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February 1st, 2014, 23:47 Posted By: wraggster
A photo from a toy fair held in Nuremberg suggests that Sega's blazing-fast mascot will make his way to the next-gen consoles in 2015. Spindash's report, as translated by Sonic Stadium, notes a placard at the event from toy manufacturer Jazwares that hints at a Sonic game for the PS4, Xbox One and Wii U. Jazwares currently has a line of Sonic merchandise, so it would make sense for them to know about future Sonic projects.
The image notes recent Sonic games in addition to the "new 2015 title TBA" game, but it doesn't make note of Nintendo's "worldwide partnership" with Sega to release three exclusive Sonic games on Nintendo platforms. Sonic: Lost World kicked off this supposed trilogy and Mario & Sonic at the Sochi 2014 Winter Games served as the second installment, so it's unclear whether the TBA game used to be Wii U exclusive, or if another Sonic game is still in the works for Nintendo platforms.
http://www.joystiq.com/2014/02/01/ru...one-ps4-wii-u/
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January 31st, 2014, 23:36 Posted By: wraggster
Crowdfunded arcade-style shoot-'em-up Redux: Dark Matters could follow up on its recent Sega Dreamcast launch with an appearance on the Wii U and 3DS eShops, developer René Hellwig told Nintendo Life this week.
"Since we developed the game on PC with HD graphics it will be easy for us to port the game to Nintendo consoles," Hellwig explained. "Nintendo is more straightforward with Indie devs, and we believe that in the coming years Nintendo consoles will be a great place to publish Indie games."
Redux: Dark Matters is slated to hit Steam and iOS devices this year. Fellow Dreamcast devotee developer NG.DEV.TEAM turned to Indiegogo to drum up support for 3DS and Wii U ports of its run-and-gun platformer Gunlord last year, but failed to meet its funding goal.
http://www.joystiq.com/2014/01/31/dr...-wii-u-eshops/
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January 31st, 2014, 22:33 Posted By: wraggster
Saturo Iwata has hinted that even greater reforms could be on the way for Nintendo than first thought.
Speaking to The Nikkei, the Nintendo president expanded on his guidance issued earlier this week, saying that the company would even consider mergers and acquisitions as a viable strategy to stabilise the company.
“We should abandon old assumptions about our businesses. We are considering M&As as an option,” he stated. “For this reason, we'll step up share buybacks.
“We'll change the way we sell products, by managing customer information via the internet. We'll offer discounts to steady, regular customers. We'll cultivate emerging markets and launch new businesses in health and other areas. In an emerging country, you can expand the user base only after you offer a product line different from advanced economies in pricing.”
Iwata also touched upon Nintendo’s sizable cash reserves, saying that it’s a strategy based on the plans laid down by his predecessor Hiroshi Yamauchi.
“Mr. Yamauchi often said ‘Shitsui-taizen, Tokui-reizen’ meaning that we should act regally when things are bad, and be calm when things are going well. Were he alive now, he would tell me to carry an air of confidence.
“We built up cash reserves when earnings were strong. Because the entertainment industry ebbs and flows in wild swings, Mr Yamauchi insisted it is vital to have deep pockets. Without savings, we could not have recovered from a single failure in game systems. Even now, we can afford many options because of our robust financial standing.”
http://www.mcvuk.com/news/read/ninte...option/0127540
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January 31st, 2014, 20:11 Posted By: wraggster
Nintendo of Europe has announced a new offer where people who own one of five selected indie games will be able to purchase the rest at 60 per cent off.The games participating in this Super Indie Connection Sale are: Spin the Bottle: Bumpie's Party, Mighty Switch Force! Hyper Drive Edition, Toki Tori 2, Giana Sisters: Twisted Dreams, and Runner2: Future Legend of Rhythm Alien."The developers of these five indie games love each others' games so much, they offer you their own games at 60 per cent off the regular Nintendo eShop price if you have already downloaded any of the other four games on your Wii U," Nintendo explained.Just to be clear, it doesn't matter if you purchase one of these games during this Super Indie Connection Sale or already have it in your collection. As long as you have one, the rest will be on sale.This offer lasts between now and 13th February at 11.59pm.
http://www.eurogamer.net/articles/20...0-per-cent-off
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January 31st, 2014, 20:10 Posted By: wraggster
In honour of The Legend of Zelda: A Link Between Worlds coming out / being awesome, Nintendo has decided to release The Legend of Zelda: Four Swords Anniversary Edition for free until 2nd February at 11.59 pm PST on the 3DS eShop.
