it provides a user-friendly interface over Mupen64Plus shared library.
Quote:
Version v0.2.0
- New DelaySI and CountPerOp core settings
- Input settings are now disabled if mode is not fully manual
- Aspect ratio is not preserved when window is maximized
- Added more in-game preview images
- Code refactoring and bug fixes
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February 5th, 2014, 00:15 Posted By: wraggster
Nintendo’s financial plans for the year ahead have not been designed to accommodate a Wii U price drop.
President Saturo Iwata said last week that a price drop for the console was “not an option”. Now he has told investors that the company’s business strategy for the year ahead was designed around the idea of maintaining the machine’s current RRP.
Furthermore, Iwata now admits that Wii U will never replicate the success of the Wii, and seems for want of a better term to be telling investors that Nintendo will try and make the best of a bad situation.
“Regarding Wii U, it is not easy to make a significant profit with the current units sold,” he said in a Q&A. “The price reduction of the hardware in the overseas markets represents a large amount of our total expenditure for this fiscal year, but based on the premise that we will not make such a reduction in the next fiscal year, I think our business can operate without such a negative effect on our profitability.
“It is not realistic to hope that [Wii U] will sell 100m units in the same product cycle as Wii. On the other hand, I believe it is never too late and it is possible to achieve a certain level of sales volume and a certain level of results with Wii U depending on how we write its scenario.
“Therefore, we would like to come up with a realistic scenario and turn Wii U into a platform that generates as much profit as possible.”
He also thinks that forthcoming releases will succeed where the likes of Super Mario 3D World have failed in becoming ‘system sellers’.
“In this calendar year, we will release Mario Kart 8 and Super Smash Bros which are kinds of games that Nintendo has been particularly strong with in encouraging players to invite each other to play,” he added.
“Therefore, with these two titles as our main drivers, we would like to make sure that the markets will thoroughly acknowledge the value of Wii U, including the titles that we have released to date.”
http://www.mcvuk.com/news/read/iwata...ucceed/0127623
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February 5th, 2014, 00:14 Posted By: wraggster
Nintendo IS releasing enough first party games to propel its platforms forward.
That’s the message from senior MD Shigeru Miyamoto, who when accused of releasing insufficient titles to support Wii U told investors: “I interpret the question as asking whether we are making the same mistake every time we launch a new hardware system.
“While we are always working on this, I think you are right in the sense that we have not been able to deliver results. When we launched Nintendo 3DS and Nintendo DS, we were unable to release any games from any of our main Nintendo franchises to coincide with their launches. With Wii U, however, we released, along with the hardware, New Super Mario Bros U, as well as Nintendo Land, which was a very unique proposition.
“If you look beyond, we also released a new instalment in the Pikmin series after a long interval, and we also had Super Mario 3D World at the end of last year. By the end of this year, we will have Mario Kart 8, as well as Super Smash Bros. Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U.
So what is going wrong with Wii U then?
“Our biggest downfall last year was that we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist,” Miyamoto added.
The company was also accused of failing to adequately spec the Wii U to survive competition from the likes of Xbox One and PS4.
“I would like to mention that Wii U has massively evolved from Wii technologically,” Miyamoto continued. “Using shader technology, for example, has significantly changed our development environment as well as our developers themselves and the time to develop games, all of which are areas toward which we have been making significant reinforcements.
Fellow senior MD Genyo Takeda added: “Combining technology with entertainment creates machines. Under such circumstances, Nintendo tries not to emphasize the raw technical specifications of our hardware. We have focused on how we can use technology to amplify the value of our entertainment offerings, and in this sense, technology for us is something that stays in the background.
“Therefore, I do not wish to make excuses for having so far failed to offer the ‘amplifier’ that our consumers can regard as having true entertainment value. Whether a machine is powerful or not only has meaning in the context of whether that can express itself in terms of gameplay to consumers, and I therefore do not intend to go into fine detail about the specific numbers.
“I apologize for not directly answering your question, but it is my personal belief that explanations of such a nature have little relevance to consumers.”
http://www.mcvuk.com/news/read/miyam...rtages/0127624
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February 5th, 2014, 00:13 Posted By: wraggster
A single system combining both home and handheld consoles could be the future of Nintendo’s hardware business.
That’s according to president Saturo Iwata. Although the exec admits that he’s not personally convinced by the idea, he does say in an investor Q&A that the company could pursue such a strategy if it were demanded by consumers.
“Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment,” he said.
“I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform.
What has already been merged, however, is Nintendo’s home and handheld software development. And the benefits are obvious, Iwata argued.
“Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS,” he stated.
“Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.
“We are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
“In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately.
“When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”
http://www.mcvuk.com/news/read/ninte...admits/0127625
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February 4th, 2014, 23:54 Posted By: wraggster
The Wii U version of 90's Arcade Racer is targeting a 'mid-2014' release, according to indie developer Antonis Pelekanos and Nicalis.
The Kickstarted game was successfully crowd funded in february last year, Pelekanos partnered with Californian developer Nicalis, which had previously assisted with development on other indie hits including Cave Story, The Binding of Isaac and VVVVVV.
Speaking specifically on the Wii U project, the developers said that, moving the game from PC/windows environment to Wii U has been a straight forward process, despite its "fair share of challenges".
They went on, "Some things that worked on PC couldn't be ported exactly Wii U without having affecting how the game performs on the Nintendo console-and probably other consoles, too. However, we're very happy with the results."
The developers not that the Wii U version is running at 60fps at 720p with 4xMSAA and FXAA (image processing effects), which make for a "simply beautiful" picture.
Heavily influenced, as the title suggests, by old-school racing games like Sega's Daytona USA, 90s Arcade Racer pits you against a targeted 29 opponent cars on quirky tracks in high-speed cars including Nascar, Indycar and GT sports cars.
Pelekanos' collaboration with Nicalis means that he can concentrate on the game's art design while Nicalis's more experienced programmers can work on the "Unity programming, physics, tuning and general design and production of the game".
http://www.computerandvideogames.com...wii-u-release/
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February 4th, 2014, 23:49 Posted By: wraggster
Cloud storage app Pokémon Bank is now available to download in Europe from the Nintendo eShop, eagle-eyed 3DS owners have spotted.
It's free to try until 14th March, and you'll get a super-rare Celebi for your trouble (thanks,Serebii).Pokémon Bank was originally set to launch in December, but its arrival was delayed after its initial Japanese launch left Nintendo servers struggling to meet demand.The program allows you to keep up to 3000 critters from 3DS games Pokémon X and Y on Nintendo's servers.It's handy if you want to keep more monsters than the game's internal storage will allow, or if you have copies of both X and Y and want to swap Pokémon between them with just one 3DS.Bank also comes with Pokémon Transporter, a tool that will let you upload Pokémon from DS title Black, White, Black 2 and White 2 - but be warned, it's a one-way only process.
http://www.eurogamer.net/articles/20...ched-in-europe
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February 4th, 2014, 23:48 Posted By: wraggster
Disney Infinity might have fallen flat but the potential was there - "only ever one great expansion away", we wrote in our review.That expansion - or even perhaps a sequel - may be close at hand.The Wall Street Journal heard (via All Games Beta) that Star Wars and Marvel versions of the game were in development.Should think he'll be a shoo-in for the bright, colourful box.