Unfortunately, it seems this offer is only valid in North America.For the uninitiated, Four Swords Anniversary Edition is a spruced up version of 2005's GBA multiplayer dungeon crawler The Legend of Zelda: Four Swords Adventures. This enhanced edition contains a single-player mode where players can toggle between two Links, two new areas consisting of three levels each, and a couple of new perks like the Hurricane Spin and Master Sword.Four Swords Anniversary Edition was a free promotional download in Europe from September 2011 through February 2012, when it was removed from the eShop.North Americans are also celebrating the series this week with the arrival of The Legend of Zelda: A Link to the Past arriving on the Wii U eShop. Oft cited as the greatest game of all time, the rerelease of the SNES classic goes for $7.99 and can be played on the GamePad, as shown off in the video below.We've contacted Nintendo to see if it's planning to bring its Zelda love over to European shores and will update if we hear anything back.
http://www.eurogamer.net/articles/20...e-this-weekend
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January 31st, 2014, 20:08 Posted By: wraggster
Wii U owners won't be offered the most exciting and significant piece of Batman: Arkham Origins downloadable content: the upcoming, unannounced story addition, which focuses on "one of the most key relationships in Batman canon".Why? Demand on Wii U isn't strong enough.Said Warner Bros. in a statement passed to Eurogamer: "Based on demand for DLC content on the system, Warner Bros. Interactive Entertainment has made the decision to remove its offering of the upcoming all-new story campaign for Wii U."The story campaign is the undeniable star attraction of the Batman: Arkham Origins five-piece Season Pass, which costs £16 on Wii U. Because of that, Nintendo will refund the entire amount to Wii U Season Pass holders, reported AllGamesBeta.
http://www.eurogamer.net/articles/20...-batman-owners
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January 31st, 2014, 00:41 Posted By: wraggster
Nintendo president Saturo Iwata this morning outlined his vision for the saving of Nintendo.
It’s not a short document, In fact, it’s an incredibly long onethat touches on a huge number of subjects, some of which are predictable and some of which are surprising.
Here MCV highlights the key points and summarises exactly what they mean:
* Iwata on snubbing the naysayers:
“Nintendo will not change. We do not hold a pessimistic view of the future of dedicated video game platforms. We therefore believe that dedicated video game platforms which integrate hardware and software will remain our core business. Naturally, we are moving ahead with research and development efforts for future hardware as we have done before and we are not planning to give up our own hardware systems and shift our axis toward other platforms.”
Translated: We’re not going multiplatform. We’ve got more hardware on the way. And no, we’re not doing a Sega. Do one.
* Iwata on Nintendo’s history of evolution:
“Nintendo has always flexibly innovated itself in line with the times. After Nintendo started the manufacture and sale of traditional Japanese playing cards 125 years ago, it has innovated itself from a playing card company to a toy company, a toy company to an electronic toy company and an electronic toy company to a company running video game platforms. What has remained the same, however, was we always tried to create something new from materials and technologies available at that time and to position entertainment as our core business.”
Translated: We’ve been around for over a century and you reckon we can’t survive an iffy console launch? Yeah right! We used to make playing cards, then we made arcade machine, now we make consoles. Who knows what we’ll make tomorrow. Metal gorillas? Interactive doormats? Calcium powered haiku generators? Time will tell. But we’re going nowhere, son.
* Iwata on Nintendo’s limited manpower:
“Nintendo is not a resource-rich company, with only a little more than 5,000 employees. We have often received advice on overcoming our weaknesses in comparison with other companies and have been questioned about why Nintendo doesn’t follow suit when something is already booming. From a medium to long-term standpoint, however, we don’t believe that following trends will lead to a positive outcome for Nintendo as an entertainment company. Instead, we should continue to make our best efforts to seek a blue ocean with no rivals and create a new market with innovative offerings as a medium- to long-term goal.”
Translated: Releasing a new console that offers 4k graphics and runs four SLI GeForce Titans just to try and ‘beat’ PS4 and Xbox One ain’t our thing. Sony and Microsoft have their thing, we’ll have ours thanks very much.