Separately, a QA job advert for Infinity developer Avalanche () suggested there was a new game that needed testing in time for the autumn, and mentioned Xbox One and PS4 as well as PS3, Xbox 360 and Wii U.Disney Infinity, remember, uses a Skylanders toys-and-game concept but themes virtual playgrounds around the characters and licenses they belong to. The starter pack that launched last autumn contained Sulley from Monsters Inc/University, Jack Sparrow from The Pirates of the Caribbean films, and Mr Incredible from The Incredibles.Presumably a Disney Infinity 2 could contain a Marvel superhero, a Star Wars character and another character to achieve the same kind of effect. But which characters, hmm?Despite not immediately rewriting the history books, Disney Infinity has been a success of sorts for Disney, selling 3m copies and helping the company to a rare profit, wrote the Wall Street Journal.Disney Infinity will remain a critical part of Disney Interactive, then, but elsewhere in the 3000 company there will be layoffs - several hundred of them, again according to WSJ. The social gaming business Playdom will apparently be a target.All of this comes a day before Disney is due to reveal its quarterly financial results.
http://www.eurogamer.net/articles/20...rvel-star-wars
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February 4th, 2014, 23:32 Posted By: wraggster
A Kingdom for Kefling's 2010 sequel, A World of Keflings, will make its way onto Wii U "in the next couple of months," according to developer Ninja Bee.The Wii U port of the formerly Xbox 360-exclusive god game was due last year, but got delayed. A Windows 8 version of the game launched last spring, but it didn't include multiplayer or DLC.Looking ahead, Ninja Bee has confirmed that its next project won't be a Keflings title, but something new entirely. In the meantime, it's shown off some concept art for various projects its been tinkering with - though it noted that not all of these will result in finished games."We have a crop of fantastic concepts that represent the cream of our collective imaginations," the developer said. "These four images represent four new IPs, new frontiers for NinjaBee. We've lavished a lot of love on each of these. Some of them are more developed than others. Not all of them will become finished products, at least not in any recognisable form. But they all represent the beginnings of something wonderful: the genesis of NinjaBee's next game."
http://www.eurogamer.net/articles/20...s-due-in-march
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February 3rd, 2014, 23:00 Posted By: wraggster
Nintendo president Satoru Iwata has responded to investor concerns about the company's planned smartphone and tablet app.
A public Q&A posted to Nintendo's corporate website goes into detail on Nintendo's slashed sales forecast, including reaching out to consumers through apps and external licensing.
"The key aspect is that Nintendo would like to establish a firm channel on smart devices through which we can connect with consumers," Iwata said. "This channel will enable not only us but also third-party publishers to communicate all the fun content on Nintendo platforms to consumers. However, we cannot expect consumers to activate our application every day if we only establish a channel that is solely dedicated to advertising.
"We would have to make efforts to provide a channel for consumers that makes them entertained, pleased and happy in order to have them use our application frequently. The application market for smart devices is already extremely competitive, so it is generally very difficult to have consumers activate a single application on a continual basis."
Iwata said Nintendo is committed to "ensuring continued engagement" through the platform, though he acknowledged it will be challenging. Nintendo previously shot down reports that it would offer promotional mini-games on mobile devices.
Nintendo currently promotes games and harbors community interaction through its Miiverse social network. Though Miiverse's illustrations and other posts can be viewed anywhere, users can currently only post their own content through the Wii U or 3DS apps.
Once Nintendo establishes an engaging environment on mobile devices, Iwata said, the firm "will be able to dramatically change the relationship between Nintendo and consumers" in cost-effective manner.
http://www.computerandvideogames.com...with-nintendo/
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February 3rd, 2014, 22:58 Posted By: wraggster
Shigeru Miyamoto says Nintendo has not done enough to make single-player Wii U games that use the GamePad in an interesting way.
Miyamoto commented on the future of Wii U games in a Q&A session with investors posted on Nintendo's corporate site.
"[W]e are confident that 'Nintendo Land' offered compelling as well as Nintendo-like gameplay experiences for, say, four or five people when they gathered in the living room by taking full advantage of the two screens, but some of the single-player experiences were rather weak," Miyamoto said. "It is my conviction that we will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone."
Super Mario 3D World, Pikmin 3, and The Legend of Zelda: The Wind Waker HD, three of Wii U's biggest releases in 2013, largely used the GamePad for off-screen play aside from light interaction or inventory management.
Since Wii U and its GamePad start up together and are always linked, they can provide a much more compelling experience than a television and separate tablet, Miyamoto said. The firm is continuing to explore how this arrangement presents "various useful propositions for the living room."
Miyamoto said the challenge of developing HD games has also slowed down Nintendo's production pipeline, though the process is speeding up as Nintendo steps more firmly into the HD era.
In the same investor Q&A, Nintendo president Satoru Iwata shed some more light on the company's plans to reach out to potential customers through smartphones and tablets. The meeting addressed Nintendo's grim sales forecast for the remainder of its financial year.
http://www.computerandvideogames.com...wii-u-gamepad/
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February 3rd, 2014, 22:58 Posted By: wraggster
Nintendo boss Satoru Iwata has said the firm's next consoles will take cues from Apple's iOS platform by sharing a unified development environment.
Speaking at an investor's briefing last week, the exec said that "vast technological advances" in recent years now allow the company to create an "integrated" software environment that will be shared across its next handheld and console devices in the same way iOS unifies iPhone and iPad software.
Currently, software on one Nintendo machine is not easily ported to another. But Iwata says an integrated development platform will change this. "If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms," he said.
The exec also argued that retaining the core architecture from one console to its successor will be important for things such as backwards compatibility.
"While we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture," he said. "It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."
Iwata revealed that, as part of this integration plan, in 2013 the company reorganized its R&D divisions to house both its console and handheld teams as a single department.
Creating an integrated family of systems in this way will allow Nintendo the potential to release more varied iterations of its hardware similarly to Apple's wide and varied iOS device lineup, added Iwata.
"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform," explained Iwata. "Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS," he said, also noting the similar properties of Android.
"The point is, Nintendo platforms should be like those two examples."
In the same investor Q&A, Nintendo president Satoru Iwata shed some more light on the company's plans to reach out to potential customers through smartphones and tablets. The meeting addressed Nintendo's grim sales forecast for the remainder of its financial year.
http://www.computerandvideogames.com...work-like-ios/
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February 3rd, 2014, 20:38 Posted By: wraggster
Any declines suffered by Nintendo will come at a cost for the wider market unless platform holders act.
That’s according to UK PlayStation boss Fergal Gara, who told TrustedReviews (as spotted by NintendoLife): "[The decline of Nintendo] could be detrimental to the market, unless people like us raise our game and help tap into the younger consumer group that they serve rather well.
“That is the challenge to us. We need to bring maybe more family-friendly, more casual experiences into the market. I think there’s a big market segment there that we should take the challenge to engage and I see lots of potential to do that.”
The implication is that lapsed Nintendo gamers will not by default gravitate to other formats and could instead simply slip from the market.
Sony, to its credit, has a rich history of broadening PlayStation’s appeal and has previously enjoyed great success with the likes of SingStar and Invizimals, even if the likes of Wonderbook have proved less of a commercial success.
However, PS4 has in its early days focused primarily on the core gamer and has to date made little attempt to win over more casual markets.
http://www.mcvuk.com/news/read/ninte...y-says/0127597
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February 3rd, 2014, 20:35 Posted By: wraggster
The founding family of Nintendo will offer up its shares as the platform holder prepares to detail its share buyback scheme tomorrow.
Bloomberg reports that the Yamauchi family will sell part of its holdings in the company – estimated to comprise around ten per cent in total – as part of the strategy revealed by current Nintendo president Satoru Iwata last week.
It is understood Nintendo will purchase as many as 9.5m shares, representing nearly 7.5 per cent of its outstanding stock. The Yamauchi family is said to have a “desire to sell” as part of this process, although it is not known how much of its stock will be offered.
Former Nintendo CEO Hiroshi Yamauchi, who ran the company for 53 years until 2002, left his stake in the company to his four children upon his death in 2013.