* Iwata on Wii U not being doomed:
“As a platform in its second year, Wii U is currently in a very difficult position. Obviously, under the current situation where the company has to report an operating loss, simply executing a price reduction as a way to defuse the situation is not an option. Unfortunately, as the current situation of Wii U shows, we have not been able to fully communicate the value of the GamePad. What’s even worse is that there even appear to be not a small number of consumers who think the GamePad is one of the accessories for the previous platform, Wii. Therefore, we intend to take on this challenge, and I would like to have this solved before the year-end sales season.”
Translated: Have you seen our financials? And you want me to CUT the price of Wii U? Are you mental? Look, our adverts have been rubbish and if we can just advertise the thing better folk are bound to buy it, right? Because it’s a brilliant console isn’t it? ISN’T IT?
* Iwata on NFC being a thing people care about:
“The GamePad is the only video game platform with an NFC reader/writer function. Pokémon Rumble U has already taken advantage of this, but aside from this title, Wii U has failed to make use of the full potential of this function so far. This year, we will make full use of this function by preparing multiple proposals, including the implementation of NFC payments with JR East’s Suica, which we announced on a previous occasion. We will showcase our detailed propositions for utilizing the NFC functionality at E3 in Los Angeles in June.”
Translated: Name me one other console that lets you stand plastic figures on the controller? Go on, just one. You can’t, can you? Wii U may lag behind in the graphics and third party software stakes but it’s the world’s No.1 console when it comes to standing plastic figures on the controller. And we’re gonna go BIG with that, baby.
* Iwata on being impatient with technology:
“After starting up Wii U, there is a wait of over 20 seconds before we can select a video game title, and hence it is not an ideal situation for users now. To solve this problem, a quick start menu for the GamePad will become a reality after a future system update planned for early summer. We think that this function will make you feel that the time to start up a Wii U software title is cut by more than 50 per cent, and that it will also lead to more Wii U users understanding the appealing nature of the GamePad.”
Translated: Thinking about it, the big problem with Wii U has got to be the amount of time it takes to load up and boot a game, right? Well we can sort that out real easy. Maybe then you’ll all FINALLY understand.
* Iwata on the forgotten success of 3DS:
“The situation for Nintendo 3DS is very different from Wii U. Even though we weren’t able to achieve explosive growth in the overseas markets during the year-end sales season, the fact remains that Nintendo 3DS was the top-selling game device around the world last year.”
Translated: OK, OK, folk might not ‘get’ the Wii U just yet. But we’ve sold nearly 43m of these bad boys. Count ‘em. What have you sold 43m of?
* Iwata on allowing users to transfer their accounts across devices:
“On Wii U, we launched Nintendo Network IDs. This is the first step of our efforts to transform customer relationship management from device-based to account-based. Our future platform will connect with our consumers based on accounts, not devices. Of course, when we do launch new hardware in the future, rather than re-creating an installed base from scratch as we did in the past, we wish to build on our existing connections with our consumers through NNIDs and continue to maintain them.”
Translated: See, we’re leading the way once again. Now if you buy games from us you WON’T have to pay again if someone steals your console. What, Sony, Microsoft, Apple, Google and every other tech company in existence already does this? Bullshit! You’re kidding?
* Iwata on smartphones:
“Given that the competition for consumers’ time and attention has become fierce, I feel that how we will take advantage of smart devices is an extremely important question to answer. However, in order to be absolutely clear, let me emphasize that this does not mean simply supplying Nintendo games on smart devices. Taking advantage of smart devices means connecting with all consumers, including those who do not own Nintendo’s video game systems, through smart devices and communicating the value of our entertainment offerings. I have often heard the opinion from many that Nintendo should release its first-party content on smart devices. Many people say that releasing Nintendo’s software assets for smart devices would expand our business. However, we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term. Therefore, we would like to, instead of directly expanding our business on smart devices, focus on achieving greater ties with our consumers on smart devices and expanding our platform business. We will use a small, select team of developers to achieve it. We feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement.”
Translated: Smartphones, smartphones, smartphones. I’m sick of it. Just cut it out, alright? Look, we’re not going to release our games on smartphones. OK? We’re not doing it. Although we might, I suppose. You’ll have to ask the team handling the smartphone stuff. I’ve told them they can do whatever they want. What, they’ve announced Super Mario 3D World 2 for iOS? You’re winding me up, right? I just thought they were going to make an eShop app? FFS!
* Iwata on the price of console games:
“The way in which dedicated video game systems and their software are sold has not changed significantly since the business model of dedicated video game platforms was first established 30 years ago. This simple model received widespread support from consumers that enabled us to create today’s market. The decision to change it is the manifestation of our recognition that we cannot expect this model to work forever amid dynamic changes in people’s lifestyles.”
Translated: Personally I think you’re crazy if you think £40 is too much for something as fantastic Super Mario 3D World but fine, if you’re not going to buy the sodding thing have it your way. You can download the bloody thing for nowt if you like but then we’ll make you pay £2.50 FOR EACH LEVEL! How d’you like dem apples?
* Iwata on rewarding loyal customers with discounted games:
“Until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year. Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends. When one platform maintains a high active use ratio, the software titles which run on it have a higher potential to be noticed by many, which leads to more people playing with more titles.”
Translated: You bought a Wii U? My god, I love you. Here, have some money off! And get your mates to buy one too, right?
* Iwata on sharing around that rich stable of IP:
“We are planning to utilize Nintendo’s abundance of character IP more actively. I think the reason that Nintendo is now considered to have this ‘abundance of character IP’ is perhaps because of our passive approach toward the character IP licensing business, which tends to have a high risk of damaging the value of the character. However, we are going to change our policy going forward. To be more precise, we will actively expand our character licensing business, including proactively finding appropriate partners. Also, we will be flexible about forming licensing relationships in areas we did not license in the past, such as digital fields, provided we are not in direct competition and we can form win-win relationships. By moving forward with such activities globally, we aim to increase consumer exposure to Nintendo characters by making them appear in places other than on video game platforms.”
Translated: They’re making a Sly Cooper film? Really? Then why on earth aren’t we making a Mario film? Sod it, sign off a trilogy. This is a license to print money!
* Iwata on the opportunity of emerging markets:
“So far, we have localized our products which we distribute in developed markets, where video game markets have been firmly established. This method worked to some extent in the past, but it has recently become far more difficult to recoup our investment because of increasing hardware production costs and the cost of localizing highly sophisticated and complicated software. For a large majority of consumers in the new markets, however, the current prices of hardware and software in the existing markets are generally difficult to accept. To leverage Nintendo’s strength as an integrated hardware-software business, we will not rule out the idea of offering our own hardware for new markets, but for dramatic expansion of the consumer base there, we require a product family of hardware and software with an entirely different price structure from that of the developed markets. As you might know from today’s topics of redefining the concept of a video game platform and taking advantage of smart devices, we aim to connect with consumers who do not own Nintendo’s video game systems yet, which will play an important role in cultivating new markets.”
Translated: They’re opening up the Chinese market? Sweeeet! They’ll pay £250 for a Wii U, right? What, they won’t? Oh. Forget what I said about Super Mario 3D World 2 on iOS. Get on that PRONTO. They’ll have NEVER played anything like it before. A couple of hours with that and they’ll sell a kidney to get their hands on a Wii U.
* Iwata on expanding beyond games into the health market:
“We will attempt to establish a new platform business with which we can leverage our strengths, but which is independent from our video game platform business. What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s Quality Of Life in enjoyable ways. While we will continue to devote our energy to dedicated video game platforms, what I see as our first step into a new business area in our endeavor to improve QOL is. The theme of ‘health’. It has been a long time since people started to say that the console era has now shifted to a new mobile era, with wearable technology in the spotlight at CES this month. Following others into the exceedingly crowded market of mobile applications or the market of wearable technology that is expected to become increasingly competitive and fighting with brute force is not our way of doing business. Yet again, it is our intention to go into a new blue ocean. With that said, we wish to achieve an integrated hardware-software platform business that, instead of providing mobile or wearable features, will be characterized by a new area of what we like to call non-wearable technology.”
Translated: Ha ha ha! And you thought we were going to announce a new console? Idiots. Remember when you found your gran playing Wii Fit? That’s some blue ocean thinking, bitch. Now I’m gonna create a whole new division of this company that has nowt to do with you whiny online gaming pricks and just sells stuff to those lovely mums and families who never slag us off online. Just imagine Wii Fit without the Balance Board and Wii Remote. The idea’s probably too radical for your puny mind! Sorry, what’s a Kinect? You just made that up didn’t you? And if Microsoft had have made such a thing I’d had heard about it because it would be the most popular thing in the world, surely?
http://www.mcvuk.com/news/read/a-beg...ntendo/0127421
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January 31st, 2014, 00:13 Posted By: wraggster
Unifying Nintendo Network ID across both platforms was the first step
A follow-up report to Nintendo’s press briefing this morning has detailed plans for an on-demand service for Wii U and 3DS.