Iwata is the first Nintendo president to come from outside the Yamauchi family.
http://www.mcvuk.com/news/read/yamau...uyback/0127599
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February 3rd, 2014, 20:04 Posted By: wraggster
Giant Miis should have A World of Keflings in their hands by the end of March, according to developer Ninjabee. The province-building follow-up to A Kingdom for Keflings was lined up to hit Wii U last year, but Ninjabee now says it's due in the next two months.
While Ninjabee's first news of the year is for an old game, the indie studio says it's got plenty of new things in the pipeline. Last week it posted images from four concepts doing the rounds at its Utah office, and they're certainly intriguing. Three of them look to be for action-orientated games, with one featuring a sword-bearing demon in a city's downtown, and another a band of modern-looking adventurers taking on a colossus-like monster.
"Some of them are more developed than others," says Ninjabee's Michael Purser. "Not all of them will become finished products, at least not in any recognizable form. But they all represent the beginnings of something wonderful: the genesis of NinjaBee's next game."
Expect to hear more on that around August and September time, because Purser says Ninjabee's bringing one of those properties with it to PAX Prime.
http://www.joystiq.com/2014/02/03/a-...ple-of-months/
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February 2nd, 2014, 01:15 Posted By: wraggster
Yesterday, we brought you a happy story on the free copy of Ms. Pac-Manincluded with early purchases of Pac-Man Museum. Today, we bring you gloomy news: The compilation's 3DS and Wii U ports are no longer planned for release.
Pac-Man Museum was first announced last summer. At that time it was slated for release on Steam, Xbox Live, the PlayStation Network, and the Wii U and 3DS eShops. That story from yesterday only mentioned the Steam, Xbox Live and PSN iterations of Pac-Man Museum, prompting Nintendo Everything to contact publisher Namco Bandai. According to the site's report, both the Wii U and 3DS versions of Pac-Man Museum have been cancelled "as a result of delayed development."
While this cancellation is depressing news for Nintendo devotees, those who have access to any of the platforms Pac-Man Museum will be appearing on should give the game a shot, if only for Pac-Man Battle Royale. Unless you frequent Japanese arcades, you probably won't have many other chances to experience the gleeful chaos that is four-player Pac-Man.
http://www.joystiq.com/2014/01/31/de...-on-3ds-wii-u/
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February 2nd, 2014, 01:12 Posted By: wraggster
Tomodachi Collection: New Life is coming to North America, Nintendo CEO Satoru Iwata has confirmed to the Wall Street Journal. Iwata didn't provide a time table for the Western launch. A Nintendo representative told Joystiq that the company "has nothing to announce at this time."
Tomodachi Collection, which translates to Friend Collection, is a series where Miis interact with one another across a variety of everyday activities, like going out to dinner and playing in a band. The first Tomodachi Collection launched on the DS in 2009, was turned into a TV show a year later, then made its debut on the 3DS in 2013 with Tomodachi Collection: New Life. As of last October, the game has sold 1.63 million copies in Japan.
The 3DS localization news follows an eventful week for Nintendo, which held an investor's meeting in Japan where CEO Satoru Iwata outlined plans to bring the company back to profitability. Ideas included non-wearable health tech, bringing DS games to the Wii U and a new on-demand games service spanning multiple devices.
http://www.joystiq.com/2014/01/31/3d...-heading-west/
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February 2nd, 2014, 00:13 Posted By: wraggster
Cartoon Network series and toy line Tenkai Knights will shapeshift this summer into Tenkai Knights: Brave Battle, a 3DS game from Namco Bandai. Nintendo Everything reports that Brave Battle will build its story and four-player versus modes from 2D, action-oriented gameplay. Players won't be stuck with static representations of a creative toy, either - robots will be customizable and capable of shapeshifting to different modes in battle.
Brave Battle will follow the Tenkai Knights as they attempt to stop The Corrupted and their leader Vilius from conquering the planet Quarton, as well as Earth. Namco Bandai did not specify whether Vilius' final attack will be a single-stud brick hidden in carpet, but we feel it would be the most convincing way to establish sinister intentions.
http://www.joystiq.com/2014/02/01/te...-namco-bandai/
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