Joystiq has translated the Japanese report that describes the service as part of president Satoru Iwata’s long-term plans for its gaming division. The unification of Nintendo Network IDs across Wii U and 3DS was apparently the first step toward on-demand.
Interesting the on-demand service will be tied to a Network ID and not individual hardware, meaning users (subscribers?) would be able to access content across multiple Nintendo devices – and who knows, perhaps non-Nintendo devices too.
As part of the report Iwata stressed the importance of unifying its OS across devices, in much the same way as is seen with Apple’s iOS and Google’s Android.
Said the exec: “Console and portable hardware can't be separated in the future; they're brother and sister.”
http://www.develop-online.net/news/w...-works/0188664
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January 31st, 2014, 00:00 Posted By: wraggster
During a corporate briefing today in Japan, Nintendo CEO Satoru Iwata confirmed Mario Kart 8 would launch on Wii U some time in May. The Wall Street Journal's Digits blog picked up the news during a Nintendo business briefing held in Japan.
Mario Kart 8, announced during E3 last year, is the latest in Nintendo's long-running arcade racing series. This new installment includes a gravity-defying mechanic that lets racers ride along walls.
Last week, Nintendo had to slash financial forecasts in light of weak Wii U sales. Originally the company had projected Wii U sales to reach a total of 9 million from March 2013 to March 2014. Nintendo now anticipates Wii U shipments will reach 2.8 million in that timeframe.
http://www.joystiq.com/2014/01/29/ma...ii-u-this-may/
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January 30th, 2014, 23:59 Posted By: wraggster
Following a mildly profitable financial quarter, Nintendo President Satoru Iwata shared details of Nintendo's future strategies during its quarterly financial results briefing in Japan. Wall Street Journal's live translation of the eventreports that these plans will include attracting customers through smart phones, as well as an invigorated effort to support the Wii U Gamepad in new software.
During the conference, Iwata noted plans to "actively" use smart devices to "make connections with customers." Iwata dismissed previously reported ideas of releasing games on other platforms, instead suggesting that Nintendo will use smart devices to attract customers to its hardware.
Iwata said the company will focus on making software that showcases the Gamepad's capabilities, including its Near Field Communication technology. Iwata also said that Nintendo has overcome technological problems to making Virtual Console titles, a success that would be welcome by Wii U owners frustrated by the console's sparse retro offerings.
Plans to utilize the Gamepad's features will also reduce the waiting time for starting up games. A conceptual video on Nintendo's report depicts a Wii U user tapping the power button on the Gamepad. A line of software icons is displayed, allowing the player to immediately boot up a game and select a user account without visiting the Wii U's Wara Wara Plaza first.
http://www.joystiq.com/2014/01/29/iw...phones-strong/
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January 30th, 2014, 23:58 Posted By: wraggster
Nintendo CEO Satoru Iwata revealed the company is looking into non-wearable health monitors during a financial briefing in Japan today. New details on this venture, Iwata said, would be revealed this year, with a planned launch for Nintendo's fiscal year ending March 31, 2016.
Iwata said, as reported by The Wall Street Journal, that Nintendo's main theme for the next 10 years will be enhancing the quality of life through entertainment. Health is a large part of that, and Iwata even called out the cadre of wearable health devices already available on the market as evidence of the sector's importance to consumers.
Still, this is an especially odd direction granted Nintendo's inability to launch its first foray into health tech, the Wii Vitality Sensor. The Vitality Sensor wasannounced in 2009 and was designed to monitor the users' heart rate while playing games. Nintendo cited a problem with Wii Vitality Sensor prototypes reading a small percentage of users as the reason for canceling it.
http://www.joystiq.com/2014/01/29/ni...nitoring-tech/
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January 30th, 2014, 23:53 Posted By: wraggster
Nintendo's recently cleared technical hurdles regarding the Wii U's Virtual Console offerings have a clear result - the company announced plans for Nintendo DS titles to join the Wii U's current offering.
Nintendo's quarterly financial meeting in Japan, in which Nintendo President Satoru Iwata laid out immediate and longterm plans for the company, also mentioned plans to license Nintendo characters to new partners. Who those partners may be is currently unclear, but the suggestion follows the company's Yoshi Island DLC for Sega's Sonic: Lost World and the recently revealed action game set in The Legend of Zelda universe, Hyrule Warriors.
http://www.joystiq.com/2014/01/29/ni...rtual-console/
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January 30th, 2014, 23:51 Posted By: wraggster
In a follow-up report to Nintendo's financial briefing today, an on-demand gaming service spanning multiple pieces of hardware is described as part of CEO Satoru Iwata's longterms plans. The first step toward this new on-demand service, the report says, was introducing Nintendo Network IDs on both Wii Uand 3DS.
This on-demand service would be tied to your Nintendo Network ID as opposed to the individual hardware being used – one ID for multiple devices, rewarding customers loyalty to an account as opposed to an individual piece of hardware, which may be replaced some day. And when the next version of that hardware comes along, certain features or content may not carry over, so for heavy users this loss of content ultimately shapes their habits and loyalty going forward.
http://www.joystiq.com/2014/01/29/ni...ross-hardware/
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January 30th, 2014, 23:48 Posted By: wraggster
Nintendo is looking to cut the time from booting the Wii U to playing a game by introducing a quick start menu, one of the things planned for a system update in the early summer. As CEO Satoru Iwata said in this week's corporate briefing, Nintendo believes it can halve the time between starting the system and getting on with the playing.
As showcased in a vid from the briefing (via GoNintendo), the menu brings up a selection of the games you've recently played when you boot up the Wii U. Select one, then your user profile - and bear in mind you can make the Wii U select a profile automatically - and voila, you're a-bouncing on goombas.
This isn't the first time Nintendo's addressed the Wii U's load times, as last yearit cut down the time it took to return to the Wii U menu after exiting a game. Presumably by 2015 we'll be able to just glare at the Wii U and it'll start playingSuper Smash Bros., albeit with some minor cowering on the GamePad's part.
http://www.joystiq.com/2014/01/30/wi...ck-start-menu/
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January 30th, 2014, 23:48 Posted By: wraggster
Between Super Mario 3D World and New Super Mario Bros .U, Nintendo's mustachioed mascot (whose year it wasn't) has shipped almost 6 million units on the Wii U. In figures revealed in the big N's financial briefing, NSMBU is now at 3.89 million for its lifetime shipments, while SM3DW is at around half of that with 1.94 million. Keep in mind that 2D Mario had the head-start on its 3D sibling when it launched alongside the Wii U, not to mention a much larger presence in system bundles.
The Mario platformers are two of five Wii U games that have shipped more than a million so far this fiscal year - that's between April and December 2013, by the by. The other three launched after April, so their shipments for the period represent lifetime figures anyway.
Coming in third behind the two Marios is yet another Mario, namely Mr. Luigi Mario with Super Luigi U. The green man's standalone expansion to NSMBUshipped 1.51 million after arriving in the summer.
It wasn't just the year of Luigi because Wii Party U and Zelda: Wind Waker HDboth got on in the act, shipping 1.24 million and 1.15 million respectively after their fall launches.
http://www.joystiq.com/2014/01/30/ne...-world-almost/
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January 30th, 2014, 23:45 Posted By: wraggster
The Nintendo 2DS has made it into the tiny hands of 2.1 million customers worldwide since its launch on October 12, according to Nintendo's financial highlights (PDF link). The 3DS, which launched in February 2011, has shipped42.7 million units, while the DS family has shipped 154 million units in total.
Nintendo has sold 7.38 million copies of Animal Crossing: New Leaf worldwide since its initial Japan release in November 2012. New Leaf launched in North America, Europe and Australia in June 2013: From April 2013 to December 2013, the game sold 2.79 million units outside of Japan, and 730,000 copies in the country.
Nintendo posted a year-over-year net profit decline of 30 percent in the nine months leading to December 2013, with numbers dragged down by weaker-than-expected Wii U sales and console price cuts. Nintendo CEO Satoru Iwata and board members are taking smaller salaries for a temporary period, French news outlet AFP reported.
http://www.joystiq.com/2014/01/30/2d...ts-7-38-milli/
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January 30th, 2014, 00:48 Posted By: wraggster
Nintendo is snubbing the chance to earn nearly $3bn in the next seven years by not bringing its IP to smartphones.
That’s according to a piece entitled “Nintendo’s $2.7bn mobile games opportunity that’s never going to happen” by SuperData Research.
“By all accounts, the notoriously proprietary-only publisher and device maker is floundering in an increasingly cross-platform and digital world,” it claimed. “A dogmatic approach to a changing, digital world may, in fact, spell its demise. The truth is that Nintendo’s business can’t simply redirect and adopt a free-to-play model. But there is a potential salvation in moving towards mobile and licensing of intellectual property
“Porting Mario, Zelda and Pikachu to smartphones would yield Nintendo an estimated $1.5bn in its first year. Based on historical sales figures on iOS and Android, we developed a bull and bear earnings scenario. Factoring in Nintendo’s premium brand equity and an average market price of $8.41 resulted in a low of $940m and a high of $2.7bn in sales.
However, the firm also identifies a key weakness in this strategy – the threat it would pose to its existing hardware.
“Once initial demand is satisfied, sales will drop off steeply. Worse, Nintendo’s business model is based on its (formerly) highly profitable hardware sales,” it added. “With its key software living on the iPhone and Android there would be no need to buy a Wii or 3DS and would undermine its profitable handheld market and change the Nintendo ecosystem.
“To survive, Nintendo will have to evolve. No doubt, Nintendo will have to let go of its fully integrated, proprietary nature, and ensure it maintains relevance in a growing cross-platform world. Now, for the first time in its history, does Nintendo seem ready to make a change. The company has been slow to adapt. But the market is saying it’s time.”
http://www.mcvuk.com/news/read/smart...claims/0127356
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January 30th, 2014, 00:41 Posted By: wraggster
Back in 1989, Nintendo released Tetris for the NES. This detailed article first explains themechanics of how Tetris works, then builds an AI to play the game.
To understand the mechanics of the game, the ROM source was explored. Since the NES was based of the MOS 6502 microprocessor, this involves looking at the 6502 assembly. The article details how the blocks (called Tetriminos) are created and how they move across the screen. The linear feedback shift register used for random number generation is examined. Even details of the legal screen and demo mode are explained.
After the tour through how Tetris works, an algorithm for the AI is presented. This AI is implemented in Lua inside of the FCEUX NES/Famicom emulator. It works by evaluating all of the possible places to put each new Tetrimino, and choosing the best based on a number of criteria. The weighting for each criterion was determined by using a particle swarm optimization.
The source for both the Lua version and a Java version of the code is available with the article. Everything you need to run the AI is available for free, except the Tetris ROM. If you’re interested in how 8 bit games were built, this dissection is a great read.
http://hackaday.com/2014/01/28/a-dee...to-nes-tetris/
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January 30th, 2014, 00:37 Posted By: wraggster
Nintendo's nine-month financial results showed an ongoing slide in revenue and profit, though it was a more positive story in terms of software sales.
For the nine-month period ended December 31, 2013, Nintendo earned ¥499.1 billion ($4.8 billion) in revenue, down 8.1 per cent on the prior year, which was down 2.4 per cent on the year before that. The company's profit showed an even steeper decline, sinking 30 per cent to ¥10.2 billion ($96.7m). Indeed, were it not for the ¥48 billion the company recouped in exchange gains at the end of the nine-month period its balance sheet may well have registered a loss.
As expected, the Wii U remained the thorn in Nintendo's side, selling just 2.41 million consoles in a nine-month period that included the holiday sales season. Crucially, that's lower than the 3 million units the console sold in the equivalent period in the prior fiscal year, and Nintendo expects fewer than 400,000 more units to be sold by the end of March, 2014.
In addition, the cost of manufacturing the Wii U hardware and the price-point at which it is sold in the U.S. and Europe means that its sale, "still has a negative impact on Nintendo's profits."
The Wii U has sold 5.86 million units in its lifetime, and that's at least enough to make Nintendo's key releases million-sellers. Super Mario 3D World, The Legend of Zelda: Wind Waker HD and Wii Party U all sold 1 million copies or more by the close of December, with Wii U software selling 16 million units in total.
Somewhat predictably, the happiest news came from the 3DS, which sold 11.65 million units - down on the prior period's 12.7 million total, but enough to make the 3DS one of the most popular platforms in the market.
3DS software sold a combined total of 57.25 million units. Pokemon X & Y was by far the most successful with 11.6 million units sold worldwide, but it was joined in the multi-million club by Animal Crossing: New Leaf with 3.5 million, Mario & Luigi: Dream Team with 2 million, The Legend of Zelda: A Link to the Past with 2.18 million (despite only being released on Nov. 21, 2013) and Tomodachi Collection with 1.8 million.
The 3DS has now sold 42.75 million units worldwide.
http://www.gamesindustry.biz/article...he-bottom-line
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